Search This Blog

Saturday, September 29, 2007

Next venue for 'Guitar Hero III': PCs, Macs


Aspyr Media announced a partnership with Activision and RedOctane to bring Guitar Hero III to two more platforms: the PC and Mac.

While Tony Hawk studio Neversoft handles the console versions of Guitar Hero III, Aspyr will be independently developing and producing the two new editions of the game. However, the two new platforms will feature an experience similar to that described in GameSpot's coverage of the console versions, including more than 70 songs in its set list, as well as online multiplayer modes.

Belying its humble roots as a Kentia Hall diamond at the 2005 Electronic Entertainment Expo, the Guitar Hero franchise has grown to become a pop-culture juggernaut.

That's in part due to the ever-growing reach of the game, which expanded onto the Xbox 360 with Guitar Hero II. For the third iteration in the series, RedOctane and Activision have already planned on doubling the number of platforms the series will appear on, with versions for the Xbox 360, PlayStation 3, PlayStation 2 and Wii having already been announced. (A Nintendo DS Guitar Hero game is also planned.)

GameSpot had an opportunity to speak with Chance Copeland, associate producer for Aspyr Media, at this year's Austin Game Developers Conference to get more details on Guitar Hero III for the PC and Mac. Rated T for Teen, these versions will be available this fall.

Currently, the music-game genre has very little representation on the PC and Mac platforms, and we think it's past time someone blew that wide open with a powerful franchise like Guitar Hero. Another concept we're trying to transmit to gamers is the idea of "Guitar Hero on the go." Take your laptop with you in the car or on an airplane, put on your headphones, and rock all you want using one of our keyboard configurations for the game. Consoles just aren't travel-friendly the way a good laptop is.

And I'd also like to point out that more and more people are integrating PCs into their primary entertainment system, so playing Guitar Hero III PC in your living room isn't hard to imagine.

Wii controller strap


Play tennis, bowling and other Wii games at full strength without fear of the dreaded fling.

Following on the heels of New York Fashion Week, Atlantic's GameKeeper has unveiled a fashion accessory at DigitalLife 2007 that doubles as a safety device.

The Wii Strap for the Wii controller fastens through the controller loop and onto your wrist with Velcro. But the thick band also looks as if it might double as a wristband. They'll be available this November in sets of blue and black or pink and green for $9.99.

Sorry, fellow WristStrong fans, Atlantic's bands don't have a cause other than protecting your flattie.

Still, it's never too early to start thinking about stocking stuffers for the gamer in your life.

Source: CNet

Images: Atlantic

Finding the art in gaming


A gaming conference taking place at The University of Western Ontario is not an eyebrow raiser.
Western’s Department of Computer Science has been exploring serious gaming for a few years now.

The real news about Playing The Gallery: The Art of Games is that it comes to campus via the McIntosh Gallery.

“It’s a serious investigation of the creative side of the internet as seen through gaming, computer games, video games on the internet and what the implications are for society,” he says.

The conference combines presentations by worldwide leaders, such as Spiegel with workshops focusing on critical social and technical issues that underline the art of games.

“Of particular focus in Playing the Gallery will be the technology-driven environments for co-creative expression, such as online social communities,” says Gustafson.

The conference has raised quite a bit of interest from the gaming world, prompting a former Visual Arts grad to sponsor $100-conference scholarships to cover registration fees for 25 students. “Dan Miller of the Investors Group wanted to make it a learning experience for students who were interested in the topics,” Kennedy says. “For example we’ve got a medical student who’s coming because he’s interested in video games and their effect on physical well being.” There are still some scholarships available for students.

More information on the conference can be found at Playing the gallery.

Astronaut's Son Buys $30M Space Ticket



The son of a retired astronaut is about to follow his father into orbit, after buying a $30 million ticket for a seat on a Russian rocket.

Richard Garriott, who made his fortune in computer games, is scheduled to blast off aboard a Soyuz rocket from Kazakhstan in October 2008 on a one-week trip to the international space station.

Garriott is 46 and lives in a medieval-style mansion in Austin, Texas, complete with its own dungeon and secret passages. The house is modeled after the setting of his "Ultima" video games.

Richard Garriott, a University of Texas dropout, developed the "Ultima" series, a computer game franchise, and with his brother, Robert, founded Origin Systems, a computer game developer and publisher. He also co-founded the North American arm of NCsoft, an online game developer and publisher. His newest game, "Tabula Rasa", is due out in October.

More from AP

Orchestrated games come to London


A BIZZARE concept is about to hit London.

The Philharmonia Orchestra accompanied by the London Chorus choir is going to perform the backing tracks taken from leading computer games.

The vent has been labelled Video Games Live and coincides with the opening of the London Games festival.
The INQ could understand somebody wanting to hear the score from Halo 3, perhaps, but Space Invaders and Pong? It appears to us to be a cunning ploy to hype up Xbox 360 titles before Christmas.

The event is being held at the Royal Festival Hall and is described as "an explosive one-of-a-kind entertainment experience." Wasn't that the same venue where the Mageek famously booed an Apricot sponsored event?
Anyway, if you're at a real loose end on 22nd October 2007, you'd better get yourself a ticket. There will, of course, be the chance to see and play games before and after the music has kicked off. And you can get to meet Tommy Tallarico and Jack Wall

Prices range from£19.50 to £32.50 and are available from the South Bank box office.

Source: Inquirer

This is part of the London Games festival - see earlier post

Friday, September 28, 2007

Wii Virtual Console releases


Hanabi Festival Finishes Off With A Big Bang!



As the “Hanabi Festival” on the Virtual Console draws to a close, Nintendo is having a blast releasing a pair of action packed games which have previously never been released in Europe: Sin And Punishment and Gradius™ III.

First on the list this week is Sin And Punishment, the classic Nintendo 64 3D third-person shooter game, developed by Treasure Co. Ltd. Originally released in 2000, this non-stop action title will see you assuming the role of a young resistance fighter facing an onslaught of bio-genetic monsters called Ruffians. These monsters, originally bred to boost dwindling food stocks on Earth, have turned against their creators and are trying to take over! In order to save the planet players must battle their way across land, sea and skies collecting energy, time and point bonuses as they go. A cool head and a strong trigger finger are essential to defeating the hordes of enemies that stand between our hero and victory! To enable players to better enjoy this cult Japanese classic, some in-game text has been translated into English, especially for this Hanabi Festival release. Sin And Punishment can be yours to download now for 1200 Wii Points.

Next, buckle up and prepare for battle in Konami’s much-loved 1990 side-scrolling shooter Gradius™ III. Players seize control of their Vic Viper Starfighter and take on the armadas of the Bacterion Empire. With ten levels to fight through, players will have their work cut out for them! With a variety of different weapons at your disposal you can mix and match lasers, missiles and shields to create customised set-ups giving you a fighting chance. This Super Nintendo Entertainment System version, originally released in the U.S., comes to Europe for the first time and is available now for 900 Wii Points.

If you want to try something a little magical, then Legend of Hero Tonma is this week’s non “Hanabi Festival” offering. In this platform shooter, players assume the role of Tonma, a trainee magician who must rescue a princess from prison, using magic spells to battle giant bosses and work their way through seven stages riddled with treasure chests and unusual power-ups! Legend of Hero Tonma is available now for 600 Wii Points.

For those of you who haven’t yet got your hands on the epic Super Mario Bros.™: The Lost Levels™, it will only be available on Virtual Console up to and including 30th September 2007. So make sure you don’t miss out and download it now!

With the addition of new games never seen before in Europe released over the “Hanabi Festival”, Virtual Console offers users the ultimate retro gaming experience. This weeks titles join the list of 141 classic titles already available for Virtual Console in Europe.

London Games Festival 2007


The London Games Festival, a celebration of games and interactive entertainment taking place during late October 2007.

The Festival will feature a series of diverse events in different venues for different audiences. Whether you’re a gamer, a parent needing advice on games, someone working in the industry, or someone wanting to find out more about how games work and where the future of entertainment will take us, this is a festival for you.

World's Biggest Online Open Beta Event Commences!


Codemasters Online challenge European MMO gamers to unleash their Fury as game goes Gold!



Codemasters Online today announces the FURY Challenge* officially kicks off in Europe on September 28th. Running over two consecutive weekends (28th Sept – 30th Sept and 5th Oct – 7th Oct) the FURY Challenge is one of the most anticipated open Beta campaigns in history with over $1 million of prizes up for grabs.

The FURY Challenge awards prizes to the top performing players and clans over the course of each weekend with hundreds of prizes available to competing players of all levels.

“Codemasters Online are extremely proud to be part of this exciting event with over $1 million dollars of prizes available to players throughout Europe. We welcome players from across Europe to join us in one of the largest open BETA events ever seen“, says Adam McGowan, Product marketing Manager, Codemasters Online.

Set for release in October on PC, FURY is a unique persistent online action RPG giving players an unrivalled fast paced player vs player experience. For more information on FURY visit www.unleashthefury.com

Spain chart topper - Heavenly Sword


Top ten includes titles on six different platforms



The PlayStation 3's new flagship title, Heavenly Sword, was top of the Spanish software chart for sales in the week ending September 23.

The data, compiled by Media-Control GfK Interational demonstrated a far wider variety of platforms represented than we've seen in the past, with each of the top five games on a different system.

The full chart is as follows:

1. Heavenly Sword (PS3)

2. WWE Smackdown! Vs. Raw 2007 Platinum (PS2)

3. Super Paper Mario (Wii)

4. The Sims 2: Bon Voyage (PC)

5. Dr Kawashima's More Brain Training (DS)

6. Pro Evolution Soccer 6 Platinum (PS2)

7. Pokemon Diamond (DS)

8. Colin McRae: Dirt (PS3)

9. WWE Smackdown! Vs. Raw 2007 Platinum (PSP)

10. Dr Kawashima's Brain Training (DS)


Digg!

That Halo Effect Halo3 takes over the media


Microsoft's media strategy drives Bungie's latest into the headlines.



There's almost a sense of festival around the launch of Bungie's long-awaited Xbox 360 iteration of the Halo franchise. We won't see official sales figures for the UK (or, indeed, most other territories) until next week, but Microsoft's Shane Kim already seems on the verge of exploding with joy over $170 million first day sales in the USA, with various retailers also being rolled out to express how ecstatic they are over the figures.

Suffice it to say, then, that Halo 3 has done really rather well - critically, it has scored over 90% from almost every specialist publication in the Western world, and commercially, it seems certain that its launch day is the biggest ever recorded by a videogame.

Consequentially, it may well be the biggest launch day for any media product in history - although the caveat here is that this applies only to the dollar figure. Halo 3's comparisons with other videogame products are eminently valid, but the success of the game in comparison with products in other mediums is inflated by the high price-tag of videogames.

Bring it back to actual unit sales, or the basic number of people who engage with the product on day one, and the figures don't hold up. It's wonderful that so many people are willing to go out and pay a large amount of money for a great game - but while back-slapping is certainly in order, let's not kid ourselves that this represents a "mass-market" phenomenon on the same scale as a huge movie or music release.

This is where the Halo message gets slightly confused. The game sits on a peculiar middle ground between Microsoft's two key ambitions for the Xbox platform. On one hand, the game itself is quite clearly a hardcore gamer's dream - wonderfully polished, crafted and presented it may be, but at heart it is still a heavily multiplayer focused first-person shooter where you play a space marine taking on an alien invasion. For the core audience of Xbox 360 owners, there couldn't be a finer product.

On the other hand, the "media event" status which Microsoft has carefully crafted for Halo 3 speaks volumes about the firm's desperation to break out to a more mainstream audience. Months of forward planning by the company's PR and marketing divisions has seen Halo 3 being widely reported upon in the mainstream press, with television, radio and newspaper reports focusing on launch events around the world.

In London and elsewhere, launch parties were arranged with a coterie of "celebrities" for the tabloid papers to take pictures of. The queues outside retailers were the subject of news reports, and major news outlets cast the net far and wide to try and find anyone who could explain something about the game on air. My own Halo 3 launch day started at 5am with an interview on the BBC's World Business Report - which ended with the rather bemused presenter asking earnestly (and, frankly, somewhat hopefully) whether videogames were "just a fad".

That, in a nutshell, is where the cracks start to show in the Halo 3 phenomenon. This is not a game for the mass market; it's not the kind of game that will encourage casual players or non-gamers to engage with the Xbox 360 or even with gaming in general. In fact, fantastic though it may be, it's not even really a game that will appeal to anyone who doesn't specifically enjoy the first-person shooter genre.

It is annoying, certainly, the much of the mass media has approached the launch of such an anticipated game with a "look at the crazy gamers!" tone in its coverage. It is frustrating to see features on the London launch which focus on the fact that Pharrell Williams looked "bored" rather than on the excitement of the gamers who turned up, referring to them only in condescending terms.

However, it's not surprising to see this reaction. Unlike last year's media frenzy around the Wii, the Halo 3 launch isn't something that can be easily expressed to the non-gamers who cover this subject for the mass media. The Wii is a genuinely mass-appeal product, simply because its appeal can be summed up in simple anecdotes that easily sell the features of the system to a wide audience. Halo 3, however, is a gamers' game; a refinement of a genre whose appeal is almost exclusively to existing players.

We fully understand Microsoft's desire to push the Xbox 360 into the mainstream - after all, this very column has been advocating for years the idea that the firm needs to broaden its appeal if the 360 is to break out of the market segment which the original Xbox carved. However, Halo 3 is the wrong product for the job. It is a game which will bring core gamers more firmly onto Microsoft's side than ever, but whose vast public exposure risks painting the 360 further into the "hardcore only need apply" corner.

What Microsoft needs is not more widespread exposure for an established, core gamer franchise like Halo 3. It needs a wider range of gaming experiences to engage with a wider audience - the kind of breadth and depth of software library which ultimately drove the PlayStation 2 to its immense sales in the last generation. On a positive note, we're seeing mounting evidence that this kind of software is on the way - but it remains to be seen how Microsoft plans to inform the public of this fact. Much will hinge on its ability to project a PR message effectively beyond its core audience.

In the meanwhile, none of this should detract from the undoubted enjoyment that hundreds of thousands of gamers will be experiencing this week from Halo 3. Whatever about the mixed media response or the Xbox 360's place in the market, the game itself is a triumph for Bungie, for Microsoft and for the core gaming public.

Anecdotally, we've never seen so many of our friends on Xbox Live at the same time, and all playing the same game (bar the occasional weird refusenik, of course). Gamers' enthusiasm for the franchise may leave the mainstream media cold - but that won't stop us from taking great pleasure in Finishing the Fight.


Digg!