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Wednesday, January 21, 2009

Fallout 3 - A Complete Intro To Survival


In the Beginning: Back in Vault 101
Here is your best chance at making it quickly through the game on multiple settings. Start a character, and go through life normally, until you reach the cave just after exiting the vault. Save. Now you have a file that can be changed over and over and made into new characters.


When you decide to leave the vault, you will be able to change everything: your looks, your name, your sex, your skills, your tags, your stats. The only thing you can’t change is your Karma you gained/lost in the vault, and how you leave the vault. You can create several other files that have a different karma or status of Vault 101, since you may be returning to the vault on these files. Once you have created this save file, you may pick and determine your character any way you like.Stylized 


Fighting: A Ninja’s Guide to Zen
So, how do you create the ultimate character? Well, this can be answered in a multitude of ways. The best way to start: how do you play your games? Running and gunning without using VATS can be great for those who play Call of Duty all day, but what about the ones who have no ability in shooters? Well, your problem can be easily solved with words, or even having someone do it for you. Your style is the basis to your character. When you start off, start by picking: Fight or Talk. If you choose Fight, your stats (SPECIAL) should look something like the following:

7, 7, 7, 3, 4, 6, 6

If you choose to talk, your stats should look something like this:

7, 6, 5, 7, 6, 6, 3

If you notice, there is a pattern between them. Both characters have a developed Strength, Perception and Endurance. The last 4 stats are modified based on where you fight. A talker will more like need to outrun his foes and be adept in computers and people, while one who fights can give up talking and computer know-how to compensate on gun use. Note, these aren’t exactly what you should put, but always keep that in mind. Refer to “You’re SPECIAL: Skill Modifiers” for more info on how to specifically tackle your designated character.


Primary Trigger: Meet Primary Skill
Now that you have gotten your SPECIAL in order, it time to tackle skills. This system is the most involved system, and it has a lot to focus on. Not only are you trying to spread points out evenly so you can be good at everything, but you don’t get a whole lot to start with. On top of that, you get 3 (a fourth can be added later on) tag skills, which will give you an immediate boost in that skill. This option is the greatest advantage, so don’t waste it. Begin by deciding, will I be going out and collecting every book and bobblehead available to me? Or will I find them as I go and pick them up. Well, if you plan on collecting every single book and bobblehead available to you, then you may want to start with deciding to hold on to these books. You’re first decision is to avoid going past 50 points in all skills. If you collect the books and save them for when you have the Comprehension perk, you will gain 2 points, which overall means 50 points added. Unfortunately, you can’t go beyond 100 points, so there is no point in wasting points. If you also plan on collecting the bobbleheads, you can avoid getting your skills above 40, as each bobble head will add 10 points immediately.

If your route of choice does not involve painstakingly collecting everything, then avoid the Comprehension, and allow yourself to follow this guide. To continue our journey, we must first determine our tag skills. These skills will be our main focus for the first 5 to 6 levels, and then we will shift to our secondary skills. To begin, we’ll discuss proper Primary Skills.

There are a total of 6 skills that are considered Primary Skills. Your primary skill is the skill you will use primarily in for killing your enemies. For first timers, the two best options are Small Guns and Melee Weapons. Small guns is very useful because ammo is very plentiful, and there are no real disadvantages to having a pistol versus a bat. The Melee skill is great as well because you can sell off your ammo for stimpaks, although you do need to get close to enemies in order to defeat them. Either way, your primary skill should always be one of the two. With a primary skill chosen, make sure you have tagged it, and for the next 3 to 4 levels, you are giving it 75-90% of your points away to it.
Tag Teaming: Coordinate your Secondary Skill
Once your primary skill is chosen, your secondary skill must almost oppose your primary. The reason? Have Melee and Unarmed as a primary and secondary aren’t effective, because both require the same weapons. Using explosives and big guns means you aren’t able to fight in enclosed spaces. Pairing these two skills together is like pairing up a backup plan. If you run out of bullets, you can rely on your mines, or go fighting with your brass knuckles. If you can’t fight an enemy with your Mini-Gun, then pull out that plasma rifle and disintegrate them! You must always have a fallback. Here are a couple of extremely use tactics:

Small Guns + Explosives: Out of ammo? Back up and leave mines behind so your enemies can’t watch you turn into swiss cheese.
Sneak + Melee/Unarmed:  Can’t seem to run up and smack the poor fools? Try stealthing to them and pull out a sneak bonus hit!
Unarmed + Energy Weapons: Once you’ve gained a couple of Energy Weapons, that laser pistol looks much better than the hands.
??? + Big Guns: Ok, so that Fat Man doesn’t fit in the hallway…maybe something else?

Remember, these are good combos, but don’t forget to test out different strategies. You may like big guns, but your Rock-It Launcher doesn’t just appear!

Your Ordnance: Uh-oh! It Broke!
What’s the third tag skill? Well, what else. If it breaks, you buy a new one. So try to hold on to that repair skill, and put it to use when you have 5 of those pistols lying around your bag. This will save you in the long run. You won’t need to run back to Moira to repair your silly laser pistol for an extremely high price when you can find one to repair it with. Those saved caps can net your other prizes: like bullets.
Specialty: Skills for Life
Now that your three tag skills have been chosen, what about the rest of the skills? Well, once you’ve bulked up on your three skills, the rest of your allocated points (remember, I said 75-90%, not ALL!) can go to a couple of skills. Because Lockpick and Science won’t matter unless you have hit 25/50/75/100, it’s best to raise these in bursts. Once you have hit level 6 or 7, you may decrease your points spent on your tag skills, and start getting your special skills raised. The two skills to focus on: Lockpick and Science. These can net you anything from loot to turning turrets on enemies. The least likely skill to look into is your Barter. Now, barter can be usefull if you’re trying to save yourself some caps, but don’t forget, anything sold in a shop is easily located in the Wasteland. You can also loot a lair or vault, and sell them to vendors. There, cap problem solved.
Modifying What’s There: Changing for the Better
You will encounter three types of situations, and there are clothes for every situation. Don’t think for a second that the clothes was just there so your character can look pretty. Dressing in the proper attire can affect your abilities as if you were drugged. You should carry three separate outfits, if possible. Carry one to help you achieve repairs, and do special tasks that require lockpicking and science. One to help you ward off enemies (this is your most common attire), and one to help you speak to civilians. This will help you achieve the three focuses of the game. Anything else can be discarded or sold to the highest bidder. Make sure you are keeping track of what clothes you own, and repairing them as necessary.

Well, this completes the Class 100 series. You have learned all you can about making for a better character. The next class series, Class 200, is all about advancing in society. I will be giving shortened guides through the Wasteland, and showing you your Miscellaneous Quests you will encounter, as well as giving you tips on the best side to end with, and your rewards. These quests (for XB360 owners) are the ones found for the achievements. I will not be going through the Main Quest, as this should be completed on your own (and to avoid spoilers).

Source: fbgamersunite