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Thursday, April 03, 2008

Curse of Souls download for Two Worlds on XBox live


SouthPeak Makes It Two For Two Worlds

Second Downloadable Content Pack Expands Antaloor Online Multiplayer Experience Even Further

SouthPeak Games has announced that Curse of Souls, the highly anticipated second set of downloadable content for Two Worlds, is now available via Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft. Curse Of Souls further expands the online multiplayer world of Antaloor with new maps and weapons and is available now via Xbox LIVE Marketplace for 600 Microsoft points.

Four new maps offer over 35 brand new quests for players to conquer together. In addition, Curse of Souls introduces players to Tharnburg, a town famous within the Two Worlds universe for having two divergent districts. The Merchant’s District offers a great variety of shops for players to browse, while the Gladiator District will let players learn new skills and test their mettle against other players in a huge player-versus-player combat ring.

“The online portion of Two Worlds has proven immensely popular with the game’s fans. Curse of Souls not only offers new places to explore for the online mode, but also gives players a new opportunity to go head-to-head and see who has developed the strongest character,” said Melanie Mroz, CEO of SouthPeak Games. “Combined with Tainted Blood, the first downloadable content pack, there are more hours of multiplayer gaming in Two Worlds and its DLC than you’d find in most single-player games.”


Curse Of Souls is available for download via Xbox LIVE Marketplace now for 600 Microsoft points.

Around the World in 80 Days – available for download or online


Around the World in 80 Days – the latest game from Playrix Entertainment hits retail!

Playrix Entertainment is pleased to announce that its latest hit game Around the World in 80 Days will soon be available in European stores.

On February 6, 2008 the developer of such strong titles as The Rise of Atlantis and Atlantis Quest, Playrix Entertainment, released its new addictive puzzler – Around the World in 80 Days. The game is a nice adaptation of the most popular adventure novel of the same name by Jules Verne. The classic Around the World in 80 Days always attracted a lot of interest and inspired several films and TV miniseries.


With this outstanding puzzle game the player gets a chance to travel back in time to the late 19th century and enjoy spectacular adventures on land, sea and air together with the English daredevil Phileas Fogg and his loyal French servant Passepourtout. With only 80 days to circumnavigate the globe the stakes are high – the journey must be completed on time to win the fantastic 20,000 pounds wager (equal to £2,500,000 today).

Around the World in 80 Days from Playrix Entertainment has already shown strong performance on major portal sites worldwide and now it is entering the European retail market. “Based on the game's potential and its strong performance online,” said Dmitri Bukhman, Playrix's CEO and founder, “we believe we will see equally strong results in physical retail. Thanks to our valued partners in Europe the game will be appearing on the shelves in the German and French-speaking markets in Q2-Q3 2008. We are also currently talking to several partners in the US.”

The puzzle game Around the World in 80 Days can be downloaded from the Developer's web site

Its online version

Football Manager 2008 Demo Available on Microsoft Xbox Live


SEGA Wants You To Be A Manager

Football Manager 2008 Demo Now Available Via Xbox Live

SEGA Europe Ltd. and Sports Interactive Ltd. confirmed today that the demo for Football Manager 2008 is available via the Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft. This demo lets the player experience the first half of the season, with a fully updated database, and a choice of clubs from 14 different countries.

Developed by award winning development studio Sports Interactive, Football Manager 2008 lets the player choose their favorite team and guide them to glory. 

While the Xbox 360 version retains all the depth and realism of the record breaking PC version, it also features revamped online play via Xbox Live, permitting you to challenge friends to one-on-one matches and even host tournaments. With improved gameplay and a depth only seen from Sports Interactive Ltd., the whole range of Football Manager 2008 titles offer a management simulation that is second to none.

Learn to play Doodle Hex with new demonstration videos.


Tragnarion Studios has released a series of videos designed to showcase its forthcoming magical puzzler for Nintendo DS, Doodle Hex.

Due for release via Pinnacle in June, Doodle Hex is a spell-casting game designed exclusively for the DS and uses the touch screen capabilities as a medium to actually draw the runes that will be used.

The new video explain the basic concepts of the Doodle Hex interface, and will be updated on a weekly basis. They can be found on at www.doodlehex.com, which this week has been localized for Spanish fans following massive demand.

Doodle Hex is due for release in June 2008 and will be distributed for Nintendo DS only. Check it out at www.doodlehex.com.

Popcorn Arcade - Two more strikes at Gold for the Nintendo Wii


Video games publisher and games developer Data Design Interactive are pleased to announce another 2 titles turned into gold master, making game approval an almost weekly achievement; ‘Myth Makers Super Kart GP" and "Action Girlz Racing" These two will be released in the 4th Quarter 2007 under the companies dedicated Nintendo Wii label Popcorn Arcade and will be distributed by Koch Media in the UK.

Stewart Green Data Design Interactive MD said….

After seven years in the making, our GODS development system is proving its worth as our eighth and ninth title gets approved on Wii. GODS was designed as a system to rapidly and reliably produce games and after developing and publishing nine titles on a new platform within 8 months proves it has proved its worth. We are well on track for our target of 14 titles by Christmas 2007 and 30 titles by Q2 2008. These two titles are internally designed and developed. This is a great achievement for independent publishers making original IPR titles.

The Action Girlz are here! Grab your lipstick, start your engines and get ready for a excitingly girlie, fun packed escapade.

• Race around fairy-tale castles, holiday resorts and even through school corridors (while the teachers aren’t looking)!

• Using the Wii Remote as a steering wheel, Action Girlz Racing puts you in the driving seat in a completely new and wonderful way!

• Fantastic, mad cartoon fun, all rolled together with lots of exciting challenges and engaging races.

• Up to 4 players can play simultaneously, with different modes of play from time trails to cup challenges.

• Collect Pick-ups to enhance and broaden the gameplay; use weapons to knock your opponents off the road, shields to protect yourself and speed boosts to overtake or clear big jumps to take the lead.

• 8 unique characters, with different fashion, attitudes, catch-phrases and lives.

• Race during the day or night unlocking characters, upgrades, courses and much more.

Fantastic family fun and mad cartoon action, all rolled into one mystical experience…Join the magical Myth Makers characters in their Super Kart GP.

• Take up the Myth Makers challenge and race against unique characters, or challenge your friends to leagues, cups, time trails or face a solo challenge and try to defeat the evil Mumbra.

• Collect pick-ups to enhance your kart; use weapons to knock your opponents off the road, shields to protect yourself and speed boosts to overtake or risk big jumps find the elusive shortcuts.

• Use the benefits of the Nintendo Wii control system by placing the Wii Remote in the driving position. Tilt your controller left and right to control your Super Kart like your hands were on the wheel itself.

• Players can race head to head with Mumbra and by beating him you will be taught unique special powers bestowed upon you by the Myth Academy.

• Up to 4 players can play simultaneously, with different modes of play from time trails to cup challenges.

• Earn rewards by competing in different Cup Challenges around the Myth Realm, unlock extra vehicles, levels and special powers.

For more information, screens and video please visit

www.popcorn-arcade.com

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Intel And Epic Games Launch $1 Million Intel Make Something Unreal Contest


Intel And Epic Games Launch "$1 Million Intel Make Something Unreal Contest"

Legendary mod-making contest with more than $1 million in cash and prizes to spark game development

Epic Games, Inc., the award-winning developer of multimillion-selling games and the world’s leading game engine, Unreal Engine 3, today announced plans to follow up the original “$1 Million Make Something Unreal Contest” with an all new competition to include esteemed sponsor, Intel Corporation. Winnings exceed $1 million in value, and consist of one coveted Unreal Engine 3 license as a grand prize and other cash awards and prizes, including IntelSoftware Development Products and Velocity Micro PCs based on the Intel Dual Socket Extreme Desktop Platform with two Intel Core 2 Extreme quad-core processors. The 2008 “$1 Million Intel Make Something Unreal Contest” will be judged in four preliminary phases and a grand final. Judging will begin in June 2008 and will conclude, with the grand final prizes being awarded, in fall 2009.

To participate, aspiring game developers create modifications (“mods”) for the PC version of Unreal Tournament 3 in a wide range of categories including environments, characters, weapons, gameplay, tools, vehicles and more.

Through the contest, players can unleash their creative skills, make new content and game experiences using cutting-edge game technology, and reap rewards on many different levels. The content created for this contest will be freely available to players of the PC version of Unreal Tournament 3 worldwide.

“To all you aspiring game developers out there – this is your chance to get in the big leagues. We have categories for all kinds of creatively talented people including programmers, artists, 3D modelers, designers and even aspiring film directors,” said Mark Rein, vice president of Epic Games. “You get to use the same world-class Unreal Engine 3 toolset we used to create Unreal Tournament 3 and Gears of War. Unreal Engine 3 is used by many of the industry’s leading game companies, so this is truly a chance to prove your worth and get your foot in the door of the game business while having your work potentially exposed to millions. To get mod-makers started, the collector’s edition of Unreal Tournament 3 includes over 20 hours of 3D Buzz’s professional-level video training materials for the Unreal Engine 3 toolset.”

“The ‘$1 Million Intel Make Something Unreal Contest’ demonstrates Intel’s ongoing commitment to helping game developers harness the capabilities of the PC gaming platform,” said Elliot Garbus, vice president, Software and Solutions Group, general manager, Visual Computing Software Division, Intel Corporation. “We are passionate about unleashing developers’ innovation through our popular software developer tools, our Intel Core 2 processor family, and high-performance platforms, like the eight core Intel Dual Socket Extreme Desktop Platform, formerly codenamed ‘Skulltrail’. Combining Intel products with the Unreal Engine modding tools provides a wonderful opportunity for aspiring developers, machinima artists, and modders to jump in and truly change the game.”

The last “$1 Million Make Something Unreal Contest” catapulted World War II shooter Red Orchestra to fame. Its development team, Tripwire Interactive, was awarded the grand prize, an Unreal Engine 3 license, for overall Best Mod and throughout the contest earned nearly $80,000 in cash and computer hardware prizes. Red Orchestra was later shipped to retail outlets worldwide.

“A few years ago, we were just a group of fans with an idea to make a mod that we would all like to play," said Tripwire Interactive President John Gibson. "The Unreal Engine and its mod tools were perfect for the game we wanted to make, and with the hard work and determination of our team we used those tools to create Red Orchestra and win the mod competition. Winning the ‘Make Something Unreal Contest’ helped the Tripwire Interactive team realize our dream of founding our own development studio and bringing our game to retail. It is a real life 'Rags to Retail' story.”

Universities and students can participate as well. “We were pleased to be a winner in the educational category of the first contest sponsored by Epic and look forward to being part of this year’s competition,” said Dr. Peter Raad, founder and executive director of The Guildhall at SMU. “Unreal Engine technology has been a cornerstone of our program and has been a big part of us sending more than 180 artists, level designers and programmers since 2004 to work at more than 70 video game studios around the world.”

For more information about the “$1 Million Intel Make Something Unreal Contest,” visit www.makesomethingunreal.com.

Ubisoft unveils Tom Clancy's HAWX


A Tom Clancy air combat title was first announced back in September 2007, and Ubisoft has now revealed the game will be titled Tom Clancy's HAWX.

According to IGN the game is in development at Ubisoft's Bucharest studio and will enable players to pilot more than 50 planes. Set in the year 2012, the world has become dependent on increasingly powerful private military companies, which has lead to an imminent global conflict.

Thanks to something called Enhanced Reality System (ERS) even an average pilot can take to the skies, using radars, incoming missile detection, an anti-crash system, damage control system, tactical map, weapons trajectory control and more. When the ERS is switched on you'll be taking it safe, but won't have the same freedom as available when ERS is switched off.

Other cool stuff included is cooperative play for up to four players in the campaign and 16-player online battles, which earn experience points and cash used to unlock new weapons and such.

Source: VideoGamer

With the Tom Clancy brand attached there's considerable pressure on Ubisoft Bucharest to ensure HAWX lives up to the name come its planned autumn release on Xbox 360, PS3 and PC.

City of Heroes adds In-Game advertising


The decision to add in-game advertising to City of Heroes may alarm players shelling out the game's monthly fee, but NCSoft's Brian Clayton says there's no need to be concerned.
NCSoft's deal with Double Fusion would replace the fake billboards that dot the scenery of Paragon City and the Rogue Isles with genuine, revenue-generating advertisements. The ads should go live some time this summer, but Clayton stresses that it's up to the player whether or not the ads are visible.

"I want to make it very clear that we are not 'forcing' in-game ads upon our players. Thus, the word 'optional' is of key importance. None of our players have to change their game experience in any way if that's what they prefer. All that you need to do is opt-out via the Options menu in the game," he wrote in a post on the City of Heroes web site.
If given the option, why would anyone choose to view the ads? Because 100 percent of the money generated by the ads will go straight back into City of Heroes development, says Clayton.

"Our development costs are ramping up in a major way as we look to literally double the team this year to accommodate big plans for the short, medium and long term. Optional in-game advertising is another revenue stream that helps us to accomplish all of this at no additional expense to our players," he said.

Clayton also pointed out that only "contextually relevant" ads will be permitted by the development team, and nothing that would violate City of Heroes' T rating, such as ads for alcohol or tobacco, will be allowed.
"We will be very careful not to break the immersion and feel of Paragon City or the Rogue Isles," said Clayton. He also suggested that the ability to swap signs in and out dynamically opened up the possibility of putting player-created content or fan art on display.

This should be an interesting experiment. If it all works the way NCSoft says its going to, it could be a relatively painless way for players to give a little bit extra back to the developers, thereby improving their own gaming experience. That said, I expect at least some City of Heroes players are going to be tweaked that they're paying a monthly fee to play a game with advertisements, even if those ads are optional.

Source: W.I.R.E.D.

Win a solid gold domino with - Guinness Game's Puzzle The Legend of the Golden Domino


Guinness will be giving a solid gold domino to anyone clever enough to solve the puzzles in The Legend of the Golden Domino, a particularly devious online game.

The object of the game is to find the twelve numerical codes represented by the dominoes at the bottom of the screen. Each code unlocks a domino and reveals another clip from Guinness' new ad. Put the ad together and the golden domino is yours. Clues to the codes are hidden within the clips themselves, which are only a few seconds long.

So far I've only managed to find two codes, and the first one is flat-out given to you. Not terribly impressive, I know, but this is tough! The puzzles require a keen eye for detail, superior 'net-searching skills, and patience. Lots and lots of patience. Let me know if you make any progress.

The Legend of the Golden Domino

Emergency Mayhem for Nintendo Wii out soon...


Chaos Coming to Crisis City as Emergency Mayhem for Nintendo Wii Goes Gold.

New video reveals most accident-prone city of all time in meltdown!

Putting the urgency into emergency, Codemasters today announced that Emergency Mayhem has gone gold and is set to ship to U.S. retail stores on April 15th with the European/PAL launch on April 18th. Coming exclusively to Wii™, catch the chaos in the new gameplay video now available to view or download from www.codemasters.com/emergency

In Emergency Mayhem, Crisis City is living up to its name and its citizens are panicking. Fires rage, bombs are ticking, monkeys have taken over the supermarket and everyone's calling 999…

As the city teeters on the edge of collapse, players take charge of the emergency services and attempt to bring order to the mad metropolis. As instructions from HQ crackle in through the Wii Remote speaker, players take to the wheel of a fire truck, ambulance or police patrol car and race, against the clock, through the bustling city streets, dodging traffic and driving down shortcuts to reach the incident scene.

On reaching an emergency, play switches to one of over 30 mini-game challenges and the Wii Remote is used in a huge range of wild ways to save the day; ranging from putting out fires, restraining prisoners, practicing CPR, to hurling bananas at out of control monkeys or herding escaped penguins to safety!

No area of Crisis City is spared the mayhem. From the fairground at the beach to the sky-scrapers of downtown, players will be delivering city dwellers to safety in four precincts across eight diverse environments.

In addition to a massive single-player game, Emergency Mayhem also packs a fantastic multiplayer mode with mini-game challenges for up to four players. Prepare to save the citizens of the city from all manner of crazy catastrophes when Emergency Mayhem arrives later this month April, exclusively on Wii™. For the latest movie and monkey-adorned wallpapers, visit www.codemasters.com/emergency

VH1 Mobile Expands Gaming with the launch of The Flavor Of Love Mobile Game


VH1, a division of Viacom’s MTV Networks, is launching a new mobile game that extends the popular on-air series “Flavor of Love.” Launching at the end of April, “The Flavor of Love” mobile game will join VH1 Mobile’s growing list of successful mobile games including the pop culture trivia game “Know it All” and “Best Week Ever,” a downloadable trivia game based on the popular VH1 series.

“The Flavor of Love” mobile game will give users a variety of quirky challenges – some from the show, some all new – in an effort to impress the world's most eligible bachelor – Flavor Flav. Players must work their way through pie fights, sky writing and water gun battles to prove that they are worthy of Flav's attention.

VH1 Mobile’s “The Flavor or Love” game has been developed and will be published by IG Fun LLC, the international publishing division of Indiagames. The game will be available across all mobile carriers at the end of April, 2008.

Just Trains Simulation - add TGV Download


TGV Train Sim Pack, the hugely popular add-on for the original Microsoft Train Simulator, has previously only been available as a boxed version. In response to popular demand (as they say) we’re now releasing a 39Mb Download of TGV that's identical to the boxed version and which you can buy and install in minutes.

TGV Train Sim Pack is a great depiction of a high-speed rail route between Ashford, Kent and Lille in France, capturing the atmosphere and excitement of driving such a route, including passing through an authentic-looking tunnel under the English Channel. The route itself from start to stop is 106 miles, but also included are numerous side routes totalling nearly 500 miles of available driving as well as ten activities to help you explore the route to the full.

Three custom-developed, high-quality locomotives and 'Corail' coaches are included in the package. These feature custom driving cabs and passenger views as well as custom sounds and appropriate carriage consists.

The program installer will ensure an easy 'one-stop' installation of the software with no setting up inside Train Sim required.



Locomotives included

  • European TGV Thalys
  • French Railways SNCF TGV Reseau
  • French Railways SNCF BB7200 with Corail carriages

This latest version of the software is enhanced with new objects, European-style overhead masts and revised speed limits.

The terminals at both ends of the tunnel have been created with realistic length platforms.

The stations featured along the route are Ashford, Tourenhen sur la Hen, Amerteries, and Hazebrouck.

Both the boxed version of TGV Train Sim Pack and the Download are on sale now and priced at £9.99/€14.95/$19.99.

Just Trains website

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Race Driver Grid 8 ball pack with McLaren F1 GTR - new cars screenshots

grid_gamezplay.org

8 Stunning New Cars Including The McLaren F1 GTR And New Online Events To Feature In First Downloadable Content Pack For Autumn Release

Codemasters announce the forthcoming release of the first downloadable content pack for Race Driver: GRID, the summer’s hit game that made racing exciting again, with the reveal of the ‘8 Ball’ pack coming this autumn for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system.

Enhancing the award-winning Race Driver - GRID, the premium 8 Ball pack is set to feature eight thrilling new cars to race and two new online events to compete in. Each vehicle is beautifully realised and was carefully selected as a thoroughbred racing car with a unique personality to deliver a stunning race experience.

‘8 Ball’ DLC Pack Cars:
· McLaren F1 GTR – The McLaren F1 GTR wrote itself into the history books as the only GT car to ever win Le Mans and is considered one of the finest examples of automotive engineering in history.

· TVR Cerbera Speed 12 – The TVR 12 smashes past 60 MPH in just under 3 seconds. Production models were planned, but they were considered too powerful to sell to the general public.

· Mitsubishi Lancer Evolution X – For over a decade the Evo has been billed as a supercar slayer – now the Evo-X in GRID lets you unleash its sledgehammer aggression in the Pro-Tuned class.

· Honda S2000 – This roadster is heavily modified for drifting and has become a cult-favourite thanks to its award winning engine.

· Nissan GT-R (S-G2008) – The production model was Top Gear’s Supercar of the Year 2007. Now one of the world’s hottest cars makes its debut in Race Driver: GRID in its fully tuned racing spec.

· VW Nardo – This powerful concept car made real from VW uses its 600BHP engine to rocket to 60MPH in 3.1 seconds.

· Pontiac Firebird Trans AM – The 1971 racing edition of this true American legend is a worthy addition to GRID’s exclusive group of muscle cars.

· Volvo C30 – Adding to Race Driver: GRID’s touring car roster comes the C30, Volvo’s agile, cutting edge hot-hatch straight from the STCC grid.


All eight cars will be available to drive in the game’s ‘Race Day’ mode and online races. In addition to the cars, the pack will make two new multiplayer events available, set on existing circuits from across Race Driver: GRID's three continents and to test drivers to their very limit online. On Xbox 360, the pack will also feature four new Achievements worth a total of 100 points to earn from four new competitive challenges:

· Jack Of All Trades – Win an online race in each of the 8 Ball pack cars – 25pts.
· Drift Master - Achieve a 99x combo in the Honda S2000 – 25pts.
· Gas Guzzler - Clock up over 250 miles in your favourite 8 Ball pack car– 25pts.
· Clean Passing - Win a clean race in an 8 Ball Pack car from last position – 25pts.


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With pricing for the pack to be confirmed at launch, the ‘8 Ball’ content will be available from PlayStation Network for the PlayStation 3 computer entertainment system and Xbox LIVEMarketplace for the Xbox 360 video game and entertainment system from Microsoft. Details for downloadable content for the Games for Windows edition of Race Driver: GRID will be announced shortly.

Further content is expected to be released for the game, including a V8 Supercars featuring Ford and Holden cars and the Bathurst circuit, later this year. Each downloadable pack will require players to have a full copy of Race Driver: GRID on the appropriate format in order to experience the additional content. For all the latest information and videos, be sure to visit www.racedrivergrid.com

Read all Grid posts on gamezplay.org here...

PC game - Combat Mission Shock Force v1.08 patch


Save games created with earlier versions of the game are NOT compatible with v1.08. Please finish your in-progress games before applying this patch
v1.08 Patch for Combat Mission Shock Force. The patch is available for owners of any of the three published versions of the game (Battlefront.com, Paradox Interactive, Gamersgate).

One of the reasons we are so pleased with the v1.08 patch is sheer amount of content included. Over 70 different changes, improvements, fixes and new features have been added. This v1.08 patch affects everything from the Game Graphics and Effects to the Tactical and Defensive AI Behaviors, Pathfinding, Spotting, Line of Sight, Weapons and Unit Data and more!
In the past we have always released "all-inclusive" patches (which can be used on any previously patched or unpatched copy of the game) but this time, for the Battlefront.com version only, we are also offering a much smaller "incremental" patch which will upgrade the game from v1.07 to the new v1.08 level. The incremental patch is not available for the Paradox Interactive or Gamersgate versions of the game.

Below are direct links to the various patches as well as the Patch Notes.

Battlefront.com Version v1.08 Patches
Combat Mission Shock Force v1.08 Battlefront.com "Incremental" Patch
Note: This incremental patch is only for Battlefront.com versions of the game already patched/updated to v1.07
Download here
FileSize: 7Mb

Combat Mission Shock Force v1.08 Battlefront.com "All Inclusive" Patch
Note: This all inclusive patch is only for any previous Battlefront.com versions of the game
Download here
FileSize: 176Mb

Gamersgate Version v1.08 Patch
Combat Mission Shock Force v1.08 Gamersgate "All Inclusive" Patch
Note: This all inclusive patch is only for any previous Gamersgate versions of the game
Download here
FileSize: 179Mb

Paradox Interactive Version v1.08 Patch
Combat Mission Shock Force v1.08 Paradox Interactive "All Inclusive" Patch
Note: This all inclusive patch is only for any previous Paradox versions of the game
Download here
FileSize: 242Mb

Combat Mission Shock Force v1.08 Patch Notes

PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games created with earlier versions of the game are NOT compatible with v1.08. Please finish your in-progress games before applying this patch.


ONLINE VERSION CHECKER:
New to this patch is the addition of a "Check for Updates" link located under the "Combat Mission Shock Force" Program Group within the Start Menu. By clicking this link, your web browser will connect to our online version checker system and report both the installed version number of your game as well as the current version available. Link s to download the available patch or patches as well as important info and version details are also shown. With routine use of this new tool, your games will always be updated and current!



COMBAT
  • Improved calculations for small-arms penetration of buildings,including "shatter gap" for high-speed bullets.
  • Stryker MGS is more willing to fire main gun (even though it doesn't carry a lot of ammo).
  • Area fire at buildings has fewer "stray" shots.
  • Troops will automatically cancel area target after they blow a sizeable hole in a wall.
  • Small tweaks to bomb crater size (slightly decreased) and effects vs. buildings (slightly increased).
  • Area fire at a wall area targets the wall itself more than the surroundings.
  • Balconies and roofs offer slightly increased protection.
  • Suppressed troops show more self-preservation behavior, especially in buildings.
  • Troops react faster to the cancellation of area fire targets.
  • Flavor objects disappear if a very large explosion occurs nearby.
  • Soldiers with low experience and/or low motivation are more likely to rout away. Rout symbols (the ! mark) also last longer.
  • Corrected a rare problem that allowed projectiles to hit a vehicle and explode, but continue traveling forward.
  • VIEDs cannot explode a second time if hit by additional fire.
  • The explosive power used by a Blast Move is increased (so enemies are more likely to take hits).
  • Corrected a problem where aiming a weapon at a vehicle at very short range could cause the shooter's weapon to "wave around" for a few moments before firing.
  • Soft-skinned vehicles are a little sturdier versus small-arms fire.

MOVEMENT
  • When reaching a final waypoint, Team B of a squad will usually position itself to the side or rear of Team A.
  • In internet play, the client pla yer can mount troops during the setup phase and it works properly.
  • Fixed a T-72 "stuck in wall" bug.
  • A Hide command attached to a Hunt move works properly.
  • Corrected some issues with troops inside buildings moving around too much.
  • Fixed a problem where infantry sometimes wouldn't go into a building through a breached wall.
  • If you give a team/squad embark orders toward a vehicle in a different setup zone, it will work correctly.
  • Fixed an embarking problem where some soldiers in the team wouldn't get on board the vehicle.
  • Corrected a pathing problem around high walls with a 45-degree bend.

GRAPHICS

  • Compatible with Matrox TripleHead2Go, enabling the simultaneous use of three monitors providing wide-screen 3840 x 1024 resolution even if the computer only supports a single display output.
  • Battle maps with many walls have increased frame rate.
  • Alt-K hotkey to show/hide s moke graphics.
  • Walls are visually destroyed correctly in playback.
  • Tab-locking the camera to a unit does a better job angling the camera to make sure the unit begins in view.
  • Enemy casualties will not cause the building they are in to become translucent.
  • Terrain objective labels don't dim when "?" icons are on the screen.
  • Stryker driver hatch model does not open too far.
  • T-72 main gun model does not skew horizontally.
  • Casualties on board a vehicle are not displayed poking through the vehicle's sides.
  • Flames are correctly placed on post-explosion vehicle IEDs.
  • Raised the minimum animation threshold for soldiers so there are no more "scarecrows" even if if the scenario is very large.
  • Corrected a bug where a missile icon would appear in a vehicle's special equipment list for a moment before being fired.

ARTILLERY AND AIR SUPPORT
  • Aerial rockets are used less frequently versus building targets.
  • Artillery and air strikes targeting a building that collapses will cancel automatically.
  • The small red/yellow/green icon shown on each unit in the Support Roster window that shows the quality of the connection to the spotting unit, displays properly.
  • The provisional delivery time initially displayed for an artillery mission while you are in the process of creating it, is now based on a standard mission, not an emergency one.

TERRAIN OBJECTIVES
  • On the end-game screen, the status of a terrain objective worth zero points is displayed (previously it was skipped).
  • The presence of "stealthy" troops does not block the enemy from receiving points for terrain objectives.

SPOTTING & LINE OF SIGHT (LOS)
  • LOS through two or more floors within the same building is blocked.
  • It is slightly easier to see over low walls f rom a kneeling position.
  • Trees block LOS more, especially tree types A and E.
  • Corrected a problem where some evening overcast situations would be treated as "too dark" for spotting.
  • More dust is kicked up when a wall is breached.

TAC AI
  • TacAI regards .50cal MG as a greater threat to light armor like the BMP than previously.
  • TacAI slightly increases affinity for using HEAT and thermobaric rounds versus infantry in buildings, and slightly decreases affinity for using HEAT versus infantry not in buildings.

VEHICLE DEFENSIVE AI
  • Vehicles will not retreat in response to threats they have been ordered to fire upon, or whom they are spotting for artillery or air strikes.
  • Reacts to grenade attacks.
  • Less likely to pop additional smoke if there is already smoke in the direction the vehicle wants.
  • Will not engage when the vehicle is embarking/disembarking passengers, nor will it be triggered by nonpenetrating hits received when the vehicle is moving.
  • Retreat distances are slightly shorter.

DATA
  • BTR-60 has improved turn radius.
  • BMP-2 30mm cannon holds 500 rounds.
  • M1127 RV Stryker, M1131 FSV Stryker, M7A3 BFIST Bradley, and M707 Humvee have a laser designator that improves efficiency for on-board artillery/air-strike spotting teams.
  • PG-7V rocket diameter is corrected to 85mm.
  • PG-7VR explosive content is reduced.

ATI COMPATIBILITY MODE
  • Fixed a problem where you could "find" hidden enemies by pointing the mouse at them.
  • Improved mouse-cursor precision near vehicles.
  • Clicks on waypoints inside buildings register better.

MISC
  • Internet games require less data transfer which should correct various problems with large scenarios (this also shrinks PBEM files).<>* PBEM files are checked in advance for data integrity and the user is warned if the file appears damaged (this only works with PBEM files created with v1.08 or later).
  • Quick Battle computer-player does a better job setting up its units, especially putting them into buildings.
  • Fixed a few crash bugs.
  • "Adequate" supply level is sufficient to give a vehicle a full ammo load for its own weapons.
  • Fixed a "falling off the roof/balcony" bug.
  • A saved quick-battle shows correct information on the load-game screen.
  • Adjusted dawn and dusk start times for quick battles.
  • Corrected a bug where a soldier might start playback holding the wrong weapon if he switched weapons during the action.
  • Scream sounds from casualties are quieter at a distance.
  • Fixed some pathfinding problems that resulted from scenarios with walls "covering" building doors.
  • When a crew re-mounts a vehicle, their target orde rs are cleared, including orders to pop smoke.
  • Fixed the unlimited vehicle smoke bug in turn-based games.
  • Troops don't say "enemy spotted" when spotting destroyed enemies.
  • Camera tab-lock (padlock) on an enemy unit is now lost when the unit is no longer spotted.

BATTLEFRONT.COM INTERNET BROWSER COMMUNITY TOOLBAR:
This new game patch includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (currently Microsoft Internet Explorer and Firefox supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility here

Win and Alienware PC, Nintendo DS and Teehage Zoombies - Invasion of the Alien Brain


Worldwide Alert! Alien Brain Thingys Are Invading Earth!

NOW YOU CAN JOIN THE TEENAGE ZOMBIES AND 1UP.COM TO DEFEND OUR PLANET AGAINST THE BIG BRAIN'S ARMY INVASION

Lucky Winner of the Teenage Zombies Sweepstakes to Receive an Alienware PC, a Nintendo DS and Teenage Zombies: Invasion of the Alien Brain Thingys

This just in at the news desk! Multiple reports are being received of the Big Brain and his horde of pink pulsating Alien Brain..uh..Thingys descending upon the Earth!

You can now help the Teenage Zombies - Finnigan “Fins” Magee, Lori “Lefty” Lopez and Zach “Halfpipe” Boyd – protect the Earth against the Big Brain’s invading minions. Visit the Teenage Zombies at 1up.com to take part in the enter to win “Teenage Zombies Sweepstakes”, sponsored by Ignition Entertainment and 1up.com. The entries may be submitted to the official contest website at www.1up.com from April 1st until April 30th, 2008.

“Teenage Zombies on 1up.com” Sweepstakes Prizes

Grand Prize (1):
Alienware PC and a Teenage Zombies: Invasion of the Alien Brain Thingys! DS game

First Prizes (8):

Eight first prize winners receive (8): Nintendo DS™ system & a copy of Teenage Zombies: Invasion of the Alien Brain Thingys! DS game

In Teenage Zombies, the Earth is under attack by a horde of Alien Brain… uh…Thingys! Humans, succumbing to ray-guns and mind-control, have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Alien Brain Thingys. The only hope left for mankind is three Teenage Zombies who ignore their normal human victims in favor of the pulsing pink brains they see EVERYWHERE - all the while being lured to the ultimate lunch: THE BIG BRAIN!


The big Alien Brain Thingy attack is expected to happen in North America exclusively on Nintendo DS April 15, 2008.For more information on Teenage Zombies: Invasion of the Alien Brain Thingys! or Ignition Entertainment please visit www.teenagezombiesgame.com.

Wednesday, April 02, 2008

Ship Simulator 2008 launched


Leading publisher Lighthouse Interactive and developer VSTEP today announced that they have extended their publishing deal to include the North American rights to Ship Simulator 2008; the acclaimed naval simulation game for Windows. The game will be released in Canada and the U.S. in Q1 2008.

VSTEP will maintain the rights for online distribution.

Ship Simulator 2008 was released by Lighthouse in most European territories this year. The North American retail release will include all the free add-ons, including the upcoming multiplayer mode. Ship Simulator 2008 is the follow-up to the surprise simulation hit Ship Simulator released last year. Not only is the game Windows Vista compatible, but it includes brand new harbors like San Francisco, new vessels including jet-skis and hovercrafts, and also advanced weather conditions, waves, visible damage, enhanced ship bridges, multiplayer and open sea missions. Ship Simulator 2008 will amaze players with its progress and will rock their simulated world!

"Ship Simulator and Ship Simulator 2008 have both received accolades from simulation fans, retailers and the press worldwide," said Steve Wall, VP of Lighthouse Interactive. "We are proud to be bringing this international hit to the North American market."


VSTEP's Technical Director, Pjotr van Schothorst added, "The North American version of the game will be packed with features including: 50 different single player and multiplayer missions, a Mission Editor, and the ability to track player profiles establishing their ranks in different ship classes."

SUMMARY

Ship Simulator 2008 is a revolutionary simulation game that puts players at the helm of some of the most varied and detailed ships to be found at sea. Players will need to perform a multitude of tasks, all set within a stunning 3D environment. They will take control of a wide array of ship types – from massive cargo ships and ferries, to speedboats, yachts, water taxis and even the mighty Titanic. The waters you sail are as varied as the ships, with newly added harbors such as Southampton, Marseille and San Francisco. Ship Simulator 2008 recreates real world locations from around the world as well as the challenges of commanding a vessel on the open sea.



FEATURES

• Dynamic ocean waves with realistic ship motions
• Long distance travels with open sea voyages between ports
• Advanced damage system showing holes in the ships after severe collisions with other ships and even icebergs
• 50 new challenging missions for both single player and multiplayer modes
• Extensive day, night and weather systems
• 8 new ships, an oil rig and 3 new locations: San Francisco, Southampton and Marseille
• Walkthrough functionality and interactive bridge controls on all ships
• Controllable container crane
• Advanced vector graphic sea chart with full-screen display option, transparency setting and high level-of-detail on text and depth readings
• Free-roam mode where players can choose a ship, an environment, weather conditions, time of day, and time parameters
• Advanced physics simulation model displaying realistic water effects like water splashing on the bow
• Extensive mapping options for keys and joystick buttons
• Anchoring and advanced rope system which allows you to connect and disconnect player ships to other ships or mooring boulders at will
• A system for sinking player ships when damaged below the water line
• Mid-mission save function
• Enhanced ship bridges with more interactive elements
• An advanced system for establishing ranks in different ship classes linked to the online player profile
• Ability to set a trajectory with waypoints in free-roaming mode by pointing-and-clicking on the game map
• Extended environments for Rotterdam and Hamburg harbors
• Option for dual-screen users (full chart on second monitor)
• Rating missions indicated by stars

For more information about Ship Simulator 2008 or Lighthouse Interactive, please visit www.shipsim.com and www.lighthouse-interactive.com.

SYSTEM REQUIREMENTS

OS: Microsoft Windows 2000 / XP / Vista
CPU: 2.4 GHz Intel Pentium IV or AMD processor
RAM: 1 GB RAM (2 GB recommended for Windows Vista)
Video: 128 MB NVIDIA GeForce 5900 or ATI® 9600 Pro / X600 video card
PC CD-ROM: 4x (or PC DVD-ROM drive)
Available Hard Disk Space: 500 MB
Multiplayer: LAN or 56K (or faster) Internet Connection
Sound: DirectX 9.0 compatible sound card
Other: Keyboard, Speakers and Mouse with scroll wheel
Optional Controllers: Joystick, Joypad or Steering wheel

Lineage II Limited Collector's Edition


Special Limited Edition collector's box to contain exclusive in-game items, artwork book, posters and Kamael statue


NCsoft Europe, the world’s leading publisher of online computer games is pleased to announce the launch of the Lineage II Limited Collector’s Edition. This limited edition version is the ultimate collection for hardened fans and provides new players with a host of incredible, exclusive extras as they embark on their adventures in this stunning online role-playing game.

Lineage II is an epic massively multiplayer online fantasy adventure in which players must work together – and against each other – for economic and political control of the captivating Kingdom of Aden. Since its global launch in 2003, Lineage II has been an unprecedented sales success, with more than 17 million players worldwide and a universally acclaimed reputation as the premier player-versus-player MMOG.

Within the Limited Collector’s Edition, players receive the current version of the Lineage II game client; The Kamael. The first chapter in The Chaotic Throne™ saga and the largest update to Lineage II yet, The Kamael introduces a whole new playable character race along with numerous game enhancements courtesy of the brand new Hellbound™ update. The Limited Collector’s Edition also contains three game account codes – a full 30 day activation code, 14 day buddy code and 14 day trial code – together with an additional 15 days game time code, each printed on an attractive collector’s art card*.


In addition, owners of the Lineage II Limited Collector’s Edition also benefit from three exclusive in-game items that help enrich the player’s online enjoyment. These consist of the Black Half Mask accessory item, the Pig Lollipop, which allows players to transform themselves into a pig, and a token for discounts on the new Lineage II server features, such as name/gender change and character/server transfer.

Also included is a stunning 148 page, “The Art of Lineage II” artwork book, filled with examples of Lineage II’s strikingly beautiful character design, an exclusive mini-standee and a hand painted, limited edition Kamael statue, of which just 5500 have been produced. As a special bonus, 50 lucky Collector’s Edition boxes also contain a premium ‘golden ticket’, which is redeemable for a beautiful and extremely rare Dark Elf figurine.


Rounding out the Lineage II Limited Collector’s Edition are: an updated official soundtrack CD, featuring Hyo Beom Lim and Inon Zur; two exclusive A2 posters that combine to form an enormous A1 size image; and the official Lineage II map, reprinted on A2 “vintage” paper.

Mirko Gozzo, Marketing Manager at NCsoft Europe said: “Lineage II is one of our most popular and enduring titles and we are delighted to be celebrating its continued and growing success with such a fantastic Collector’s Edition. This limited edition box set is sure to be the centrepiece of many a gamer’s collection for years to come.”

The Lineage II Limited Collector’s Edition will be available from 25th April 2008 at all major retailers at a recommended retail price of £54.99 / €79.99. The standard edition box of Lineage II is available at a recommended retail price of £14.99 / €19.99 and at the PlayNC store. The game includes a 15 day time card in addition to the standard 30 days play; giving players a total of 45 days play time. Monthly subscription fee to the game is £8.99 / €12.99. The game is rated 12+ by PEGI. For more information please visit www.discoverlineage2.com

- Trial, Buddy & Game Time Codes Explanation
Both Trial and Buddy codes allow the user 14 days of play within Lineage II: The Chaotic Throne. Once a Trial account expires, to continue, purchase of the full version of Lineage II: The Chaotic Throne is required. When a Buddy account expires the user may continue by adding more time to their account, either by NCsoft Game Time Cards or account subscription via http://eu.plaync.com (no box purchase is neceesary). Game Time Codes are used to increase subscription within the game. Time is increased via the accounts page within PlayNC.

Robert Ludlum's The Bourne Conspiracy video game


Sierra Entertainment Announces Robert Ludlum's The Bourne Conspiracy Worldwide Debut In June 2008

UNCOVER JASON BOURNE'S PAST AMIDST NON-STOP ACTION FEATURING SIGNATURE BOURNE-SYTLE DRIVING AND INTENSE COMBAT

Sierra Entertainment today announced that the Robert Ludlum's The Bourne Conspiracy video game will street in Europe on the 27th June, 2008 on Microsoft's Xbox 360 video game and entertainment system and the PlayStation 3 computer entertainment system. The game brings Jason Bourne’s signature combat style to life by sharply blending a seamless mix of hand-to-hand fighting, gunplay and dramatic escapes. To round out the non-stop action to the title’s hunter-prey game play, The Bourne Conspiracy will give gamers a re-imagination of the high speed pursuit through Paris in the MINI COOPER.

Through close partnership with Ludlum Entertainment, and collaboration on story and character development with Bourne screenwriter Tony Gilroy, The Bourne Conspiracy is an intense interactive addition to the blockbuster films and best-selling novels. The game delivers an original story uncovering Jason Bourne’s past and the conspiracy shrouding his origins, plunging players into the role of Bourne as both trained assassin and marked government agent. Core to the experience is Bourne’s definition as a perfect weapon with heightened combat instinct, where players use Bourne’s characteristic capabilities to recognise threats, perform devastating takedown moves and use his surrounding environment to overcome deadly situations.
“Wrought with action, combat, elaborate escape scenes and untold story, the Bourne series is making a natural progression into the interactive medium,” said Al Simone, senior vice president, global marketing, Sierra Entertainment. “We’re pleased to announce that this June gamers will have the chance to experience the dangerously exciting aura and frenetic pace inherent in the Bourne franchise.”


Developed by High Moon Studios and based around a combat system co-designed by Jeff Imada, the renowned choreographer who defined Bourne-style combat in the films, The Bourne Conspiracy delivers gamers every signature Jason Bourne element, from hand-to-hand fighting to shooting to escape and evasion. Framing the experience is a relentless pace of action and an in-game camera system that captures the cinematography techniques that established the memorable visual style of the films.

Capturing the intense high-speed pursuit based on the memorable car chase from The Bourne Identity, players will take the wheel in an upgraded version of Marie’s red MINI COOPER trying to evade seemingly every police car in Paris. Arcade racing-style game play and destructive stunt setups combine with Bourne instinct-based game mechanics to create a previously unseen and unforgettable action driving experience.

“We’re creating a video game that is distinctly Bourne, based on a deconstruction of the character from action hero to game hero, and one that we ultimately believe gamers will discover as a distinctively original licensed action game,”
said Emmanuel Valdez, chief creative officer, High Moon Studios and game director on The Bourne Conspiracy.

FLATOUT ULTIMATE CARNAGE FOR PC-DVD ROM


FLATOUT ULTIMATE CARNAGE FOR PC-DVD ROM EXPECTED END OF JUNE/EARLY JULY.

Empire Interactive, a wholly owned subsidiary of Silverstar, is proud to announce first look screenshots for FlatOut Ultimate Carnage for PC.

With over 2.5 million sales worldwide, the award winning FlatOut franchise is now one of the most successful racing series across multiple formats.



FlatOut Ultimate Carnage debuted on the Xbox 360 in Europe in June 2007, and the game has been a critical success, remaining a Top 5 seller in all European markets for several months. This high demand prompted Empire Interactive to develop FlatOut Ultimate Carnage for PC, improving graphically upon the XBOX 360 version, and bringing PC gamers up to date with the latest instalment of this high-octane, destructive racer.

Exciting New PTO Wargame For Your PC - War Plan Pacific


Shrapnel Games Awakens The Sleeping Giant With War Plan Pacific!

Announcing An Exciting New PTO Wargame For Your PC!

It should have been just another December Sunday morning. It wasn't. Scores of aircraft dropped from the sky, blood red suns adorning their wings, unleashing a Hell borne from bullet, bomb, and torpedo. Body and hull shattered, blood and oil staining the Hawaiian waters as most of the United States' Pacific Fleet was transformed into a mangled wreck of flesh and steel within hours. As bad as the carnage was it was but a sign of the days to come, as the greatest naval conflict the world had ever seen- or would see- erupted upon that infamous day. Forged in the flames of Pearl Harbor this conflict would only end in the atomic flames of Nagasaki.

Shrapnel Games is pleased to announce the upcoming publication of War Plan Pacific, developed by KE Studios, a new development house based in the Puget Sound region.
Currently about to enter beta War Plan Pacific will be available for the Windows operating system, price to be decided.

War Plan Pacific is a turn-based computer wargame for one or two players (IP based multiplayer capability) covering the entire war in the Pacific from 1941 until 1945.

Focusing on power projection through the use of a strong navy, players will assume the role of the heads of either the Imperial Japanese Navy or the United States Navy (along with allied British, Australian, and Dutch forces), commanding a historical force mix in a total war aimed at achieving nothing less than an unconditional surrender of the enemy.

Individual ships of light cruiser size and larger are represented, and each turn represents one month of real world time.

The Japanese player faces a challenging road to victory, although victory is possible through either a quick win or a slow win. He can cut the vital US to Australia sea lines, isolating Australia and thus denying the US its important forward and submarine bases necessary to march steadily towards Japan. If denied for six months the Japanese will win. This is the quick win for the IJN. The slow win involves staving off total defeat until 1946. To do so the Japanese has to do more than hold onto a few ships and bases though, as both the loss of oil or a successful strategic bombing campaign (which also abstractly culminates in the atomic bombings of the mainland) will spell defeat for the Japanese.

Long time wargamers who are familiar with Avalon Hill's classic Victory In The Pacific will feel right at home with War Plan Pacific. This is not a game that seeks to track every single widget, bullet, and drop of sweat in the Pacific theater, but rather one that allows the entire war to be fought in a single session. As lead designer and KE Studios' founder John Hawkins says, "Put the kids to bed, play a full game, be in bed yourself by midnight." Eschewing hexes, War Plan Pacific uses a system of twenty-nine important bases. Your naval forces are either found around the bases or in transit. The speed of your task force determines transit time, something to keep in mind when planning an assault involving task forces from all over the Pacific.

War Plan Pacific is a game of naval conflict, with land combat represented by the taking of bases through the successful use of sea power. And while the game abstracts several elements to make it playable in a few hours, its heart beats a historical reality. Naval forces arrive on a historical timetable. The Japanese long lance torpedo is a thorn in the USN's side. Players can attempt to recreate the Doolittle raid, tying up Japanese coastal forces for months, or as the IJN scare the Hell out of the American public by shelling the West Coast. Try out historical strategies, or try out your own. What will be your turning point? Coral Sea? Midway? Guadalcanal?