
Along with a complete reworking of the graphics, the in-house ABYSS game engine has been adapted to the functionality of the modern smartphones. In the new developer diary for GoF 2, lead developer Hans-Christian Kühl extensively describes the changes so far to the original Java version in the port. The new Galaxy on Fire 2, which previously only required approximately 1 MB of memory for technical reasons, will have over 120 MB of pure game data in the final version. For Nokia smartphones, a special version with high-definition graphics featuring OpenGL ES 2.0 is also being developed.
Starting now, more information on the course of the development will be posted regularly in the official FISHLABS blog.
‘Galaxy on Fire is our best-known and thus our most important brand,’ says Michael Schade, CEO of FISHLABS Entertainment. ‘Because we know that, after the launch of GOF1 on the iPhone, our fans’ expectations are extraordinarily high, we are taking a full year for the development in order to achieve a milestone in the field of smartphone games with Galaxy on Fire 2. The development of a dedicated high-definition version for Nokia underlines our commitment and strong belief for smartphones from the Finnish mobile giant.’