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Monday, October 01, 2007

Wii-kly Update: Two New Classic Games Added To Wii Shop Channel


This is a special week on the Wii Shop Channel. Frankly, it's a gamer's dream come true: Nintendo is launching the new Import genre with the release of two games that previously have never been available in the Western Hemisphere on their original platforms. The first will be hugely popular with Mario™ fans, who will love reliving the style of his classic games as they encounter new skills, new levels and new dangers. Nintendo® 64 enthusiasts also get a masterpiece of the shooter genre and perhaps the best game never released outside of Japan. Welcome to Import Week for the Wii Shop Channel!

The two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Super Mario Bros.: The Lost Levels (NES, 1 player, rated E for Everyone, 600 Wii Points): Originally released in Japan as Super Mario Bros. 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console™ in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don't be surprised if she's in another castle.

Sin & Punishment (Nintendo 64, 1-2 players, rated T for Teen – Blood, Fantasy Violence, Mild Language, 1,200 Wii Points): Created by the legendary development studio Treasure, this is a game that hard-core gamers and fans of Japanese imports recognize as one of the finest Nintendo 64 titles to have never previously reached North American shores. Its unique combination of English voice-overs with Japanese subtitles (preserved in this version) has only added to the enthusiasm for its eventual release here. Experience the frenetic pace of a classic shooter, while choosing from a variety of options and a number of different skill levels until you are ready to take on the full-blown challenge of Turbo Hard mode. Not to be outdone by the action, however, the intriguing story line gives the game its soul and draws you even further into the mix. Set in the near future, on an overpopulated Earth starved for resources, players uncover the intriguing mystery of two teenagers (Saki and Airan) and their battle against the Ruffians as they advance through level after level of nonstop action. Take a deep breath, gather your energy and prepare to see why this game is so highly praised.

For more information about Wii, please visit wii.com.

Wii waves light sabre at Sony

ABOVE: Early 'Light Sabre' Game

Nintendo’s Wii console has overtaken Microsoft’s Xbox 360 in worldwide sales – now more than 11 million sold, compared with slightly fewer for the Xbox 360, which had a year’s advantage in sales. Sony’s PlayStation 3, released two weeks before the Wii, has sold about 4.6 million – less than half its rivals.

Meanwhile, LucasArts – set up by Star Wars creator George Lucas – will next year release a game in which you get to wield a light sabre, just like those Jedi folk. And it’ll be on the Wii too.

Demand for the Wii is going to remain high. And Sony has a big, big problem. The only consoling thought for Howard Stringer at the top of Sony is that as it loses money with every console sold (unlike Nintendo, which profits), low PS3 sales actually help with its bottom line.

Terrible Video Game Endings Compilation



There are a lot of great endings to video games but then you have those games that just have terrible game endings either by what they say or do... Even a simple typo can make it pretty bad... or a few???

Some games just suck throughout the game and what completes a terrible game is a terrible ending!

This is only the first edition. I wanted to start out with NES games for this one because I know a lot of them have terrible endings.

Final Fantasy Ring of Fates multiplayer


Final Fantasy Crystal Chronicles for the Gamecube was a bit of a hit-and-miss title. Touted as a multiplayer roleplaying experience, the game required you to have access to four Gameboy Advances (and three friends) to fully enjoy. The lackluster single player mode meant many were put off before they even started calling through their little black books looking for GBA owning friends.

The franchise has survived, however, and has moved onto the Nintendo DS in the form of Final Fantasy Crystal Chronicles: Ring of Fates. We took advantage of the strangely short line (the game being out in Japan might have something to do with it) and played a 4-player multiplayer game with the Square Enix booth attendants.

Multiplayer seems to consist of co-operative dungeon crawler, with no sign of story or non-battle gameplay. Players can choose their character class, which affects their base attack style. Magic can be used by all players by picking up giant materia orbs, just like in the original. The action all takes place on the top screen while the bottom screen contains your stats. The bottom screen also shows how many of each materia you have and allows you to change between the different magics by tapping the desired orb on the screen.

Report from: Joystiq

Top 25 Most Popular Video Game Sites September 2007


When it comes to video game sites, we've found that many casual gamers regard the sites they happen to frequent as gospel, and therefore feel they have little to no use for other sites. However, as the truly elite gamers know many sites publish unique information that you just cannot find duplicated elsewhere. Therefore, to be truly informed you need to be armed with as many informative sites as you can. To that end, we at eBizMBA here provide you with the Top 25 Video Game sites ranked by a combination of Inbound Links, Google Page Rank, Alexa Rank, and U.S. traffic data from Compete and Quantcast.

Read the list at ebizmba

Sunday, September 30, 2007

Emulators forcing video-game manufacturers to play along


Why are old video games popular again? In a word: emulators.



An emulator is software that mimics a video-game experience on a personal computer. Some major emulator companies, like Connectix and Bleem, charged for their software and access to multiple games.

But many emulators are "freeware" - free downloads developed by anonymous computer geeks who were ticked off that their old games could not be played whenever the video-game manufacturers introduced a new console, according to James Conley, professor with the Center for Research in Technology and Innovation at Northwestern University's Kellogg School of Management.

Video-game manufacturers didn't like emulators and have waged court battles similar to the ones that gave the music industry a public-relations black eye when they sued college kids for sharing songs online.

But the game companies release a new game system, on average, every five years. If old games won't work on the new system, firms run the risk of regularly making their best customers unhappy. And if those customers already own a game in an obsolete format, it's dicey to go after them if they find a way to continue enjoying the game in another format for their own private use.

Conley wrote an influential white paper in 2004 called "Use of a Game Over: Emulation and the Video Game Industry." Three years later, the Big Three (Nintendo, Sony and Microsoft) have adopted many of his suggestions.

He says the courts regularly ruled in favor of the emulator firms because the manufacturers relied on copyright to protect their games instead of patents and intellectual-property rights.

Also, the emulators did a nifty - and perfectly legal - tap dance around the coding and the copyrights because they focused on how the games functioned, he said.

Conley even presented his findings to Sony in 2004.

"My suggestion to them was, 'Why don't we embrace it and see how we can't make this a positive thing as opposed to viewing it as a legal morass,'" he said.

So Sony now manufactures PlayStations that allow "backward compatibility," which means old games work on the new system. Sony and Microsoft also bought pieces of Connectix. And Nintendo and Microsoft are now making many extra millions by making retro, or classic, games available as downloads.

"It was low-hanging fruit," Conley said. "There was all this money sitting around. People want these games; you don't have to convince them that they're good games. It just makes economic sense to take this intellectual property and use it to try and eliminate the competition."

It also softened the industry's PR reputation by showing consumers that it was responsive to public demand for classic games, Conley added.

Although Nintendo spokeswoman Beth Llewellyn still calls emulators "the greatest threat to our industry," a bigger threat would appear to be bootleg games. Llewellyn says law enforcement agencies have seized 100,000 counterfeit Wii games since January alone.

Source: Content agenda

Week recap: PS3 decline; Xbox 360 Halo 3 sales; Wii lead


Highlights



Sales for Sony Corp.'s Playstation 3 decreased in the latest Japan retail data. The PS3 ranked as the No. 5 best-selling hardware in the sales period.

A news item this week claimed that the 40GB PS3 SKU will be manufactured by Taiwan-based FoxConn. Sony has not yet announced a 40GB version of the latest Playstation.

Sales for the Xbox 360 incurred a minor sales gain in the latest Japan retail data. The Xbox successor still ranked below most other video game hardware offerings.

Additionally, Halo 3 logged more than 1.3 million players in the first 24 hours of release. The Xbox Live network this month reached seven million members worldwide.

Halo 3 sales this week fell out of the top 20 at Amazon Japan. The title was released in the region on Sept. 27.

Microsoft this week announced a price cut for select Xbox Live titles for a limited time. Discounted titles include Bankshot Billiards and Frogger.

Wii regained a 2-to-1 sales lead over the PS3 in the latest Japan retail tally. Additionally, Wii ranked three titles in the top 10 game sales for the week.

Sales for Wii increased in the latest retail data from Ebay. The Wii held the No. 1 rank as the Most Popular video game hardware at the auction website.

Konami this week released Dance Dance Revolution Hottest Party to the Wii. The latest entry utilizes new motion-sensitive controls and traditional mat-based gameplay.

Nintendo this week released a new wave of Wii Virtual Console titles. New offerings include Kirby’s Avalanche and Streets of Rage 3.

Full review at Punch Jump

Don't Play Halo 3, Live It With a Real Warthog

I know. You were probably pretty disappointed when you were lining up at midnight the other day, anxious to get your hands on the Halo 3 Legendary Edition. Sure, the new first person shooter on the Xbox 360 is pretty hot and all the cool kids are playing it online with your friends, but it was that Master Chief helmet that captivated your interest. And then you found out that you couldn't wear it.



If you're a real Halo fan, you don't want to only play the game with a themed Xbox 360 controller. You want to recreate it in real life and now you can with a life-sized Halo Warthog vehicle. Created by the team at WETA, the working Warthog even has a replica machine gun mounted out back for when you want to go hunting for some nasty bad guys.

Play safe out there! This thing doesn't shoot blanks.

'Halo 3' does Microsoft proud - but will it be enough?


On Tuesday, the software maker released the first-person shoot-'em-up "Halo 3" for its Xbox 360 video game console. At stores in Indiana, like other parts of the country, gamers lined up Monday night, waiting to be the first to get their hands on the game at midnight.

Microsoft said it had 1.7 million pre-orders for "Halo 3" in the U.S. alone, although it didn't release actual sales figures. Still, the video game was expected to pull in more than $150 million in sales in 24 hours.
What's the big deal?

Well, there's Master Chief, the game's armor-clad, enigmatic superhero beating back angry aliens. The storyline is awesome. And so are the graphics - actually more so this time around because this is the first game in the "Halo" trilogy designed for high-definition televisions.

The video game also, arguably, makes the best use of Microsoft's service for online game play, Xbox Live.
With all that going for "Halo 3," too bad the launch wasn't flawless.
Hours after the launch, reports surfaced that a "small fraction" of the game discs were scratched. Microsoft blamed the packaging on the $69.99 limited-edition version of "Halo 3." It comes in a tin with a making-of-the-game documentary and behind-the-scenes features.

The scratches didn't seem to affect game play. With Microsoft's replacement program, customers can fill out a form and send in their scratched limited-edition disks for a free exchange through the end of December.
A regular copy of the game costs $59.99 and a "legendary" version, which comes with a replica of the helmet worn by Master Chief, costs $129.99.

But for all the popularity of "Halo 3," I seriously doubt it's going to be enough to convince casual gamers to pick up an Xbox 360 and let Microsoft take back the lead from Nintendo in terms of sales.

In August, according to Vgchartz.com, the Nintendo Wii passed the Xbox 360 in sales to consumers, not shipments to retailers. This is true even though the Wii was released in November 2006, a year after the Xbox 360

New award for video game writing


The Writers Guild has created an award for videogame writing with the inaugural trophy to be presented at the Writers Guild Awards on February 9 2008.
Guild said the kudo's been spearheaded by its New Media Caucus "to encourage storytelling excellence in videogames, to improve the status of writers, and to begin to encourage uniform standards."

"Videogames are written and many are written very well,". "By recognizing the skill and craft of videogame writing, the Writers Guild intend to raise the profile of these writers so that they can get WGA contracts and benefits for this work. We aim, we shoot, we score."

Qualifications require that the games must have been released between Dec. 1. 2006 and Nov. 30. Submission deadline is Nov. 21 with separate credit for writing (such as written by, story by, writer, story designer).

The guild also noted that there's no limit on the number of credited writers on a particular game but pointed out that credits not specifically tied to videogame writing would not be accepted ( lead designer, designed by, produced by). It also said writers of source material are not eligible.

More information here