Sunday, November 18, 2007
Pushing the PC gaming boundaries
The PC remains a big player in the games market but in recent years its cutting edge has been blunted.
The vast majority of games are still played on PCs rather than consoles; typically casual games played on cheap desktop machines or online games, such as World of Warcraft.
The industry is currently experiencing a renaissance in innovation as the trinity of new hardware, developer ambition and tools come together to improve experiences.
The introduction of chip technology with four cores, effectively quadrupling processing power, graphics cards using DirectX 10 tools and developers keen to push powerful machines to the limit are resulting in games which set new graphical benchmarks.
In some cases these machines are desktop behemoths; near supercomputers in a box that are delivering game experiences beyond the wildest dreams of console owners.
The latest games, like Crysis and Unreal Tournament 3, are taking advantage of quad core processors, and twin graphics cards. These are the play things of hotrod PC gamers - the enthusiasts who see their machines as customisable dragsters delivering the pinnacle of performance.
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