Real-time strategy games split the bit-tech offices pretty much down the middle and, while Tim is a massive fan of the genre, Rich prefers his violence to be viewed a little bit more up-close.
One thing we all agree on though is that World in Conflict is an exception to the rule – we all love the game.
World in Conflict is accessible in a way which few other RTS games are and tells a compelling story which knocks even classics like Command and Conquer out of the water for some of us. The game uses proper characters with tangible back stories and very human faults and fears to tell a story that is realistically put together and carefully sculpted – that’s something few other RTSs since Red Alert can claim.
The gameplay too is new and involving. There are no resources to gather or cash to scrounge – merely limits on what can be airlifted in at one time and what units are available to the player. That forces the game to take on a freshly realistic feel, making you value each individual unit and want to use it to the most of its abilities.
In fact, the only resource which does exist is TPs, or tactical points, which are given to you by your superiors for sensible use of your units. Pitting infantry against tanks won’t get you anywhere fast, but using artillery to rout them is a more sensible choice and will net you points which can be saved towards special nuclear, germ and napalm attacks.
The multiplayer is by far the most interesting and appealing part of the game though and takes this sense of realism further. Instead of simply giving each player an army of their own, a base to build and resources to gather players are separated only in to two teams. From there players are forced to specialise in specific branches of the military – artillery, infantry, airborne and armour. Each one has strengths and weaknesses and players must learn to work together in a brand new way if they want to accomplish their objectives.
And they’d better learn that lesson fast – before the other team saves up enough tactical points and drops a triple-nuke on you, sending plumes of thick, choking black smoke rippling out all over the map. It's a favoured move of ours and, even though it's something which takes the co-ordination of three or four very skilled players, it's definitely worth the wait just so you can hear your opponents scream abbreviated prayers in terror before you swarm in with a fleet of infantry and artillery.
Source: Bit-Tech