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Showing posts with label WOW. Show all posts
Showing posts with label WOW. Show all posts

Saturday, November 15, 2008

With real money now at stake, crackdowns on video game cheating gain currency


Some players give themselves the ability to magically see and shoot through walls. Others find a way to fly, making them nearly impossible to defeat.

Cheating like this in video games has a long and even respected tradition. Games have often slyly included ways — intentionally or not — for sophisticated players to hack into the software and then skip levels or take on supernatural powers.

But these days, the subject is getting a more serious look. Unlike older games, today's are networked to be played with strangers over the Internet. And now, real money is at stake. Fantasy games like World of Warcraft and computer environs like Second Life, to name a few, have their own currency or other virtual valuables that can be traded for hard U.S. dollars.

In other words, hacking into a video game to cheat can be a business strategy. And so clamping down on it could be key to maintaining virtual worlds' economies and reputations. Even chip-maker Intel Corp. is suggesting a technology for doing it.

But one huge question is: Can cheating really be stifled?



"What I've always said is: It'll go away the same time crime goes away," said Tony Ray, founder of Even Balance Inc., which makes cheating-detection software called Punkbuster. "There's always somebody trying to get around the rules."

Perhaps, but Gary McGraw and Greg Hoglund, authors of the new book Exploiting Online Games, argue that video game makers could do much more to stop it. McGraw and Hoglund contend that poor software design enables the vast majority of cheats.

Complex games operate partly on central servers run by the game companies and partly on a player's own computer. Essentially, the individual computer reports back to the game on the mouse clicks or trigger pulls performed by the player, and the game registers the appropriate response. That's where cheating hacks often occur: Tell your computer to report 100 trigger pulls for every one actually made, and you've turned a pistol into a machine gun that racks up points much faster.

McGraw and Hoglund offer ideas for how game makers could seal up such holes. And they argue that the entire software industry needs to be watching, since these "massively multiplayer online role-playing games" are at the leading edge of computing.

"The kinds of problems that they are facing right now are direct indications of the kinds of software security problems we can all face in the coming years," McGraw said.

Cheating tools flourish online, catering to insiders conversant in the games' arcane language.

"Take advantage of this programming breakthrough — why waste time grinding with the grunts.... play WoW in GOD MODE!" reads one ad for a $25 downloadable cheat package for World of Warcraft that purports to be "undetectable."

Most online game companies appear resigned to the fact that cheating will occur, so they try to block it by observing game play and looking for suspicious things, like avatars unexpectedly teleporting.

In one incident that could serve as a test case, Linden Lab, creator of the virtual universe Second Life, ejected a Pennsylvania lawyer and confiscated his virtual property after accusing him of cheating its land-auction process. The lawyer is suing Linden Lab in federal court for $8,000 in restitution.



Nexon America Inc. employs a team of workers who actively look for cheating in its games, including KartRider and MapleStory. They apply patches to fix problems as they arise.

"It's a daily battle that ultimately we have to win," said Nexon's director of operations, Min Kim. "It's just the cost of doing business at this point."

"World of Warcraft" creator Blizzard Entertainment deploys a software program called the Warden to detect cheating and ban perpetrators, but wouldn't agree to an interview to talk about it. The Punkbuster software works on many first-person shooters and is still being used in new games, like Enemy Territory: Quake Wars, in which players shoot their way through combat missions.

One problem is that these observer programs are invasive, since they must access the underlying operating system in a player's PC in order to sniff nefarious code. McGraw believes the Warden might even violate California's anti-spyware law.

Sometimes, there appears to be financial incentive for the game makers to be good — but not terrific — at stopping cheating. Consider this: Cheaters who get banned from games often immediately sign back up under a different user name, paying money for a new account in hopes of trying again. If cheating protections were significantly stronger, fewer perpetrators would continue to buy accounts.

Game companies might have better luck relying on reports of suspicious activity from legitimate players. One issue that irks aficionados is "gold farming," whereby people pay real money to companies like IGE.com in order to buy in-game currency. A recent check showed a World of Warcraft player could pay $420 to get 6,000 pieces of gold — enough to buy one of the game's pricey flying mounts. Other players have to laboriously work their way up to such achievements.

Buying gold breaks the game's terms of service — and it degrades the overall experience for everyone, said Hubert Thieblot, who leads Curse, one of the largest teams in World of Warcraft. A cheating player who takes all the targets in a certain area, for example, leaves too few for everyone else.

"You change your experience with how you play and how you behave," Thieblot said. "If you just buy gold you aren't going to do extra quests, you're not exploring areas as they want you to."

Although Intel's anti-cheating idea is still in the research phase, it could aid people like Thieblot.

Intel's technology would embed a module in a PC's circuitry that would analyze data coming off the keyboard and the mouse and compare it to what a game actually processes. If there are conflicts — the player clicked the mouse just once but the game read that as "fire 100 shots" — the Intel system would be able to signal the game makers or other players. The system could also put a "trusted" stamp on seemingly legitimate players.

Intel says its system would not degrade PC performance or be noticeable in game play, but the concept still needs work. Notably, it would require the support of PC makers as well as the game companies that would have to build in ties to the Intel system.

Meanwhile, Starr Long, who with industry veteran Richard Garriott is wrapping up the online sci-fi game Tabula Rasa for NCSoft Inc., worries that cheating can now ruin entire game worlds.

Like other game makers, Long won't get into specifics but says his programmers have done all they can to thwart cheating in Tabula Rasa.

"In the old days we didn't really think through what would happen once we started letting people play together," Long said. Now, Long says, "every single piece of content we put in the game, the first thing we say is 'Here's what we want this thing to do.' And the second thing we say is, 'OK, how are players going to try to exploit this?'"

Source: Associated Press

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Thursday, November 13, 2008

Wrath of the Lich King arrives for World of Warcraft...

Wrath of the Lich KingWorld of Wardcraft players have been hoarding gold waiting for the launch of Wrath of the Lich King expansion.

Some item available in the original game will now be obsolete.

Eleven million players who own the original game may not upgrade. Blizzard expect 4 million will buy the expansion earning $120 for the developers.

This figure is based on the number of players who bought Burning Crusade expansion. Lich King has a new top level of 80 that's 10 higher than Burning Crusade and 20 higher than the original WoW.

Wrath of the Lich King offers the new 'hero class', the necromantic death knight; with more than 700 goals on offer plus a new continent called Northrend to play on.

Wrath of the Lich King



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Wednesday, November 12, 2008

Official Strategy Guide to World of Warcraft - Wrath of the Lich King


Strategy guide publisher BradyGames announces Official Strategy Guide for second expansion to Blizzard Entertainment's World of Warcraft, available November 13th

World of Warcraft: Wrath of the Lich King is the second major expansion for Blizzard Entertainment’s award-winning massively multiplayer online role-playing game.
The undead armies of the Lich King threaten to sweep across the land, and only the mightiest heroes can oppose his will and end his reign of terror. World of Warcraft: Wrath of the Lich King adds a host of epic content to the existing game world. Players will achieve new levels of power, explore a vast new continent and battle other high-level heroes to determine the fate of Azeroth.
Available the same day as the expansion on November 13th, this prestigious 352-page book offers an in-depth guide to the new content, including:

• Northrend explored: In-depth information on quests, bosses and items

• New dungeons: Dungeon and raid roles explained, plus locations and strategy


• Complete profession coverage: every recipe for every profession


• Achievements: complete explanation of the brand-new Achievement system
Many of the new features in Wrath of the Lich King are examined in detail in the Official guide, including:

• Levelling up to 80 and playing a level-80 character

• A complete guide to the new death knight Hero class


• The all-new Inscription profession


• New player-vs.-player (PvP) features, including siege vehicles and destructible buildings


• Guide to new hairstyles and other character-customization options available in the barbershop


• Wintergrasp, World of Warcraft’s first open-world PvP zone


• New factions including the Kalu’ak, Frenzyheart Tribe, Oracles, and the Taunka


World of Warcraft: Wrath of the Lich King Official Strategy Guide is published on November 13th 2008, priced £16.99

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Tuesday, October 28, 2008

11 million players register for World of Warcraft Video Game

world of warcraft

Anticipation continues to mount for Wrath of the Lich King expansion as Blizzard Entertainment's massively multiplayer online role-playing game reaches new milestone

Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide. This milestone was reached as the beta test for Wrath of the Lich King, World of Warcraft's second expansion, nears completion. Wrath of the Lich King will launch in several regions around the world starting on November 13.
"It's been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience."
Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade, the first expansion pack for the game, in 2007.* In addition to being the bestselling PC game of 2007 in both North America and Europe, The Burning Crusade holds the record for fastest-selling PC game of all time, with nearly 2.4 million copies sold in its first 24 hours of availability and approximately 3.5 million in its first month.
World of Warcraft was recently launched in Russia and Latin America, and is currently available in eight languages. In addition to North America and Europe, the game is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions.

For further information on World of Warcraft, The Burning Crusade, and Wrath of the Lich King, please visit the official website at www.wow-europe.com.

All World of Warcraft posts on gamezplay.org here...



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Monday, September 15, 2008

World of Warcraft - Wrath of the Lich King expansion on November 13th

World-of-warcraft -Wrath_of_the_Lich_King-gamezxplay.org
Second expansion to Blizzard Entertainment's massively multiplayer online role-playing game will be available in standard and special collector's editions

World-of-warcraft -Wrath_of_the_Lich_King-gamezxplay.org
World of Warcraft - Wrath of the Lich King, the second expansion for its award-winning subscription-based massively multiplayer online role-playing game (MMORPG), will arrive in stores on November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia, and November 14 in Australia, New Zealand, Singapore, Malaysia, and Thailand. The expansion will be available in Korea and the regions of Taiwan, Hong Kong, and Macau on November 18. Details regarding the launch of Wrath of the Lich King in mainland China will be announced at a later date.

World-of-warcraft -Wrath_of_the_Lich_King-gamezxplay.org
“We’re looking forward to launching Wrath of the Lich King and finally giving World of Warcraft players a chance to take on Arthas and his minions,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Until then, we’ll continue to refine and playtest the expansion content to make sure it provides a highly polished and entertaining experience.”
World-of-warcraft -Wrath_of_the_Lich_King-gamezxplay.orgWorld of Warcraft - Wrath of the Lich King sends players to the cold, forbidding continent of Northrend, where the fearsome Lich King Arthas Menethil, last seen in Warcraft III - The Frozen Throne, works from his secluded citadel to bring all of Azeroth under his twisted dominion. Players will battle the Lich King’s undead army from the shores of Howling Fjord and Borean Tundra to the seat of his unholy power in Icecrown Glacier. In addition, players will be able to advance characters to level 80 and gain powerful new abilities while exploring several new zones and dungeons. The expansion also introduces a number of exciting new features, including an achievement system, expanded player-vs.-player combat options such as siege weapons and destructible buildings, and the game’s first Hero class - the necromantic death knight.

World-of-warcraft -Wrath_of_the_Lich_King-gamezxplay.orgWorld of Warcraft - Wrath of the Lich King will be available on DVD-ROM for Windows XP/Windows Vista and Macintosh in two packages - a standard edition and a special Collector’s Edition (in select regions). The limited Collector’s Edition package will contain:
• The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring never-before-seen images from the game.
• An exclusive in-game pet: Frosty, the baby frost wyrm.
• A behind-the-scenes DVD containing over an hour of developer interviews, the Wrath of the Lich King intro cinematic with director’s commentary, and more.
• The official soundtrack CD, containing 21 epic tracks from the game, along with exclusive bonus tracks.
• A mouse pad featuring a map of the newly opened continent of Northrend.
• Two World of Warcraft Trading Card Game March of the Legion starter decks, along with two exclusive cards available only in the Collector’s Edition.
The Wrath of the Lich King expansion requires the original World of Warcraft game, along with World of Warcraft: The Burning Crusade. These two products are combined in the World of Warcraft Battle Chest. World of Warcraft: Wrath of the Lich King has received a 12 + rating from PEGI.
Since launching in November 2004, World of Warcraft has become the world’s most popular MMORPG, with more than 10.9 million subscribers. The game’s first expansion, The Burning Crusade, broke PC-game sales records in North America and Europe by selling nearly 2.4 million copies in its first 24 hours of availability and approximately 3.5 million copies in its first month.
For more information on World of Warcraft: Wrath of the Lich King, visit the official website at www.wow-europe.com/wrath. With multiple games in development, Blizzard Entertainment has numerous positions currently available. Visit eu.blizzard.com/en/jobs/ for more information and to learn how to apply.

World of Warcraft’s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
All World of Warcraft posts on gamezplay.org here...

Saturday, August 30, 2008

World of Warcraft - Wrath of the Lich King - WOW Fact Sheet

http://gamezplay.org video games
World of Warcraft - Wrath of the Lich King - Fact Sheet

With the opening of the Dark Portal, and the renewed war to stop the Burning Crusade’s destruction of worlds, the heroes of Azeroth have given little thought to the frozen wastes of Northrend - and the terrible, ancient powers that wait there. 

Yet the brooding evils of the fallen Nerubian empire and their malevolent sovereign have not forgotten Azeroth…

http://gamezplay.org video games
The former death knight and now Lich King Arthas has set in motion events that could lead to the extinction of all life in Azeroth, as his undead armies and the necromantic power of the plague threaten to sweep across the land. 
Only the mightiest heroes can survive the frozen northlands with any hope of disrupting the plans of Arthas -- and perhaps even challenge the Lich King himself and end his reign of terror for all time.

http://gamezplay.org video gamesFeatures:
• New character class: the necromantic Death Knight
• New continent: Northrend, the icy domain of the Lich King
• New level cap of 80, including mighty new powers and talents
• Epic siege warfare and destructible buildings
• New profession: Inscription
• New character-customization options, new dungeons, and much, much more…


Watch the YouTube trailer here...

Wednesday, August 13, 2008

If you want to take on World of Warcraft it'll cost you a billion...

Monumental Games boss Rik Alexander has explained why his studio is producing an MMO based around football - rather than opting for a more traditional fantasy theme.

"Sports just makes the most sense," he told the audience at the Edinburgh Interactive Festival, during an MMO roundtable. "Loads of people like football. At Monumental we want to take national pastimes and make them MMOs - things like fishing or trainspotting," Alexander said - though he was careful to note Monumental isn't currently working on any fishing or trainspotting-themed games.

"Fantasy is very well serviced. I'd need a billion quid to take on WoW," he added, to which Redbedlam boss Kerry Fraser-Robinson responded, "I could do it for a tenth of that."

Monumental's title, Football Superstars, isn't the only sports-themed MMO in development - but according to Alexander, it could be the best. "Other people are doing it wrong - sorry if that sounds a little bigheaded, but they're not thinking about it the right way or funding it the right way," he said.

"When we set up Monumental three years ago I didn't want to be a game developer. I didn't think it was a very good business model, for all the fundamental reasons - having to rely on publishers to give you money, 18 to 24 month development cycles...

"MMOs, you get one deal and it's there for 10 or 20 years, who knows. And that's really a good way to think about business." However, Alexander added, "The problem is obviously making a successful one in the first place."

Source: Games Industry

Tuesday, August 05, 2008

Project Lore - A New Online World of Warcraft Show


iZ3D monitors team up with Daily Online Video Show and Website Featuring Gaming Guru, Alex Albrecht

Project Lore offers premium-quality multimedia World of Warcraft game guides, a daily video show and blog. As a part of the daily video show, viewers can look forward to seeing gaming and tech guru Alex Albrecht in action while he and four buddies share tips and information for the millions who have developed a cult-like obsession with the game World of Warcraft. Project Lore is partnered with ZAM Network for distribution across Thottbot, Wowhead, and Allakhazam. Visit http://www.projectlore.com.

“We are happy to have iZ3D and its popular 3D monitors as a sponsor,” said Kory Klem, Project Lore’s General Manager “With the use of iZ3D monitor our viewers have the extra perk in exploring World of Warcraft in stereoscopic 3D with us.”


"iZ3D is a pioneer in 3D gaming. We are pleased to be a sponsor of Project Lore, a pioneer in online game support. This innovative online show and blog is a coming trend for the video game community. Our 3D monitors add an extra dimension of immersion into the World of Warcraft game and provide users the opportunity to experience the rich 3D graphics that this popular off the shelf game has to offer,” remarked Thomas Striegler, CEO of iZ3D, LLC.

iZ3D monitors feature significant competitive and technical advantages over other 3D display systems. Gamers that want to immerse themselves into spectacular game graphics will appreciate playing in stereoscopic 3D. Graphic artists have embraced the iZ3D monitor as an essential tool for 3D design. It is difficult to create images in 3D while viewing the design on a flat 2D screen. 3D movie buffs can now bring the thrill of watching a 3D movie home.

The company developed this unique technology to create an adjustable 3D environment without causing eyestrain, spatial disorientation, or headaches. In 3D mode, viewers can see bright, sharp 3D images and video simply by wearing any iZ3D passive polarized glasses. Existing PC’s equipped with a dual-output video card easily powers the unit. Specifications include: 1680 x 1050 resolution; up to 170-degree 3D viewing angle; 5ms response time; 700:1 contrast ratio; and 16.7-million colors.

Monday, July 21, 2008

Free - Blizzard Online Magazine launched!


The makers of the popular online gaming (MMO, MMORPG & Console) magazine, Thirteen1 have launched a special edition magazine exclusively covering Blizzard's World Wide Invitational event.

Packed with giveaways, Q&A’s, announcements and more the magazine is bursting at the seams with features on all of the main Blizzard titles. (World of Warcraft -Wrath of the Lich King, Diablo and Starcraft 2).

Make sure you read the magazine to find out how you could win an amazing bundle of Blizzard gifts including the Collectors edition of the Burning Crusade and a WoW Battle Chest.

What is Thirteen1?

Thirteen1 is a free to read online gaming e-magazine that requires no downloads to read. With features on games of all sizes from smaller MMORPG’s to MMO’s to console games Thirteen1 covers every corner of the gaming world.
Launching at 1PM on the 13th of every month it is quickly become world re-owned for being the best monthly fix a gamer can get.

Issue#4 of the magazine is still available to read online with titles reviewed and previewed such as Jumpgate Evolution, Battlefield Heroes, Habbo Hotel, Metal Gear Solid plus prize giveaways and more.

http://www.thirteen1.com/

Thursday, July 17, 2008

Blizzard wins Warcraft bot battle


Blizzard has won the first round of a legal battle against the maker of software that automates game play in World of Warcraft. It brought the case against MDY Industries claiming its WowGlider program infringed its copyright.An Arizona district court has ruled MDY does infringe Blizzard's copyright but not in the way the game maker claimed.

read more | digg story

Wednesday, July 09, 2008

Friday, June 27, 2008

Blizzard authenticator offers enhanced security for World Of Warcraft accounts


Keychain token generates unique codes used to help prevent unauthorised account access

Optional extra layer of security offered for World of Warcraft, its award-winning massively multiplayer online role-playing game. Designed to attach to a keychain, the lightweight and waterproof Blizzard Authenticator is an electronic device that generates a six-digit security code at the press of a button. This code is unique, valid only once, and active for a limited time; it must be provided along with the account name and password when signing in to the World of Warcraft account linked to it.
This optional security measure will be available for a cost of €6.00 at the 2008 Blizzard Entertainment Worldwide Invitational, which takes place June 28-29 in Paris, France. In addition, the Blizzard Authenticator will be made available for purchase via Blizzard Entertainment’s European websites in the near future for a cost of €6.00 plus shipping.

“It’s important to us that World of Warcraft offers a safe and enjoyable game environment,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “One aspect of that is helping players avoid account compromise, so we’re pleased to make this additional layer of security available to them.”

To learn more about the Blizzard Authenticator, please visit http://eu.blizzard.com/security-token/.

Blizzard Paris announcement...


2008 Blizzard Worldwide Invitational takes place in Paris this weekend.

World of Warcraft creators - Blizzard meet their game fans and give them a chance to try their games.

World of Warcraft - Wrath of the Lich King and Starcraft II will be there.

With competitions and tournaments you could win great prizes or you could use the silent auction to bid for your favourite.

But what annoucement will they make? Shouldn't be too long before the world finds out.

This year’s event will take place at Hall 5 of the Porte de Versailles Exposition Centre in Paris - the first time the company has held the Blizzard Worldwide Invitational in Europe. Attendees will enjoy two days of gaming, contests, developer Q&A panels, tournaments, and more, and the show will conclude with performances by game-music concert group Video Games Live and Blizzard’s own Warcraft-themed rock band, Level 70 Elite Tauren Chieftain.
“We’re looking forward to meeting face-to-face with thousands of our players at the Exposition Centre this weekend,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Our employees, partners, and sponsors have all contributed to making this a memorable experience for the attendees, and we hope everyone truly enjoys the show.”

For those unable to attend, coverage of the event will be featured at http://eu.blizzard.com/wwi08.

Thursday, June 26, 2008

World of Warcraft Free Content for Guitar Hero III - Legends of Rock


Combining the best selling game of 2007 with the world’s most popular massively multiplayer online role-playing game, Blizzard Entertainment’s World of Warcraft, players across the globe will soon be shredding to a free downloadable track for Activision Guitar Hero III - Legends of Rock.

World of Warcraft players will remember the hit “I am Murloc” as the tongue-in-cheek tribute to the beloved race of fish-people by Blizzard Entertainment’s house band, Level 70 Elite Tauren Chieftain. The thrash metal-style song debuted to delighted attendees at Blizzard Entertainment’s BlizzCon 2005 gaming convention in Anaheim, CA.
Rock stars will be able to rip it up to “I am Murloc” by downloading it on Xbox LIVE Marketplace for Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION Store for the PLAYSTATION 3 computer entertainment system starting on June 26, 2008 in advance of the 2008 Blizzard Entertainment Worldwide Invitational held in Paris, France June 28 and June 29.
Blizzard Entertainment’s critically acclaimed hit PC game World of Warcraft is the world’s most popular MMORPG, with more than 10 million subscribers. It allows players to take on the roles of fantasy heroes and interact with thousands of other players, exploring exotic locations, fighting deadly monsters, and claiming legendary treasures in a vast realm. Gamers who have yet to visit Ironforge and Orgrimmar or venture into the depths of the Black Temple can explore the full version of World of Warcraft by downloading a free 10-day trial from http://www.warcraft.com/ghero.

Guitar Hero III - Legends of Rock offers the ultimate rock experience with new wireless guitars, freshly added content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer modes allow axe-shredders worldwide to compete head-to-head for true rock status as they riff through a star-studded soundtrack including master tracks by legendary artists such as Aerosmith, Guns 'N' Roses, The Rolling Stones, Beastie Boys, Rage Against the Machine and Pearl Jam, as well as original songs by guitar icons Slash and Tom Morello. Guitar Hero III: Legends of Rock is now available and is rated "T" for Teen by the ESRB. For more information visit www.community.guitarhero.com.

Saturday, June 21, 2008

Thursday, June 19, 2008

WoW Patch 2.4.3 notes are now live with a few surprises


Highlights include mounts at level 30, changes to non-combat pets, Curse of Shadow and Curse of Elements have been combined, Hunter pet changes, Magisters' Terrace Nerf, changes to Rogue's Cheat Death ability and more!

read more | digg story

Monday, June 09, 2008

Recession Hits World of Warcraft Gold Farmers?


It appears that World of Warcraft in-game economies may be the latest victims of the worldwide economic downturn. Economists tracking the flow of real world money in and out of the game have noted a sharp decline in dollars and euros flowing into the game, prompting fears that the Warcraft gold market may have finally crashed.

read more | digg story

Wednesday, May 21, 2008

2008 CGS World of Warcraft arena championship


- Top 1,000 World of Warcraft Arena teams from North America and Europe will compete June 9-22;

- Top two teams from each region will travel to the CGS World Final in Los Angeles July 19 to compete for US$50,000

Championship Gaming Series (CGS), the only worldwide professional video gaming league, announced its second annual World of Warcraft Arena Championship, an invitational Arena tournament that will feature the top 1,000 Arena teams from North America and Europe in independent open-ladder competition from June 9 to June 22, 2008. The two highest-ranked teams from each region will receive an all-expenses paid trip to Los Angeles to battle against each other to determine the top team from Europe and North America and fight for their share of $50,000 in prize money. The final match between the North American champion team and the European champion team will be streamed live from Los Angeles, Saturday, July 19 at thecgs.com. The top finisher will be crowned CGS World of Warcraft Arena Champion and receive US$25,000.

The CGS World of Warcraft Arena Tournament will follow the same 3v3 rule set and competition structure used in Blizzard Entertainment’s 2008 Arena Tournament. The top 1,000 eligible teams participating in that tournament will be invited to register for the 2008 CGS World of Warcraft Arena Championship. All players will be provided with tournament-specific accounts which allow access to the CGS Tournament Realm, created specifically for the competition. Players will have access to the same gear and configuration options used for the Blizzard Entertainment 2008 Arena Tournament.


Ranking information will be updated daily on thecgs.com.
2008 CGS WORLD OF WARCRAFT ARENA CHAMPIONSHIP PRIZING
  • 1st place team: $25,000
  • 2nd place team: $12,500
  • 3rd place team: $6,250
  • 4th place team: $6,250

Tuesday, April 15, 2008

World Of Warcraft (WOW) hits 1 million concurrent users in China


Blizzard's World of Warcraft has recorded its largest amount of concurrent users since the role-playing game's launch in the region during 2005, with up to 1 million players in China playing simultaneously last month.

The9, operating the game in China on behalf of Blizzard Entertainment, has accredited the surge in users to World of Warcraft's expansion, The Burning Crusade, which saw its release in China last September.

In a statement, The9 explained: "After the launch of the expansion pack, many existing players returned to the game and numerous new players have also been attracted to participate in the experience."

Source: Games Industry

Wednesday, March 26, 2008

World of Warcraft legal battle over WOW bot with automated actions


The makers of World of Warcraft are locked in a legal battle with a firm that has produced a tool to automate many actions in the virtual world.

Blizzard is suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically, such as fighting.
Both sides have submitted legal summaries to a court in Arizona.

Blizzard says Glide is a software bot which infringes the company's copyright and potentially damages the game.
In its legal submission to the court last week, the firm said: "Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time."

More from the BBC site