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Saturday, December 29, 2007

Top ten games of 2007 - Number One : The Orange Box on PC XBox 360 PlayStation 3

It had to be, didn’t it? Whether you look at The Orange Box as one game, three games or five games – whether you’re a newcomer to the series who wants to play it in his living room on a console or a hardened fan who wants the PC experience, there’s still no faulting The Orange Box. If nothing else there’s still just an enormous feeling of value.

Half-Life 2: Episode 2 is perhaps the most perfect and appreciable of the Half-Life experience yet. The meaty part of the story, Episode 2 picks up directly after Episode 1 and sees Alyx Vance and Gordon Freeman desperately trying to make it to White Forest Base to deliver a message of the utmost importance to the resistance.

The story is brilliantly told and the pace is kept fast so that players are constantly moving, barging through obstacles and knocking foes and trials aside. There is no pause, no relief save those shared between characters at pivotal moments of the plot.


There is always something to overcome and, if nothing else, Episode 2 generates a fantastic sensation of motion – of constantly striving closer to a goal. By the end you’ll be collapsed over your desk, feeling like you’ve just managed to accomplish something for the first time in your life. It always, honestly feels like the characters are real, that they depend on you and that you are Gordon Freeman, their salvation.

At times the story will move you to tears, at others to laughter but, for the vast majority of the time you won’t have time to think. You’ll be stuck on the edge of your seat like an indecisive emo on a clifftop and you’ll be concerned only with doing what you can to save the characters which have become your friends and unveil more of the slowly revealed nature of the GMan.

Then there’s Portal, which tells the story of Chell and GlaDOS – the test subject and examiner of Aperture Science respectively. Portal takes an entirely different tack, slowing players down and giving them a relaxing and oddly romantic story which ties directly in to the events of Episode 2.

Using the brand new game mechanic of the portal gun, players can progress the story at a mostly leisurely pace, savouring a truly dry sense of excellently written humour.

Then Team Fortress 2, the much delayed sequel and office multiplayer game of choice. Streamlined to perfection in a way not seen in any game before, players get a chance to frag their friends in style by hopping around in a cel-shaded arena of death.

No matter what style of play you prefer – sneaky spies like Tim, saw-toting medics like Rich or slippery scope-eyed snipers like me – there’s just something for everyone. And that’s what makes The Orange Box so great as a whole – there’s something for everyone and, to be honest, each and every one of the games in the box could stand to be in the top three on its own.

For the first time we don't have one game which tries to be a jack of all trades, cramming in multiplayer modes which are clearly unsuitable or puzzles which don't mesh with the game world at all. Instead, we have three games each of which is dedicated to a single purpose and then honed to a brilliant edge. You've got Episode 2 for your story-loving action heroes, Portal for your humorous case-crackers and Team Fortress 2 for when you haven't got anybody else at all.

Put them all together and you've got our Game of the Year.



Source: Bit-Tech


Top ten games of 2007 - Number Two : BioShock on PC XBox 360

“L-L-look at you, Hacker…” Whoops, sorry – wrong game. This isn’t the seminal System Shock 2, this is its spiritual successor, BioShock.

In development since time out of mind, BioShock was originally about exploring a Nazi bunker filled with zombies and mutants left behind from the dreadful experiments of WWII. The game would have had a firm horror feel to it and was more heavily targeted at the RPG end of the FPS/RPG genre.

My, how things changed...

BioShock ended up as something with much more of a sophisticated and unique feel. The player takes the role of an anonymous character who is aboard a plane when it crashes over the Atlantic. The only survivor, you swim to what you think is a lighthouse – only to find it’s actually the entrance to an extensive underwater city called Rapture, a place in dire need of a hero.

Founded by a man called Andrew Ryan, Rapture was intended to be a capitalist paradise where the best minds of the world retreated to live in harmony and peace, away from governmental pressures. Instead, Ryan dug too deep into the world and discovered a new type of animal which, when... um, processed... allowed the creation of new technology called Plasmids. The Plasmids allow genetic code of users to be re-written, granting new powers and abilities.


The Plasmids carry a high price though and drove substantial portions of Rapture to madness while, at the same time, a civil revolt was in progress against Ryan and his followers.

The story to BioShock is a rarity in itself – something dark and powerful, but also intelligent and well-presented. In a industry littered with simple run and gun shooters, BioShock stands head and shoulders above the rest, marking itself as truly the Thinking Man’s Shooter.

Rapture is a haunting, ruined city littered with audio diaries, posters and the trinkets of those now dead...or worse. It’s a gory place, splattered with blood and littered with corpses. Deformed, crazed denizens lurk in the shadows and every time you kill one you feel a pang of guilt – you know that the person you just killed may have been somebody important. For them to even be in Rapture to start with they must have been a scientist, artist or doctor. It makes every fight vaguely repugnant and uncomfortable.

At the same time though, Rapture is a beautiful place. 1950s jazz floats down the hallways and the art-deco architecture of the building means that it is staggeringly gorgeous to look at. That’s the brilliance of BioShock – the fusion of sweets and sours to form a delicious whole which is perfectly balanced.

At every point in the game there is a choice to be made, be it moral or tactical, and every time the game makes sure you know the full ramifications of your actions. In fact the only action you can be sure you'll feel good about is actually picking BioShock up in the first place!

Source: Bit-Tech

Top ten games of 2007 - Number Three : Super Mario Galaxy on Nintendo Wii

Mario is back (again) and even though this must be the hundredth game to bear his name, it still manages to feel fresh and inventive – grasping hold of the brilliance of Super Mario 64 and slipstreaming past it, towards excellence.

Super Mario Galaxy is a simple premise – the Princess has been kidnapped again and there’s only one plumber in the world with the guts to get her back. Unfortunately, that plumber ends up getting a bit lost and comes to on the Cosmic Observatory, a travelling telescope which runs on Power Stars. The rest of the game is then spent collecting Power Stars to charge the Observatory so that Mario can search for Peach and bring her back to the Mushroom Kingdom.

Super Mario Galaxy is one of those games that is as much evolution as it is revolution. Sure, it’s yet another Mario game and yes, it is pretty much just Super Mario 64 in space and with different abilities – but that’s no bad thing!


Super Mario Galaxy is a perfect singleplayer adventure-platformer, with all the chaff and crud blasted off and the game reduced to just the core fun-making components. It’s pretty much the only thing the Wii can run anyway.

Miyamoto’s little Italian pal has come a long way since he first started out under the name of ‘Jumpman’ and never is that more clear than in Super Mario Galaxy, which sees Mario exploring strange new worlds and ways of playing. Sometimes you’ll be rolling around on top of balls, tilting the Wiimote to control speed and direction. The rest of the time you’ll be flying around as a bee, drifting through walls as a ghost or bouncing around as a spring.

Of course, it wouldn’t be a Mario game if it didn’t have an adorable child-like appearance and array of characters too. Super Mario Galaxy has these both in spades – cutesy little Star creatures who demand you stuff them with delicious star bits so they can “TRRAANSFOOOOOORM!” into brand new planets. There’s even a storybook section to the game which lets you learn more and more of the back story.

There are admittedly a few flaws in the game, but the fact that they are so incredibly few is a testament to the quality of the game. Who cares if there’s no really decent co-op?

Stuffed with reasons to play and with a control system and presentation which is easy to pick up, Super Mario Galaxy appeals to kids and adults alike and is the type of game which will keep couples and families playing together for months.

Source: Bit-Tech

Top ten games of 2007 - Number Four : Crysis on PC

Crysis was almost a hype-machine unto itself this year, gathering accolades and fanboys even before the first demos and previews were out. The game tells the story of a US soldier fighting aliens and Koreans on a small island with the aid of a nanosuit which enhances his butt-kicking ability.

The first part of a trilogy, Crysis doesn’t sell on the story at all though and, to be honest, that’s a pretty good thing. It forms nothing more than a context for the violence.


What makes Crysis great though is the open design and, of course, the graphics. The bleeding-edge beauty of the game is so intense that even running the game with three top-end graphics cards at once we still couldn’t get perfect performance.

Some view that type of hardware-hogging as a bad point and to some extent they're correct – very few people will be able to play the game as it should be played. However, it does mean that the game is going to scale very well onto future hardware, meaning that Crysis is a game for the future and one that you'll be able to return to time and again in the years to come.

The beautiful graphics are then accentuated by the custom physics engine which lets pretty much everything be demolished. Pick up chickens and throw them around, punch your fists through walls and grab enemies or just vault yourself over tanks and minefields – Crysis is a game that lets players handle each and every battle their own way.

A disappointment to some, who expected the game to revolutionise the industry and were dismayed to find essentially a prettier version of Far Cry, Crysis is a fantastic game in its own right despite the heritage and frequent faltering of individual aspects.

Source: Bit-Tech

Top ten games of 2007 - Number Five : World in Conflict on PC

Real-time strategy games split the bit-tech offices pretty much down the middle and, while Tim is a massive fan of the genre, Rich prefers his violence to be viewed a little bit more up-close.

One thing we all agree on though is that World in Conflict is an exception to the rule – we all love the game.

World in Conflict is accessible in a way which few other RTS games are and tells a compelling story which knocks even classics like Command and Conquer out of the water for some of us. The game uses proper characters with tangible back stories and very human faults and fears to tell a story that is realistically put together and carefully sculpted – that’s something few other RTSs since Red Alert can claim.

The gameplay too is new and involving. There are no resources to gather or cash to scrounge – merely limits on what can be airlifted in at one time and what units are available to the player. That forces the game to take on a freshly realistic feel, making you value each individual unit and want to use it to the most of its abilities.


In fact, the only resource which does exist is TPs, or tactical points, which are given to you by your superiors for sensible use of your units. Pitting infantry against tanks won’t get you anywhere fast, but using artillery to rout them is a more sensible choice and will net you points which can be saved towards special nuclear, germ and napalm attacks.

The multiplayer is by far the most interesting and appealing part of the game though and takes this sense of realism further. Instead of simply giving each player an army of their own, a base to build and resources to gather players are separated only in to two teams. From there players are forced to specialise in specific branches of the military – artillery, infantry, airborne and armour. Each one has strengths and weaknesses and players must learn to work together in a brand new way if they want to accomplish their objectives.

And they’d better learn that lesson fast – before the other team saves up enough tactical points and drops a triple-nuke on you, sending plumes of thick, choking black smoke rippling out all over the map. It's a favoured move of ours and, even though it's something which takes the co-ordination of three or four very skilled players, it's definitely worth the wait just so you can hear your opponents scream abbreviated prayers in terror before you swarm in with a fleet of infantry and artillery.

Source: Bit-Tech

Top ten games of 2007 - Number Six : Call of Duty 4 : Modern Warfare on PC XBox 360 PlayStation3

Call of Duty 4 was a radical departure for the series, bringing players out of the hedgerows and trenches of World War II and into the modern day. It could have gone horribly wrong and resulted in the death of the series, halting the growth of period shooter series for years.

Thankfully, it didn’t. Call of Duty 4 is arguably the best in the series to date and uses a Clancy-esque plot filled with Russian megalomaniacs and crazed terrorists as players hop about to experience the best of the action.

It kicks off to a hell of a start too. The first level sees players form part of a crack SAS squad conducting a raid on a cargo freighter to salvage a nuclear missile in the middle of a typhoon. Rain hammers down, waves crash on the deck and players silently creep from room to room, killing bad guys in their sleep. When it all goes wrong and the ship starts to sink the whole world starts to turn upside down quite literally there’s a terrifying moment when you think you might not make it back to the helicopter in time.


Then the credits roll and you realise that you’re only five minutes in and that that level was just the introduction; a sign of things to come.

From there things get better in spades and players get to experience a regime change first hand, fighting on both flanks as the battle starts to build. The singleplayer campaign isn’t massively long—in fact it’s pretty damn short—but at the end there’s still plenty of intelligence to track down, an arcade mode to try and, of course the glorious multiplayer which is superbly put together.

The multiplayer mode alone is plenty praiseworthy too, using ranks and levelled unlockable attacks to create a multiplayer tactical FPS game with a distinct RPG feel at times so that the game is almost universally appealing.

The game may not be everyone’s cup of tea and there are plenty of people who will argue that the Call of Duty 2 was the high point of the series, but whether that's true or not doesn't detract from the fact that Call of Duty 4 is still one of the most involving and dramatic war-shooters we've played in a long time.

Source: Bit-Tech

Top ten games of 2007 - Number Seven : STALKER Shadow of Chernobyl 0n PC

For a game which was so massively delayed and annoyingly named though, S.T.A.L.K.E.R was fantastically enjoyable and used a surprisingly intricate plot which draws from modern Russian literature, notably Roadside Picnic by Arkady and Boris Strigatsky.

The game sets players off in the forbidden zone around the radiation-filled Chernobyl and tasks them only with the task of discovering their own identity – the main character wakes up amnesiac, only carrying a note which reads ‘Kill Strelok’.

From there, it’s a huge open-ended adventure with a dozen endings and a smoothly integrated RPG and FPS combo.


S.T.A.L.K.E.R falls down on a number of levels. The game is a little clunky to play and the story is very difficult to follow owing to translation problems and a frustrating design. Many of the available endings are disappointing and the entire RPG system is massively scaled back from the original design.

Still, when S.T.A.L.K.E.R gets it right then it does it very, very well. The combat is beautifully put together and the level of difficulty is honed to a razor edge so that although it is often frustrating and challenging, it is never unfair. Bullet physics are excellently integrated to the game and as you progress further towards the end-game and learn how to make the best use of your arsenal it becomes almost impossible not to appreciate the fine-tuning of the combat model.

To be praised for ambition and scope if nothing else, S.T.A.L.K.E.R didn’t just break the mould; it shattered it completely and sent the pieces back to its mother in hundreds of separate envelopes. There are some obvious holes in the formula and you can complete the game without ever realising that you messed up the main quest and have wasted twenty hours of your life, but as a whole S.T.A.L.K.E.R still manages to succeed thanks to a grimly realistic world which is consistently engaging and brilliant.

Source: Bit-Tech

Top ten games of 2007 - Number Eight : Unreal Tournament 3 on PC

Towards the end of this year, gamers were spoiled for choice when it came to multiplayer-centric first-person shooters and many of the big names found themselves directly competing. Enemy Territory: Quake Wars, Team Fortress 2 and Unreal Tournament 3 all ended up going head to head.

When the dust cleared, Quake Wars was left dead and bleeding, while UT3 managed to walk calmly out, secure in the knowledge that its delicate balance of complex mechanics and streamlined game design made it the most superior multiplayer shooter on the market.


If Halo 3 was the multiplayer game of the year for consoles, then Unreal Tournament 3 was its grossly superior, PC-orientated older brother. Gorgeous to look at and with a nice simple selection of mutators and modes, this was Unreal Tournament taken back to basics in many ways. There's only a handful of different game types in the vanilla install, but this is compensated for in the superior map design which manages to spew buckets of complexity into even the simplest CTF level.

Every time Epic had scaled back though it had also added on so that, while there is an initially simple set of available game types, it’s complemented by a huge array of vehicles and as good a singleplayer campaign as you’ll ever find in a game like this.

The strength of UT3 lies in two places – the longevity and alterability of the Unreal Engine 3, and the passion of the team behind it. We had a chance to chat to Mark Rein at the UT3 launch and his passion for the game was almost tangible at points.

The whole team at Epic has worked to create an engine which is not only used by several games in this list, but which continues to fully support the mod community – securing Unreal Tournament 3 a solid future for years to come.

Source: Bit-Tech

Top ten games of 2007 - Number Nine : Halo 3 on Microsoft XBox 360

Say what you will about Master Chief and the games he stars in – they do make one hell of a good shooter.

Halo 3 is the final game in what is one of the biggest franchises the gaming world has ever seen and the third instalment finally gives players the chance to finish the fight once and for all.


Taking control of Master Chief, the seven foot tall green-glad cyborg with a deep voice and a chip on his shoulder, players fight back against the alien Covenant and try to save the world all over again.

What makes Halo 3 the quintessential game in the series and the ninth best game of the year is that it manages to retain all the greatness of previous Halo games while still managing to expand in a number of ways.

The singleplayer was always fun, but it’s the multiplayer modes which have always been the defining part of the Halo experience. Halo 3 builds on the bog standard deathmatch modes by introducing the new Theatre and Forge features to the mix.

Theatre is pretty self-explanatory – it allows gamers record and take photos from their past matches and post them online. Forge on the other hand is a bit more exciting – it lets gamers create their own maps by repositioning and sculpting parts of the game world.

Neither of these things are revolutionary in and of themselves – screenshots and level editors have been on PCs since time out of mind, with Garry’s Mod beating Halo 3 to the post in regards to Forge. What Halo 3 does though is bring both of these aspects to the Xbox 360 – rounding out the already awesome multiplayer side of this seminal series. Forge alone is pretty revolutionary for the way it opens up the game into a newly creative and occasionally romantic arena.

Although it would be an understatement to say that the Halo series has divided gamers into love/hate camps, there's no denying that the Halo games have represented the modern pinnacle of multiplayer console FPS and that Halo 3 is the most rounded game of them all.

Source: Bit-Tech

Top ten games of 2007 - Number Ten : Mass Effect on Microsoft XBox 360

Aaah, BioWare – you’ve been gone too long. We need another fix of that high-powered, repeatable RPG high which only you can provide. Like you did with Knights of The Old Republic, remember?


Mass Effect is the first part of BioWare's new space trilogy and it tells the story of Shepherd, the first human to be enlisted to a secret military organisation called The Spectres. Shepherd, who can be a man or a woman and who can look however you want, quickly builds a team around himself and sets off to battle an intergalactic threat the likes of which nobody has ever seen before.

What makes Mass Effect such a great game though is how predictable it is. The game is classic BioWare and the game is dotted with hallmarks of the Alberta-based developer. There’s a combat system which blends real-time skill and luck with tactical role-play elements and the usual weighing up of which attribute to level up and which to leave behind.

At the same time the characters, all of whom have unique and established personalities, can be formed around the player as a group that you can have as little or as much interaction with as you want. There’s alien women to love, planets to explore and foes to vanquish so that, despite the sci-fi makeover, Mass Effect remains a very classic RPG at its core.

The game does have a few flaws – annoying vehicle handling and combat which can be dull after a while (not to mention the world’s longest elevator rides), but Mass Effect is easily the best RPG you’ll buy this year and is a worthy entrant to the Top 10 Games of 2007.

Source: Bit-Tech

Ten Video Games Facts you didn't know


TOP 10 VIDEO GAMES INDUSTRY FACTS



1 US computer and video game software sales grew six percent in 2006 to $7.4 billion – almost tripling industry software sales since 1996.

2 Sixty-seven percent of American heads of households play computer and video games.

3 The average game player is 33 years old and has been playing games for 12 years.

4 The average age of the most frequent game buyer is 38 years old. In 2007, 92 percent of computer game buyers and 80 percent of console game buyers were over the age of 18.

5 Eighty-five percent of all games sold in 2006 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+. For more information on ratings, please see www.esrb.org.

6 Eighty-six percent of game players under the age of 18 report that they get their parents’ permission when renting or buying games, and 91 percent say their parents are present when they buy games.

7 Thirty-six percent of American parents say they play computer and video games. Further, 80 percent of gamer parents say they play video games with their kids. Sixty-six percent feel that playing games has brought their families closer together.

8 Thirty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (31%) than boys age 17 or younger (20%).

9 In 2007, 24 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.

10 Forty-nine percent of game players say they play games online one or more hours per week. In addition, 34 percent of heads of households play games

Source: XBox Family

Friday, December 28, 2007

No Mega Man for Nintendo Wii Super Smash Brothers?


We all know there's another character left to be announced for Brawl, and like me many of you were probably hoping it would be the mighty Megaman.

I'm sorry to say that your chances are really not looking good as the games chief developer, Keiji Inafune said the following during Capcom's podcast:


“Well, I really do love Super Smash Bros. It’s a great series…but, Nintendo hasn’t asked me yet if they can use Mega Man in their game. I’m still waiting…we have a little bit of time left, it’s not coming out for another few months. They might get around to asking us if we’d like to put Mega Man in Super Smash Bros. Maybe if somebody from Nintendo is listening to this podcast, they’ll give me a call.”


It could simply be that it's some sort of major secret and he himself hasn't even been notified yet.

Source: Nintencast.com

But I'm thinking it's a bit late to put Megaman into the game if like Keiji says, they haven't made any plans as they'll have to create attacks etc for the character. So what'd you guys reckon?

NiGHTS: Journey of Dreams for Nintendo Wii - It truly is a dream


Okay, I'm going to level with you right now, before I get this article started. My experience with the original NiGHTS for the Saturn is limited at best.

I know all about it, of course, but I only played it very little several years ago when it came out.

I never had a Saturn growing up, so I never really got much of a chance to play it. However, if Journey of Dreams is any indication, I missed out on quite an experience. Many were unsure of how Journey of Dreams would turn out, seeing as it was developed by Sonic Team USA, who don't exactly have the greatest track record (Shadow the Hedgehog, anyone?).

However, in my eyes at least, NiGHTS: Journey of Dreams redeems Sonic Team USA for Shadow the Hedgehog, and them some.

The story in NiGHTS: Journey of Dreams revolves around two children, Will and Helen, and their visit to Nightopia, which is a world that people can only visit in their sleep.



While there they meet NiGHTS, an androgynous jester, and get caught up in a battle to save Nightopia from the Nightmarens and their evil leader Wizeman. The whole thing feels like a Disney movie, with the characters learning important lessons about trust and themselves along the way.

The story is told through fully voiced (and sadly, unskippable) cutscenes that somehow manage to look worse than the in-game graphics. The voices all have a British quality to them, especially NiGHTS, who has a VERY feminine voice. There's also a very creepy quality to the characters, like their heads are far too large for their bodies. Or maybe that's all in my imagination, who knows.

More from: Siliconera

Another Nintendo Wii light gun - $6.50



GHT Simple Light Gun Accessory for Wii Remote

- Realistic playing for shooting game, just aim at the target on screen and shoot it using forefinger.
- Easy to install and remove.
- No external power required.
- Quality assures.

Another product from DealExtreme

The Nintendo Wii shark gun - just as it says...


So you've got yourself a Wii for Christmas, and you've managed to snag the system's best games, maybe a controller sleeve or one of those nifty charging cradles, but one thing still bothers you.

Where the hell's the shark gun?

Here the hell's the shark gun. $10.86 at DealExtreme snags you the Paga Shark Light Gun for the Wii, finally adding the "True Experience" of pointing a shark at your television, just like the U.S. Military.

Just slip the Wiimote up top, plug the nunchuk (also named mushroom head?) into the shark's anus and you are good to go! Marine sodomy has never been so much fun!

As you can see, I wasn't making up the mushroom head thing. In case you were wondering why you would need a shark-shaped light gun for your Wii, the answer is right there, plain as day.



"With lively appearance and smooth lines, shark gun makes you feel comfortable, and give you a strong sense of shark-like invincible force."

It kinda sounds like Cake lyrics if you space it out just right. I don't even know why I am still typing. You've already all left to order yourself one of these. Just remember, "This product shouldbe put in the dranghty and rentilafect no matter being used or leave unused."

Or else.

From : DealExtreme and Kotaku

Free Linux Windows Mac OS X video game - Warzone 2100 real-time strategy RTS game.


Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos-Interactive.

Although comparable to other 3D RTS games, it does contain some features that are unique.

These include various radar technologies, a greater focus on artillery and counter-battery technologies, as well as a different vehicle design method. It was released in 1999 for PC and Playstation.

The Warzone 2100 Resurrection Project aims to continue the vision of Pumpkin studios started in 1999 with the game Warzone 2100, which was closed source until Dec 6, 2004 when it was let out the doors for the first time to the public under the GNU General Public License (GPL), by its copyright holders Eidos-Interactive. (minus the FMVs).

Download for the game website here... http://wz2100.net/home

More Free Linux games posted on 10th December here...

Free Linux Windows video game - Warsow First Person Shooter game


Warsow is a free standalone first person shooter game for Windows and Linux.

It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.

The base gameplay is focussed around the art of movement, meaning moving, speed and tricks play a big part in the gameplay. Besides this, mapcontrol, aim, teamplay and fragging skills play their role too.

* Standalone game for Windows and Linux
* 3D Engine based on Qfusion (a modification of Quake 2 GPL engine)
* eSport oriented FPS
* Fast-paced gameplay focused on trix (trick jumps) and art of move
* Complete Power-up System including Weak and Strong fire mode for each weapon
* Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed
* References: Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.

Visit the game website for more information here... http://www.warsow.net/

Source: Entretenimiento Online

More Free Linux games posted on 10th December here...

Free Linux Windows Mac OS X BSD video game - VDrift racing game open source driving and drifting


VDrift is a cross-platform, open source driving simulation made with drift racing in mind.

It's powered by the excellent Vamos physics engine.

It is released under the GNU General Public License (GPL) v2. It is currently available for Linux, FreeBSD, Mac OS X and Windows.

Visit the game website here... http://vdrift.net/

Source: Entretenimiento Online

More Free Linux games posted on 10th December here...

Thursday, December 27, 2007

Free Linux Windows Mac OS X game - Urban Terror tactical First Person shooter


Urban Terror could best be described as a Hollywood tactical shooter; it is realism based to a certain extent (environments/weapons/player models), but also goes by the motto "fun over realism" (fast gameplay and lots of action).

This combination of reality and action results in a very unique, enjoyable and addictive game.

Urban Terror is available for Windows, Linux and Macintosh.

The current version of Urban Terror is 4.0. Currently working on 4.1.

Visit the game website here... http://www.urbanterror.net/news.php

Source: Entretenimiento Online

More Free Linux games posted on 10th December here...

Free Linux Windows Mac OS X BSD game - True Combat Elite FPS game


True Combat Elite happens to be a total-conversion modification of Wolfenstein: Enemy Territory by Team Terminator and Groove Six Studios.

The game is free and playable across all platforms.

Notable features include iron sights aiming (no crosshair), multi layer object penetration, letterbox / wide screen view modes, lag compensation, client side bullet prediction and support for PunkBuster, the anti cheat software.

More from the game site here... http://www.truecombatelite.net/

Source: Free Online Fun

More Free Linux games posted on 10th December here...