MMOABC Partners with NDOORS Interactive to Promote Closed Beta Keys for WonderKing Online.
MMOABC, a leading massively-multiplayer online (MMO) portal and social network, is proud to announce to distribute closed beta keys with WonderKing Online and NDOORS Interactive. Players can sign up and participate in this event at http://www.mmoabc.com/giveaway/72/WonderKing-Online-Closed-Beta-Key-Giveaway.html starting on June 23, 2009.
Players interested in participating WonderKing Online closed beta can get their closed beta key at MMOABC.com. WonderKing Online is a 2D side-scrolling MMORPG that takes players on adventurous journeys.
“We are proud to work with a great partner such as NDOORS Interactive on WonderKing Online to promote this closed beta event,” said MMOABC Head of Marketing Michael Tong. “Offering a chance to let players participate in WonderKing Online closed beta to our gaming community is another step in empowering our gamers.”
Wednesday, June 24, 2009
Game & Game World Championship 2009 Signups Open for North American Players of Silkroad Online
Joymax Opens Registration Site for GNGWC 2009 Preliminary Online Matches
Joymax announce that preliminary signups for the Silkroad Online portion of the Game & Game World Championship 2009 (GNGWC 2009) are now open to all North American players.
Those interested in competing for global fame and glory can check out registration details under the GNGWC tab on the Silkroad Online site: http://www.joymax.com/silkroad/
“We're honored to be a part of the Game & Game World Championship for the fourth year running,” said Jina Song, General Manager at Joymax. “Fostering friendly competition has been one of our primary goals since the very beginning, and there are few better ways to make that happen than by bringing gamers together for a global challenge!”
Online qualifying rounds for the North American region will begin on August 30, followed by a final round in Los Angeles on September 12. Additional worldwide regional finals in Germany, Korea, South America, Japan, Turkey, and Egypt will occur between the months of July and October, followed by the Grand Finals in late November. The victor will earn nothing less than the title of the world's greatest gamer!
More information about GNGWC 2009 is available at www.gamengame.com/gngwc/introduction.asp.
Joymax announce that preliminary signups for the Silkroad Online portion of the Game & Game World Championship 2009 (GNGWC 2009) are now open to all North American players.
Those interested in competing for global fame and glory can check out registration details under the GNGWC tab on the Silkroad Online site: http://www.joymax.com/silkroad/
“We're honored to be a part of the Game & Game World Championship for the fourth year running,” said Jina Song, General Manager at Joymax. “Fostering friendly competition has been one of our primary goals since the very beginning, and there are few better ways to make that happen than by bringing gamers together for a global challenge!”
Online qualifying rounds for the North American region will begin on August 30, followed by a final round in Los Angeles on September 12. Additional worldwide regional finals in Germany, Korea, South America, Japan, Turkey, and Egypt will occur between the months of July and October, followed by the Grand Finals in late November. The victor will earn nothing less than the title of the world's greatest gamer!
More information about GNGWC 2009 is available at www.gamengame.com/gngwc/introduction.asp.
Superstars V8 Racing Xbox, PlayStation video game with real driver Gianni Morbidelli's secrets + PC demo download
Superstars V8 Racing, the brand new racing experience based on the license of the Italian Superstars Championship, and developed by Milestone, is next to the European release. Superstars V8 Racing was released on 18th June in Italy and it will be officially ready for on 26th June throughout Europe for PC, Microsoft Xbox 360 and PlayStation 3.
Milestone, known worldwide for motorbike, came back to 4 wheels focusing its utmost attention to details on V8 engines, realizing a video game that boasts high expectations in terms of graphics as well as on physics and mechanics. Superstars V8 Racing has been created to satisfy the casual gamers and those who care for honing the potentialities of each car considering the real features of the original manufacturing houses, like a BMW that reacts completely different from an Audi when facing a turn at a very high speed.
PlayStation Official Magazine UK
“It's fast, smooth and pretty.” 8/10
For those who can’t wait until the release date, Black Bean Games is honored to announce that the PC Demo Superstars V8 Racing is available for download on
www.superstarsv8racing.com and soon on many other sites across the web.
Anyone can test their driving skills on Portimao track playing any drivers and competing in any team they prefer.
HD Exclusive Screenshots video
For the latest updates check at the official Superstars V8 Racing web site. Thanks to Black bean games collaboration with Gianni Morbidelli and his commitment to the video game world, you’ll soon be able to find an exclusive session where the experienced driver will teach gamers and wannabe drivers alike the secrets of each track and how to compete like a PRO.
www.superstarsv8racing.com
Milestone, known worldwide for motorbike, came back to 4 wheels focusing its utmost attention to details on V8 engines, realizing a video game that boasts high expectations in terms of graphics as well as on physics and mechanics. Superstars V8 Racing has been created to satisfy the casual gamers and those who care for honing the potentialities of each car considering the real features of the original manufacturing houses, like a BMW that reacts completely different from an Audi when facing a turn at a very high speed.
PlayStation Official Magazine UK
“It's fast, smooth and pretty.” 8/10
For those who can’t wait until the release date, Black Bean Games is honored to announce that the PC Demo Superstars V8 Racing is available for download on
www.superstarsv8racing.com and soon on many other sites across the web.
Anyone can test their driving skills on Portimao track playing any drivers and competing in any team they prefer.
HD Exclusive Screenshots video
For the latest updates check at the official Superstars V8 Racing web site. Thanks to Black bean games collaboration with Gianni Morbidelli and his commitment to the video game world, you’ll soon be able to find an exclusive session where the experienced driver will teach gamers and wannabe drivers alike the secrets of each track and how to compete like a PRO.
www.superstarsv8racing.com
Tuesday, June 23, 2009
The Punisher No Mercy - death and Destruction comes to PlayStation Network
ZEN Studios Delivers Marvel Comics' Iconic Urban Vigilante on PlayStation Network Starting July 2, 2009
The Punisher is set to unleash his vengeance on PlayStation Network! ZEN Studios announced today that The Punisher: No Mercy, inspired by Marvel Comics’ rich Punisher comic book history, is confirmed to be released on July 2, 2009 and will be available exclusively through PlayStation Store for $9.99.
“Our team has been working long hours to deliver a first-person shooter experience that will live up to the Punisher name,” said Zsolt Kigyossy, managing director for ZEN Studios. “With awesome characters, a customizable system, and fast-paced multiplayer action, No Mercy is breaking ground in the digital space. For comic and shooter fans alike, this is a must-have game for the summer.”
Powered by Unreal Engine 3, The Punisher: No Mercy was designed with fast-paced online multiplayer FPS action in mind. The game allows players to choose from an eclectic mix of Punisher allies and villains. Battle arenas span from shipyards rife with contraband to the “birthplace” of the Punisher’s archenemy, Jigsaw, and up to eight players can blast away at each other in a variety of solo and team-based missions.
In addition to exceptional online play, The Punisher: No Mercy also offers a single-player story mode featuring exclusive artwork from acclaimed Marvel artist Mike Deodato.
Developed by ZEN Studios, The Punisher: No Mercy is rated “M” by the ESRB for a true Punisher experience.
The Punisher is set to unleash his vengeance on PlayStation Network! ZEN Studios announced today that The Punisher: No Mercy, inspired by Marvel Comics’ rich Punisher comic book history, is confirmed to be released on July 2, 2009 and will be available exclusively through PlayStation Store for $9.99.
“Our team has been working long hours to deliver a first-person shooter experience that will live up to the Punisher name,” said Zsolt Kigyossy, managing director for ZEN Studios. “With awesome characters, a customizable system, and fast-paced multiplayer action, No Mercy is breaking ground in the digital space. For comic and shooter fans alike, this is a must-have game for the summer.”
Powered by Unreal Engine 3, The Punisher: No Mercy was designed with fast-paced online multiplayer FPS action in mind. The game allows players to choose from an eclectic mix of Punisher allies and villains. Battle arenas span from shipyards rife with contraband to the “birthplace” of the Punisher’s archenemy, Jigsaw, and up to eight players can blast away at each other in a variety of solo and team-based missions.
In addition to exceptional online play, The Punisher: No Mercy also offers a single-player story mode featuring exclusive artwork from acclaimed Marvel artist Mike Deodato.
Developed by ZEN Studios, The Punisher: No Mercy is rated “M” by the ESRB for a true Punisher experience.
Fernando Torres stars in Pro Evolution Soccer 2010 - PES 2010 screenshot
Konami Digital Entertainment GmbH has announced that its forthcoming PES 2010 title will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.
PES 2010 is scheduled for release on PLAYSTATION 3, Xbox 360, PC-DVD, PSP (PLAYSTATION Portable), PlayStation 2 and mobile phones in the Autumn, and follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami’s Tokyo-based development team, has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.
Konami has spent the last year expanding the development team’s numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms. Key additions for PES 2010 include:
• Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game’s referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
• Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players– including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.
• All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.
• Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
• Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
• AI: The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.
• Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates– i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.
• Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element– pass frequency, movement, the line of defence, width of play, or the position of the front line– can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.
• Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.
• Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.
Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.
Further details of these new features will be released in the coming months. Konami has also confirmed that Lionel Messi will also be a key endorsement player for the new game, and will feature in the promotion and development of the game later this year.
“We have been monitoring feedback and comments on the progression of the PES series for some time now, and PES 2010 will see us implementing a great deal of the ideas players have been requesting,” commented Naoya Hatsumi, Producer for PES Productions at Konami Digital Entertainment Japan.“We aim to make PES 2010 a more user-friendly, immediate experience that places the emphasis on getting straight into the gameplay for which the series is famed. PES 2010 will look better, will play better, and will recreate real football as closely as the current hardware will allow.”
“The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area,” commented Jon Murphy, PES European Team Leader.“We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input.”
PES 2010 will be released for PLAYSTATION 3, Xbox 360, PC-DVD, PSP (PLAYSTATION PORTABLE), PlayStation 2 and mobile phones in the autumn.
PES 2010 is scheduled for release on PLAYSTATION 3, Xbox 360, PC-DVD, PSP (PLAYSTATION Portable), PlayStation 2 and mobile phones in the Autumn, and follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami’s Tokyo-based development team, has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.
Konami has spent the last year expanding the development team’s numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms. Key additions for PES 2010 include:
• Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game’s referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
• Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players– including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.
• All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.
• Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
• Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
• AI: The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.
• Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates– i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.
• Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element– pass frequency, movement, the line of defence, width of play, or the position of the front line– can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.
• Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.
• Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.
Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.
Further details of these new features will be released in the coming months. Konami has also confirmed that Lionel Messi will also be a key endorsement player for the new game, and will feature in the promotion and development of the game later this year.
“We have been monitoring feedback and comments on the progression of the PES series for some time now, and PES 2010 will see us implementing a great deal of the ideas players have been requesting,” commented Naoya Hatsumi, Producer for PES Productions at Konami Digital Entertainment Japan.“We aim to make PES 2010 a more user-friendly, immediate experience that places the emphasis on getting straight into the gameplay for which the series is famed. PES 2010 will look better, will play better, and will recreate real football as closely as the current hardware will allow.”
“The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area,” commented Jon Murphy, PES European Team Leader.“We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input.”
PES 2010 will be released for PLAYSTATION 3, Xbox 360, PC-DVD, PSP (PLAYSTATION PORTABLE), PlayStation 2 and mobile phones in the autumn.
Aion MMO video game beta test dates in July - with videos
It’s time to get ready to spread your wings and take flight in this year’s biggest massively multiplayer online game (MMO) release, Aion. NCsoft unveiled the official release date for Aion, the highly anticipated game where players take on a key role in a war between divine beings that will determine the fate of the world . Aion launches in Europe on September 25, 2009.
Unlike any MMO before it, Aion is a uniquely crafted online experience where flight offers much more than just a way to explore the landscape - it is a strategic and integral part of combat, quests, and exploration.
Players will dive into battle and plunge through thousands of unique, story-driven quests, all while trying to save a world literally shattered in half from centuries of brutal conflict. Using one of the most flexible and in-depth character customization systems ever featured in an MMO, players will be able to create genuinely distinct characters and explore a visually stunning world of ethereal beauty brimming with otherworldly inhabitants, mysterious enemies, and ancient secrets.
In addition to an international retail presence , Aion will be available as a digital download at the NCsoft Store . Also, players should not forget to take advantage of the special preorder promotion for Aion at participating retailers. As part of the Aion preorder promotion, players will receive access to the Aion Closed Beta events. Those dates are as follows:
Aion Closed Beta Dates
Friday, 3rd July to Monday, 6th July
Friday, 17th July to Monday, 20th July
Friday, 31st July to Monday, 3rd August
Friday, 14th August to Monday, 17th August
Unlike any MMO before it, Aion is a uniquely crafted online experience where flight offers much more than just a way to explore the landscape - it is a strategic and integral part of combat, quests, and exploration.
Players will dive into battle and plunge through thousands of unique, story-driven quests, all while trying to save a world literally shattered in half from centuries of brutal conflict. Using one of the most flexible and in-depth character customization systems ever featured in an MMO, players will be able to create genuinely distinct characters and explore a visually stunning world of ethereal beauty brimming with otherworldly inhabitants, mysterious enemies, and ancient secrets.
In addition to an international retail presence , Aion will be available as a digital download at the NCsoft Store . Also, players should not forget to take advantage of the special preorder promotion for Aion at participating retailers. As part of the Aion preorder promotion, players will receive access to the Aion Closed Beta events. Those dates are as follows:
Aion Closed Beta Dates
Friday, 3rd July to Monday, 6th July
Friday, 17th July to Monday, 20th July
Friday, 31st July to Monday, 3rd August
Friday, 14th August to Monday, 17th August
Draft Pick Blake Griffin is box Athlete of EA SPORTS NCAA Basketball 10
Electronic Arts announce that Blake Griffin, former Oklahoma Sooner and the projected top pick in the 2009 NBA Draft, will be the new face of EA SPORTS NCAA Basketball 10. Griffin has an explosive presence, exciting college stadiums with massive dunks, huge blocks, and aggressive rebounds, and was a natural choice to represent the college game as cover athlete for NCAA Basketball 10.
Griffin is the consensus national Player of the Year, winning the Big 12, Associated Press, Naismith, Sporting News, and John Wooden Player of the Year awards, and led his team to an Elite Eight appearance in the 2009 March Madness Tournament, where they lost to eventual champions, UNC. The 2009 NBA Draft is presented by EA SPORTS.
“Seeing myself on the cover of NCAA Basketball 10 is such a great tribute to my time at Oklahoma,” said Griffin. “I loved playing in front of passionate fans and competing against some of the best schools in the country. Now I am looking forward to competing at the next level against the best players in the world.”
NCAA Basketball 10 brings the emotion, intensity, and spirit of college basketball by capturing every detail in the stadium, from cheerleaders and mascots to wild crowds and real NCAA Basketball announcers. NCAA Basketball 10 builds on a new game engine introduced last year, refining and improving core gameplay functions, and adding more depth to the popular ‘styles of play’ and ‘set your tempo’ features, making NCAA Basketball 10 a strategic and entirely unique basketball gameplay experience.
NCAA Basketball 10, which is licensed by The Collegiate Licensing Company, is currently in development under the EA SPORTS brand by EA Canada in Vancouver, B.C., and will be available in North America this holiday season. The game will be available for the PLAYSTATION 3 computer entertainment system, and Xbox 360 video game and entertainment system from Microsoft. The game is not yet rated by the ESRB.
EA SPORTS is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL Football, FIFA Soccer, NHL hockey, NBA LIVE basketball, NCAA Football and Tiger Woods
Griffin is the consensus national Player of the Year, winning the Big 12, Associated Press, Naismith, Sporting News, and John Wooden Player of the Year awards, and led his team to an Elite Eight appearance in the 2009 March Madness Tournament, where they lost to eventual champions, UNC. The 2009 NBA Draft is presented by EA SPORTS.
“Seeing myself on the cover of NCAA Basketball 10 is such a great tribute to my time at Oklahoma,” said Griffin. “I loved playing in front of passionate fans and competing against some of the best schools in the country. Now I am looking forward to competing at the next level against the best players in the world.”
NCAA Basketball 10 brings the emotion, intensity, and spirit of college basketball by capturing every detail in the stadium, from cheerleaders and mascots to wild crowds and real NCAA Basketball announcers. NCAA Basketball 10 builds on a new game engine introduced last year, refining and improving core gameplay functions, and adding more depth to the popular ‘styles of play’ and ‘set your tempo’ features, making NCAA Basketball 10 a strategic and entirely unique basketball gameplay experience.
NCAA Basketball 10, which is licensed by The Collegiate Licensing Company, is currently in development under the EA SPORTS brand by EA Canada in Vancouver, B.C., and will be available in North America this holiday season. The game will be available for the PLAYSTATION 3 computer entertainment system, and Xbox 360 video game and entertainment system from Microsoft. The game is not yet rated by the ESRB.
EA SPORTS is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL Football, FIFA Soccer, NHL hockey, NBA LIVE basketball, NCAA Football and Tiger Woods
Handmark and Sandlot Games Release Popular Trading Adventure 'Tradewinds 2' on Apple App Store
Handmark and Sandlot Games announce the release of Tradewinds 2, part of Sandlot Games' popular trading adventure franchise, on the Apple App Store.
Based on the acclaimed PC game by Sandlot Games, Tradewinds 2 is a highly immersive adventure for iPhone and iPod touch where players navigate the pirate-infested waters of the Caribbean. Be a master commander, defeating pirates and plundering their vast hordes of booty, or, play it safe by trading exotic island goods, gradually amassing untold wealth, power and influence.
"Once again Handmark has done an excellent job bringing another Sandlot Game to millions of iPhone and iPod touch users," said Daniel Bernstein, CEO Sandlot Games. "We're very proud of Tradewinds 2 for the Apple App Store and we believe that users worldwide will once again get swept away in the unique gameplay and story that unites the Tradewinds series."
Gamers who enjoy trading and strategy games will love Tradewinds 2. Players can choose one of 5 characters to play as, or create their own using the 'Character Generator'; explore 20 different ports each with different buildings and characteristics; and enjoy over 100 hours of gameplay across Story and Free Trade modes. Players new to this genre will gain an introduction via the full tutorial in Tradewinds 2.
"Following the success of Glyph and Westward, we're excited to work with Sandlot Games to bring Tradewinds 2 to the iPhone and iPod touch," said Cassidy Lackey, vice president of Handmark Studios. "The venerated franchise has a loyal online offering, and this immersive version reinforces our intention to bring high quality, value-packed games to the Apple App Store."
Tradewinds 2 is available now for $4.99 from Apple's App Store on iPhone and iPod touch or at http://www.itunes.com/appstore/. For more information about Tradewinds 2, along with screenshots and a video demo, please visit: http://www.astraware.com/iphone/tradewinds2.
Based on the acclaimed PC game by Sandlot Games, Tradewinds 2 is a highly immersive adventure for iPhone and iPod touch where players navigate the pirate-infested waters of the Caribbean. Be a master commander, defeating pirates and plundering their vast hordes of booty, or, play it safe by trading exotic island goods, gradually amassing untold wealth, power and influence.
"Once again Handmark has done an excellent job bringing another Sandlot Game to millions of iPhone and iPod touch users," said Daniel Bernstein, CEO Sandlot Games. "We're very proud of Tradewinds 2 for the Apple App Store and we believe that users worldwide will once again get swept away in the unique gameplay and story that unites the Tradewinds series."
Gamers who enjoy trading and strategy games will love Tradewinds 2. Players can choose one of 5 characters to play as, or create their own using the 'Character Generator'; explore 20 different ports each with different buildings and characteristics; and enjoy over 100 hours of gameplay across Story and Free Trade modes. Players new to this genre will gain an introduction via the full tutorial in Tradewinds 2.
"Following the success of Glyph and Westward, we're excited to work with Sandlot Games to bring Tradewinds 2 to the iPhone and iPod touch," said Cassidy Lackey, vice president of Handmark Studios. "The venerated franchise has a loyal online offering, and this immersive version reinforces our intention to bring high quality, value-packed games to the Apple App Store."
Tradewinds 2 is available now for $4.99 from Apple's App Store on iPhone and iPod touch or at http://www.itunes.com/appstore/. For more information about Tradewinds 2, along with screenshots and a video demo, please visit: http://www.astraware.com/iphone/tradewinds2.
Grizzleheim Opens in Wizard101 for PC!
KingsIsle announce the launch of a major new world expansion on the test servers of online virtual world Wizard101 (www.wizard101.com). Grizzleheim is a lush new environment based on Norse mythology that will further challenge players and introduce them to three new tribal races: Viking Bears, Wolves, and Ravens. The expansion also introduces item crafting, a bazaar, and several community features significantly increasing opportunities for adventuring, socializing and creativity for players of the massively popular online game.
"Wizards will have a great time exploring the woods and mountains in Grizzleheim," said Wizard101 Lead Designer James Nance. "It'll be accessible to lower level players as well, not just those who have completed Dragonspyre, and the new races will introduce some compelling elements to the storyline."
The world of Grizzleheim features an airy, outdoors landscape of snowy mountains, glacial ridges, and towering trees. Wizards will be able to explore several new adventure areas with rich environments. Wizards will first meet and learn about the Viking Bears of Grizzleheim - great traders with the ability to travel the worlds of the Spiral in their longboats. As Wizards become powerful and spend more time in Grizzleheim, they will uncover a great mystery about the world.
Grizzleheim also features new opponents for players to battle, such as wood spirits, barbarian boar mercenaries, and other mysterious creatures. Currently live on the test servers, KingsIsle expects to open the new expansion to all players in early July.
Popular with families who like to play together or connect over distance, Wizard101 was designed with the safety of young players in mind. It is rated E10+ by the ESRB. Anybody with a Windows based PC can play the Free-to-Play areas of the game for as long as they like. Advanced content is available by subscription or microtransaction. Wizard101 gift cards can now be found at more than 13,000 retail outlets nationwide. For details, visit https://www.wizard101.com/site/home2/wizard101/page_8ad6a404207fb2fd0120a1589af60841.
"Wizards will have a great time exploring the woods and mountains in Grizzleheim," said Wizard101 Lead Designer James Nance. "It'll be accessible to lower level players as well, not just those who have completed Dragonspyre, and the new races will introduce some compelling elements to the storyline."
The world of Grizzleheim features an airy, outdoors landscape of snowy mountains, glacial ridges, and towering trees. Wizards will be able to explore several new adventure areas with rich environments. Wizards will first meet and learn about the Viking Bears of Grizzleheim - great traders with the ability to travel the worlds of the Spiral in their longboats. As Wizards become powerful and spend more time in Grizzleheim, they will uncover a great mystery about the world.
Grizzleheim also features new opponents for players to battle, such as wood spirits, barbarian boar mercenaries, and other mysterious creatures. Currently live on the test servers, KingsIsle expects to open the new expansion to all players in early July.
Popular with families who like to play together or connect over distance, Wizard101 was designed with the safety of young players in mind. It is rated E10+ by the ESRB. Anybody with a Windows based PC can play the Free-to-Play areas of the game for as long as they like. Advanced content is available by subscription or microtransaction. Wizard101 gift cards can now be found at more than 13,000 retail outlets nationwide. For details, visit https://www.wizard101.com/site/home2/wizard101/page_8ad6a404207fb2fd0120a1589af60841.
Machinarium: Daedalic to Publish in German-speaking Territories
We are the robots: Daedalic Entertainment will publish Machinarium from Czech developer Amanita Design in Germany, Austria and Switzerland. The point & click adventure game sees player explore a strange, metallic city populated by robots.
"Machinarium is an exceptional game and a perfect fit for our line-up. We are very happy to be able to bring it to retailers in the German-speaking territories. Machinarium has everything you want from a great adventure games: fun puzzles, outstanding animation, quirky humour and a unique, lovingly crafted, game world," said Carsten Fichtelmann, Managing Director of Daedalic Entertainment.
The game's protagonist is a little robot who has been unjustly expelled to the scrap yard behind the city. Players must guide the little robot back into town to rescue his robot-girlfriend and stop the bad guys from the 'Black Cap Brotherhood' before they can bomb the central tower that houses the city's ruler.
Czech developers Amanita Design received worldwide acclaim for their Flash masterpieces Samorost 1 and 2 and have already been awarded the 2009 Independent Games Festival Award for Excellence in Visual Art for Machinarium. The one-of-a-kind adventure game features hand-drawn backgrounds filled with odd details and inventive puzzles. Thousands of animations bring life to every action of the charming characters and the atmospheric music draws the player in with unusual, mechanical sounds.
"Machinarium is an exceptional game and a perfect fit for our line-up. We are very happy to be able to bring it to retailers in the German-speaking territories. Machinarium has everything you want from a great adventure games: fun puzzles, outstanding animation, quirky humour and a unique, lovingly crafted, game world," said Carsten Fichtelmann, Managing Director of Daedalic Entertainment.
The game's protagonist is a little robot who has been unjustly expelled to the scrap yard behind the city. Players must guide the little robot back into town to rescue his robot-girlfriend and stop the bad guys from the 'Black Cap Brotherhood' before they can bomb the central tower that houses the city's ruler.
Czech developers Amanita Design received worldwide acclaim for their Flash masterpieces Samorost 1 and 2 and have already been awarded the 2009 Independent Games Festival Award for Excellence in Visual Art for Machinarium. The one-of-a-kind adventure game features hand-drawn backgrounds filled with odd details and inventive puzzles. Thousands of animations bring life to every action of the charming characters and the atmospheric music draws the player in with unusual, mechanical sounds.
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