From September 3, F.E.A.R. 2: Project Origin fans will be able to download four all-new single-player levels in the exclusive F.E.A.R. 2 - Reborn DLC campaign from Warner Bros. Interactive Entertainment and Monolith Studios, for a brand new gamezplay experience on the PlayStation Network for the PlayStation 3 computer entertainment system, the Xbox 360 video game and entertainment system from Microsoft, and Windows PC.
F.E.A.R. 2: Reborn lets players experience four new single-player missions that coincide with the events in F.E.A.R. 2: Project Origin, and a simultaneous automatic title-update provides a free Slow-Mo Deathmatch multiplayer mode for use with F.E.A.R. 2: Project Origin multiplayer content. A robust game demo of F.E.A.R. 2 Reborn will be released on August 27.
Four All New Levels: Face the chaos of Alma's aftermath from an entirely new point of view: that of Replica Soldier Foxtrot813. As gamers begin the mission as part of an orbital Powered Armor drop to reinforce their squad, the ruined city of Auburn emanates supernatural events and familiar voices, beckoning Foxtrot813 to go against orders from Replica command. Be careful, not everything is as it seems?
Slow-Mo Deathmatch: Through a free title update, gamers obtain a slow-mo power-up to slow down enemies in multiplayer deathmatch, thus gaining a distinct short-term advantage. The longer players hold onto the slow-mo powerup, the more objective points are accumulated, contributing to the overall score. Watch out though, whoever has slow-mo ability becomes a bigger target to everyone else!
Additionally, launching on August 13 is a brand new F.E.A.R. 2: Project Origin premium theme for 240 Microsoft Points and picture pack for 80 Microsoft Points for Xbox 360, as well as a new theme for PlayStation 3. F.E.A.R. 2: Reborn is the third robust DLC pack available for F.E.A.R. 2: Project Origin, and will become available for Windows PC at a later date. The Toy Soldiers map pack launched April 16, with the Armored Front map pack following soon after on May 21.
In F.E.A.R.2: Project Origin a routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade, the terrifying supernatural menace at the center of Armacham's highly classified Project Origin. As Alma's power swells out of control, special forces Sgt. Michael Becket and his squad must battle through an apocalyptic landscape of shattered buildings and buckled streets in search of clues for how to destroy her. The more Becket learns about Armacham's secret experiments and reckless agenda, the more he begins to suspect that he's somehow linked to the crisis and may be the only one capable of averting total disaster.
Showing posts with label F.E.A.R.. Show all posts
Showing posts with label F.E.A.R.. Show all posts
Thursday, August 13, 2009
Wednesday, March 11, 2009
FEAR 2 download content pulled from Xbox Live... back in April
Warner Bros. Interactive Entertainment has announced plans to release new content for FEAR 2 in April.
The new content will include the Toy Soliders map pack - this had temporarily been available from Xbox LIVE Marketplace yesterday before being removed. With the new map pack players are only inches tall and find themselves battling inside a pinball machine, a hospital lab and a playground sandbox.
FullTilt: Battle inside a retro 1970's era pinball machine, "Snake Fist" style! Flippers, targets, spinners and pop-bumpers provide cover for the fast paced action. Multi-level playfield and authentic sounds set the mood for destruction!
Cockroach: A blood drenched hospital room filled with heart pounding action. Climb up electrical cords, laboratory equipment and pill bottles in a tightly connected environment.
Recess: Wage mayhem from the top of a giant sandcastle to the cockpit of a toy bulldozer! Go commando and blend in with plastic army men!
Source: VideoGamer
Tuesday, March 10, 2009
Warner Bros. Announce download content for F.E.A.R 2
Alma is once again beckoning you to visit a city of paranormal chaos and terror with new DLC available in April!
F.E.A.R. 2: Project Origin will deliver a new dimension of paranormal horror, cinematic combat and highly kinetic action with the release of new downloadable content that will be available beginning in April. The new content will include a “Toy Soldiers” map pack that will allow players to experience multiplayer from a new perspective, as well as a premium theme and picture pack.
F.E.A.R.2: Project Origin is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. Tension builds as the squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
F.E.A.R.2: Project Origin is rated “M” for Mature and is available now for Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and Games for Windows.
Sunday, February 15, 2009
F.E.A.R. 2 Project origin video game Black cats promotion
Warner Bros unleashed a group of black cats across London on Friday to promote the launch of its new computer game F.E.A.R. 2: Project Origin.
The trained cats are prowling the city wearing branded cat jackets aiming to play on the superstitions of passers by spooked by Friday 13.
The game was released on Friday 13 because of its horror inspired content.
A hotline for cat owners wanting to turn their own pets into walking ads for the game has also been launched.
Warner Bros claims it had been inundated with calls from cat owners requesting the branded cat jackets.
The trained cats are prowling the city wearing branded cat jackets aiming to play on the superstitions of passers by spooked by Friday 13.
The game was released on Friday 13 because of its horror inspired content.
A hotline for cat owners wanting to turn their own pets into walking ads for the game has also been launched.
Warner Bros claims it had been inundated with calls from cat owners requesting the branded cat jackets.
Wednesday, February 11, 2009
A nation in F.E.A.R. Project Origin out this Friday the 13th is coming...
As Friday 13th looms this week, new research out today reveals that one in five Brits (21 per cent) are more likely to regularly follow superstitions – from saluting a single magpie to avoiding cracks in the pavement – due to their fear of risking any bad luck in the current economic climate.
According to the research, which marks the launch of video game F.E.A.R. 2: Project Origin, over a third (34 per cent) of Brits are getting ready to act with caution and look out for signs of good or bad luck this Friday 13th fuelled by fear and paranoia around these testing times.
With so many Brits actually watching out for superstitious signs this Friday, games developer Warner Bros. Interactive Entertainment is planning a unique superstitious ad campaign, which will see the company advertise on a traditional sign of bad luck – black cats – for the first time ever, to capture maximum attention for the release of its new horror video game F.E.A.R. 2: Project Origin on its superstitious release date, Friday 13th.
The black cat-vertising campaign will see a ‘clowder’ of black cats become walking ads for the F.E.A.R. 2: Project Origin video game on Friday 13th – hissing in the face of superstition.
Specially commissioned F.E.A.R. 2: Project Origin branded cat clothing will be sported by individually trained black cats that will be seen walking around London on Friday 13th February to advertise the game and capture the attention of superstitious passers-by.
Spokesperson for Warner Bros. Interactive Entertainment Charlene Allen, comments: “Every day people are bombarded with so many advertising messages that it can be easy to miss them. With our research telling us that Brits are actively looking out for signs of bad luck this Friday, it makes perfect sense to try and capture their attention that way.”
The research also reveals the nation’s main superstitions, with breaking a mirror coming out top of people’s most feared for nearly a third of people (30 per cent),
The nation’s top 10 fears, superstitions and signs of bad luck ranked in order of ‘superstitiousness’
F.E.A.R. 2: Project Origin launches on Friday 13th February 2009 for PC, PS3 and Xbox 360.
According to the research, which marks the launch of video game F.E.A.R. 2: Project Origin, over a third (34 per cent) of Brits are getting ready to act with caution and look out for signs of good or bad luck this Friday 13th fuelled by fear and paranoia around these testing times.
With so many Brits actually watching out for superstitious signs this Friday, games developer Warner Bros. Interactive Entertainment is planning a unique superstitious ad campaign, which will see the company advertise on a traditional sign of bad luck – black cats – for the first time ever, to capture maximum attention for the release of its new horror video game F.E.A.R. 2: Project Origin on its superstitious release date, Friday 13th.
The black cat-vertising campaign will see a ‘clowder’ of black cats become walking ads for the F.E.A.R. 2: Project Origin video game on Friday 13th – hissing in the face of superstition.
Specially commissioned F.E.A.R. 2: Project Origin branded cat clothing will be sported by individually trained black cats that will be seen walking around London on Friday 13th February to advertise the game and capture the attention of superstitious passers-by.
Spokesperson for Warner Bros. Interactive Entertainment Charlene Allen, comments: “Every day people are bombarded with so many advertising messages that it can be easy to miss them. With our research telling us that Brits are actively looking out for signs of bad luck this Friday, it makes perfect sense to try and capture their attention that way.”
The research also reveals the nation’s main superstitions, with breaking a mirror coming out top of people’s most feared for nearly a third of people (30 per cent),
The nation’s top 10 fears, superstitions and signs of bad luck ranked in order of ‘superstitiousness’
1. Breaking a mirror
2. Walking under a ladder
3. Friday 13th
4. Opening an umbrella indoors
5. A black cat crossing your path
6. The sight of a single magpie
7. Spilling salt
8. Placing shoes on the table or on the bed
9. Treading on cracks in the pavement
10. Walking over three drains
F.E.A.R. 2: Project Origin launches on Friday 13th February 2009 for PC, PS3 and Xbox 360.
F.E.A.R. 2 Project Origin video game Fact Sheet
Summary: Intense close-quarters action and paranormal suspense combine in the sequel to the 2005 smash hit, F.E.A.R. Incredibly smart enemies and over-the-top FX bombard players as they race to save what’s left of the city of Auburn from Alma’s ghostly rage.
Story: Beginning shortly before the ending of F.E.A.R., a Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. The squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
Key Features:
Publisher: Warner Bros. Interactive Entertainment
Developer: Monolith Productions
ESRB Rating: M
Genre: First-Person Shooter
Story: Beginning shortly before the ending of F.E.A.R., a Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. The squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
Key Features:
• Strategic environmental combat opportunities available to both you and your enemiesPlatforms: Xbox 360 video game and entertainment system and Windows platform from Microsoft, and PlayStation 3 computer entertainment system
• Slow time using your character’s enhanced reflexes
• In your face close-quarter action in a variety of indoor and outdoor environments
• Battle all-new enemies that employ advanced combat tactics
• Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
• Utilize the world interaction enhancements to create instant cover or remove obstacles
• Play with and against friends in multiplayer competition
• Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
• Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
• Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga
Publisher: Warner Bros. Interactive Entertainment
Developer: Monolith Productions
ESRB Rating: M
Genre: First-Person Shooter
Saturday, January 24, 2009
F.E.A.R. 2 Project Origin demo review on Xbox 360
What happens when you combine ghosts, gore, and a heavy amount of sci-fi FPS action? Monolith's celebrated shooter, F.E.A.R., set about answering that question with rousing results.
Now, the demo for F.E.A.R. 2: Project Origin has finally arrived on Xbox Live and PSN, which means that the story is finally set to be continued from where it left off at the end of the first title. Based on what it shows, it seems safe to say that the upcoming sequel will be a hit with fans of the series.
F.E.A.R. 2 demo to be a Qore exclusive
I never played the original F.E.A.R., which means that there are probably a number of details in Project Origin's demo that I'm missing due to an unfamiliarity with the subject matter; the overall plot seems to be one of those things I'm missing. Here's what's explained in the demo's intro: A little girl named Alma last saw the sun/outside world when she was eight years old.
Full post on Ars Technica here...
Wednesday, March 26, 2008
Warner Bros - READY TO FEAR ALMA AGAIN? PC video game
Warner Bros. Interactive Entertainment announce the launch of the official Project Origin community website.
Monolith Productions’ sequel to the critically-acclaimed supernatural first-person shooter, F.E.A.R., rips players from their seats and throws them back into the tension as they combat enemy forces and the supernatural in a struggle to stop Alma, a girl with immense power and a thirst for revenge, and uncover the mysterious forces arrayed against them before it’s too late.
Immerse yourself in the world of Project Origin - including fresh content here www.projectorigingame.com
About Project Origin
Featuring enhanced enemy AI and weapons, as well as new locations and powers, Project Origin resumes the gripping tale of suspense, action and horror that begun in F.E.A.R. Beginning shortly before the ending of the first game, a Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma has unleashed her wrath upon the city.
Thursday, October 25, 2007
Scariest video games? By Phil Villarreal
F.E.A.R.
Movies may tell better stories and boast more artistic credibility than video games, but games easily beat movies in frights. Because interactive entertainment can make you feel as though you are the character onscreen, games are a lot more effective at making you jump out of your seat or sending you to bed with shivers.
In honor of Halloween, here are my picks for the most frightening games out there.
(GameCube, PlayStation 2, Wii) — The first time I dared to play this on the GameCube I had to stop for a week because I was too frazzled from the game's mission to take on hordes of crazed villagers as you seek to bring the U.S. president's daughter to safety. Some of your enemies, which include grotesque beasts that will haunt your dreams, come at you with chain saws and deadlier long-distance weapons. Ammunition is so scarce you have to improvise ways besides blazing guns to win your battles. You'll do a whole lot of running and looking over your shoulder to see if you're still being followed.
Eventually, I gathered the courage to come back and play the game as it was rereleased for the PS2, then again for the Wii. It's good enough to draw you back again and again. Some hold "Resident Evil 4," with its blend of excitement, tension and dread, as the best of all video games. It's certainly the best of the horror genre.
(Nintendo Entertainment System) — Something about two-dimensional backgrounds and simplistic, old-school graphics ups the jitter factor past most realistically rendered environments. You slash your way through a seemingly never- ending assault of mummies, bats, skeletons and just about everything else you wish wouldn't chase after you. The end battle against Dracula is an overwhelming scourge of mental exhaustion, with the count shifting into other forms just when you think you have him beat.
(PlayStation 2, Xbox) — Playing as a depressed widower lured into a desolate village by a letter apparently written by his dead wife, you descend into horrific madness. Shadows and fog make you feel as though you're lost in oblivion, tremblingly aware of all the noises made by evil things you sometimes can't see clearly. Particularly freaky are enemies dangling from the ceiling who choke you with their feet.
(Xbox, PlayStation 3) — This game isn't really intended to be scary, although its off-the-charts difficulty level has caused many a gamer to retreat into a corner, biting his nails. There's just something inherently shiver-inducing about battling ninjas who know how to fight a whole lot better than you. Especially ninjas on horses. The game's checkpoints are spread far apart, making it genuinely unnerving to be approached by a gang of enemies when you're low on life and hoping to save your progress without having to redo an hour's worth of work. Note: The game was rereleased twice, and it's arguably best on the PS3.
(Xbox 360, PlayStation 3) — The acronym stands for First Encounter Assault Recon. You play as a supersoldier with the ability to slow down time in order to dodge bullets that specialize in vanquishing supernatural threats. To mess with your mind, the visuals play with ominous shadows. Enemies jump out of the corner of the screen, often accompanied by jolting blasts of noise. Your character also slips into hallucinations starring a creepy little girl.
By Phil Villarreal
Movies may tell better stories and boast more artistic credibility than video games, but games easily beat movies in frights. Because interactive entertainment can make you feel as though you are the character onscreen, games are a lot more effective at making you jump out of your seat or sending you to bed with shivers.
In honor of Halloween, here are my picks for the most frightening games out there.
1. Resident Evil 4
(GameCube, PlayStation 2, Wii) — The first time I dared to play this on the GameCube I had to stop for a week because I was too frazzled from the game's mission to take on hordes of crazed villagers as you seek to bring the U.S. president's daughter to safety. Some of your enemies, which include grotesque beasts that will haunt your dreams, come at you with chain saws and deadlier long-distance weapons. Ammunition is so scarce you have to improvise ways besides blazing guns to win your battles. You'll do a whole lot of running and looking over your shoulder to see if you're still being followed.
Eventually, I gathered the courage to come back and play the game as it was rereleased for the PS2, then again for the Wii. It's good enough to draw you back again and again. Some hold "Resident Evil 4," with its blend of excitement, tension and dread, as the best of all video games. It's certainly the best of the horror genre.
2. Castlevania III: Dracula's Curse
(Nintendo Entertainment System) — Something about two-dimensional backgrounds and simplistic, old-school graphics ups the jitter factor past most realistically rendered environments. You slash your way through a seemingly never- ending assault of mummies, bats, skeletons and just about everything else you wish wouldn't chase after you. The end battle against Dracula is an overwhelming scourge of mental exhaustion, with the count shifting into other forms just when you think you have him beat.
3. Silent Hill 2
(PlayStation 2, Xbox) — Playing as a depressed widower lured into a desolate village by a letter apparently written by his dead wife, you descend into horrific madness. Shadows and fog make you feel as though you're lost in oblivion, tremblingly aware of all the noises made by evil things you sometimes can't see clearly. Particularly freaky are enemies dangling from the ceiling who choke you with their feet.
4. Ninja Gaiden
(Xbox, PlayStation 3) — This game isn't really intended to be scary, although its off-the-charts difficulty level has caused many a gamer to retreat into a corner, biting his nails. There's just something inherently shiver-inducing about battling ninjas who know how to fight a whole lot better than you. Especially ninjas on horses. The game's checkpoints are spread far apart, making it genuinely unnerving to be approached by a gang of enemies when you're low on life and hoping to save your progress without having to redo an hour's worth of work. Note: The game was rereleased twice, and it's arguably best on the PS3.
5. F.E.A.R.
(Xbox 360, PlayStation 3) — The acronym stands for First Encounter Assault Recon. You play as a supersoldier with the ability to slow down time in order to dodge bullets that specialize in vanquishing supernatural threats. To mess with your mind, the visuals play with ominous shadows. Enemies jump out of the corner of the screen, often accompanied by jolting blasts of noise. Your character also slips into hallucinations starring a creepy little girl.
By Phil Villarreal
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