Saturday, February 16, 2008
The Lost Crown: A Ghost-hunting Adventure
"The Lost Crown: A Ghost-hunting Adventure" Goes Gold
Ghostly things come to those who wait as anticipated suspense-adventure game for the PC is finally ready for its North American retail debut next month
Channeling the tingling excitement of sighting an approaching apparition after a long night’s ghost-hunt, Got Game Entertainment today announced that “The Lost Crown: A Ghost-hunting Adventure” has gone gold. Now set to haunt North American retail shelves this March, “The Lost Crown: A Ghost-hunting Adventure” finds ghost-hunters Nigel Danvers and Lucy Reubans in search of hidden treasures, and answers to an ancient mystery, along England’s fog-shrouded coastline. Created by Jonathan Boakes and his Darkling Room team, this hair-raising suspense-adventure game for the PC will make its retail debut at $29.99 (USD).
“We know it’s been a long wait for adventure fans, but care and precision are hallmarks of all Jonathan Boakes projects, and that often time-consuming attention to detail will certainly be seen in ‘The Lost Crown: A Ghost-hunting Adventure’,” said Got Game Entertainment President Howard Horowitz.
Bringing a frightening ghost story to spine-tingling life, “The Lost Crown: A Ghost-hunting Adventure” features actual E.V.P. (Electronic Voice Phenomena), photographs of unexplained entities captured by creator Jonathan Boakes while researching the game, and a bone-chilling original soundtrack. In a cinematic, richly detailed world filled with taunting town “locals” and mind-bending puzzles, players will be armed with the tools of the modern-day ghost-hunter to investigate local legends and discover long-lost secrets, previously known only to the dead.
For more information, visit www.TheLostCrown.com.
Dark Messiah of Might and Magic: Elements
Dark Messiah of Might and Magic: Elements, powered by Omegame Menus Master, hits the stores today.
Developed using the complete User Interface authoring tool Menus Master, Dark Messiah of Might and Magic: Elements hits the stores today.
Dark Messiah of Might and Magic: Elements, created exclusively for the Xbox 360 video game and entertainment system from Microsoft, allows gamers to experience brutal combats in a dark atmosphere, using the highly detailed interactive environment as a weapon to outsmart the most fiendish monsters.
Ubisoft Annecy’s Tool Programmer Yannick Gerber sees their decision to use Menus Master as a key to his team’s ability to make sure the user interface in the game would meet their expectations.
“One of the best things about licensing Menus Master is that it enabled our User Interface team to work serenely, knowing they could quickly prototype numerous user interfaces, pick the best, , upgrade it until obtaining a cutting edge user interface, and would still be able to make last minute changes” said Yannick Gerber.
Menus Master helps artists and programmers to dramatically reduce the time it takes to author any sophisticated game user interfaces: 2D and 3D front-ends, in-game UIs and heads-up displays (HUD).
“Another great feature of Menus Master is the flexible editor; it allowed us to prototype fully functional user interfaces and modify their visuals and animations at will, without having to change anything in the code... The artists didn’t need any programmer’s assistance, or any complicated conversion systems to test the user interface” said Yannick Gerber.
Menus Master has a fully open architecture, based on drivers. Any kind of custom technologies or 3rd-party middleware can be used with Menus Master.
“One of the greatest features of Menus Master is its open architecture, based on a driver system” explains Yannick Gerber, “this brilliant idea completely changed the way we create our user interface; it allowed us to start authoring the user interface without a running engine; we simply plugged our work into the game afterwards, when the engine was all set. And the integration of the User Interface into our engine was very easy; it took less than two days”.
Said Yannick Gerber, “this driver system also allowed us to control the rendering ourselves, and to share game and UI assets very easily, not only graphic resources, but also localization data, sounds etc, with the technologies we wanted to use, and, most important, all this was made with very good performances and small footprints”.
“Last but not least, it won’t be fair not to mention the quality of the support provided by Omegame’s team” said Yannick Gerber “they have been by our side during the entire project and very prompt answering our questions or to develop some features we needed”.
“Dark Messiah of Might and Magic™ is the first title on the shelves using Menus Master, and we are very proud the talented Ubisoft Annecy’s team shows so much enthusiasm for our technology” said Sébastien Kohn, Associate Managing Director for Omegame, “it shows Menus Master perfectly meets the needs of a very demanding video game developer’s team”.
Activision Announces Vigilante 8: Arcade for Xbox Live
Activision Announces Vigilante 8: Arcade for Xbox Live Arcade
Activision, announced today the next installment in the classic vehicular-combat franchise Vigilante 8®, Vigilante 8: Arcade for Xbox LIVE Arcade. Licensed and developed by Isopod Labs, Vigilante 8: Arcade is an all new remake of the original game, featuring online play with up to eight players and a host of new content, taking full advantage of next-generation technologies.
The title is scheduled for release via download on Xbox LIVE Arcade for Xbox 360 this spring and has not yet been rated by the ESRB.
For more information and exclusive updates on Vigilante 8: Arcade, please visit www.v8arcade.com.
About Isopod Labs
Founded by Peter Morawiec and Adrian Stephens in January 2007, Isopod Labs, LLC is a new R&D studio aiming to deliver innovative games and software via online downloads and traditional distribution channels, for console, PC, and handheld platforms. Along with Cary Hara, the trio represents the core developers behind the original Vigilante 8 series of games.
Friday, February 15, 2008
TrackMania on Nintendo DS New Video
TrackMania on Nintendo DS...It's Official! New Video Available Now!
We are pleased to announce with this first teaser video that TrackMania will officially be released in Q4 2008 on Nintendo DSTM!
TrackMania, the much-loved series of racing games focusing on fun and frantic racing, now makes its stunning debut on the Nintendo DS. Far from a hardcore driving simulation, TrackMania is based on the fun and spectacular aspects of racing. With TrackMania DS, you drive at mind-blowing speeds on incredible tracks made of jumps, loops, turbo boost pads and many other crazy design elements. Just like the renowned PC version, TrackMania DS will offer an amazing track editor that will let you create your own unique and exciting tracks from hundreds of different design blocks, giving the game near-infinite replay
Watch the TrackMania DS trailer (streaming)
http://www.tm-united.com/player/
The official Web site -
http://www.trackmania.com
TrackMania DS has been in development for several months by the English studio Firebrand, known for their previous work on titles such as Race Driver: Create & Race for the Nintendo DS.
"We are very happy with this partnership with Firebrand," said Cédric Lagarrigue, CEO of Focus Home Interactive, "Their technology and background guarantee TrackMania DS will be a solid adaptation of the PC game, while also making the most of unique features of the DS. The fact that some members of the Firebrand team are true TrackMania fans definitely convinced us to trust them, and the first results are spectacular. We believe that the Nintendo DS console is well-suited for more casual games than to realistic simulations, and TrackMania DS, with the fun it brings in solo as well as in multiplayer mode, along with its well-known track editor, should find itself quite a nice place on Nintendo's handheld."
THE WORLD ENDS on Nintendo DS due April 22nd
THE WORLD ENDS WITH YOU to Hit Store Shelves on April 22, 2008
SQUARE ENIX TO LAUNCH REVOLUTIONARY MODERN ACTION-RPG ON NINTENDO DSTM
Los Angeles (Feb. 14, 2008) Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, revealed today that it will launch its highly anticipated new action-RPG, THE WORLD ENDS WITH YOU™, on April 22, 2008. Coming exclusively to the Nintendo DS, the creators of FINAL FANTASY® and KINGDOM HEARTS bring a vibrant and stylish world to a new generation of gamers.
Featuring an intuitive combat system, THE WORLD ENDS WITH YOU is an immersive and innovative adventure set in modern-day Tokyo. The award-winning development team of Square Enix and Jupiter brings its unique vision of the streets of Shibuya, the city’s trendiest youth culture center. Originally released in Japan as Subarashiki Kono Sekai™, the game takes major influences from Japan’s latest cultural trends including music, fashion, food and design.
John Yamamoto, president and CEO of Square Enix, Inc., stated that, “THE WORLD ENDS WITH YOU is a cutting-edge, fast-paced adventure that takes full advantage of Nintendo DS functionality. Square Enix is excited to bring an RPG set in modern times and real-life locations to gamers of all ages and abilities.”
STORY
The story begins as Neku Sakuraba, an unsociable 15-year-old boy, unexpectedly wakes up in the Shibuya shopping district of Tokyo, Japan. While trying to piece together his rude awakening, he receives a strange text message warning him that he will cease to exist unless he accomplishes a certain mission. Although he barely has time to grasp what is happening to him, he commences his assigned task in the mysterious streets of Shibuya.
FEATURES Distinctive modern art style created by a team of artists led by Tetsuya Nomura, world-renowned character designer of the upcoming FABULA NOVA CRYSTALLIS™ project which includes FINAL FANTASY XIII and FINAL FANTASY Versus XIII™
Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus
Collect a vast array of custom-designed pins, each with a powerful psychic ability that can be activated with the right touch or sound command
Customize characters with Shibuya’s coolest fashions and exchange items with other players via Mingle Mode
Experience an amazing soundtrack combining a fusion of musical influences from hip-hop to rock to electronica
Battle with up to three friends in Tin Pin Slammer, an exciting and fast-paced mini-game, via local wireless connection
THE WORLD ENDS WITH YOU is rated T (Teen). Please visit the Entertainment Software Rating Board website at www.esrb.com for more information about ratings. THE WORLD ENDS WITH YOU will be available at North American retailers for the suggested retail price of $39.99 (USD).
EVERQUEST ONLINE ADVENTURES CELEBRATES 5 YEARS WITH NEW CONTENT AND ADVENTURES
WHAT: Scheduled to begin Thursday, February 14, EverQuest® Online Adventures™ (EQOA ) will celebrate its 5th anniversary with a game update that brings new adventures and storylines to EQOA’s thriving community. Players will see the continuation of the Khalimet and Broken Blade storylines and the ongoing turmoil there, but the adventurers of Norrath will also make time to celebrate Valentine’s Day until February 17, 2008. Players are encouraged to seek out a GM, and a Valentine’s Day gift will be their reward.
Unlock the Mystery of the Broken Blade!
Many years ago, adventurers encountered Cave Hydra in the depths the caverns of Solusek’s Eye. After a long battle with this mystical three-headed creature, the adventurers discovered that it was protecting a secret. The Hydra possessed a magical Broken Blade with an inscription that provided little information as to the true destiny of this item. Hoping to decipher the words written on the blade, they sought out many races throughout Tunaria for translation. The translation is currently unraveling and unrest is taking over the land once again. For those with a keen ear and a sharp mind the mystery will lead to the discovery of a shocking change to the land of Tunaria.
Meet Khalimet!
The new Khalimet quest line introduces a new adventure that will unlock a path for players to choose. After having sent his harbingers to ready his arrival, Khalimet is starting his occupation of the various planes and Khalimet's campaign will change the face of the Zaoran Plateau forever.
Check out all latest enhancements!
WHEN: February 14, 2008
WHERE: EverQuestOnlineAdventures.com
WHO: About EverQuest Online Adventures
EverQuest Online Adventures is a Massively Multiplayer Online Role-Playing Game (MMORPG), which allows PlayStation 2 computer entertainment system owners to experience an open-ended, persistent virtual world, filled with thousands of other players. It was the first of its kind available on the PlayStation 2 system in North America and utilizes the Network Adaptor to connect seamlessly to the Internet. The game carries a monthly subscription fee per person for continuing access and updates to the game world. Players can subscribe either by using a credit card, or by purchasing SOE Game Cards from various retail outlets. For more information, please visit www.everquestonlineadventures.com.
“PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment
Thursday, February 14, 2008
When Others Celebrate Valentine's Day...
Forget about dinners at the pizzeria, pink gifts and all the other Valentine’s Day romantic clichés. For there are better things to do and not time to waste doing them.
Instead, mingle with the best of jet-setters and become the star you’ve always wanted in the most glamorous of cities, Miami.
In Miami Nights: Singles in the City, available across EMEA territories on 15th February. What will be your own path to fame and glory? Will you seduce? Will you cheat? Will you lie? Will you steal? The choice is yours: climb the stairs of success with respect and caution, or do only what is best for you and your own good.
Explore the city. Take part in exclusive parties. Dine in fancy restaurants. Flirt. Dance. Bath in champagne Jacuzzis and date your fans. Swim with the other sharks, and show the world that you too can bite!
The most open and entertaining life-simulation on Nintendo DS
Developed by Gameloft and adapted from the eponymous best-selling mobile game, Miami Nights: Singles in the City is an outstanding and original life-simulation for the Nintendo DSTM. Offering an unprecedented freedom of action, massive customization options, and longer multiple-goal scenarios, Miami Nights: Singles in the City truly provides a unique gaming experience.
•Progressive Character-Building. Your life choices and everyday behaviour will influence more than 40 attributes that will make you a unique, progressing individual! It is up to you to improve – or even lower – your levels of culture, sex appeal, charisma, kindness, and even criminality! Keep track of your style, health, popularity, humour, sex appeal, and personal hygiene.
•A complete city to explore. Do anything, anywhere, and with anyone! Explore the exciting city of Miami, from the sunny beaches and all-night parties to the luxurious hotel suites and fashionable clubs and restaurants.
•Extensive Customization. Create your character in your image, or go completely wild with the unbelievable level of modifiable physical details: over 200 ways of making your character look unique!
Innovative Touch-Based Minigames. Use the stylus to wash dishes, vacuum your house, massage your date, become a hot DJ, dance and much more!
•Wireless Multi-Card mode. Import avatars of all your friends’ and interact with them in the game. This Nintendo DS game makes use of the system’s portability and wireless capabilities, providing you with a game that you can play where and when you want, even with your friends!
Sierra Entertainment's Action-Strategy Opus World In Conflict Coming To Xbox 360 And PLAYSTATION 3 System In Fall 2008
Sierra Entertainment, a division of Vivendi Games, announced today that World in Conflict – the groundbreaking action-strategy game that claimed the coveted E3 2007 Game Critics “Best Strategy Game” award and topped many “Best of 2007” lists – will appear on the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system this autumn.
World in Conflict, originally created by Sierra’s-own Massive Entertainment, is being redesigned for consoles and will also include a host of new content for both the single-player campaign and the game’s award-winning multiplayer mode. The new content will also be made available for personal computer as an add-on to the original World in Conflict game. More information on the PC release will be provided soon.
The World in Conflict game for Xbox 360 and the PLAYSTATION 3 system is being developed by Massive Entertainment in conjunction with Sierra’s-own Swordfish Studios.
“World in Conflict was one of the best games on any platform in 2007 and its innovative action-focused gameplay makes it a perfect fit for the transition to consoles,” said Martin Tremblay, president of worldwide studios, Sierra Entertainment. “World in Conflict is being reinvented for Xbox 360 and the PLAYSTATION 3 system, with innovative features and new single player and multiplayer content created for the console audience. World in Conflict on consoles will be an amazing extension of an already great gaming franchise.”
World in Conflict is a true genre-bender, effectively carving out an entirely new “Action-Strategy” category which appeals to all kinds of video game players, from action junkies through first-person-shooter enthusiasts to strategy purists.
The unique cross-genre design and universal appeal is what led global media to make World in Conflict the most critically lauded strategy game of 2007. The game collected a clean sweep of “Best Strategy Game” awards from E3 2007, countless “Editor’s Choice” awards from the world’s top reviewers, and was the clear choice for “Best Strategy Game of 2007” during the end-of-year awards season. In addition, the game received several additional “Best of 2007” awards and nominations in categories that included “Best PC Game,” “Best Graphics,” “Best Multiplayer,” “Most Innovative,” and more.
About World in Conflict
The World in Conflict game asks the terrifying question, what if the Cold War didn’t end? The award-winning game represents the next-generation of strategy titles, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields and blistering visuals using DX10 technology. World in Conflict features an innovative gameplay mechanism that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and FPS-like intense action. The game also features a deep single-player campaign that showcases Hollywood-quality storytelling of the Cold War gone hot.
World in Conflict for Xbox 360, PLAYSTATION 3 system and personal computer is expected to be available at retail stores in North America in Fall 2008. For more information on the World in Conflict game, please visit www.worldinconflict.com.
Xbox LIVE Members Get a Virtual Front Seat at GDC
Xbox 360 enthusiasts everywhere can get VIP access to this year’s Game Developers Conference (GDC) from the comfort of their living room starting 20th February.
Microsoft is bringing GDC home to the more than 10 million Xbox LIVE members across the globe by allowing them to download breaking Xbox 360 news directly from the event to their TV. The free high-definition content will also include footage from the keynote address by John Schappert, Corporate Vice President LIVE, Software and Services for the Interactive Entertainment Business.
Schappert’s keynote address, “A Future Wide Open: Unleashing the Creative Community,” will provide an exciting view into this year’s plans for Microsoft’s Interactive Entertainment Business. His keynote address is scheduled from 6.30pm to 7.30pm on 20th February. Highlights of the keynote will be available on Xbox LIVE Marketplace.
Additionally, footage will include never-before-seen gameplay, demos, screenshots, game trailers and interviews from the GDC show floor. These additions will enhance Xbox LIVE Marketplace’s growing library of premium entertainment, which already equals more than 3,600 hours of total downloadable content (HD and SD). Xbox LIVE Marketplace is the leading destination for downloadable HD movies and television content.
Don’t miss any of the surprises Microsoft has in store for its Xbox 360 fans by gathering everyone together in the living room to enjoy the GDC experience with GDC: Bringing It Home. To download GDC content, go to Xbox LIVE Marketplace or see the latest news at www.xbox.com/LIVE.
GDC will be held at the Moscone Convention Center in San Francisco from February 18-22, 2008.
Grand Chase, the Action Adventure MMO Brawler, Smashes It's Way Into North America!
The Grand Chase Open Beta has begun, and for the first time ever, players will be able to experience the exclusive North American release of this highly anticipated Action-Adventure MMO Brawler!
Grand Chase is a fast-paced, heart-pounding, action brawler that combines the elements of traditional RPG character advancement & customization, and adds new cooperative and competitive elements for players who aren't afraid to put their brawling skills to the test! Grand Chase raises the bar for Free-To-Play online games by setting itself apart from the pack by featuring superior quality in design and execution. Grand Chase is a title unlike any other, and is poised to make its mark on the North American, English market!
The North American release of Grand Chase will be the most enhanced and upgraded version of the game available in the English market. In addition to this, it is also a completely different and unique title that pushes the boundaries of traditional online gaming. A fully realized fantasy world sets the stage for high adventure and epic action, as players join the forces of the Grand Chase Knights to fight the evil Kaze'aze and protect not only the land of Bermesiah, but the very world!
This completely Free-to-Play, five star title, is being brought to North America for the first time ever by the online game publisher, Ntreev USA Inc.
www.grandchase.net
Grand Chase Official Website Launch!
Along with the launch of the North American Open Beta of this trend-setting title, Ntreev USA, Inc. has also launched the official website for this game. The website incorporates not only all official announcements for the game, but includes: exclusive Player Forums, Downloadable Media, an Animated Trailer, Game Client Download, and information regarding special and exclusive Bonus Items, which will be available to ALL players who sign up and register for Grand Chase through the new, official website. Everyday, new Bonus Items will be given to registered players during Open Beta!
Registration for the Open Beta of Grand Chase is both free and easy! Make sure to check the official website (www.grandchase.net) for details and begin your adventure in Bermesiah.
Join the Chase, Save the World!
www.grandchase.net
Trickster Online Revolution is Bringing Love to Gamers This Valentine's Day!
A Season Of Love Is Here For Tricksters Everywhere!
Trickster Online Revolution will be implementing special holiday events and quest series this Valentine's Day. The residents of Caballa Island, where Trickster is set, will soon have the opportunity to experience a new storyline designed domestically by the game’s staff. In addition to this, there is a new series of quests for this popular 2D, console-styled, Free-to-play online MMORPG. In this new event, Tricksters will need to assist Officer Tera, as she scours the island for some much needed love advice for her desperate and heart-sick friend. Tricksters who wish to aid Officer Tera in her quest to find the best love advice will be given a series of tasks that includes tracking down the right individuals to give Officer Tera the advice she needs.
Love is Not a Straight Line, and Neither Are The Quests!
Incorporating the themes of love, the talented staff of Ntreev USA Inc. have designed a completely non-linear quest series for this event. The Event will allow Tricksters to complete portions of the quest series in the order that they see fit, with the final rewards and the ultimate conclusion revealed to those that successfully solve the entire mystery. This debut heralds a new design concept for the more traditional and linearly-based quests series, often found in online titles where players are required to follow a strict and non-branching path from beginning to end. Quests within this Event will most definitely have the quest types that have helped make Trickster Online Revolution so popular. To add to this Event's non-linear approach to the Valentine's Day quests, a new storyline has been added to help set the stage, and further deepen the substantial lore of the Trickster Online Revolution universe.
Love is in the Air, and the Details are On the Official Site!
As the new Valentine's Day Event is launched for Trickster Online Revolution, full details regarding this Event, its quest series, as well as a completely new and original back-story will be made available on the game's official website. Look for special Valentine's Day announcements and news within the coming release of the newest patch on February 14, and don't forget to check the “Event Section” of the official website for all of your Trickster Online Revolution Valentine's Day Event needs!
TricksterOnline.com
AGON: Lost Sword Of Toledo – The playable demo!
Today, Kalypso Media Group is pleased to release the playable demo of the adventure game “AGON: The Lost Sword of Toledo”.
Professor Samuel Hunt finds himself in the middle of another adventure in the latest episode of the Agon series. This time set in the peaceful and picturesque Spanish city of Toledo the British Professor will have to uncover many secrets that have been taken to the grave if he is to unravel the mystery and discover the location of the historical sword.
A mysterious music box, an iron door in the church that has not been opened for a hundred years, an unfinished painting, some strange letters and of course the fourth manuscript from the John Gillam Codex are found. But will the Lost Sword of Toledo be found?
The demo includes some hours of full gameplay and can be downloaded from:
http://www.gameshadow.com/gamepedia/content.php?content_type_id=13&content_id=7696
“AGON: The Lost Sword Of Toledo“ will be published by Kalypso Media Ltd in the UK on 22nd February 2008.
You make the game with Yamake on N-Gage
Yamake for N-Gage, by Nokia Games Publishing, makes it possible for players to create their own games from a range of mini games by adding content, then playing and sharing them with friends and the wider Yamake community.
"Yamake is a groundbreaking new game for the N-Gage platform. Players can make, play and share games that are customized using user-generated multimedia content, and we are proud to be pioneering this new way of playing," said Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, Nokia. "This is exactly what the future of mobile gaming should be about - creating games that you love and want to play, then sharing them with other players."
The easy-to-use design tools enable each mini game to be transformed by the player's personal content such as text, pictures, sound clips and movies from the mobile device or PC - creating their favorite mini games, such as picture puzzles and quizzes that are as unique as the players themselves.
Players can share their mobile mini games via the N-Gage Arena, the Yamake community and via multimedia message between N-Gage compatible and other S60 devices. The Yamake community connects players with one another, allowing them to download and review the mini games, as well as share ideas for content.
For more information on playing, making and sharing your Yamake games visit www.n-gage.com
Take To The Skies With Final Fantasy XII: Revenant Wings On Sale Tomorrow
Square Enix Ltd., the publisher of Square Enix interactive entertainment products in Europe and other PAL territories, today announces that the eagerly awaited FINAL FANTASY XII: REVENANT WINGS will be on sale in the UK on 15th February 2008, exclusively on the Nintendo DS handheld system.
Set one year after the events of the best-selling FINAL FANTASY XII, FINAL FANTASY XII: REVENANT WINGS answers all your questions about what happens next to your heroes Vaan, Penelo, Fran and Balthier. Return to the land of Ivalice, meet new characters, visit unexplored locations and embark upon a breathtaking new adventure.
FINAL FANTASY XII: REVENANT WINGS sees the evolution of the innovative Gambit system that allows automated commands to be issued during real-time combat. Smart Touch Screen controls provide complete power over your actions and allow you to play solely using the Nintendo DS stylus.
John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “I am delighted that we are providing fans with another opportunity to enjoy the beautiful world of Ivalice. With the same high-production values including movies and music, FINAL FANTASY XII: REVENANT WINGS is a stunning sequel that expands upon the original game and that makes full use of the Nintendo DS hardware.”
More information about FINAL FANTASY XII: REVENANT WINGS can be found at ff12revenantwings.co.uk
About FINAL FANTASY XII: REVENANT WINGS
Story
AN AGE WHEN MAGICK WAS COMMONPLACE AND AIRSHIPS PLIED THE SKIES…
“Purvama, the floating lands. In the border-skies they wait. Untrodden, unknown.”
So the legend went. And the children who heard it turned their eyes to the skies, and dreamed. The Cache of Glabados is the key, throwing wide the doors of fading memory.
There, above, an all but forgotten land – demesne of the winged ones.
Features
•Experience a tale that takes you beyond the amazing events of the PlayStation®2 smash FINAL FANTASY XII
•Stunning 3D graphics, music and video bring the land of Ivalice to life and push the capabilities of the Nintendo DS
•Take control of your favourite characters using the intuitive stylus and Nintendo DS Touch Screen
•Experience real-time battles using the innovative Gambit system
•Collect and synthesise items and treasures to create new rare items
•More summons than in any other FINAL FANTASY game
•Epic soundtrack from the composer of FINAL FANTASY XII
•Fully localised for Europe with French, Italian, German and Spanish translations and adjusted difficulty levels
Rapid Deployment Force joins battle with just one click!
In Codename: Panzers – Cold War new troops can be ordered to, and will muster at, re-supply points such as helipads, train stations, harbours or factories. Players must first capture these strategic targets before they can use them. New units cost a varying amount of Prestige Points, which represent the games currency, depending on the unit. Prestige is earned through the destruction of enemy troops, capturing Prestige Flags and by completing missions. This method of supplying fresh troops adds opens a wide range of tactical possibilities and adds a brand-new element to the Codename: Panzers series. Codename: Panzers – Cold War will be released in Europe for PCs at the end of March 2008.
During the Cold War conflict, a period in which the differences of opinion between the Allied occupying forces and the Soviet Union become ever sharper, an airplane accident occurs over Tempelhof Airport during the Berlin Blockade, with grave consequences. The tragic collision of an American airplane carrying relief goods with a Russian fighter plane costs not only the lives of both crews, but also overstretches the already tense relations between the occupying forces. Under the command of the merciless Stalin, the Red Army has undergone a tremendous expansion at the end of the Second World War and has more-or-less been waiting for the right time to extend their territory to the West by attacking the NATO.
First Developer Diary for space strategy title Lost Empire Immortals
The powerful alliance between leading strategy publisher Paradox Interactive and Danish developer Pollux Gamelabs proclaims details of its epic space strategy title, set to challenge for dominance in the vast expanse of 4x genre games.
With the release on Valentines Day of the first developer's diary, gamers can begin to fall in love with the eternally titled, Lost Empire: Immortals.The 4x space strategy title is destined to be in stores worldwide from mid-March.
DEVELOPER DIARY
PART 1, BY POLLUX GAMELABS
Back when we began the original Lost Empire game, we were a young company with limited funds, yet filled with infinite passion.Collectively driven by the same dream, the team labored night and day to create the quintessential 4X space strategy game.
At that moment, our ambition was stifled only by the constraints of time and a limited budget.Since the release of the original Lost Empire game, the company's size has grown a little, but the company's vision has expanded to become even greater.We want to make the best 4X space strategy game ever made!
Though perhaps ambitious for such a modestly sized company such as ours, (there are some damn good games out there), Yoda questions: "Size matters not... Look at me. Judge me by my size, do you? Hmm?" This is how we will manage...
Wednesday, February 13, 2008
NaturalMotion Joins Epic Games' Unreal Engine 3 Integrated Partners Program
NaturalMotion Ltd. and Epic Games, Inc. today announced a licensing agreement to incorporate morpheme, the industry's first graphically authorable animation engine for PLAYSTATION 3, Xbox 360 and PC, into Epic's Unreal Engine 3 (UE3), the most popular game engine for cross-platform game development. Under the terms of the agreement, NaturalMotion will join Epic's prestigious Integrated Partners Program (IPP), and its technology will be immediately available to any publishers or developers licensing UE3.
morpheme builds on the existing UE3 character system by offering unique features for constructing very complex animation setups. Its external tool, morpheme: connect, enables developers to preview and modify elements in real time through the strategic application of state machines and blend trees. Like other components of UE3, morpheme's existing animation nodes can be extended to provide game-specific functions. Future feature sets developed by NaturalMotion will be incorporated into UE3 per the partnership.
"Unreal Engine 3 is already an inspired game design platform, offering much of the bleeding edge technology that developers need," said Torsten Reil, CEO of NaturalMotion. "By adding morpheme to Epic's suite, more studios will be able to take advantage of NaturalMotion's pioneering animation technology, allowing for a whole new generation of games with astonishingly realistic characters and animations."
"We aim to provide our licensees with the very best solutions in game development, and we are pleased to offer integration with NaturalMotion's highly refined animation middleware through this partnership," said Dr. Michael Capps, president of Epic Games. "Enhancing UE3 in this manner will save our licensees time, and help them stay focused on optimizing their games. NaturalMotion offers outstanding animation technology, and we welcome them to the Integrated Partners Program."
Epic Games' Integrated Partners Program (IPP) establishes a formal business relationship with exceptional companies making cross-platform technologies which integrate with, and are complementary to, UE3. Under the IPP, Epic provides continuous UE3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic's established support channels, keep their implementations up-to-date with the latest engine versions, and collaborate with Epic on potential promotional and co-marketing efforts.
"With morpheme, the implementation of character animations within the game can finally be driven by our animators instead of our engineers," said Stephen Palmer, VP of Product Development at Gearbox Software. "The brilliant folks at NaturalMotion have recognized that artists need to have more control of this fundamentally artistic process, and have created a world-class animation system and tool-chain to support that concept."
About NaturalMotion
NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviours and artificial intelligence to simulate the human nervous system. Based on Oxford University research on the control of body movements, NaturalMotion's euphoria synthesizes 3D character animation in real time on PLAYSTATION 3, Xbox 360 and PC, thus creating unique game moments and previously unachievable interactivity. NaturalMotion's other DMS product, endorphin, creates off-line animation an order of magnitude faster than traditional techniques, and is widely used in the film and games industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami. NaturalMotion's third product, morpheme, is the industry's first graphically authorable animation engine designed to give animators full control over the look of their animations in-game.
For further information, please visit NaturalMotion's website www.naturalmotion.com, or join the 80,000 endorphin LE users at community.naturalmotion.com.
About Unreal Engine 3
The award-winning Unreal Engine is known for its cutting-edge graphics and best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PLAYSTATION 3. Epic's breakthrough game, Gears of War, sold over 4 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards' Best Console Game and Spike TV's 2007 RPG of the Year Mass Effect by BioWare, and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.
Bring Stranger to Your Desktop with New Wallpaper
cdv Software Entertainment USA and Fireglow Publishing are pleased to release a new desktop wallpaper for Stranger, the upcoming action-RPG developed by Fireglow. Stranger, set to begin shipping to North American retail stores on March 3, is a blend of traditional real-time strategy and role-playing elements, set in a rich fantasy world populated by more than a hundred unique monster types. Players will take control of three heroes and enjoy a single-player campaign lasting more than 30 hours, while also being able to take their game online in eight-person Internet multiplayer matches.
The new wallpaper can be downloaded from:
http://www.cdvus.com
For more information about Stranger, visit the official Web site at http://stranger-game.com.
Atlus Wages Interstellar Tactical War With R-Type Command For PlayStation Portable
Atlus U.S.A., Inc. today announced that R-Type Command, a bold new turn-based strategy entry in the long-celebrated series of side-scrolling shooters, is coming exclusively to the PlayStation Portable. R-Type Command hits store shelves May 6th with an MSRP of $39.99.
For more on R-Type Command, please visit the official website: http://www.atlus.com/r-type/
About R-Type Command
In a desperate war against the mysterious alien race known as the Bydo, humanity sends wave after wave of fighters into Bydo space - none of which are ever heard from again. Mankind's main hope now resides with a lone commander, sent to lead a small armada on a perilous mission into the heart of the Bydo Empire. Low on fuel and forced to scavenge resources and equipment from his surroundings, the commander must use all his cunning and wits if he hopes to succeed, let alone make it home alive.
Key Features:
- R-Type reborn - The highly acclaimed franchise moves into the strategy genre with exciting tactical gameplay!
- Control the Bydo forces - For the first time in the series, take command of the Bydo forces as they launch their assault on Earth!
- Intense strategy gameplay - With nearly 100 different units at your disposal, it's up to you to choose the best fleet for battle. Upgrade your existing units or purchase new ones!
- Head-to-head local multiplayer - With the PSP wireless communication feature, play against a friend in Wireless Ad Hoc mode for a one-on-one strategy battle!
R-Type Command has been rated E10+ (Everyone 10 and older) with Animated Blood and Mild Fantasy Violence by the ESRB.
Metaboli signs new content partnership with THQ, strengthening its position as Europe's leading game download platform.
The digital download market received a massive boost today from the announcement that Metaboli, Europe’s leading PC games Download platform, signs a European content deal with THQ.
Metaboli will launch a series of key THQ new releases, including forthcoming Frontlines: Fuel of War and Warhammer 40,000 Soulstorm, and a range of high profile back catalogue titles such as Juiced 2: Hot Import Nights , S.T.A.L.K.E.R.: Shadow of Chernobyl and Company of Heroes. The titles will be available via the purchase-based, Download to Own service and subscription-based, Games on Demand and promoted through Metaboli’s own sites and across their extensive and growing partnership network. The Metaboli network extends to more than fifty white label partners across Europe, including major ISPs, e-commerce retailers and gaming portals.
Pierre Forest, Metaboli’s VP Content commented “This major deal is indicative of the strength that Metaboli has within this market. We are delighted to partner with THQ and look forward to growing the company’s market penetration through new online distribution channels’
‘The momentum for games on demand and download to own continues to accelerate and the support of THQ and other major publishers will contribute to another year of significant growth for Metaboli’. Charlie Barrett, THQ European Market Development Director commented “We look forward to working with Metaboli and take THQ Market share forward in the PC Electronic Download category”
About Metaboli
Metaboli is the European leader in the digital distribution of PC video Games. Metaboli offers both subscription packs to games catalogues (Subscription Games on Demand on www.metaboli.com) and the single game purchase form a vast catalogue of titles (Buy and Download on www.gamesplanet.com). Gamers can either access a large catalogue of games (126 to 272 titles dependant on the country) as much as they want during their subscription, or buy a game on the web and download it straight to their PC. These offers are available on the Metaboli Web platforms as well as through the sites of its European partners. Metaboli is the only digital content distributor present on all of Europe’s four largest Internet Service Providers (ISP). With distribution agreements with the most renowned video games publishers, Metaboli offers the most complete content offer available in Europe, regularly enriched with new titles. Pioneer in the digital distribution of video games, Metaboli has experienced annual growth of over 100% since 2004.
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