Search This Blog

Monday, July 20, 2009

Marvel v Capcom 2 video game key features

marvel v capcom megaman screenMarvel v Capcom 2 features the biggest roster of challengers to ever square off in a Capcom fighting game, a total of 56 combined brawlers from both the Capcom and Marvel universes. From the world of Capcom comes characters such as Ryu from the Street Fighter series, Jill Valentine from the Resident Evil games and unofficial company mascot Mega Man. Marvel is represented by some of its biggest names, including the Invincible Iron Man, Captain America, the Sentinel of Liberty, and War Machine, Weapon of S.H.I.E.L.D. Players can mix and match from both worlds in order to create their own ideal three man/woman/robot/monster team-up.
Marvel VS Capcom 2 is designed to be a gateway for new players to experience the fun of fighting games while providing a deep system for hardcore fighting fans to dig into. Action is based around colorful, exaggerated attacks that include gigantic projectile attacks (such as Ryu's fireball or Dr. Doom's Plasma Beam) and high-flying aerial moves (like Spider-Man's Maximum Spider or Cammy's Killer Bee Attack). The controls are somewhat simplified from the classic six-button system at the heart of Capcom games like Street Fighter® IV, utilizing a four-button control scheme for the action, with two "assist" buttons that pull in your team members for additional support.
Due to the amazing combination of Marvel and Capcom characters and the game's celebrated fighting system and graphics, MvC2 has been a hotly sought-after title on the game collector's circuit. Previously owned copies for older game consoles have been demanding more than $100 in auctions and at specialty video game outlets. Now players who have been desperately searching out used copies of the game will be able to go hands-on and play online with the same great online experience from Super Street Fighter II Turbo HD Remix. Additionally, Capcom has added an optional advanced visual filter that improves the overall appearance of the game and added online modes, including Ranked Matches and the popular Player "Quarter" Match, that allows up to four people to watch and chat while two others are battling it out.
Key features
Features
• Over 50 characters from the Marvel and Capcom Universes!
• 3 on 3 tag-team matches
• New online matching mode, including Super Street Fighter II Turbo HD Remix’s “Quarter Match” mode ; enjoy the arcade experience from your console
• New optional visual filter smoothes out the game’s graphics
• Four button controls introduce new players to fighting games; compatible with the Mad Catz Street Fighter IV joysticks and Fight Pad
• Available for the first time via digital distribution on Xbox LIVE Arcade and the PlayStation Network

EA and DC Comics Enter Nine Circles of Hell with Dante’s Inferno Comic

Visceral Games Invades Comic-Con with Special Edition Preview Issue Giveaways, Limited Edition Signings, the World Premiere Trailer for the Starz Media Animated Feature and More.

A comic book mini-series based on Dante’s Inferno™, EA’s video game adaptation of part one of “The Divine Comedy.” The comic will make its world debut at Comic-Con International in San Diego from July 23 – 26. Also at the show, Visceral Games™ and Starz Media will screen the world premiere trailer of the “Dante’s Inferno” animated feature, which will be released on home entertainment platforms day-and-date with the EA game in 2010. These two brand extension projects are based on EA’s adaptation, telling Dante’s epic story from a fresh, contemporary perspective and further exposing the classic to an ever wider pop culture audience.

A special “Issue 0” preview edition of the Dante’s Inferno comic will be given away at Comic-Con International 2009 in San Diego next week July 23rd through July 26th at the EA (Booth #5213) and DC Comics (Booth #1915) booths. The game will also be featured at the following events during the show:

* “Go to Hell With Dante’s Inferno” Panel – EA, DC/WildStorm and Starz Media present a panel discussion about how each group has translated the various aspects of “The Divine Comedy” into a video game, a comic series, and an animated feature. Find out from the creative minds behind each adaptation, where they were faithful and where they invented and get a peek at EA’s game in development, and be among the first to watch the world premier trailer for the animated feature “Dante’s Inferno” co-produced by EA and Starz Media’s Film Roman animation studio. The panel is at 12:30 PM – 1:30 PM on Thursday, July 23rd in Room 8.
* Dante’s Inferno Comic Preview Issue Signings – Artist Diego Latorre and writer Christos Gage will be at the DC Comics booth signing free copies of the Dante’s Inferno comic preview issue. The signings will take place at 2:00 PM – 3:00 PM on Friday and Saturday and at Christos Gage will be signing them at the EA booth on Thursday from 2:00 PM – 3:00 PM.
* Dante’s Inferno Limited Edition Lithograph Signing – Diego Latorre has created a special, limited edition lithograph exclusively for Comic-Con, with only 750 copies available. He will be signing these copies at the EA Booth. These signings will take place on Friday, Saturday and Sunday from 11:00 AM – 12:00 PM.
* Play the Dante’s Inferno Game – One of 2010’s most highly anticipated action-adventure games will be playable for all show attendees at the EA booth during all exhibition hours!

Illustrated by Diego Latorre (The Incredible Hulk) and written by Christos Gage (X-Men/Spider-Man, Wildcats) the Dante’s Inferno six-issue comic miniseries will go on sale beginning in December 2009. Created by Visceral Games, Dante’s Inferno is set in the poem’s vividly imagined nine circles of hell – limbo, lust, gluttony, greed, anger, violence, heresy, fraud and treachery. Players take Dante on an epic descent through hell, battling their way through a terrifying gauntlet of demons to reclaim the soul of his beloved Beatrice. The Dante’s Inferno comic will highlight the action-packed moments in the game, and will also deliver more perspective on Beatrice’s experience, adding more depth to the game’s story and exploring more of the poem’s dramatic depiction of the underworld.

“Dante Alighieri’s “The Divine Comedy” is an incredibly rich piece of source material. It is a literary classic teeming with demons, monsters, danger and doom. It is the perfect backdrop to our action-adventure story,” said Jonathan Knight, executive producer of Dante’s Inferno. “We are extremely excited to be working with great partners like WildStorm and Starz Media to expand the story and deliver our adaptation to other powerful media.”

“When Christos and I saw the early gameplay demo of the game, our jaws just hit the floor,” said Hank Kanalz, Vice President and General Manager, WildStorm. “The nature of this game, as well as the original work, inspired WildStorm to take a unique approach in the creative. Diego Latorre’s art is outstanding and atypical for a game-based comic. EA has really set the bar high, and we strive to achieve or surpass the mark with this book.”

EA’s Dante’s Inferno will be in stores in 2010 for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PSP® (Sony PlayStation® Portable). The game has not yet been rated by the ESRB or PEGI.

Arcade-style brawler Spyborgs will be available to purchase exclusively on Nintendo Wii on Friday 25th September

spyborgs nintendo wii game
Spyborgs, Capcom’s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.

A cybernetically-enhanced group of super heroes is set-up to die by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!

In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. With an in-depth 2-player co-op system, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.

Players can also experience the frenetic fun with a friend in co-op, which opens up access to stylized co-op finishing moves. This advanced co-op system utilizing the Wii-remote motion control delivers an unparalled, highly interactive gameplay experience perfectly suited for Wii action fans. Spyborgs provides players with a dynamic and fresh approach to beat-em-up, brawler gameplay.

Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).

Features:

• Stunning Graphics: Pushing the graphics capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay.

• Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.

• Brawler-style Gameplay: Action-packed, intuitive gameplay for all skill-levels.

• Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating “Finisher” moves and “Co-Op Finisher” moves.

• Upgradeable Attack System: Power-up by collecting “crimson spark” currency from defeated enemies and destructible environments to purchase upgrades.

• Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character’s strengths.

• Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.

• Robust Achievement system: Similar to Xbox 360 and PSN, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.

Bird's Eye view benefits IL-2 video game

IL-2 birds of prey
505 Games in collaboration with 1C Company, the publishers of upcoming WWII flight combat title IL-2 Sturmovik: Birds Of Prey have today shed some light on the processes by which the game’s impressive visuals are produced, which include the use of satellite photography. STRM database pictures, renowned for their uttermost precision, have been used to recreate the landscapes of war-torn Europe in remarkable detail.

Building accurate 1940’s environments using the latest in cutting edge satellite technology comes with a set of immediate problems, most obviously the 50 year time gap in buildings, foliage and other features, many of which did not exist at the time of the game’s setting and others which are now long gone from the real word and need to be added. To combat this, the development team have collated and pored over hundreds of wartime photos, documents and maps, painstakingly removing unwanted additions and recreating missing landscape features.

Whenever possible, locations have been remodelled according to genuine, historically accurate photos from archives around the world. These were laboriously compared with modern images to ensure all significant features were included or removed as appropriate. Where documented evidence was unavailable, the team took the time to create unique buildings in keeping with the style of the era, often imitating structures from other cites of the era and transposing them into the created landscapes. In total, over two million buildings and around 35 million trees were put in place using these processes to produce a level of realism hitherto unseen on current generation consoles.

“Collecting all the necessary data, both old and new, to create IL-2 had been a long battle all of its own,” commented Alex Price, Senior Global Brand Manager for 505 Games. “The game is now looking as good we had always anticipated it would and in light of that, the scouring of archives and satellite databases has all been worth it!”

Developed by Gaijin Entertainment for Xbox 360 and PS3, DiP Interactive for Nintendo DS and SME Dynamic Systems Limited for PSP, IL-2 Sturmovik: Birds of Prey features the greatest aerial battles of all time, during the Second World War, and boasts the most realistic landscapes and aircraft seen in any flight sim.

IL-2 Sturmovik: Birds of Prey will be published by 505 Games in collaboration with 1C Company.

WW2: Time of Wrath video game out now

WW2: Time of Wrath! This massively improved sequel to the grand strategy game WW2: Road to Victory comes with deep turn-based grand strategy gameplay, including the ability to play any of the minor countries as well as fully modeled land, air and naval combat, research, production and logistics.

Additionally, owners of WW2: Road to Victory can upgrade to Time of Wrath and enjoy all the new features and benefits completely FREE of charge! Owners of WW2: Road to Victory should check the WW2: Time of Wrath forum and the Matrix Games’ Members Club for more information on the free upgrade offer.

David Heath, Director of Operations at Matrix Games, said “WW2: Road to Victory has enjoyed a strong and positive community response, so we’re very happy to see this exciting new game system progress. WW2: Time of Wrath is a massive improvement over its predecessor and anyone who was interested in Road to Victory should definitely check Time of Wrath! In cooperation with Wastelands Interactive, we’re also pleased to offer WW2: Time of Wrath as a free upgrade to WW2: Road to Victory owners as a thank you to them for supporting this series.”



From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations. A diplomacy system based on political points allows you to sway possible allies to your side. An upgraded and expanded naval combat system includes fleet engagements, combat patrols, massive aircraft carriers, elusive raiders and U-Boats as well as a convoy system.



Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and hundreds of historical events like the Molotov-Ribbentrop Pact, Lend-Lease and more give you choices that can change the course of history. WW2: Time of Wrath is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.



Features include:



* Four Grand Campaigns (1939, 1940, 1941 and 1944) cover the full war in the European Theater, lasting up to 1948 for maximum flexibility
* Two Scenarios (Fall Weiss and Overlord)
* Simple and intuitive user interface with engrossing historical gameplay
* Hundreds of historical events such as Molotov-Ribbentrop Pact, Vienna Dictate, Lend-Lease, and many more.
* Play as any nation and as any combination of countries to experience the war through a unique perspective.
* Air and Land Combat, including Sieges, Interceptions, Strategic Bombardment, Air Recon, Fleet Air attacks, Bombardment.
* Enhanced naval system that includes Aircraft Carriers, Battle, Patrol and Submarine Groups. Managing fleets, convoys and raiders in Sea Zones.
* Air forces now extend their power over nearby sea zones.
* Advanced weather system simulates spring and autumn / rainfall and snow. Beware of General Winter! Weather conditions have a different effect on each country.
* Any combination of move and attack is allowed as long as Action Points are available.
* Technological race in research of new more powerful units.
* Mulberry harbors now available as a helpful and powerful tool in preparation for huge landing operations.
* Paratroopers conduct airborne landings help to take distant key point locations.
* Fully historical, detailed orders of battle in all scenarios with historical names for hundreds of land, air and naval units.
* Land units divided are into Divisional and Corps size allowing the player to choose what best fits his economy and play style.
* Historical commanders boost the effectiveness of units under their care.
* Improved A.I. to perform better at the strategic and tactical level.
* An innovative naval combat model and realistic supply convoy attack system
* A simple yet immersive political point system for diplomatic relations – alienate enemies and solidify ties with allies
* A healthy variety of combat units to command from armored and airborne forces to strategic bombers and battleships – even nukes!
* Random historical events that can guide and shape the course of the war

Sunday, July 19, 2009

'Car Mania' from Origin8 - motorist management mayhem on the iPhone/iPod Touch

Origin8 are pleased to announce the release of ‘Car Mania’, a casual route management game with hardcore production values. ‘Car Mania’ provides deceptively challenging pick-up-and-play action, vibrant visuals and a criminally catchy soundtrack. ‘Car Mania’ is available for the Apple iPhone/iPod Touch from the iTunes App Store for $0.99 or regional equivalent.

‘Car Mania’ features:

- Intuitive controls – draw each vehicle’s path with your finger; tap to stop and go.

- Keep commuters moving and in one piece – delays and crashes cause the road rage meter to rise!

- Juggle a variety of cars, trucks and motorbikes, each with different speeds and capabilities.

- Watch out for road works or you’ll get in a jam!

- Play across three gorgeous maps with distinct layouts and unique challenges.

- Go for the top score in a fast and furious round of Time Attack, or play Survival mode and see how long you can keep the city moving.

- Want to let off some steam? Try Road Rage mode where pile ups mean points. Happy wrecking!

- With full online high scores and unlockable achievements using OpenFeint, there’s always an excuse for just one more go.

Get Car Mania here: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322429835&mt=8 For the latest news on Car Mania and our other products, follow Origin8 on Twitter: http://twitter.com/origin8, or check our forums: http://www.origin8.com/forums.

Flight1 release RealAir Beech Duke Boxed Edition

The Beechcraft Duke first rolled out in 1968 and production continued through to the early 1980s. The aircraft’s blend of elegance, pressurised cabin and performance made it a firm favourite with her owners, though her reputation for thirst and expensive repair bills were equally legendary!

Developed by the award-winning RealAir, thankfully you won’t have to worry about the bills. Instead this beautiful simulated aircraft makes the perfect platform for IFR flights, or just taking to the skies for the sheer pleasure of flying... this must be one of the most satisfying simulations of a piston twin yet available for FSX.

The RealAir Beech Duke boxed edition is available from all good retailers, from the local hobby shop to high street chain stores. The boxed version and the download version (using Flight1’s popular e-commerce system) are also both available direct from flight1 here: http://www.flight1.com/products.asp?search=true&filter=all&txtsearch=262a

PlaySpan Launches Virtual Goods Marketplace on Leading Social Networking Sites


PlaySpan, the leader in monetization solutions for online games, virtual worlds, and social networks, today announced a new marketplace storefront for Facebook, and coming soon to MySpace, which enables consumers to purchase online game items, virtual goods, and game currencies from many of today’s most popular online games and applications.

The news marks the first time that consumers will have the ability to participate in a universal virtual goods commerce marketplace that also enables them to buy, trade, and sell goods within social networks and use the items in their online game environments. The application provides game developers and publishers a massive new social networking based distribution channel to engage consumers within the context of their social graph.

“Our social network marketplace takes online game commerce experiences to the next level. We are bridging the gap between gaming on and off social networks through a common monetization platform,” said Karl Mehta, Founder & CEO of PlaySpan. “Providing our marketplace application to hundreds of millions of consumers on the social networks will significantly help them to conduct virtual goods transactions across multiple platforms, as well as engage their friends in the process through gifting, trading, and sharing.”

"Combining the PlaySpan marketplace with our existing monetization solutions within the social networks and online communities like Facebook and MySpace signals a giant step forward for publishers and developers who want to make virtual goods available to consumers wherever they are," said Lex Bayer, General Manager of Social Networks at PlaySpan and Co-Founder of SpareChange. “By uploading their items into the PlaySpan market place, publishers will tap into a syndicated distribution model that places their items in store fronts that span gaming sites, online portals, and social networking sites.”

Facebook users can go to the following page to start utilizing the marketplace:

http://apps.facebook.com/sparechange/landing.html

Tomy Corporation Unveils Tips And Tricks For Pangya: Fantasy Golf!


Tomy Corporation today released tips and tricks to increase players’ performance as they swing and putt their way through the fantastical world in Pangya: Fantasy Golf on the PSP! Players will learn when to use certain clubs, how to execute the perfect shot, how to deal with environmental elements and more. There are also secret shots such as the Tomahawk Shot and the Spike Shot that will help players become one of the best golfers on Pangya Island. Get ready to amp up your skills and take your golf game to the next level!

To download the tips and tricks, please visit: http://bhimpact.gamespress.com/product_page.asp?i=931.

Citeremis Releases Latest Version Of Aztaka, Plus Localiased French Demo And Announces Sale To Celebrate

Citeremis announces Aztaka 1.03 is out today. Aztaka is a downloadable PC side-scrolling adventure/RPG game that blends classic gameplay with modern technology and high-end graphics.

The demo - now also available in French - will give a taste of the stunning visual experience Aztaka promises.

If you haven’t enjoyed it yet, make the most of the weeklong sales price to celebrate this latest version. Available from Friday onwards at $18.95.

Aztaka can be found at the Aztaka website www.aztaka.com .

Citeremis are delighted with this latest version which includes an array of new improvements and as such is sure to meet with approval from Aztaka fans everywhere.

"We've been getting a lot of constructive feedback from our fans," says Mercier, "and it's been a great help for this latest update. The focus in version 1.03 was really to make the game more user friendly and easier to get into. I hope we'll continue to get good feedback like this to make subsequent versions even better."

As well as improving the game's stability, the update adds new features including AutoSave and a log of completed quests. Furthermore, Huitzilo's death now merely takes the player back to the last door he passed through, rather than to a Game Over screen, making the game a little more forgiving for beginners.