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Showing posts with label World War II. Show all posts
Showing posts with label World War II. Show all posts

Thursday, July 13, 2017

Remembers Dunkirk Wargaming Historic in-game events and missions - PC PS4 XOne

In conjunction with Warner Bros. and alongside the WWII action thriller DUNKIRK, Wargaming is kicking off the commemoration with a series of history-based activities and bundles.


The “Remember Dunkirk” content will be available in all three of the Wargaming “Battle Trilogy” of video games beginning July 14th. The robust program encompasses World of Tanks (PC & Console), World of Warships, and World of Warplanes.

Sunday, September 26, 2010

Iceberg Interactive makes Review code for 'Wings of Luftwaffe' video game available

Wings of Luftwaffe screenshot
The review code for “Wings of Luftwaffe” is now available from Iceberg Interactive. Please contact our PR department on the contact details below if you would like to review this official add-on for Wings of Prey, the most realistic and authentic WWII combat flight simulator for PC.

Additionally, though already released on a small scale, we would like to highlight again the teaser trailer and pack shot for anyone who has missed them the first time.

Friday, July 02, 2010

Video game 'Field of Glory' goes Mac !

Field of Glory screenshot
Publisher Slitherine and Developer HexWar are pleased to announce that the award winning wargame Field of Glory will be releasing for the Mac OS platform on June 30th. The product is already available for pre-order at www.slitherine.com

Alongside the main game the first 2 army packs, Rise of Rome and Storm of Arrows, will also be released for Mac on June 30th. Immortal Fire, the third army pack, will see a simultaneous release on PC and Mac on the 15th July and is available for pre-order now.

'Combat Mission Shock Force NATO' video game screens and video

CMSF Nato screenshot
A first set of in-game (beta) screenshots and video for the upcoming CMSF NATO module has been released today, showing mechanized Dutch forces in the attack against Syrian defenders. The Netherlands is one of three nations included in the modul, complete with new vehicles and equipment, TO&Es, and missions and campaigns.

Thursday, July 01, 2010

Video Game 'World of Tanks' New Teaser and Community Sites Go Live

World of Tanks logo
Wargaming.net is glad to announce World of Tanks teaser and community sites go live and can be reached at http://www.worldoftanks.com/ and http://game.worldoftanks.com/ respectively.

Gamers can now visit http://www.worldoftanks.com/ to explore a wide variety of exclusive content including screenshots, artworks, trailers, fansite kits and tons of other game related materials as well as get access to “Tankopedia” – the ultimate resource for in-depth information on the models of fighting vehicles presented in the game.

Video Game 'Heroes in the Sky' Open Beta To Launch Today


Leading online game publisher, GamesCampus.com (www.GamesCampus.com), today announced that the open beta for Heroes in the Sky, will launch this Thursday, July 1ST, 2010 at 10 a.m. PST. The open beta for the highly-anticipated MMOTPS, (Massively Multiplayer Online Third Person Shooter) WWII flight combat simulator will allow players access to the entire game. All players are welcome to join in the open beta at http://HIS.GamesCampus.com.

Friday, June 25, 2010

'WWII Online: Battleground Europe' Video Game Version 1.31 Goes Live

Battleground Europe screenshot
In a continuing effort to enhance the gaming experiences to be had in the award-winning MMOG "WWIIOL:Battleground Europe" (www.battlegroundeurope.com) and attract new players, Playnet Inc and Cornered Rat Software have poured thousands of development hours into Version 1.31, one of the game's most ambitious and well-received updates in their long history. The development team was already deep into the code, art and production for 1.31 when it was publicly announced in the summer of 2009. After several months of closed and open Beta testing, v1.31 went live on the 9th anniversary of the game's initial launch.

Tuesday, June 15, 2010

1942: First Strike Info Revealed

1942: First Strike logo
Take to the skies in this iPhone version of the high-flying arcade classic. Down swarms of enemy fighters, bombers, battleships and more in this modern reimagining of the classic shooter.

Wednesday, June 09, 2010

Closed Beta for video game 'Heroes in the Sky' goes live tomorrow!

Heroes in the Sky promo art
Leading online game publisher, GamesCampus.com (www.GamesCampus.com), today announced that the closed beta for Heroes in the Sky, will launch Thursday, June 10 at 11 a.m. PST. The closed beta for the highly-anticipated MMOTPS, (Massively Multiplayer Online Third Person Shooter) WWII flight combat simulator will run through the 24th of this month. To celebrate, GamesCampus is hosting a special event on June 10, where the first 10 users will win $100 in GamesCampus credit. Additionally, throughout the day, 100 random users will be chosen and will win $10.

Tuesday, January 19, 2010

Bring on the Fight with Video Game 'Achtung Panzer: Kharkov 1943'

Tank battle in Achtung PanzerSignaling the start of a week laden with announcements, Paradox Interactive is proud to announce - Achtung Panzer: Kharkov 1943, a new war strategy title that places players in the heart of the Kharkov Defense Operation during World War II. With the ability to play as either German or Russian forces, Achtung Panzer puts the destiny of the USSR and Wehrmacht armies in one's hands.

Tuesday, December 22, 2009

Announcing Video Game 'Theatre of War 2 : Kursk 1943'!

Theatre of War, soldiers in campTheatre of War 2 : Kursk 1943! Battlefront.com and 1C Company proudly announce the next major release in the Theatre of War series of authentic World War Two tactical combat simulation - Theatre of War 2 : Kursk 1943!

Theatre of War 2: Kursk 1943 is a completely new game and does not require any of the previous games to play!

Wednesday, November 25, 2009

A Demo for Operation Barbarossa Now available command thunderous Soviet tanks in the battle for Berlin - demo download link

russian leaders on the cover of the video gameMatrix Games and Binary Evolution Studios are thrilled to release a playable demo for their new WWII strategy release Operation Barbarossa – The Struggle for Russia. The demo is available from the Operation Barbarossa downloads page here in addition to Gamer’s Hell and Worth Playing.

Thursday, September 24, 2009

Massively Multiplayer portal Twowar.com is moving into battle with strong alliances!

In advance of the soon to be released tank online game Blitz 1941 Frankfurt based publisher eFusion announces a strategic cooperation with the highly acclaimed plastic model kit manufacturer Academy Plastic Model Europe (www.academy-europe.com) and the state-of-the-art online model kit magazine Mojoon (www.mojoon.de).

Thursday, September 10, 2009

Operation Barbarossa: The Struggle for Russia World War II turn-based PC strategy game out now

russian leaders on the cover of the video gameOperation Barbarossa – The Struggle for Russia, an elegant and challenging World War II turn-based strategy game, is now available for purchase!

Thursday, December 11, 2008

World War II - Road to Victory 1.30 patch download

Soviet soldiers raising the Soviet flag over t...The 1.30 update brings a razor sharp AI and more realism to test players combat prowess.

The release of a major new update for their turn-based grand strategy game, World War II – Road to Victory. The new comprehensive update brings the game to version 1.30 and comes with substantial AI improvements, several tweaks to enhance overall game realism, improved interface art and some late war enhancements like Mulberry harbors and a new smaller scale 1944 Operation Overlord scenario!

David Heath, Director of Operations at Matrix Games, said “World War II – Road to Victory has continued to improve since its release thanks to the hard work of IQ Software and the dedicated testers and community supporting the game. We think that gamers who were on the fence or hoping for a stronger AI opponent should take another look at World War II – Road to Victory now that this update is available.”

World War II: Road to Victory, the first release from IQ Software, puts the player at the helm of his choice of one or more Axis or Allied nations, including minor nations, amidst a continent torn by full scale war. Combat, production, research and diplomacy are all fully modeled.

A diplomacy system based on political points allows you to sway possible allies to your side. Naval combat includes fleet engagements, elusive raiders and U-Boats as well as a convoy system. Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and historical events give you choices that can change the course of history. World War II: Road to Victory is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

This update is comprehensive and brings the game to version 1.30. Get more information on World War II – Road to Victory from its official product page.

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Tuesday, December 09, 2008

Playable Demo Now Available For PC game War Plan Pacific!

War Plan Pacific!
A demo for War Plan Pacific has been launched and is ready for immediate download.

Taste a slice of what to expect in the game by commanding either the Imperial Japanese forces as they rampage across the Pacific from December 1941 until March 1942, or begin the journey to Japan as the Allies and experience the fight from August 1942 through November 1942. Unlike the full game, the demo is limited to single player only, and lacks the ability to save.

The full version of War Plan Pacific is slated to ship within a week. Available only for Windows, War Plan Pacific is a turn-based grand strategic game of the epic conflict between Imperial Japan and the Western Allies during the Second World War. Players can command the historical forces of Japan, the United States, Great Britain, Australia, and the Netherlands in three different scenarios providing historical and alternate set-ups, playable against either the AI or a live opponent via the Internet.

Inspired in part by the classic Avalon Hill board game on the subject, Victory in the Pacific, War Plan Pacific has a comfortable tabletop feel while embracing the digital experience. And just like that classic title, War Plan Pacific was designed from the ground up to be playable in a single session. Average play time is under three hours. And yes, that's from Pearl Harbor to Tokyo Bay.

While the game plays fast don't confuse playability with a lack of historical gameplay. John Hawkins, developer of War Plan Pacific, has simply distilled down the Pacific conflict into its more important aspects, creating a game that holds true to reality while not becoming mired with details. Players will find that they can pursue historical strategies in their bid for victory, or branch off and set their own course.

Turns are one month long, and units represent individual ships of light cruiser size or larger, amphibious and transport groups, and air groups. War Plan Pacific emphasizes air and naval combat, abstracting land combat. Combat is handled via a battleboard, and much like the game at large, provides players with many interesting decisions while never weighing them down.

But enough talk! See for yourself what War Plan Pacific has to offer by downloading the demo right now from Shrapnel Games. Just follow this link and download away!

www.shrapnelgames.com/KE_Studios/WPP/WPP_page.html

While downloading the demo check out the complete overview of the game, and after enjoying what the demo offers head on back to order the full game for only $39.95.

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Tuesday, October 07, 2008

WWII Battle Tanks - T-34 v Tiger PC video game out October 24th

WWII Battle Tanks - T-34 v Tiger PC video game out October 24th

WWII Battle Tanks: T-34 vs. Tiger (PC), their interactive and exhilarating multiplayer tank simulation game, has achieved Gold Master status. Following in the footsteps of their massively successful Ship Simulator series, Lighthouse is confident that WWII Battle Tanks: T-34 vs. Tiger will impress simulation fans with yet another high quality and genre-defining simulation game.

"The team at Lighthouse strives to provide fresh content for different segments within the gaming community," said Erik Schreuder, President of Lighthouse Interactive. "Partnering with G5 Software to bring T-34 vs. Tiger to market has given us the opportunity to offer a stimulating new experience that invigorates the simulation genre. The multiplayer component will further compliment the game's realism and bring a whole new level of gameplay to the forefront."
Players will experience the power of some of the most advanced tank weaponry of its time, as they battle the enemy head on during critical World War 2 campaigns. Its historically accurate representations of environments and vehicles (interiors and exteriors), realistic physics, and Internet and LAN multiplayer gameplay for up to sixteen players, promises to engage simulation fans in true-to-life tank warfare.

T34 gamezplay.org
T34 gamezplay.org
T34 gamezplay.org
T34 gamezplay.org
T34 gamezplay.org
T34 gamezplay.org

WWII Battle Tanks: T-34 vs. Tiger for Windows® will begin storming retail shelves across Europe and digital download sites, including: GamersGate.com and TotalGaming.net beginning October 24, 2008.

GAME SUMMARY

WWII Battle Tanks: T-34 vs. Tiger takes place in Belarus during the summer of 1944, in which the Soviet Union launched 'Operation Bagration', the Belarusian offensive, against the retreating German Wehrmacht. After Kursk, this was the most significant struggle of the two tank armies that resulted in the complete destruction of the German Army Group Centre and the Soviet recapture of all territories within their 1941 borders.

Experience the battlefield from within the Russian T-34 and the German 'Tiger' tanks, with fully animated 3D interiors and playable Driver, Gunner, and Commander positions. The tanks' dynamics include: realistic physics, accurate ballistics, and elaborate damage models. Interior models feature historically accurate gun-sight optics.

The vast Belarusian landscape of the early 20th century – with its rolling hills, villages, and large forests – was carefully recreated from historical reference photos and maps. The rich battlefield environment features AI controlled Russian and German tanks, infantry, armoured-personnel carriers, anti-tank guns, and airplanes.

Stunning special effects such as: explosions, fires, and smoke, and the ability to completely destroy vehicles and buildings, all combine to create a lifelike combat environment. The action can be viewed from various camera angles in first or third person.

WWII Battle Tanks: T-34 vs. Tiger includes two single-player campaigns and two multiplayer modes (skirmish and team-play) for LAN and Internet play for up to 16 players.

FEATURES
• German and Russian Campaign missions are based on 'Operation Bagration', the codename for the Soviet Belarusian Offensive during World War II

• Playable Tanks: The Russian T-34/85 and the German Sd.Kfz. 181 'Tiger' Ausf. E.

• Control your tank from fully modelled and animated 3D positions (driver, gunner, and commander)

• The Napalm Engine's 3D technology allows for impressive effects, such as: dynamic shadows, glow, and bloom, self shading, bump mapping, and specular maps

• Stunning realistic graphics and vast landscapes to explore

• Interactive environment with various levels of destruction – buildings, trees, and vehicles can be damaged or destroyed by cannon, MG fire or ramming attacks

• AI Controlled Vehicles: T-34/85, T-34/76, Tiger, Sk.Kfz.251, M3A1,ZIS-5, Opel Blitz, ZIS-3, Pak. 40, IL-2, FW-190

• Multiplayer LAN and Internet for up to 16 players with Skirmish and TeamPlay modes

• GameSpy Arcade ready for online multi-player sessions and uses DirectPlay technology for direct IP multiplayer connections via LAN and Internet

• TrackIR support immerses the player in hands-free first person views for all available crew positions.


For more information on 'WWII Battle Tanks: T-34 vs Tiger' and to keep up with the latest breaking news, visit www.lighthouse-interactive.com.

SYSTEM REQUIREMENTS

OS: Windows 2000 / XP / Vista
CPU: 2,4 GHz Intel Pentium 4 or equivalent AMD Athlon processor
RAM: 1 GB RAM (2 GB recommended for Windows Vista)
Video: DirectX 9.0c compliant video card with 128 MB RAM (NVIDIA GeForce 6600 or better/ATI Radeon 9600 or better)
PC DVD-ROM and CD-ROM: 4x
Available Hard Disk Space: 2 GB
Sound: DirectX 9.0 compatible sound card
Multiplayer: LAN or 56 Kbps Internet connection or faster
Other: Keyboard, Speakers and Mouse



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Tuesday, July 01, 2008

'Navy Field', ready to sail into the world!


The 'Navy Field' developed by SDEnternet (CEO: Hakyong KIM, www.sdenternet.co.kr), an MMOTSG, setting the ocean as a battle field from World War II, has been chosen 2 years consecutively as an official game of KIPA's GNGWC (Game&Game World Championships), and is expected to gain worldwide naval battle game mania attention again in 2008.

The 'Navy Field' was a finale of GNGWC2007 the final game of last year in KOEX, now being served in the U.S., Japan, Germany, and Russia as well as in Korea. Unlike last year, Germany and Singapore as well will be holding the local tournaments in the GNGWC 2008.

The 'Navy Field', a long-run game being served for 6 years, has been popular with worldwide gamers with its unique game background and story. We visited SDEnternet who is preparing for GNGWC 2008 and interviewed the company about recent news regarding 'Navy Field'

The following is the full interview:

Q. What is the background of developing Navy Field?
- Navy Field is for sure a unique game. There is no such game anywhere in the world. There were some games about army or air force, but nothing about the navy when Navy Field was developed. Our developers have been interested in naval battles and they had corresponding knowledge of such. As a result, a unique naval battle game called Navy Field was born.

Q. Was there any difficulties regarding the service in the beginning?
- Frankly speaking, we didn't even have any concept for service in the beginning. We opened an incomplete game to users. As such, there were many difficulties of service. However, as starting charges to partial game, we continuously updated contents and focused on administration in order to bring gamers back to the game. After all, we now have a steady number of user accesses running at the same time.

Q. What did you get from GNGWC 2007?
- Navy Field has a structure based on PvP team plays, which we believe is a suitable structure for game contests. Also, Navy Field is open not just to a certain country, but to all around the world through a global service. Localized services are being improved by partners in each country. Navy Field is a great game made in Korea. In addition, GNGWC is a great event for worldwide users to enjoy such games like Navy Field.

Q. Was there any episode from the last version of GNCWC 2007?
- There was a raffle event at the end of the local contests in Japan for the GNGWC 2007. The items for raffle were MP3 players, NavyField crystal souvenirs, etc. Even though the actual price for a MP3 player is more expensive than a NavyField crystal souvenirs, there were many people who wanted to exchange their MP3 Players for a NavyField souvenir after the raffle. It was like a crowded auction site… with that, we felt the power of contents as well as a sense of the Japanese love toward NavyField. After all, the final winner of GNGWC2007 was from Japan.


Q. How about the current global service status?

- We opened the game in Korea first and started to distribute the service in China and in Japan through our partners. In the U.S., we began to service through a GSP (global service platform), which brought great attention from users. Finally, we established a local office for serving the U.S. Based on the US service, we started the service in Germany and in Russia starting in 2007, and there are still many countries with on-going service negotiations.

Q. How about the localization?
- We believe that localization is a key to success in the overseas market and we are still considering ways on how we can solve this issue. The basic step would be translated for each local area. We have also thought of other various possibilities including adding unique maps for users in each country or taking events for local holidays. But, most of all, we need the role of administration in each country who can bring local user opinions to us so that we can develop and address such issues.

Q. Tell us about the powerful community of Navy Field.
- Navy Field has been served for more than 5 years. So many gamers have been enjoying the Navy Field. In view of the game feature related to the military, the user community is getting improved with the mania. The enthusiastic gamers through their voluntary activities and advertisements have brought other gamers who left the Navy Field back to the game.

Q. Any final comments for the gamers attending the GNGWC 2008?
- We are proud of joining the GNGWC as an official game this year again. We ask gamers to enjoy and make exciting memories with GNGWC 2008 this year. We will do our best.