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Friday, January 09, 2026

ExeKiiller New Gameplay for cyber western, action-adventure game


In ExeKiller, players step into the boots of Denzel Fenix, a licensed bounty hunter working for the powerful Helion Corporation. His job: track fugitives, extract SOULs - digital implants used to monitor and control the population. Combat, Survival, and Investigation In the world of ExeKiller, survival comes at a constant cost. With limited inventory space and high prices on essential supplies, players must remain constantly aware of how they manage and carry their equipment. Radiation zones, lethal sandstorms, and extreme temperatures turn the environment itself into an ever-present threat throughout the wasteland. While firearms are an important part of the experience, ExeKiller encourages experimentation. Players can combine weapons, gadgets, environmental hazards, and special abilities to approach encounters creatively or avoid combat altogether. Through cybernetic implants, Denzel gains enhanced perception, allowing players to uncover hidden elements, piece together narrative clues, and read the environment instead of relying on waypoints. Non-Linear Missions and Player Freedom Missions in ExeKiller are non-linear, with no prescribed playstyle or guided solutions. Players are given clear objectives but are free to approach each contract through stealth, dialogue, direct combat, or a combination of all three—and not every job must end with a kill. Player choices shape NPC behaviour, dialogue, and the broader narrative, leading to multiple possible outcomes and endings.

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