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Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts

Thursday, August 07, 2008

Video games make $18 billion last year


The one-day record holder for a movie premiere is Spiderman 3, which brought in $59 million in ticket sales on its opening day.

Spring's opening blockbuster brought in $500 million in sales. It was the biggest entertainment opening ever. But it wasn't a movie…

Grand Theft Auto IV, a video game, recorded sales of $310 million… on its first day.

It's not the first time video games have made a one-day killing like that. Game sales have outpaced movies for some time now. For the first time last year, the video game industry surpassed the movie industry in gross sales.

Last year's game industry grew to $18.8 billion. That's a 40% increase from the prior year. Software sales represented $9.5 billion of that figure, and it's not hard to see why.

The video game industry of today looks nothing like it did 10 years ago. Gone are low-tech games and disconnected users. Today's video game players are all ages, demographic and geographic backgrounds. And there's a lot of money at stake…

Sixty-eight percent of households in the United States play computer or video games. Game software sales were $2.6 billion in 1996, and by 2006 they had reached $7.4 billion.

In 2007, the industry sold 267.8 million games. That's 540 games sold every minute.

Profiting from the video game industry isn't as simple as investing in the company making a blockbuster game. You also have to know about the machines these games are played on…

The Video Game Industry Profits from Multiple Platforms

The video game industry is broken down into games and consoles. Games can come in many different formats. Most are console games, meaning they only play on a specific company's game system - called a console, while the PC versions can play on any computer.
PC games represent only a small sales segment in the game market, but they have an incredible reach with users. Last year, 40% of all U.S. residents two years of age or older played an online game.
The console market is concentrated among a few game systems like Nintendo's Wii and DS, Sony's Playstation 3 and Microsoft's X-Box 360. Consoles represent $9.35 billion in sales for the industry.
Aside from the tremendous time that goes into the coding and construction, labor is the largest cost in producing a game. Programmers can make $90k annually, or more. With the ability to locate offices in economical locations, and the ability to sublet work wherever it's cost efficient, the game industry can produce games for less.
The cost to make an average game can run from $10 to $50 million. When you compare that to the average 2007 movie cost of $106 million, you can see why the profit margins are so attractive.
Diverse platforms have given rise to a multitude of games as companies have rushed to meet the demands of numerous demographic segments.
New Players Have Opened up Huge New Markets
The stereotypes of video games being the domain of teenage boys, as well as being ultra-violent, are changing. Gamers are more likely to be older, young professionals who can afford to purchase games and consoles. The average gamer has been playing for roughly 12 years.
And men aren't the only ones playing these days…
Forty percent of all game players are women, and there are more women playing games (30% of all gamers) than there are boys under 17 years old (23%). Women represent a larger and larger population of game players every year.
Companies are tailoring their games to this growing audience, making games less violent and more family friendly. While the news likes to report that video games are getting more violent every year, the small number of violent-rated games is proof that the industry gets more bad press than it deserves.
Only 15.5% of last year's games were rated "M" for mature. The majority of games - 56.5% - were rated "E" for "Everyone 10+." The fastest growing segment in the games industry is the family segment that grew 110% from 9.1% to 17.6%.
As younger generations grow and have children of their own, more parents are playing video games than ever before - 36% of parents play video games. "Families that play together stay together" can now mean playing video games.
Eighty percent of gamer parents play video games with their kids.
Forty-seven percent of video game players are between the ages of 18 and 49. The fastest growing demographic is the 50-plus crowd. This doesn't mean that kids aren't playing video games anymore; far from it… they still represent 28% of all gamers out there.
More and more older Americans are playing video games than ever before. Video games are perfect activities for seniors by providing activity without physical stress. They offer health benefits with coordination, balance and endurance. 24% of Americans over age 50 played video games last year, and that number should only increase.
The average game buyer is 38 years old, five years older than the average player. This gap in age represents the scores of parents buying games for their children, and the tremendous influence parents have on sales.
Regardless of age brackets, entertainment traditionally declines during economic downturns and recessions. But the video game industry has defied conventional wisdom.
Why the Video Game Industry Does Better During Recessions
Economists haven't called our current downturn a recession yet, but there's no shortage of bad economic news to help support that argument.
The last recession the United States had was after Sept. 11, when technology demand crashed. Despite that, sales of video games during that period increased 43%. 2002 became a record year in video games, posting $7 billion in sales.
And it's happening again…
Retail sales in February fell by 0.06, but video games and equipment increased sales 34% over January to $1.33 billion. But this sales boom hasn't stopped.
Game sales hit $1.7 billion in March 2008. That's a 57% increase from the same time last year.
In the same way people 'cocoon' themselves during winter storms, consumers stay home more when the economy is down.
It may sound counterintuitive, but the increasing costs for entertainment have encouraged people to spend less, and as a result they are purchasing games that cost much more than the average movie ticket.
Time is the reason gamers are willing to spend the money for these products. While an average movie may run two to three hours, a new game may take an expert player 100 hours to finish.
A $50 to $60 cost for that game starts to look very reasonable. Especially when you consider the time spent playing these games means less time for spending money on more expensive entertainment options.
Even when hard times end, the game industry will continue to profit. Today's gamer is a devoted player logging an average of 7.5 hours a week playing games.
That's a dedicated player who will continue to buy and play games for years to come.


Source: Seeking Alpha

Saturday, July 19, 2008

E3: The best games on show from the BBC


E3 has shut its doors for another 12 months and it is time to reflect on what was shown and which games emerged as best in show.
A few years ago at E3 publishers were able to match their ambitions for specific games by building ever bigger and more elaborate stands.
But now the show is much more reserved and journalists have more of a chance to play games, meet the developers and get a real sense of what titles will impress.

More from the BBC

E3 games trailers



Watch some E3 trailers here

Sunday, July 13, 2008

Eight Extremely Embarrassing E3 Moments


On gaming's biggest stage, these eight people and companies fell on their face.

read more | digg story

Tuesday, July 08, 2008

Apple shows renewed commitment to games


Apple has changed its practices and shows signs of committing to supporting games on the Mac.

Apple hadn't done enough to support games in the past, but said that Apple CEO Steve Jobs' keynote speech at the Apple Worldwide Developers Conference last year suggests that the company has a renewed focus on games.

"I think historically, Gabe is absolutely right. The Apple guys will probably frown to hear me say that, but I mean there are facts and there are facts, and the fact is, that over the years Apple has shown an interest in gaming and then not followed through on it," id Software's CEO said.

"I do think they have made a significant investment... Jobs had a limited amount of time [at his WWDC 07 keynote]... but... had games on his show; not only did he give time to id, he gave time to EA, and I do think that it demonstrates at least a commitment at a high level to sharing the platform's face, if you will, with games."

"But I mean, it is about the follow up... and I certainly hope they follow through on it, because with the hardware now, you're not having to deal with this weird Power PC architecture; they have Intel chips and all that stuff, and it does make it a whole lot easier for us to work with it," he added.

Wednesday, June 25, 2008

World Cyber Games to be held in Los Angeles

World Cyber Games USA 2008
National Final Video Game

Tournament To Be Held at the
E For All Expo in Los Angeles.




International Host City Bidding Now Open for WCG 2010 Grand Final

World Cyber Games is the premier international video game competition with over 1.5 million players from more than 70 countries participating annually. The WCG is organized by International Cyber Marketing, organizers of the world's biggest game competitions and numerous Game and e-Sports related businesses. Online registration for the WCG USA tournament is free to all and continues through June 30th at www.worldcybergames.com/usa.

5 Sites To Play Old Computer Games Once Again


I’ve got a Wii, and I love it, and one of the big reasons I do is for the emulation. Sadly however, I can’t bring my Wii to work or to the coffee shop down the street - but I can bring my laptop, jump on their WiFi and fire up these awesome sites for a quick old school gaming fix!

read more | digg story

Friday, June 20, 2008

Why the Decline of PC Gaming is just a Myth


"PC gaming is not only not in decline, it's alive and well and growing," said Roy Taylor, chief technical officer of the PC Gaming Alliance, a nonprofit trade group.

read more | digg story

Games That Europe Loves To Play


Europeans are known for their appreciation of everyday life. Their taste in videogames is no different.Because the European console market is skewed toward older consoles, major game titles, such as "Halo 3" and "Call of Duty 4: Modern Warfare," that sell briskly in the U.S. don't sell nearly as well across the pond.

read more | digg story

Thursday, June 19, 2008

Of Two Minds - Brains in Video Games


Check out Mother Brain from the Metroid series.

read more | digg story

Puzo estate sues over 'Godfather' games


The estate of author Mario Puzo has filed suit against Paramount Pictures, claiming the studio owes it at least $1 million in revenues from the series of video games based on the Oscar-winning film "The Godfather."

read more | digg story

RSNO - Video Games Live concert live in Glasgow Scotland


News from my home town...

As the RSNO prepares to play a concert of music from videogames in Glasgow, Dave Cook looks at the history of game soundtracks
Last year in the UK, videogames overtook the music industry in terms of money made and it looks like the film industry could be next. But today’s gaming technology is working in tandem with these industries in interesting new ways, making cut-scenes increasingly cinematic and soundtracks more atmospheric. Music in particular, has been used as a gameplay tool as opposed to an accompanying feature.
But who could have foretold, as Mario Brothers creator Shigeru Miyamoto was putting his now iconic 8-bit soundtrack into his game, just how big an influence music in games would have on pop culture? Back in the early 80s, music in games was embedded in chipsets incorporating said consoles’ technology to produce various pitches of blips and bleeps that sound distinctively primitive by today’s standards.

However, these songs were composed nonetheless, from the madcap preamble that preceded a game of Pac-Man to the insanely infectious main theme from The Legend of Zelda on NES, and each composer had a vision of how these tunes should sound. Incidentally, both of these songs have stood the test of time and are used in modern incarnations of each series.

The 16-bit war between Sega and Nintendo circa 1992 was crammed full of releases boasting superb soundtracks, from Sega’s dab-hand with multi-layered techno beats à la Sonic the Hedgehog 2 and Streets of Rage, to Nintendo’s penchant for the cute and catchy. This was something of a golden age in composition, with many of these tracks being parodied, covered or remixed by droves of fan websites and bands (Google and ye shall find). Over the years the trend would continue and a whole new level of orchestrated music scores and licensed soundtracks have become possible thanks to the advances in technology.
So here we are in 2008 with a very special gaming event about to hit the Glasgow Royal Concert Hall. The brainchild of composer Tommy Tallarico, who has worked on such fantastic series as Prince of Persia and Splinter Cell, Video Games Live is something of an orchestrated cover gig devoted to delivering classical renditions of classic video game tunes past and present.
‘We really had two goals in mind with Video Games Live,’ says Tallarico. ‘Our first was to prove to the world how significant video games have become and how culturally and artistically relevant they are. They are pieces of art. VGL isn’t just about the music, but about all the other elements of games, visuals, art, special effects, characters, interactivity, storyline.’

With the help of the Royal Scottish National Orchestra, Tallarico will be belting out music from such legendary scores as Final Fantasy, Outrun and Halo, all set against the backdrop of a state of the art, synchronised light show. Tallarico concludes: ‘If Beethoven were alive today, he’d be a videogame composer.’

Now that would have been interesting.

Source: The List

Already have my tickets...

Tuesday, June 17, 2008

AMD says new graphics chip makes games seem real


We've come a long way since Pong and Space Invaders. But video and computer games are still striving to be both interactive and realistic. Have you seen the "Saturday Night Live" skit of the interview with Grand Theft Auto IV's main characters, Niko and Vlad? Their arms move imprecisely, as if they're puppets underwater.

read more | digg story

TheSimsCarnival.com - Create-your-own-games portal enters open beta.


TheSimsCarnival.com is now in Open Beta and available online at http://www.TheSimsCarnival.com with added content, features and new game creation options. This games destination website has hundreds of games of all kinds and creators are adding more everyday. There is bound to be a game that you love -- and if not, you can make it! Since its inception in February, 2008, TheSimsCarnival.com has built an active online community where nearly 1 in 4 visitors during Closed Beta have created and published their own games. The tools provided at the site empower players to become game creators at any programming skill level, from novice to Flash developers.


Play
With hundreds of unique and cool games to play, there is a game for everybody -- you won’t find this selection of games anywhere else. Making games is so easy at TheSimsCarnival.com, so you will see new and unique games and experiences to enjoy everyday. Come and check them out!

Create

Three tools -- The Wizard, The Swapper and The Game Creator -- are your assistants in game design. The Wizard leads you through the process of creating a game step-by-step with intuitive and fun options designed to help you make the coolest game. The Swapper let’s you customize existing games – or newly made games from The Wizard - with your own selection of images, so personalizing a game is at your fingertips. With The Game Creator, and it’s easy to use library of images, animations and sounds, everyone can create cool games.

You can also upload games created in Adobe® Flash® that can be viewed, played and shared with TheSimsCarnival.com community. Flash developers interested in uploading their games to the site should go to http://wwww.TheSimsCarnival.com/portal/upload/flashgame and follow the instructions to get your game up. Flash developers will be able to retain branding and links back to their developer site, providing another way to get exposure and traffic for their games. Those interested in learning more about our programs specifically targeted for Flash developers should send an email to SimLeaderAlpha@ea.com.



Share
At TheSimsCarnival.com, create playlists of your favorite games so you can stitch together all your favorite games into one experience, send a game by email or embed a game on social networking sites or on your personal blog. Games are now truly a social experience and one that can be shared and enjoyed by others.

Visit TheSimsCarnival.com today to play, create and share games of all kinds!

Thursday, June 12, 2008

16 games, one package....classic! SNK Arcade Classics vol. 1 coming soon to Europe.


SNK PLAYMORE and Ignition Entertainment are pleased to announce the upcoming release of SNK Arcade Classics Vol. 1 for PlayStation 2, PlayStationPortable and Wii.

Taking 16 of SNKs most beloved titles, this pack includes:

- ART OF FIGHTING – The first fighting game to introduce the then new Spirit Gauge, Super Special Moves, use of the ‘zoom in/zoom out’ function and battle damage to the characters faces.
- BASEBALL STARS 2 – The sequel to the very popular Baseball arcade game.
- BURNING FIGHT – Battle organised crime in the streets of New York in the side-scrolling fighter.
- FATAL FURY – The first of SNK’s fighting franchises to use the NEOGEO MVS System.
- KING OF THE FIGHTERS ’94 – This is where the KOF phenomenon began.
- KING OF THE MONSTERS – Giant monsters, Destruction and mayhem in Japan.
- LAST RESORT – Take on hordes of enemies in the popular futuristic shooter.
- MAGICIAN LORD – SNK’s classic platformer, pits you as the heroic wizard Elta.
- METAL SLUG - this series has long been regarded as the bench mark of side-scrolling purity, now see why!
- NEO TURF MASTERS – Can you get a hole in one?
- SAMURAI SHODOWN – The first title in SNK’s hugely popular weapons based fighter.
- SENGOKU – Fight the undead, in feudal Japan.
- SHOCK TROOPERS – Fast paced action and lots and lots of bullets in this run and gun adventure.
- SUPER SIDEKICKS 3 – We all love football – so does SNK!
- TOP HUNTER – In this futuristic platformer, you play as Roddy or Cathy, as you protect the Colonists from the threat of the Space Pirates.
- WORLD HEROES – Take on the greatest fighters throughout time in this popular fighter.

‘In the Arcade, the addictive quality of these games ensured that the money in your pocket didn’t last long’, says Peter Rollinson, Product Manager, Ignition Entertainment. ‘Now the only difficulty is deciding which game to play first’.

Familiar In-Game Enviroments from Oblivion



GamePlasma was recently tasked with the job of reviewing a game titled "Limbo of the Lost." However once one of their writers, Erik Franck, started playing it, he noticed some very familiar settings. It appears that Limbo of the Lost has blatantly taken in-game environments and textures from Oblivion.


REACTION from SYNERGY

Tri Synergy, would like to publish an official comment regarding recent comparisons of level design and artwork between Majestic Studios’ Limbo of the Lost and Bethesda’s The Elder Scrolls IV: Oblivion/Eidos Interactive’s Thief: Deadly Shadows.

Tri Synergy is just as shocked as everyone else is by the recent screenshot comparisons. At no point during our dealings with Majestic Studios up until the point that the comparison was first publicly made by a third party did we have any knowledge of these similarities. Additionally, Tri Synergy will discontinue distribution of Limbo of the Lost in both retail and online outlets.

We have contacted the developer, Majestic, and are anxiously awaiting their response. As soon as we know more on this matter we will issue another statement.


read more | digg story

Tuesday, June 10, 2008

Nintendo Supports Edinburgh Interactive Festival 2008


The Edinburgh Interactive Festival today announced an agreement with Nintendo UK to become a Gold Partner of this year’s event which takes place at the Edinburgh International Conference Centre between Sunday 10th and Tuesday 12th August 2008.

Edinburgh Interactive Festival Chairman Chris Deering added: “Nintendo’s support of Interactive Festival in Edinburgh is great news and demonstrates an understanding of the importance of a cultural games event within the landscape of the world’s biggest cultural Festival. Games and EIF have been embraced this year by Scotland PLC like no other year and the support of Nintendo is an important factor in encouraging these respected organisations’ commitment to us.”
EIF 2008 will take place from Sunday 10th to Tuesday 12th August, and will this year move to the Edinburgh International Conference Centre as part of a move to develop the scale and profile of the event.
2008 will feature a major two-day conference programme, an array of networking events, an expansion of the EIF Games Screenings programme covering three cinema rooms, a major public area with gaming features, retail and recruitment sites. The Dare Protoplay exhibition will also take place under the same roof as the Edinburgh Interactive Festival and will run from Sunday 10th to Tuesday 12th August alongside the public areas and Games Screenings.
Edinburgh Interactive Festival is the only event that brings together the games industry’s key decision makers from games publishing, hardware and development along side Government, TV, film, press and other entertainment industries as well as students seeking to work within the creative industries.
In 2007 delegates included professionals from Ubisoft, Nintendo, Sony Computer Entertainment, Microsoft, Codemasters, BBC, Channel 4, 19 Entertainment, Endemol, Rare, Electronic Arts, Gamestation, Ncsoft, Havok, Midway, Eidos, Realtime Worlds, BAFTA, BERR, BSAC and Rising Star Games.
New to Interactive Festival 2008 will be Features, Exhibition and Recruitment areas specifically tailored to cater for the public - allowing them access to the latest games and job opportunities in games.
As ever, the three-day Interactive Festival wouldn’t be complete without the cornerstones of conferences, keynotes, panel sessions, debates, games screenings and even more people than ever jostling to get through the doors.

Edinburgh Interactive Festival 2008 - Edinburgh International Conference Centre - 150 Morrison Street, Edinburgh EH3 8EE

Sunday 10th August
Game Screenings
Dare ProtoPlay
Public games area and retail site

Monday 11th August

EIF Conference
Game Screenings
Dare ProtoPlay
Public games area and retail site
Conference Networking event

Tuesday 12th August
EIF Conference
Game Screenings
Dare ProtoPlay
Public games area and retail site

Edinburgh Interactive Festival will also play host to the Digital Interactive Symposium, the games event aimed at academics and games industry professionals. It takes place on Wednesday 13th August.

Registration is open now at www.edinburghinteractivefestival.com
There is also a Facebook Group in 2008 at http://www.facebook.com/group.php?gid=12251081247

Edinburgh Interactive Festival 2008 registration details:

Register before Tuesday 1st July 2008 - £120 (ex VAT)
Register on or after Tuesday 1st July 2008 - £149 (ex VAT)
Scottish based developers and companies - £99 (ex VAT)
Students - £75 (ex VAT)

Monday, June 09, 2008

Source: LucasArts to Halt Internal Development


Following word of routine terminations at develolper LucasArts, a reliable source has informed Shacknews that the company plans to cease internal development and fire roughly 100 more employees after the completion of Star Wars: The Force Unleashed.

read more | digg story

Windows Vista Ultimate Showcase Opens at iGames Game Centers Nationwide from July 1

Member Centers to Offer Gamers Exclusive Opportunity to Play Favorite Games Like Call of Duty 4 - Modern WarfareT on Dream System

Leading game center organization iGames today announced the details of the Windows Vista Ultimate Showcase, which will allow tens of thousands of gamers around North America to enjoy the supreme PC gaming experience with 200 lucky gamers winning a free one-day pass.

WHERE & WHEN:

Every Monday in June (June 9, 16, 23, 30), there will be a weekly drawing of the free passes, which gamers can use at their convenience at their local participating game center throughout the month to find out first-hand what Windows Vista-powered gaming is all about.

More than 45 centers will be hosting the showcase. For the complete list, visit here

WHY YOU SHOULD GO:

In addition to featuring Windows Vista Ultimate, Microsoft’s premier operating system, each showcase PC will offer superior processing, memory and graphics specifications including dual core processors at minimum speed of 2 GHz each, 2 GB of memory, and NVIDIA GeForce 7800 or Radeon X1900 XT (or better) graphics cards, ensuring the ultimate gaming experience for all gamers.

Sunday, June 08, 2008

Top US selling video games of all time: Violence & Football


And if American football, unabashedly violent, is also a combat simulation, then really one genre dominates the top 10 list that Forbes asked NPD to put together: the best selling home video games of all time, in units sold, in the United States. NPD's data goes back to 1989, so this does not include units sold before them.

The top all-time U.S. sellers, in order (since 1989):

• Grand Theft Auto: San Andreas
• Guitar Hero III: Legends Of Rock
• Madden NFL 07
• Grand Theft Auto: Vice City
• Madden NFL 06
• Halo 2
• Madden NFL 08
• Call Of Duty 4: Modern Warfare
• Grand Theft Auto 3
• Madden NFL 2005

read more | digg story