Search This Blog

Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Tuesday, October 13, 2009

Football Manager 2010 - Glenn Hoddle Academy and Sports Interactive

football manager 2010In a football first, Football Manager 2010, the most successful football management simulation, is delighted to reveal that the Glenn Hoddle Academy is the final, officially licensed club in Football Manager 2010.

In a massive coup for the both the Glenn Hoddle Academy and Sports Interactive, it now forms part of the huge database of licensed clubs and leagues featured in the game. Since its outset, Glenn has maintained his vision for the Academy and this is further proof of its existence as an alternative to the professional club system.

Friday, October 09, 2009

Chillingo's 'Arcade Reality' Video Game Emerges Onto iPhone 3GS

Garden invasion in Arcade RealityChillingo, the leading iPhone publisher, today announced that its groundbreaking shoot-'em-up game, Arcade Reality, has released to Apple's App Store. Developed by Toyspring, this augmented reality blaster is the first game of its kind for iPhone 3GS.

Tuesday, September 01, 2009

UK TV's Gadget Show iPhone Challenge Revealed

suzi perry off the shoulder jumperMediatonic, the social gaming specialist, has lifted the curtain on its recent work with FIVE’s The Gadget Show. Working closely with presenter Suzi Perry, Mediatonic have constructed a professional mini-game to go up against a ‘bedroom’ coded application from co-presenter Jason Bradbury.

Designed to highlight the benefits of working on the iPhone platform and the meritocratic hierarchy of the App Store, both applications are set to battle it out for popularity to determine if home-made software can compete with professional projects on the iPhone platform.

Suzi’s game – Biker Blast – developed in co-operation with Mediatonic, harks back to motorcycle stunt games of old, setting players the task of performing ramp jumps over lines of cars with in-game controls making use of the iPhone’s touch screen and accelerometer. A virtual Suzi Perry provides player feedback and scoring information. Jason’s application takes a different track. The Social Beacon is a social networking tool, which allows users to send quick status updates to Facebook and Twitter without the need to type.

Both applications are now available from the App Store and both are free to download. The results of the contest are set to be broadcast in October 2009.

Paul Croft, creative director, Mediatonic comments: “This was a hugely entertaining project to work on. We’ve drawn on our professional skills in designing and creating concise, playable game experiences to produce the best game we could within the parameters and timeframes we had to work with. May the best app win!”

Wednesday, August 12, 2009

Football Manager 2010 release date set for October 30th

football manager 2010Football Manager 2010 for PC and Apple Macintosh, and Football Manager Handheld 2010 for Sony PSP will be released on October 30th.

Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll.

Launch trailer...





According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each. Developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.

“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re extremely confident that having done that we will deliver the very best Football Manager to date in October.”

The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager community’s most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.

Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.

Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.

A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.

Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.

Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.

Football Manager Handheld 2010 also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI.

Friday, July 31, 2009

12 must-own games for iPhone or iPod touch Essential games no Apple handheld gamer should be without

top ten iphone games peggle gameApple gaming has come a long way in a short time, and estimates suggest there are over 13,000 games on the App Store. This means if you've just got yourself a new iPhone 3GS, 3G or iPod touch, the choice may be overwhelming.

Here is our pick of the best iPhone and iPod touch blockbuster games so far, with direct links to the App Store should a game take your fancy.

Link to games and full post here...

Sunday, July 19, 2009

'Car Mania' from Origin8 - motorist management mayhem on the iPhone/iPod Touch

Origin8 are pleased to announce the release of ‘Car Mania’, a casual route management game with hardcore production values. ‘Car Mania’ provides deceptively challenging pick-up-and-play action, vibrant visuals and a criminally catchy soundtrack. ‘Car Mania’ is available for the Apple iPhone/iPod Touch from the iTunes App Store for $0.99 or regional equivalent.

‘Car Mania’ features:

- Intuitive controls – draw each vehicle’s path with your finger; tap to stop and go.

- Keep commuters moving and in one piece – delays and crashes cause the road rage meter to rise!

- Juggle a variety of cars, trucks and motorbikes, each with different speeds and capabilities.

- Watch out for road works or you’ll get in a jam!

- Play across three gorgeous maps with distinct layouts and unique challenges.

- Go for the top score in a fast and furious round of Time Attack, or play Survival mode and see how long you can keep the city moving.

- Want to let off some steam? Try Road Rage mode where pile ups mean points. Happy wrecking!

- With full online high scores and unlockable achievements using OpenFeint, there’s always an excuse for just one more go.

Get Car Mania here: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322429835&mt=8 For the latest news on Car Mania and our other products, follow Origin8 on Twitter: http://twitter.com/origin8, or check our forums: http://www.origin8.com/forums.

Monday, July 13, 2009

Vertigo iPhone video game - if you have a fear of heights!

Underworld Entertainment Ltd, the developer set up by Col Rodgers, Industry Veteran with more than 15 years of experience and a slew of successful titles under his belt (Designer on Viking: Battle for Asgard with SEGA and Producer on Crysis with EA to name but a few) has announced it’s first title, VERTIGO, for sale very soon on Apple’s iTunes App Store.

Announcement video here: http://www.youtube.com/watch?v=ytAj5_zOtxE

The game, which takes influence from the traditional brick stacking games such as Jenga played on thousands of beaches and in homes all over the world, makes excellent use of Apple’s multi-touch screen to take the level of interaction with the fully 3D scene farther than it ever has been in games based on similar concepts.

The game supports up to 4 player multiplayer as well as having 3 single player modes, all of which come in Normal or Expert mode.

The player can freely adjust the camera and select any block they wish to move, switching to block interaction mode to move the object around the world.

Key to the success of this title is the way Underworld have overcome the 3 dimensional nature of the game when played with friends. Dragging a brick to the top of the screen takes the game into brick placement mode, where the user can lower, rotate and place the brick where they desire.

Less than confident players can ask the game for hints which come in the form of the system highlighting wobbly bricks – how the player uses this information is up to them!

On top of the beautiful beach graphics in the game, and the excellent control method, the game is driven by true physics simulation, and as such, those long hours on the train with friends can be enjoyed without the need to keep building the tower or worry about an uneven track cutting the game short!

Tuesday, June 23, 2009

Handmark and Sandlot Games Release Popular Trading Adventure 'Tradewinds 2' on Apple App Store

tradewinds two video game screenshotHandmark and Sandlot Games announce the release of Tradewinds 2, part of Sandlot Games' popular trading adventure franchise, on the Apple App Store.

Based on the acclaimed PC game by Sandlot Games, Tradewinds 2 is a highly immersive adventure for iPhone and iPod touch where players navigate the pirate-infested waters of the Caribbean. Be a master commander, defeating pirates and plundering their vast hordes of booty, or, play it safe by trading exotic island goods, gradually amassing untold wealth, power and influence.

"Once again Handmark has done an excellent job bringing another Sandlot Game to millions of iPhone and iPod touch users," said Daniel Bernstein, CEO Sandlot Games. "We're very proud of Tradewinds 2 for the Apple App Store and we believe that users worldwide will once again get swept away in the unique gameplay and story that unites the Tradewinds series."

Gamers who enjoy trading and strategy games will love Tradewinds 2. Players can choose one of 5 characters to play as, or create their own using the 'Character Generator'; explore 20 different ports each with different buildings and characteristics; and enjoy over 100 hours of gameplay across Story and Free Trade modes. Players new to this genre will gain an introduction via the full tutorial in Tradewinds 2.

"Following the success of Glyph and Westward, we're excited to work with Sandlot Games to bring Tradewinds 2 to the iPhone and iPod touch," said Cassidy Lackey, vice president of Handmark Studios. "The venerated franchise has a loyal online offering, and this immersive version reinforces our intention to bring high quality, value-packed games to the Apple App Store."

Tradewinds 2 is available now for $4.99 from Apple's App Store on iPhone and iPod touch or at http://www.itunes.com/appstore/. For more information about Tradewinds 2, along with screenshots and a video demo, please visit: http://www.astraware.com/iphone/tradewinds2.

Monday, June 15, 2009

Debut Release from X2 Games Hits Top Spots Across Europe


X2 Games, the UK studio offshoot of Develop Industry Awards 2009 nominee Exient, today announced that its iPhone debut title, X2 Football 2009, is currently enjoying a #1 position within the sports games section of the UK, Italian, German and French App Store (free and paid for), and top 10 positions within the European general paid apps sections. Add to that rave reviews from both players and industry experts alike, with the game scoring an average 4½ stars out of 5 in the UK amongst iPhone players, and it’s easy to see why X2 Football 2009 is being hailed as the definitive football game on the iPhone.

“We’re incredibly excited that the European football fans are taking X2 Football 2009 to their hearts, especially as it’s the first official title from X2 Games” commented Charles Chapman, X2 Games technical director. He continued: “Not only have we taken on the best of the current crop of iPhone football titles currently available, and bettered them, but the consumer feedback has backed up everything we believed at the start of the project – that solid gameplay, clever AI and a unique control mechanism that enhanced, rather than hindered, in-game strategy will always prove popular with football fans around the world.”

As well as proving to be a massive hit in Europe and around the world, X2 Football 2009 is also proving to be hugely popular with the critics, with iPhone Games Network awarding X2 Football 2009 4 ½ stars out of a possible five with a review that states: “X2 Football 2009 is a fantastic soccer game. It plays like a combination of Sensible Soccer and Fifa 98 while looking just as good as Real Soccer... I am still blown away, I didn’t expect this level of quality and fun from a developer I have never heard of before”. Slide To Play awarded the game 3 out of 4 stars, commenting “...as far as sports games for the iPhone go, X2 Football 2009 easily falls near the top of the heap, and is easy to recommend.”

X2 Games will be looking to follow up on the success of X2 Football 2009 with more releases later in the year.

Sunday, May 31, 2009

Leaked pictures of the Next Generation iPhone Auto-Focus, Compass, & More… Caught on Camera?

iphone compassUMPC fever (translation link) have posted images from Apple's new 3G iPhone...

It is now 3:00 am, and I could not sleep!

Because just with the United States to Hong Kong after the return home of friends, the friends I brought from the United States.

Of course, is not a terrible H1N1, but will be is one of the world's third-generation iPhone that caught the attention of the engineering machine, he is a mysterious person, and even this third-generation iPhone is also very mysterious.

He said that the impact can only be vague, non-high-definition video, because it can not open, so when we see The following fuzzy photos, please forgive me!

Friday, May 29, 2009

Apple to launch new video game platform in 2010 - the iBox?

apple enter games console marketGamesIndustry reports on comments by Ubisoft CEO Yves Guillemot about what to expect from the coming generation of gaming hardware. In addition to greater integration between game hardware and set-top boxes, he said he doesn't expect Apple to stop with the iPhone as a platform for games.

"We will see more customers coming to the videogame industry, and they will not only come to the basic consoles like we have today, but they will start also to come on all the boxes that you see under the TVs. TV boxes will be more powerful, and with accessibility, will help to take more people.

So we will see more consoles on which we will be able to put product." Guillemot continued, "... because you saw new interfaces with the Wii, with the Wiimote, and also with the DS, with the stylus, what we see for the future is that there will be also big announcements in interfaces.

And it will not only happen on consoles, but it will also happen on those TV boxes as well."

Thursday, May 28, 2009

'Kenken: Train Your Brain!' released on Apple's iPhone


The next generation puzzle craze has made its way to the iPhone. Popularized by famed puzzle master Will Shortz and created by Tetsuya Miyamoto, KENKEN is a simple concept that’s entertaining, engaging and addictive.
  • Puzzles serialized in top U.S. dailies including The New York Times.
  • The evolution of sudoku.
  • Puzzles designed by creator Tetsuya Miyamoto’s puzzle team.
  • Varying complexities of puzzles.
  • Interactive tutorial to help new players with the basics.
  • Stunning graphics to capture the players’ imaginations.
  • Over 250 different puzzles.

Funji Launches the First Avatar-Based Social Networking Application for the iPhone


Funji, Inc., an iPhone application company, launches the first avatar-based social networking application only for iPhone and iPod touch on May 23. While some avatar applications allow users to customize characters, Funji is the first to blend avatars and social networking only for iPhone/iPod touch users. Funji users can decorate their own avatars and rooms to show friends, save as wallpaper or publish to Facebook using FB connect. They can visit strangers' rooms to see what they have created and initiate friendships.

Funji’s comic-book style stands out from the geometric 3D virtual worlds prevalent on the web and many other iPhone applications. With Funji, users have more than 2000 possible combinations for creating their unique avatar. The customizable avatars show random dance moves when touched. Each update will feature new avatar animations for intimate and personal interaction. The background and decorative items also help to create imaginary scenes, such as a huge cupcake on the bed or pink dog on the road.

Funji will regularly update items based on a theme such as disco hall or summer vacation. While Funji is focused initially on giving users a new level of self-expression, the company is planning to expand its application to allow users to communicate with and play games with friends. Games will allow users to earn points to express themselves with unique items.

An intensive development effort was required to create animated avatars in traditional comic book style without using 3D tools. Funji is the only iPhone application that allows users to customize and animate avatars.

“Users have been thirsty for an avatar application for the iPhone that integrates with other social networks,” said Shinyoung Park, CEO of Funji, Inc. “At Funji, our goal is to satisfy users’ quest for self-expression and playful interaction with friends within the mobile environment. Funji’s offerings will move users beyond the web, leveraging the mobile platform to create a far more intimate and personal means of communication.”

The price of the Funji is $2.99. However, for a limited time, Funji is available for $0.99.

Monday, May 25, 2009

GAMEVIL Launches Zenonia on Apple App Store


GAMEVIL USA, Inc., the LA-based mobile games publisher, today announced that its classic action role-playing game Zenonia for iPhone and iPod touch is available on the Apple App Store. Zenonia features anime style characters and graphics which will bring back nostalgic moments from epic role-playing games in the past. The game has numerous quests to follow with an interesting story line, as the hero goes on a journey to figure out his past. For each different skill class, there is a unique set of skills to master along with hundreds of items and weapons to acquire.

“We’re thrilled to launch Zenonia on the Apple App Store”, said Kyu Lee, president of GAMEVIL USA. “The revolutionary iPhone and iPod touch have allowed us to develop a unique version of this game and we are certain fans will love the engaging gameplay and captivating fantasy world we’ve created.”

ZENONIA is now available for $5.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/

For more details, please visit www.gamevil.com

Clickgamer.com and Exosyphen release Hacker Evolution to the iPhone and iPod touch


Mobile game publisher Clickgamer.com is bringing Exosyphen Studio’s Hacker Evolution to the Apple App Store.

In Hacker Evolution, you pit your skills against a network of computers and try to hack into as many computers as possible. Use viruses or bounce your connection through hacked servers, in order to avoid being traced and lose your firewall. Something that looks simple at first, will become a challenging adventure. Balance your resources carefully and plan your attacks to obtain the maximum number of score points and to retrieve deadly viruses you can use in your attacks.

“Hacker Evolution is the first step from a series of innovative and unique games that we are designing and bringing to the iPhone and iPod devices.” said Robert Muresan, Founder and CEO of Exosyphen Studios.

Hacker Evolution is available for $0.99 from Apple’s App Store on iPhone and iPod touch, or at www.itunes.com/appstore/

For more information about Clickgamer.com please visit http://www.clickgamer.com. For more information about Exosyphen, please visit http://www.exosyphen.com.

Wednesday, May 20, 2009

Braid video game now available for Mac!

Mac gamers rejoice! You too can now manipulate the flow of time and rescue the Princess. Hothead Games proudly announced today the release of the Mac version of Jonathan Blow's Braid on the Greenhouse indie digital distribution platform at www.playgreenhouse.com. Available for worldwide download at only $14.95, today's launch of Braid represents the one of the first in a unique collaboration between Hothead and other top-notch independent developers to bring their award-winning titles to new gaming platforms.

Explore the human condition and manipulate time in the lush, painterly world of Braid, a puzzle-platformer that takes you from a house in the city on a journey through a series of worlds to solve puzzles and rescue the princess. In each world, you have a different power to affect the way time behaves, including the ability to rewind, create parallel realities and utilize time dilation. There is no filler in this game; every puzzle shows you something new and interesting about the game world.

Key Features:


Untraditional platforming. You can never die and never lose, but challenge is always present and focused on solving puzzles, rather than forcing you to play and replay tricky jumps.

Puzzle-rich environment. Travel through a series of worlds searching for puzzle pieces and solving puzzles by manipulating time: rewinding, creating parallel universes and setting up pockets of dilated time. The gameplay is always fresh and new and the puzzles inspire new ways of thinking.

Aesthetic design. A painterly art style and lush, organic soundtrack complement the unique gameplay.

Non-linear story. A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; act out real-world themes at your own pace, exploring playful "what if" universes.

Forgiving gameplay. The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

Braid has been rated "E 10+" for Everyone 10 and older by the Entertainment Software Rating Board for all platforms.

Monday, May 18, 2009

Killer Edge launched for iPhone and iPod Touch


Nalin Sharma, the award-winning game designer behind PuzzleKings, is delighted to announce the immediate world-wide availability of Killer Edge on the AppStore for iPhone and iPod Touch for a mere £1.19/$1.99.

Killer Edge is a rip-roaring racing game where players can nudge, smash and swerve their way to the front of the race across a variety of tracks featuring incredible inclines, crazy curves and soaring straights.

Players can use the tilt control or touchscreen of the iPhone/iPod Touch to steer their way expertly round the tracks while avoiding collisions that reduce energy. If this runs out or if they fall off the "Killer Edge", they will lose a life.

All 12 cars in Killer Edge are accurately modelled with an expert physics engine inside, so they each handle differently and when they go over bumps, you can see them fly!

The Grand Prix mode has 3 cups, Bronze, Silver and Gold, each with 3 unique tracks that get progressively harder throughout, and there are 7 different pickups that can boost your car: Turbo, Speed, Attack, Defence, Traction, Shield and Energy.

Easy, Medium and Hard game settings plus Quick Race and Time Attack game modes complete the features in this super-smooth arcade racer along with pulsating music and 3D sound.

“I think there is room in this market for a fun exciting 3D racing game with retro graphics” said Nalin Sharma, and he goes on to reveal that he did this whole project as part of a bet with his better half: “my wife thinks that I won’t sell any copies, and maybe she’s right, but it would be nice to prove her wrong!”

Killer Edge is available at this link on the AppStore within iTunes.
For more information visit the Killer Edge website at www.killeredge.com

Sunday, May 17, 2009

Cleopatra: a Queen's Destiny available for Mac OS X


Coladia is excited to announce that Cleopatra: a Queen's Destiny is now available for Mac OS X.

Cleopatra: a Queen's Destiny is a Point & Click adventure game, taking place in Alexandria, Egypt, 48 BC.

The country is divided by civil war pitting Cleopatra's supporters against those of her brother and husband, Ptolemy, who is ravaging the country. In this climate of terror, Thomas, a young apprentice to Akkod, Cleopatra's astrologist and astronomist, falls in love with his master's daughter. One day, in horror, he discovers that both master and daughter have been kidnapped.

Thomas sets out on their trail and learns in the course of his investigations that Cleopatra herself had asked Akkod to make a specific divination, and that the partisan of Ptolemy are behind the kidnapping. Cleopatra promises Thomas that in exchange for the tablets required for the divination, her guards will find the master and his daughter.

Thomas's investigations lead him to the discovery of Egypt's legendary sites such as the Library of Alexandria and the Lighthouse. Thomas also meets the Queens and a whole host of their mysterious characters.

Will he manage to save his master and his loved one, so that together they can decypher the stars? Without the prophecy, the country will be lost; the destiny of Egypt and its Queen are in his hands.

Main Features

• A history adventure game based on Cleopatra's extraordinary destiny.
• Discover Ancien Egypt's mythical sites, Alexandria's Lighthouse and Library, all reproduced with perfect historical accurancy.
• A whole host of puzzles and enigmas based on Ancient Egyptian culture and sciences.
• Great attention to ambient sounds and graphics bring total immersion along with dozens of animated sequences that enrich the story.
• Proven game systems: interactive map, dynamic combination inventory, mini-animations, and more.

Cleopatra: a Queen's Destiny is an Universal application and runs on Mac computers sporting Intel or PowerPC G5 processors.

The game is localized in english, french, german, italian and spanish languages.

The game can be purchased as a download on Coladia's store and selected partners for US $29.90.

A free demo version is available for download.

Custom screenshots and review copies are available by contacting support.

Coladia - http://www.coladia.com
Cleopatra: a Queen's Destiny - http://www.coladia.com/en/cleopatra_mac
Demo version - http://download.coladiagames.com/CleopatraDemo.dmg

Chillingo and Abstraction Games bring Potpourrii to Apple App Store

Chillingo announced the release of its casual puzzle game Potpourrii on the Apple App Store. Developed from the ground up for iPhone and iPod touch by Dutch-based console games development studio Abstraction Games, the Potpourrii app preserves many of the unique features that have made it an overwhelming success on other platforms.

The story behind Potpourrii evolves around a once peaceful forest that one day gets disturbed by an evil wizard who found a way to manipulate the order of seasons. The magical oak, providing life to the whole forest starts decaying rapidly. Without your help the forest and all its inhabitants don’t stand a chance. It’s up to you to restore the order of seasons, the oak and ultimately free the forest from this evil threat.

“Abstraction Games has really gone all out in re-engineering Potpourrii to be a truly unique gaming experience on iPhone and iPod touch and we're delighted with the gameplay they've designed for users to enjoy,” said Chris Byatte, co-founder and director of Chillingo.

“We know Chillingo’s publishing and marketing experience will give us the needed edge to make Potpourrii a success story in the Apple App Store and a hit with customers,” said Ralph Egas, Founder and Managing Director of Abstraction Games.

Potpourrii is available for an introductory price of $0.99 from Apple’s App Store on iPhone and iPod touch, or at www.itunes.com/appstore/

Saturday, April 04, 2009

Can Nintendo's @ Play shop rival Apple's iTunes and App Store?

nintendo dsi apple itunes
Open up the latest portable game gadget from Nintendo, the DSi, which goes on sale today, and you'll be able to log onto a new online store carrying a small catalogue of software titles. If you see one that grabs your interest, you can buy and download it to your device on the spot, with prices starting at $2.

This type of purchase probably doesn't seem exotic any more, thanks largely to Apple. Apple's App Store, which offers software for its iPhone and iPod Touch, has had 800 million downloads since it opened last summer. Now, other mobile gadgets like Nintendo's DSi are quickly creating their own retail outlets on the Web. Last week, for example, Research In Motion rolled out an online software store for its BlackBerry users, called BlackBerry App World. Smartphone makers Nokia and Palm have similar offerings on the way.

Source: Washington Post