Gas Powered Games is hard at work on Demigod v1.01. These are done separately of the recent updates Stardock has done to put in its own connectivity library to help the online multiplayer experience.
Here are some of the things already being tested:
* Bandwidth used reduced by 35% (more people with marginal connections able to play). This should reduce some of the “stutter” some people run into when they play with someone with a marginal Internet connection.
* Updated the way stats are submitted to make stat reporting significantly more robust.
* If a player loses connection with another player (or one player with a group of players but not all) only 1 user is disconnected instead of multiple.
* Demigod is better at detecting the difference between quitting and a disconnect (no connection dialogs when someone leaves).
* Significantly better handling of users who have shaky connections to keep them in game without adversely affecting in game performance.
* Favor Points, Achievements, Items stored on server more reliably (thanks to the updated stats system).
I don’t have an exact ETA as there needs to be a lot of testing on this (next week maybe). But so far, it’s looking pretty good.
Source: Demigod forum