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Showing posts with label far cry. Show all posts
Showing posts with label far cry. Show all posts

Thursday, October 09, 2008

Far Cry 2 video game Map editor screenshots PC PS3 X360

far cry 2 map editor gamezplay.org
A series of screen shots from Far Cry 2 - Real Time Map Editor

far cry 2 map editor gamezplay.org
far cry 2 map editor gamezplay.org
far cry 2 map editor gamezplay.org
far cry 2 map editor gamezplay.org

Wednesday, August 13, 2008

Fry Cry 2 configuration - Ubisoft announce

OK the PC graphics of Far Cry were amazing but did you have to upgrade your PC? Now Ubisoft have released to specifications needed for Far Cry 2.

The minimum and recommended configurations are listed below...

Minimum
CPU: Pentium 4 3.2 Ghz - Pentium D 2.66 Ghz - AMD Athlon 64 3500+ or better.
Video Card: NVIDIA 6800 or ATI X1650 or better
Shader Model 3 required.
Memory: 1 Go
Media reader: DVD-Rom

Recommended
CPU: Intel Core 2 Duo Family - AMD64 X2 5200+ - AMD Phenom or better.
Video Card: NVIDIA 8600 GTS or better - ATI X1900 or better.
512 Mb of graphics memory.
Memory: 2 Go
Sound: 5.1 sound card
Media reader: DVD-Rom
Supported video cards: NVIDIA 6800 - 7000 series - 8000 series - 9000 series - 200 series - 8700m + 8700m for laptops. ATI X1650 - 1950 series - HD2000 series - HD3000 series - HD4000 series.

Far Cry 2 is expected to be released late 2008 a demo version is expected sooner - check back on Gamezplay for the latest information.

Sunday, June 29, 2008

Ubisoft Demonstrates Over 20 Minutes of Far Cry 2


"At this week's DreamHack computer festival in Sweden, Ubisoft Montreal showed off more than 20 minutes of its upcoming shooter Far Cry 2, currently in development for the PC, PlayStation 3 and Xbox 360. If 20 minutes simply isn't enough of the game, be sure to check out our other videos and trailers from Far Cry 2 including Ubisoft's Ubidays ..."

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Monday, January 07, 2008

Philips and Ubisoft bring amBX to Brothers in Arms Hell's Highway and Far Cry 2


Philips today announced an alliance with Ubisoft, one of the world’s largest video game publishers, to amBX-enable Brothers in Arms Hell’s Highway and Far Cry 2, both due for release in 2008. The agreement will also see an amBX patch being released for the original Far Cry. Further patches for existing Ubisoft games will also be released with the amBX-enabling of additional titles to be announced later.

Demonstrations of amBX-enabled versions of Brothers in Arms Hell’s Highway and Far Cry will be available on the Philips stand, Central 12124, at CES, Las Vegas from 7th to 10th January 2008.

Shorthand for ‘ambient experiences’, amBX reinvents the gameplay experience by extending the traditional gaming world out of the screen and into the real world. amBX delivers full ‘surround senses’ by allowing developers to use light, colour, sound, rumble and even air flow through enabled devices, including the Philips amBX PC Gaming Peripherals range of LED colour-controlled lighting, rumble peripherals and variable speed desktop fans.

Developed by Gearbox Software, Brothers in Arms Hell’s Highway proudly builds on the critically acclaimed World War II game franchise and sees players dropped into Operation Market-Garden, the largest paratrooper operation in wartime history, fighting to open the famous ‘Hell’s Highway’ in a daring bid for a quick end to the war. Incorporating amBX in Brothers in Arms Hell’s Highway will create a huge arsenal of real world effects and experiences using air movement, light and rumble.

Variable speed fan effects will simulate wind speed from soldier movement on foot, in the air and in vehicles, as well as punches of airbursts from explosions and object collision. LED light effects will deliver directional light - across a 16 million colour range - to indicate danger, bullet and shrapnel impact and simulate everything from the use of torches in dark environments to full-on explosions. Finally, rumble effects will create distinct tyre and track rumble from different vehicle types, a wide range of weapon recoil effects and the thud and shock of being on the receiving end of a bullet, grenade or bomb. All these explosive amBX effects will be running throughout both gameplay and the game’s detailed cinematic cut scenes.

The original Far Cry won PC Gamer’s ‘Action Game of the Year’ Award in 2004. Since then the Far Cry brand has gathered critical acclaim and numerous awards, selling a whopping three million units. Developed by Ubisoft’s Montreal Studio, Far Cry 2 is all set to continue the original’s award-winning success and despatches the player to a collapsing central African country to tackle a factional mercenary conflict.

Using the developer’s tailor-made Dunia game engine, Far Cry 2 will deliver incredibly realistic destructible environments, special effects such as dynamic fire and storm effects, real-time day and night cycle, dynamic music and non-scripted enemy A.I. - all of which will be given the real world treatment through the amBX light, fan and rumble effects.

“In striving to create high quality games, incorporating the most innovative technologies to produce the best possible gaming experience is of fundamental importance to Ubisoft,” commented Vincent Greco, Worldwide Production Technical Coordinator, Ubisoft. “With amBX we can enhance the immersive experience, adding a new dimension to our games.”

“Working with one of the world’s largest publishers on two of the most successful gaming franchises of all time is an amazing opportunity for our amBX technology to really shine in front of a worldwide audience,” commented Jo Cooke, Chief Marketing Officer, Philips amBX. “Brothers in Arms Hell’s Highway and Far Cry 2 are titles that will showcase just how powerful and in your face amBX effects can be in a war game. This is just the start of the alliance between amBX and Ubisoft and the level of our co-marketing with Ubisoft will underline our dedication to bringing all-new ambient effects to world class games.”

Philips is setting a global standard by licensing the amBX technology to computer game developers, publishers and peripherals manufacturers and Ubisoft joins a rapidly growing list of content creators, including Codemasters, THQ, Introversion, Gearbox Software, Gas Powered Games, Zombie, Riot Games, Brain in a Jar, Invictus Games, Instinct Technology, Kuju, Revolution, Sumo Digital and Rivers Run Red.

A full list of specifically amBX-enabled, modded and FXGenerator compatible games, searchable by genre and publisher, can be found at www.ambx.com.