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Showing posts with label castlevania. Show all posts
Showing posts with label castlevania. Show all posts

Saturday, November 15, 2008

Castlevania - Order of Ecclesia video game

castlevania order of ecclesia
"Castlevania: Order of Ecclesia" mixes up the series formula a bit and is an improvement over the last game, "Portrait of Ruin." Players control Shanoa, a woman with the ability to absorb and manifest glyphs as weapons and spells. She can use up to three at a time, and in combination they produce powerful special attacks.
The game is structured differently from most recent "Castlevania" titles. Instead of a single large castle to explore, Shanoa can visit different locations at will by selecting available places on a map of the game's world. Each area is self-contained.
The graphics are in gorgeous 2-D, with exceptional animation and effects. Players may also notice that "Ecclesia" is tougher than the series has been in years — a welcome return to form in a series known for its challenge.
castlevania order of ecclesia

Nintendo DS; $29.99

Age rating: Teen



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Wednesday, July 09, 2008

Castlevania - Judgement game coming to Nintendo Wii


Konami brings its legendary Castlevania series to Nintendo Wii in all-new action guise.

Konami Digital Entertainment GmbH is to bring its world-famous Castlevania series to Nintendo Wii in the form of Castlevania Judgment, an all-new action title featuring a wealth of characters from the series’ 22-year history.



Created by series creator Koji ‘IGA’ Igarashi, Castlevania Judgment is a roving fighting game utilising heroes and villains from the Castlevania universe. The fighting game has been designed specifically for the Wii, and uses the Wii Remote and Nunchuk controllers to offer a stunning level of control over the central heroes. Taking centre stage within a series of 3D locations inspired by previous Castlevania games, the controllers are used to slash, stab and employ a series of attacks against the assorted minions of Dracula.



Each of the beautifully-realised stages are fully interactive, and as the player battles their way through, various elements can be picked up, thrown, or used against the forces of evil – players can even make use of monsters on the field, while traps can also be set by specific characters. Castlevania Judgment also makes use of the Wii’s Wi-Fi capabilities, allowing players to fight with online friends in one-on-one settings, while the game also enjoys connectivity with Igarashi’s forthcoming Nintendo DS title Castlevania: Order of Ecclesia, allowing users to unlock a very surprising bonus.



Featuring visuals from acclaimed artist Takeshi Obata, Castlevania Judgment sees the series’ famed Belmont clan enter fresh territory as their fighting skills are extended for this all-new challenge. With a huge cast of well-known monsters and undead adversaries, Castlevania Judgment marks a new chapter in the story of one of gaming’s most enduring series.



Castlevania Judgment will be released for Nintendo Wii in Europe early 2009.

Sunday, June 29, 2008

Nintencast - Castlevania Wii Confirmed - Fighting Game!?


Now, before I begin, I was not expecting the Castlevania series to take a turn like this, but who knows, this could turn out to be quite interesting... maybe...

read more | digg story

Friday, May 16, 2008

KONAMI ANNOUNCES CASTLEVANIA: ORDER OF ECCLESIA FOR NINTENDO DS


Konami Digital Entertainment, Inc. today announced Castlevania: Order of Ecclesia exclusively for Nintendo DS™. Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS.

"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics, Dawn of Sorrow and Portrait of Ruin, our fans agree," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "We fully expect Order of Ecclesia to ignite the fan base once again as it combines the classic Castlevania gameplay with an all-new combat system and outdoor environments."

In Order of Ecclesia players take the role of a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. By using the new Glyph attack system, players can unleash more than 100 different combinations to battle Dracula's minions throughout 20 explorable areas. Utilizing the Nintendo Wi-Fi Connection , players can choose to compete head-to-head, or trade items and equipment they have found while exploring the environments. Multiple endings that can be unlocked depending on how the player completes the game adds even more replay value to the game with plenty of addictive exploration, combat and items to discover.

Developed by Konami, Castlevania: Order of Ecclesia is planned for release on Nintendo DS in Fall 2008. For more information on the games, please visit: www.konami.com.

Wednesday, February 27, 2008

Xbox LIVE wins Arcade Awards For Castlevania: Symphony Of The Night


Other Ocean Interactive Wins Xbox LIVE Arcade Awards For Castlevania: Symphony Of The Night

Prince Edward Island Studio Begins Legacy of High-Quality Award-Winning Games with its First Title

Other Ocean Interactive, the leading Prince Edward Island-based videogame development studio, announced today that Castlevania: Symphony of Night has won two Xbox Live Arcade Awards. The title developed by Other Ocean and published by Konami Digital Entertainment won awards for Best Classic Game, and Highest-Rated Game from Microsoft at this year's Game Developers Conference in San Francisco.

"To win 2 out of 10 of the awards with a single title in the inaugural year of the Xbox Live Arcade Awards is an honor and a testament to the hard work and commitment to quality of our team," said Deirdre Ayre, studio head of Other Ocean Interactive. "Creating the game in Prince Edward Island signals the growing influence of Atlantic Canada within the game development industry as we continue to attract top-tier talent to the region to work on marquee titles."

Castlevania: Symphony of the Night for Xbox Live Arcade was Ocean Interactive's first released title, and has already received Editor's Choice Awards from IGN, TeamXbox, and Game Chronicles. The game had an unprecedented 100% of its reviews scoring over 80% on both metacritic.com and gamerankings.com. It had 23 reviews featured on Gamerankings.com with 13 of the 23 reviews scoring the game above 90 percent for an average of 93%.

Thursday, October 25, 2007

Scariest video games? By Phil Villarreal

F.E.A.R.
Movies may tell better stories and boast more artistic credibility than video games, but games easily beat movies in frights. Because interactive entertainment can make you feel as though you are the character onscreen, games are a lot more effective at making you jump out of your seat or sending you to bed with shivers.
In honor of Halloween, here are my picks for the most frightening games out there.

1. Resident Evil 4


(GameCube, PlayStation 2, Wii) — The first time I dared to play this on the GameCube I had to stop for a week because I was too frazzled from the game's mission to take on hordes of crazed villagers as you seek to bring the U.S. president's daughter to safety. Some of your enemies, which include grotesque beasts that will haunt your dreams, come at you with chain saws and deadlier long-distance weapons. Ammunition is so scarce you have to improvise ways besides blazing guns to win your battles. You'll do a whole lot of running and looking over your shoulder to see if you're still being followed.
Eventually, I gathered the courage to come back and play the game as it was rereleased for the PS2, then again for the Wii. It's good enough to draw you back again and again. Some hold "Resident Evil 4," with its blend of excitement, tension and dread, as the best of all video games. It's certainly the best of the horror genre.

2. Castlevania III: Dracula's Curse


(Nintendo Entertainment System) — Something about two-dimensional backgrounds and simplistic, old-school graphics ups the jitter factor past most realistically rendered environments. You slash your way through a seemingly never- ending assault of mummies, bats, skeletons and just about everything else you wish wouldn't chase after you. The end battle against Dracula is an overwhelming scourge of mental exhaustion, with the count shifting into other forms just when you think you have him beat.

3. Silent Hill 2


(PlayStation 2, Xbox) — Playing as a depressed widower lured into a desolate village by a letter apparently written by his dead wife, you descend into horrific madness. Shadows and fog make you feel as though you're lost in oblivion, tremblingly aware of all the noises made by evil things you sometimes can't see clearly. Particularly freaky are enemies dangling from the ceiling who choke you with their feet.

4. Ninja Gaiden


(Xbox, PlayStation 3) — This game isn't really intended to be scary, although its off-the-charts difficulty level has caused many a gamer to retreat into a corner, biting his nails. There's just something inherently shiver-inducing about battling ninjas who know how to fight a whole lot better than you. Especially ninjas on horses. The game's checkpoints are spread far apart, making it genuinely unnerving to be approached by a gang of enemies when you're low on life and hoping to save your progress without having to redo an hour's worth of work. Note: The game was rereleased twice, and it's arguably best on the PS3.

5. F.E.A.R.


(Xbox 360, PlayStation 3) — The acronym stands for First Encounter Assault Recon. You play as a supersoldier with the ability to slow down time in order to dodge bullets that specialize in vanquishing supernatural threats. To mess with your mind, the visuals play with ominous shadows. Enemies jump out of the corner of the screen, often accompanied by jolting blasts of noise. Your character also slips into hallucinations starring a creepy little girl.

By Phil Villarreal

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