Thursday, February 24, 2011
New screenshots for Fable III Exclusively on Xbox 360
Wednesday, December 08, 2010
Fable III village maker tutorial video
This is a short video demonstrating what the Fable III Villager Maker does, included never-seen-before gameplay footage.
Monday, November 15, 2010
Fable III video game Launch Trailer X360 PC
Wednesday, November 10, 2010
Fable III 470,000-word script recorded over five months by production services outfit Side PC X360
Wednesday, November 03, 2010
Fable III X360 - bugs how to report your issues to Lionhead - Release patch due soon say Lionhead
Sunday, October 31, 2010
Video game secrets - Fable 3 Demon Doors: Secrets to Opening Them All - 6 demon door secrets revealed
If you want to find the answers - remember it may spoil the game - check the text here...
Friday, October 29, 2010
Fable III video game on sale now, complete with Xbox LIVE redemption card X360 PC
Tuesday, March 02, 2010
Thursday, August 20, 2009
The Race for the Crown of Albion Begins in Fable III video game exclusive on Xbox 360
Alexander the Great. Genghis Khan. Queen Elizabeth I. Che Guevara. Throughout history, revolutionary leaders have taken very different paths to power, bringing about prosperity and poverty, peace and sometimes anarchy to their people.
Now Microsoft Corp. and Lionhead Studios will explore the journey to rule, with you in pursuit of a kingdom, in “Fable III,” the exciting new game in the critically acclaimed “Fable” franchise. The title’s debut was confirmed today at gamescom in Germany by Peter Molyneux, Lionhead’s creative director, and will be available exclusively on Xbox 360 in the 2010 holiday season.
“Be not deceived. Revolutions do not go backward.” — Abraham Lincoln
Since its inception, the blockbuster “Fable” franchise has offered players the opportunity to choose their own destinies as a hero, villain or someone between, where the possibilities are limitless and the consequences can weigh heavily on the path to greatness. In this new adventure, players will witness tyranny, poverty and injustice plague their land. They will see a people divided, and they will be compelled to stand up for change. They will also be forced to answer a question: What would you sacrifice to secure the crown of Albion? Will you uphold the values and principles that led to your ascension, or will you be corrupted by the station you’ve strived to acquire? Will you be a monarch of the people, or bring the entirety of Albion to the brink of collapse?
“We’ve spent a lot of time at Lionhead thinking about how we can innovate the gameplay and progress the world of the ‘Fable’ games for its third chapter, and we’re confident that players won’t second-guess what we have planned for ‘Fable III,’” said Molyneux, who also serves as creative director of Europe, the Middle East and Africa for Microsoft Game Studios. “Though I can’t give too much away right now, players should expect to have to make much tougher choices with far wider consequences than ever before in Albion — and with many more interactive adventure elements.”
In the epic story of “Fable III,” the journey to rule the throne of Albion begins five decades after the events of the last chapter, and you play as the child of your hero from “Fable II.” As you rule your kingdom as king or queen, you will be called upon to make choices and sacrifices that will test your morality and can affect your entire kingdom. Themes of heroism, leadership and consequence are taken to a grand scale as you fight to unite a divided people.
“Fable II” in Single-Serving Sizes
While “Fable II” has become the best-selling role-playing game of all time on Xbox 360, there are some who still have not experienced the magic and adventures that await them in Albion. For those who have watched from the outside, unsure if they were hero material, a surprise awaits. Microsoft and Lionhead Studios are about to embark on a new journey with the episodic release of “Fable II” on Xbox LIVE. The launch of “Fable II: Game Episodes” will debut Sept. 29 with the release of the first episode for free download exclusively on Xbox LIVE.
In the first episode, players will experience childhood and the trials of being a young adult in the world of Albion. After completing the chapter, players have the choice to then purchase the next installment or the entire game (in select regions). “Fable II: Game Episodes” delivers the entire “Fable II” experience in five consecutive instalments, with all the Achievements, challenges and excitement of the disk-based game, as well as full compatibility with the previously released Game Add-ons, “Knothole Island” and “See the Future.” The episodes are also fully compatible with the disk-based, retail version of “Fable II,” allowing players to enter Albion and continue their story should they purchase “Fable II” at retail. All editions of the game offer cooperative play with friends on the same couch as well as on Xbox LIVE.*
“With the launch of Games on Demand on Xbox LIVE, we have a great tool in place to deliver classic titles in an incredibly convenient fashion,” said Phil Spencer, general manager of Microsoft Game Studios. “With the ‘Fable II’ episodic model, we’re encouraging people to experience the first chapter of the game for free, then move onto other chapters when they are ready. It’s a unique model and one that will appeal to gamers who’ve been hesitant to dive full into the original retail release.”
“Fable III” will deliver a sweeping, powerful story and new innovations in gameplay and Xbox LIVE functionality when it is made available in the 2010 holiday season, only on Xbox 360.
Wednesday, March 11, 2009
Jonathan Ross Twitters out Fable 3 will happen as he has been asked to starnd
Twitter fans then questioned Ross here are the results...
ScottRhodie : "@Wossy What Fable 3!!!?!? Has it been confirmed?"
Wossy: "@ScottRhodie yes they are doing it. Charlie Brooker said he would do a voice for it to ! Great fun !!"
Wossy: "Good morning. Today i must file DVD's, write a piece for The Times, apologize to Peter Molyneux then go Thorpe Park for SAW rollercoaster !"
Oilcan : "@Wossy Why do you have to apologise to Molyneux?"
Wossy: "@oilcan because I think I revealed something that was not officially announced yet..."
RossSanty : "@Wossy y u need to apologize to peter molyneux??? Cuz u let slip about fable 3??"
Wossy: "@RossSanty yes. No. there is no Fable 3. I don't know. help me."
Saturday, January 17, 2009
Fable 2 more info for gamers
Fable 2 will be a true sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of Fable where players every decision continually defines who they become. Fable 2 is an action role-playing game that truly allows players to live the life they choose in an unimaginably open world environment.
Set 500 years after the original, Fable 2 will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and caves in the world of Albion.
Features include the following:
Choices, consequences. The innovative gameplay pioneered in the original Fable provided gamers with a never-before-seen level of immersion in a truly interactive world. Fable 2 expands on the scope and depth of the Xbox classic with incredible new features and a wider, more complex kingdom of limitless choices and consequences. Players will have the option to play as a man or woman, get married, have children, and live a life of their own design.
A land far, far away. Revisit the sprawling world of Albion, where every house, hut, dungeon and castle is for sale, more than 500 years after the events of the original Fable. Players will witness how the world has grown and changed in incredible and unique ways as they rediscover Albion.
New and unique combat system. Fable 2 pioneers a new combat system that is designed to allow players to truly master hand weapons such as swords and maces, ranged combat such as bows and guns, and an entirely new magic system. These three disciplines, while being very accessible, are also amazingly deep and allow players to mix combat styles and become everything from a master swordsman or skilled ranger to an evil magic-wielder.
A heroÃs best friend. This groundbreaking addition to the game is integral to the theme of unconditional love in Fable 2. The canine companion will act as friend, compass and protector. Players merely feed their pooch and it will love unconditionally, creating a bond that sets up emotion-filled journeys throughout this magical world.
Thursday, January 08, 2009
Fable II and Knothole Island arrive on Xbox LIVE January 13
While gamers have been fast at work behind the Xbox 360 controller, the creators of Albion have been hard at work to bring Knothole Island to heroes worldwide on Jan. 13. Releasing over Xbox LIVE Marketplace for 800 Microsoft points, Knothole Island will introduce all-new adventures in Fable II, the winner of numerous industry awards Game of the Year accolades.
In the latest installment of Lionhead Studio’s Video Diary series, the developers reveal some of the challenges they faced in the final days of making “Fable II” and offer a sneak preview of Knothole Island. Senior Programmer Jonathan Shaw and fellow members of the team hint at the new quests, weapons, items and specialty shops available on this mysterious isle off the coast of Albion, as well as some of the quirky characters that inhabit it.Also on Jan. 13, fans everywhere will be able to enhance their “Fable II” experience with a free content update* exclusively available on Xbox LIVE Marketplace. The free update will grant players a handful of gifts from the fine people of Knothole Island and will enable those who haven’t purchased Knothole Island downloadable content to continue the co-op action with their friends. Some of the fun items include: Knight’s Boots, Assassins Gloves, a special Weight Loss Potion, a collectible silver book and more. The update will also enable players to check their standing in over 50 new Leaderboards on Lionhead.com.
As an additional post-holiday treat for “Fable II” fans, Lionhead Studios and Microsoft Game Studios have created an all-new Knothole Island Premium Theme for the New Xbox Experience, available for 250 Microsoft points on Xbox LIVE Marketplace or Marketplace on the Web at http://marketplace.xbox.com.
Check out Episode 8 on Xbox LIVE Marketplace, www.xbox.com/fable2 or www.lionhead.com. It is also available for download at http://microsoft.gamespress.com/
* The free content update must be manually downloaded from Xbox LIVE. This update is included in the Knothole Island premium downloadable content pack, so players that purchase the Knothole Island do not need to separately download the content update
Friday, November 28, 2008
Fable 2 half price at gamestation this weekend...
Buy Fable 2 (Xbox 360) for £19.57 only at Gamestation
http://www.gamestation.co.uk/lowdown.aspx?lid=20092
Remember this offer is for one week only, but Gamestation have plenty more bargains both in-store and online at www.gamestation.co.uk
To see our latest adverts head over to the Fat Chris website http://www.gamestation-fatchris.co.uk/
Monday, November 10, 2008
Fable 2 video game cheat codes
Fable 2 now on Xbox 360 - discover cheats, codes, exploits and hacks are already surfacing.
Find them here on Gamespot Fable II hints and cheats guide including a list of unlockable achievments.
Or at IGN's Fable II game profile a review of the game.
Thursday, November 06, 2008
Fable II video game music soundtrack for download
Sumthing Else Music Works, Inc., through its licensing relationship with Microsoft Game Studios, proudly presents Fable II Original Soundtrack featuring the original music score by Russell Shaw and the “Fable Theme” from Danny Elfman. The original soundtrack from the Xbox 360™ roleplaying adventure video game will be released on Nov. 25, 2008 to retail outlets through Nile Rodgers’ Sumthing Else Music Works record label www.sumthing.com, and for digital download at www.sumthingdigital.com and iTunes.
Fable II Original Soundtrack features the rich and musically diverse Fable II score composed by Russell Shaw (Fable, Black & White) as well as the Fable Theme by GRAMMY award-winner Danny Elfman (Spider-Man, The Simpsons, Big Fish.) The Fable II score was recorded with 90 musicians including the Slovak National Symphony Orchestra at the Slovak Radio Concert Hall in Bratislava, as well as celtic instrumentalists with the Tiffin School Boys Choir and Pinewood Singers Adult Choir at Pinewood Film Studios in London, England.
”We had a lot of music to record, covering many different styles including chamber, celtic, classic, quirky, pure pizzicato, atmospheric and dramatic,” said Russell Shaw, Head of Music and Composer at Lionhead Studios. “Music for the game was broken down into four distinct categories: regions, script, combat and incidentals. Each region has its own orchestral theme which changes with the seasons in each chapter. Scripted moments have orchestral cues relevant to what is happening at that point in the story – sad, dramatic, mysterious, tension and danger. The final result is a very rich, Hollywood style score covering many genres.”Track Listing:
1. Fable Theme - Russell Shaw (Music Box Theme – Danny Elfman)Fable II is the sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of Fable, where a player’s every decision continually defines who they become. Fable II is an action role-playing game (RPG) that truly allows players to live the life they choose in the newly expanded open world of Albion. Set 500 years after the original, Fable II provides gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and taverns in the world of Albion. For more information, visit www.xbox.com/Fable2.
2. Old Town - Russell Shaw
3. Bowerstone Cemetery - Russell Shaw
4. Bowerlake - Russell Shaw
5. Wraithmarsh - Russell Shaw (Music Box Theme – Danny Elfman)
6. Fairfax Castle - Russell Shaw
7. Westcliff - Russell Shaw
8. Oakfield - Russell Shaw
9. Bowerstone Market - Russell Shaw
10. Shadow of Evil - Russell Shaw
11. Howling Halls - Russell Shaw
12. Marcus Memorial - Russell Shaw
Wednesday, November 05, 2008
RPG - FABLE 2 cast over 45 actors (aged from 8 to 80) to play almost 200 speaking characters
For Microsoft's epic RPG, FABLE 2, SIDE cast over 45 actors (aged from 8 to 80) to play almost 200 speaking characters. Four of SIDE's voice directors ensured that all performances harmonized perfectly with FABLE'S idiosyncratic world and captured the complexities of its inhabitants. The voice recording ran concurrently in two of Side's studios for over three months, amounting to nearly 370,000 words recorded – that's 38 hours of dialogue!
"FABLE 2 was a real pleasure to work on. We realised this was going to be something special as soon as we saw the superb script," said Side Creative Director, Andy Emery. "The widespread critical acclaim for the performances in FABLE 2 show the impact a great script, cast and direction can make"
Peter Molyneux says "The sheer amount of dialogue in FABLE 2 meant this was a massive project. Side rose to this challenge in a professional and efficient way. They have done a great job for us"
Sunday, September 21, 2008
Fable II video game on Xbox 360 - Fact Sheet
Watch the Screenshots here plus more on YouTube here...
Fable II is the highly anticipated sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of Fable, where players’ every decision continually defines whom they become. Fable II is an action role-playing game (RPG) that truly allows players to live the life they choose in the newly expanded open world of Albion.
Set 500 years after the original, “Fable II” will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and taverns in the world of Albion.
Fable II features include the following:
Choices, consequences. The innovative gameplay pioneered in the original Fable provided gamers with a never-before-seen level of immersion in a truly interactive world. “Fable II” expands upon the scope and depth of the Xbox classic by adding incredible new features and creating a wider, more complex kingdom of limitless choices and consequences. Players will have the option to play as a man or woman, get married, have children, and live a life of their own design — all leading to different destinies.
A land far, far away. Gamers will revisit the newly expanded world of Albion more than 500 years after the events of the original “Fable,” where they are free to explore the landscape and openly roam the countryside. For the right price, every house, hut, dungeon and castle is for sale. Players can witness how the world grows and changes in response to their decisions in incredible and unique ways as they rediscover Albion as if for the first time.
Fight with ease. “Fable II” pioneers a new combat system designed to allow players to truly master hand weapons such as swords and maces, ranged combat weapons such as crossbows and guns, and an entirely new magic system. These three disciplines, while very accessible, are also amazingly deep, and allow players to mix combat styles and become everything from master swordsman to skilled ranger to evil magic wielder, each using a different single button on the Xbox 360 Controller.
A hero’s best friend. This groundbreaking addition to the game is integral to the theme of unconditional love in “Fable II.” A player’s canine companion will act as friend, compass and protector. Players must merely feed their pooch and he will love unconditionally, creating a bond that sets up emotion-filled journeys throughout this magical world.
Experience the world together. For the first time in the “Fable” series, gamers can experience the expansive and immersive world of “Fable II” with friends, either on the same couch or over Xbox LIVE together in co-operative mode.2 “Fable II” embodies the new Xbox experience and will extend the Xbox LIVE service further with the introduction of orbs. Orbs allow for seamless LIVE co-op play and interaction with other “Fable II” players.
Xbox LIVE Arcade Fable II Pub Games earn major gold. Lionhead Studios is providing an unparalleled experience to gamers through Xbox LIVE Arcade. Gamers can start earning in-game currency for the Fable II world in August 2008, before the game’s release to retail, by downloading and playing an Xbox LIVE Arcade title, which contains three casino-style minigames titled “Fortune’s Tower,” “Keystone” and “Spinnerbox.” Gamers can win items such as dog tricks, potions and chocolates; unlock 15 pieces of concept art; and use the gold earned to purchase weapons, armor and more in Fable II. This is a first-of-its-kind experience for gamers that can only be found on Xbox LIVE Arcade.
Publisher: Microsoft Game Studios
Developer: Lionhead Studios Ltd.
Format: DVD for the Xbox 360 video game system
Availability: October 2008
Watch the Screenshots here plus more on YouTube here...
Price: $59.99 (U.S.) for standard edition and $79.99 (U.S.) for Limited Collector’s Edition1
Thursday, August 07, 2008
Fable UK release date set for October 24
Begin the Epic Journey! Critically-Acclaimed Xbox 360 Exclusive “Fable II” Arrives at UK Retailers on Oct. 24
“Fable II” Pub Games get release date and Limited Collector’s Edition contents are revealed
Today, Microsoft Game Studios and Lionhead Studios announced that the highly anticipated action role-playing game “Fable II” will ship to U.S. retailers on Oct. 21, 2008 and UK retailers on Oct. 24, with subsequent release dates throughout the rest of the world in the coming months. Combining thrilling action, heart-wrenching emotional experiences and a genre-bending Xbox LIVE multiplayer mode, “Fable II” is the must-have blockbuster for 2008.
Developed by Peter Molyneux and Lionhead Studios, the creators of the critically-acclaimed “Fable” and “Black & White,” “Fable II” offers an infinite amount of choice in an open world environment, allowing gamers to become the most heralded of all heroes or reviled of all villains. Ringing in new heights of innovation for the genre and expanding upon the rich experience of the first title, “Fable II” immerses players in the expansive world of Albion.
“Fable II” pioneers a new combat system designed to allow players to truly master hand weapons, ranged combat weapons and magic, each using a different single button on the Xbox 360 controller, making the game approachable and accessible to both casual and hardcore gamers. Players will live out personal and emotional experiences like never before, whether playing solo or co-op together with a friend or over Xbox LIVE, with their constant dog companion by their side.
Fans eager for a head start will have the opportunity to test their luck in the Xbox LIVE Arcade title developed exclusively for “Fable II,” available on Aug. 13; those who pre-order a copy of “Fable II” at participating retailers will be given free access to download the “Fable II” Pub Games, or they can be downloaded without pre-order via Xbox LIVE for 800 Microsoft points. The high-stakes casino-style pub games, titled “Fortune’s Tower,” “Keystone” and “Spinnerbox” will offer players the opportunity to start earning a bounty of gold and treasures to fund their adventures in “Fable II,” ahead of the title’s release on Oct. 24.
In addition to the standard retail version, “Fable II” will be offered in a Limited Collector’s Edition through participating retailers and will feature:
• Bonus DVD – Includes new ‘Making-of Feature’ with Peter Molyneux and the team at Lionhead Studios and concept art viewer
• Bonus In-Game Content (Requires LIVE account) – Includes “The Hall of the Dead” Dungeon, “The Wreckager” Legendary Cutlass Weapon and Otherworldly Bonus
• Collectible Hobbe figure with accessories – From the Qee Collection comes this one-of-a-kind Hobbe figure. Nasty, brutish, and short, he roams the countryside, preying on travelers and spiriting away the children of the unwary.
• 48-hour Xbox LIVE Gold Trial Card – With Xbox LIVE Gold, players can show off their individual hero by inviting friends into their unique version of Albion or they can visit their friends’ Albion, and earn additional gold, experience and renown to take back into their own.
• Five printed Fate Cards – These five beautiful cards foretell the Hero’s great destiny to journey across all of Albion, encountering deadly enemies and enigmatic allies. The path leads to a choice that will change the world forever.
The standard edition “Fable II” will have an estimated retail price of £44.99 and the Limited Collector’s Edition will retail for an estimated price of £49.99. “Fable II” is rated PEGI 16+.
Monday, July 07, 2008
Order Xbox 360 Fable II and get free access to Fable II Pub Games
Pre-order a copy of Fable II and earn or gamble away in-game gold via Xbox LIVE Arcade Fable II Pub Games in preparation for the game's full retail launch later this year.
Lionhead Studios and Microsoft Game Studios today announced that consumers who pre-order a copy of the Xbox 360 exclusive, “Fable II,” at participating retailers worldwide, will be given free access to download the “Fable II” Pub Games when they are released this August. Available exclusively on Xbox LIVE Arcade, fans can transfer the gold earned in these casino-style mini-games to the world of “Fable II,” when the game is available later this year.
The final names of the Xbox LIVE Arcade “Fable II” Pub Games (which will be available as one download) are: “Keystone,” which is a combination of Craps and Roulette, “Spinnerbox,” which is an updated take on slot machines, and “Fortune’s Tower,” which is a press your luck style of game. The download will also include a Shell, which is a tutorial of all three games.
Now and for the first time ever, “Fable II” fans can get a head start on their virtual experience, starting their long awaited quest through this sequel with gold in the bank and the ability to purchase items right off the bat, such as weapons, clothing, houses, dog tricks and more - an experience that can only be found on Xbox LIVE Arcade. The “Fable II” Pub Games will also be available for purchase over Xbox LIVE in August for those that do not pre-order “Fable II” for 800MS points.
Lionhead and Microsoft Game Studios also announced details of a limited collector’s edition of “Fable II” available for pre-order at retailers worldwide, for a suggested price of $79.99 USD. The limited collector’s edition includes: a bonus disc with a new behind-the-scenes making of video, collectible Hobbe figure, a LIVE trial card and additional in-game content (an Xbox LIVE account is required to access the limited collector’s edition bonus in-game content). The “Fable II” standard addition is also available for pre-order at a suggested retail price of $59.99. “Keystone,” “Spinnerbox” and “Fortune’s Tower” will also be embedded as part of the full retail copy of “Fable II” (limited collector’s and standard editions) access to Fable II Pub Games.
Thursday, October 11, 2007
Return of Sense of Play at
London Games Feastive
Pixel-Lab and the London Games Festival Fringe are proud to announce the return of Sense of Play, a one-day symposium which explores the gentle and not-so-gentle art of computer game design. Looking beyond the current generation of game technologies and platforms, the event aims to promote lively debate on the nature of game design and the role of the game designer: what this means to different people both inside and outside the computer games industry.
Sense of Play 07 features keynotes from game design veteran and online multiplayer pioneer Raph Koster, whose current project Metaplace promises once again to break even more new ground in online game world design; Georg Backer of Lionhead Studios, who has been instrumental in embedding drama and emotional impact in the design of Fable 2; and Stephen Goss, newly appointed Head of Design at UK games publishing giant Eidos.
The event is sponsored by the University College for the Creative Arts. UCCA’s Master of Arts in Digital Game Design based in its Farnham campus has been a pioneering force in the education and fostering of emerging game design talent for the last four years.
Sense of Play 07 promotes and champions new thinking in game design, where the ‘thinking’ involves both human designers and the software systems they create. Included are sessions from Adam Russell, former AI expert at Eurocom, who looks at how a game’s artificial intelligence affects player behaviour; David Hayward from the Pixel-lab consultancy whose latest work uncovers the so called ‘Uncanny Valley’ in AI, in which an automated character’s behaviour falls off in its believability as it approaches an approximated model of ‘realism’; and Jon Weinbren of Imaginary Productions and UCCA Farnham’s Head of Game Design, who will give an overview of some current creative and technical research challenges from both an academic and industry perspective.
A panel discussion probes the role of the game designer in an industry that many believe to be in something of a state of flux. It also looks at game design training and education: given that game designers are considered to be key to the medium’s creative future, how can we best equip emerging talent to square up to the considerable challenges they face as the industry evolves?
The symposium will be complemented by a showcase of new work from recent graduates of the MA Digital Games Design programme at UCCA Farnham. In addition, Frank Boyd and collaborators from the Festival Fringe’s Play/Time ARG Lab will be presenting ideas and projects which have been developed during this week-long workshop.
Commenting on his involvement, Raph Koster describes Sense of Play as “…an important forum for exploring issues in game design, because the games we make today are helping to shape the minds of a generation”.
Rob Cooper, Ubisoft’s Managing Director for Northern Europe adds: “Ubisoft believes that creativity and innovation is the most important function of our business at the moment. Sense of play provides a unique foundation to look at ways we can all push the boundaries of game design and interactive storytelling, and we are really excited to be supporting this event as part of the London Games Festival Fringe.”
Sense of Play symposium takes place on Friday 26th October, 20076 9.15am – 5.00pm at The Soho Theatre, 21 Dean Street, London W1D 3NE .
Entry is free but places are limited,
More details and to register: www.senseofplay.com