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Here are some of the things already being tested:
* Bandwidth used reduced by 35% (more people with marginal connections able to play). This should reduce some of the “stutter” some people run into when they play with someone with a marginal Internet connection.
* Updated the way stats are submitted to make stat reporting significantly more robust.
* If a player loses connection with another player (or one player with a group of players but not all) only 1 user is disconnected instead of multiple.
* Demigod is better at detecting the difference between quitting and a disconnect (no connection dialogs when someone leaves).
* Significantly better handling of users who have shaky connections to keep them in game without adversely affecting in game performance.
* Favor Points, Achievements, Items stored on server more reliably (thanks to the updated stats system).
I don’t have an exact ETA as there needs to be a lot of testing on this (next week maybe). But so far, it’s looking pretty good.
Source: Demigod forum