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Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Tuesday, October 21, 2008

Free Demo of Dynasty Warriors 6 for Windows-based PCs available NOW!


KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that a free demo of Dynasty Warriors 6 for Windows-based PC is now ready for download. Gamers can visit the recently re-launched Dynasty Warriors 6 minisite at www.koei.com/dw6 for more details.

The full version of Dynasty Warriors 6 for Windows-based PC will be available for purchase on November 18, 2008 exclusively through digital download for residents of North America and Brazil.

Friday, July 18, 2008

SAGA Persistent MMO RTS Releases a Preview of Its New Undead Faction.


The first expansion set for the collectible game SAGA (www.playsaga.com) consists of a new faction with 17 unique Undead unit types plus a variety of spells specific to the Undead faction.

This brings the total number of SAGA factions to six, evening out the sides between the Brotherhood (Orcs and Dark-Elves) and the Order (Elves, Dwarves, and Giants); the Order are still desperately battling to keep Goth Azul (god of Death and Lord of the Undead) chained to the Underworld.

Three sites feature exclusive unit renders and strategies on ways to exploit each unit’s tactical strengths:

www.rpgvault.com covered four cavalry and two airborne Undead units, including the deadly Forsaken Dragon. The full article can be found at http://rpgvault.ign.com/articles/888/888733p1.html

www.tentonhammer.com previewed the ranged undead contingent, led by the Liches, commanders of the Undead forces. The full article can be found at http://www.tentonhammer.com/node/38411

www.tcgplayer.com has the melee Undead, who like to get up close and personal; featuring the Abomination, the most gruesome fiend ever spawned in Silverlode’s studio. The full article can be found at http://www.tcgplayer.com/db/game_review.asp?AID=2477&PID=232&DBID=4

The Undead expansion is due to be released in Early August, both online and in hobby stores across North America and in select UK locations.

Tuesday, July 15, 2008

Lineage II: The Chaotic Throne – Gracia


With the release of Gracia, Lineage II’s developers have completely changed the rules on how to build the game to ensure Lineage II is improved across the board and even more fun to play. The Vitality System will help players to build competitively high-level characters quicker than ever before, meaning they can now enjoy the great end-level content without the grind.

One of our greatest assets is our fantastic group of players, who are a very dedicated, hardcore bunch that spend a lot of time and effort building up their characters and battling each other in big player vs. player (PvP) fights like castle sieges. However, the process of building and leveling characters can be a very long and frankly tedious process in Lineage II, which may serve as a barrier for letting a much larger group of potential customers to fully enjoy our game. While in the past the developers in Korea have continually built the game with this hardcore mentality firmly set, with the release of Gracia, they’ve completely changed the rules and made Lineage II even better and a lot more fun.
The big change is that leveling a Lineage II character is now extremely easier—and we say “extremely” in a fairly conservative manner. A normal new character that goes through the beginning quests can gain a few levels in just a few minutes, and players should find leveling now quite easily, all the way up to level 60 and beyond. Players that could spend several months of hardcore grinding to get up to a competitively high level will now be able to accomplish the same feat perhaps a month, if not less. They’ll also be able to get to their occupation changes a lot faster, so developing a selection of specialized characters is a much more realistic option. Building characters is now a lot fun and easy to do, rather than a long-term activity many players would rather do without. This drastic change in leveling is due to several factors.
For one thing, experience rewards for killing creatures and accomplishing quests has been increased across the board. This means that you’ll gain a lot more for generally doing the same things you always do. Running out of quests trying to gain experience, or continual creature farming, is not nearly as big of a factor any more. Also, new repetitive quests have been added in each race village to help out players even further.

We’re also introducing a cool new Vitality system. For one thing, you accumulate Vitality for not being logged in. You can also get Vitality points by staying in a peace zone, or by hunting raid or boss monsters (you’ll get a percentage of your earned raid points in Vitality points). New characters and existing characters before the update goes live also start out with the maximum number of Vitality points.

So what do you do with Vitality points? You consume Vitality when you kill ordinary creatures and gain experience, though Vitality won’t get spent if you’re taking on a quest creature, if you don’t get experience for killing a creature, or if you’re taking on a boss. When Vitality is spent, your experience and SP bonus is greatly increased, depending on how much Vitality you currently have. If you’re maxed out in Vitality points (Vitality Level 4), your bonus will be 300% of the normal experience and SP gain. If you have a few thousand Vitality points (Vitality Level 1), the bonus is 150%. Because Vitality is so easy to earn, players will be in the bonus consistently and the overall experience gain can be huge.

To help characters level even more, the buffs available to low-level beginning players can now be used all the way to level 62, and we’ve even added a few more buffs for players to use. These buffs like Haste and Vampiric Rage help out tremendously in dealing with Lineage II’s various creatures and quests, and makes solo play a lot easier.

With Gracia, Lineage II is now a lot easier to play, and the level barrier is not nearly as tough as it used to be. Players will be able to get to the high levels relatively quickly, and can enjoy some of the best parts of the game like PvP and castle sieges without having to spend a huge amount of time getting there.

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Original God Sim returns on the Nintendo DS


Rising Star Games is pleased to announce plans to release Populous DS in Europe ahead of its unveiling at this year’s E3. This product is part of a stellar line-up being showcased by Rising Star Games’ parent company, Marvelous Entertainment, and XSEED Games (the product’s North American publisher) at the Los Angeles Convention Centre.

Based on the original PC classic, Populous DS brings a re-imagination of the classic game which pioneered the God simulation genre. Featuring touch-screen controls that utilise the dual-screens, players manipulate five elementally-imbued gods, each with their own unique miracles within an extensive single-player campaign. In the multiplayer wireless mode, up to four players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands.

Populous DS is scheduled for release in Q1 2009 throughout Europe and the rest of the PAL territory.

Tuesday, March 18, 2008

Europa Universalis: Rome PC Strategy game Fact Sheet


Experience one of the most defining periods in world history in an experience crafted by the masters of Grand Strategy. The greatest cultural and military civilizations are brought to life through this epic title rife with great strategic and tactical depth.

Europa Universalis: Rome will cover the time period from the first Punic War to the start of the true Empire. Players will have thousand of gameplay choices ranging from country, culture, provincial and character options to name but a few, making each and every game infinitely customizable and truly unique.

"Europa Universalis: Rome combines the best of the Empire Building, Conquest and Warfare genres, wrapped into a title that contains all main characteristics of a typical Paradox Interactive game", said Johan Andersson, Director of Development. "This project has the potential to become the most talked about grand strategy game to date."



Key Features
  • Fully 3D map with integrated graphics and detailed topography
  • Start at any date between 280 B.C. and 27 B.C.
  • Choose between 10 different cultures, including the Roman, Celtic, Greek and Egyptian civili zations, with more than 53 playable factions on a map spanning hundreds of provinces.
  • Watch your characters develop new traits through political intrigue and various interactions with thousands of other characters.
  • Trade, negotiate or fight with your neighbours and advance your technologies to unite the Mediterranean World.
  • Robust multiplayer allows you to challenge up to 32 players either competitively or in co-op mode.


System requirements
VISTA COMPATIBLE
Microsoft Windows XP/2000
1.9 Ghz Intel Pen tium or similar
AMD 512mb
RAM Direct X 9.0c
128mb compatible video card & support for pixelshader 2.0

More information here