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Sunday, February 03, 2008

EA extends online portion of Burnout Paradise demo


Servers will remain functional until February 15

Electronic Arts has decided to extend the online mutiplayer portion of the Burnout Paradise demo.

Earlier this week, EA indicated that it would be switching multiplayer off as of February 1 "in order to enable the best possible experience for gamers who have purchased Burnout Paradise." The company then urged players to buy the full game.

An EA spokesperson told GamesIndustry.biz that they have extended the deadline by two weeks, and will now be switching off the servers on February 15 instead.

"As you may know, Burnout Paradise is built to provide the ultimate in freedom and discovery online and offline. The demo did a terrific job of providing players a taste of that.

"Seeing how the social online multiplayer gameplay is such a huge part of Burnout Paradise, we've decided to keep the multiplayer demo functionality on for a bit longer," the spokesperson said.

Wii Fit No 1 in Japan for week number four


Over 1.2 million units sold since release


Nintendo's Wii Fit is the best-selling console game in Japan for the fourth week running.

The game has sold an estimated 1,283,000 units since it was released on December 1, 2007.

According to data from Media Create, the highest new entry in the Japanese charts for the week ended Jan 27 is Konami's World Soccer Winning Eleven: Ubiquitous Evolution 2008 for the PSP, at number two.

The full top ten for Japan follows:

1. Wii Fit (Nintendo) – Wii

2. World Soccer Winning Eleven: Ubiquitous Evolution 2008 (Konami) – PSP

3. Lucky Star: Misasagi Sakura Gakuen Sakura Fuji Festival (Kadakawa Shoten) – PS2

4. Mario and Sonic at the Olympic Games (Nintendo) – Wii

5. Wii Sports (Nintendo) – Wii

6. Mario Party DS (Nintendo) – DS

7. Monster Hunter Portable 2nd (Capcom) – PSP

8. Doraemon Baseball: Dramatic Stadium (Bandai Namco) – DS

9. Yggdra Union (Sting) – PSP

10. Professor Layton and Pandora's Box (Level 5) – DS

4cr First Impressions: Super Smash Bros. Brawl


First of all I want to state that this post is not meant to rub it in that this game was delayed in the rest of the world. I am not talking about it to brag or gloat, but to tell you that when it does come out in your area of the world, your patience will be rewarded. It is worth the wait. And shockingly it lives up to the amazing amounts of hype people have been giving it. Read on for more first impressions (spoiler free).

Call me a pessimist if you want, but I came into this game expecting to be disappointed. It’s not that I didn’t think Brawl would be a great game, I mean if all it was, was a roster update of Melee it would still be a wonderful game. It’s just that the amount of hype and anticipation this game received was (I thought) building up for a massive letdown.

It wouldn’t be the first time. Look at titles like Halo 3, Final Fantasy VIII, Twilight Princess, and any other heavily anticipated games. They usually turn out to be wonderful, classic titles, but compared to the months/years of speculation and hype, they can never fully climb to the top of the pedestal their fans placed them on pre-release.

So I was prepared to have a good time, but not to actually encounter a game that is as good (or better) as I hoped it would be. Masahiro Sakurai is an evil genius. A genius in the fact that he delivers a game with beautiful graphics and, as far as I can tell, extremely balanced gameplay. He is evil because for the first time in years I stayed up until 5:00am on a work night playing his amazing game. Now I sit here exhausted and probably getting a bit sick, but I know that rather than take a nap, as soon as I have a free moment I will be back to the game.

I put a good 6 hours into the game yesterday (I started late) and I believe that I haven’t even scratched the surface of Smash Bros. Brawl. I haven’t tried out most of the play modes, didn’t try the level editor, didn’t go online and only got to about the 10% point on the “Subspace Emissary” adventure mode. It hasn’t been my goal to unlock characters or collect trophies (though I definitely will do that later for my full review). Right now I am just enjoying the game. I chose characters and stages randomly and I loved all the surprises I found.

The battles are very much like those found in Melee so veteran players will be right at home. The inclusion of the smash ball leads to some new strategy though. Trying to activate a Final Smash and avoid being hit by another players Final Smash. The backgrounds are exciting and the stages have amazing variety. Pro players will once again have to both master their choice of characters and learn the ins and outs of the games stages.

As for the graphics the game is one of the best-looking Wii titles right now. The characters and backgrounds are colorful and detailed. The animations are smooth and the special effects are wonderfully flashy. It’s not as big of a leap in graphics as Smash Bros. 64 to Smash Bros. Melee, but it is definitely a good-looking title.

I have tried controlling the game with the Wii remote alone, the Wii remote/nunchuck combo and the GameCube controller. Of these, so far I like the GameCube controller the best, but that might be because that is what I am used to using for Melee. This weekend I am going to pick up a Classic Controller and give that a try. I’m inviting some friends over so I am also looking forward to experiencing the multiplayer in full.

The music in this game is fantastic and there are so many songs! I really can’t believe the amount of music in this game. 36 composers worked on the games soundtrack and I have heard it reported that there are literally hundreds of songs to be heard. The developers went totally overboard with the music, but actually they went overboard with everything.

The amount of game content is almost overwhelming. There are so many things, to unlock, collect, play with, customize that I think it will take me weeks just to play with everything much less master the game. And with the added bonus of online play this game could keep a gamer entertained for hundreds of hours. It is probably the best value for your money of any Wii title.

Just the added-on adventure mode really could have been a stand alone game by itself. It has a great (though slightly simple) story, beautiful cut-scenes and fun “beat ‘em up” gameplay. It felt like a classic 2D game and I wish more games of this type were being made for consoles. The only negative I found was that the Smash Bros. characters don’t jump the same way most platform game characters do. I found my jumps landing places I didn’t want them to (like bottomless pits). However, the more I played the more I got used to it. By the end of the game I am sure it will become second nature. For someone who loves side-scrollers this mode alone is with the price of the game.

I realize that saying all of this is not going to make your wait any easier. But I want to assure you that when you finally do get this game into your hands you will realize that as much as we would have loved to have it last year, the amount of extra effort put into this title has paid off. I hope you can take comfort in the fact that the game you eventually buy will be worth the agony some of you are going through. Miyamoto once said, “A delayed game is eventually good, a bad game is bad forever”. In this case, the repeatedly delayed Smash Brothers Brawl could be the next Nintendo Masterpiece.
______________________________________________

Thanks to Vinnk on 4CR for the article.

Indie Games - Barkley, Shutup and Jam: Gaiden


While you and I and the rest of the western world dredge through the next painful month waiting for Brawl to finally make its way across the ocean, may I be fortunate enough to present to you this shining beacon of hope during these dark times. Barkley, Shutup and Jam: Gaiden (Episode 1 of the Hoopz Barkley Saga) is a superb example of good ole’ 2D RPG gaming. No, I’m really not kidding, and after playing it I bet you’ll feel the same way.

I can’t begin to describe the awesomeness that is this game. It plays like a mix of Final Fantasy, Chrono Trigger, and a little Earthbound. The story, though focused largely on B-Ball, is accessible and hilarious to even those who know nothing about the sport (me). Add a post-apocalyptic cyberpunk world, some fun side quests, and an all around enjoyable experience, and you have the groundwork for what could be one of the most epic sagas in indie gaming history.

Oh, and the theme for Space Jam is the title menu music. As if you needed another reason to play this game.

Barkley, Shutup and Jam: Gaiden

Source: 4CR

Wii will race to the End of Resident Evil for charity


The gaming marathon mad folks over at cameronbanga.com (aka Four48) have issued a challenge in their latest charity driven attempt.

They will be competing with seven other teams from around the world to see who can reach the end of Resident Evil 4 Wii Edition first. Currently, two teams have dropped out leaving six left to slaughter their way through the zombie hordes.

You can make your donations (which will go to Child's Play) on their website as well as follow the multiple teams' progress via live streaming video.

Source: Kotaku

$500,000 for Video Game Voice-Overs


For a time, indescribably horrific voice acting was a hallmark of video games. However, with the game industry now pulling in nearly $18 billion a year in the US alone, publishers and developers have learned that it takes some solid investment in talented people to make the voice acting in video games not only professional but enjoyable from a gamer’s point of view.
Renowned actors as Sir Ian McKellen, Liam Neeson, Patrick Stewart, Ron Perlman, Keith David, Samuel L. Jackson, Chow Yun-Fat, and others deliver top-notch vocal performances for audiobooks, film narration and video games, a trend that sees no stop to celebrity voice acting any time soon.

So how much are these actors being paid to lend their real-world pipes to virtual heroes? According to Screen Actors Guild rules, union voice actors can expect to be paid $760 for one four-hour recording session.
That’s just the fee for a professional voice actor with union status.

Now, if you were to talk celebrity voice talent, that figure increases exponentially. Speaking to Reuters, Blindlight production company general manager Lev Chapelsky said that some stars have demanded $750,000 for an hour’s worth of work, and one voice actor actually received $500,000 for a single session. Chapelsky told Reuters that top talent commonly receives “in the high five figures for a single session.”
Videogames have helped resuscitate the careers of many film and television actors, whose distinctive voices can make them a hot commodity in the game world even as their status in Hollywood fades.
Many once-familiar actors have carved out second careers as video-game characters.

Videogamers, will more likely recognize Keith David for his role as the Arbiter, the deep-voiced alien “co-star” in Microsoft’s best-selling “Halo” videogames.

Marty O’Donnell, audio director at Bungie Studios, which created “Halo”, said he stumbled across David’s distinctive voice when listening to a documentary the actor was narrating, and knew he was perfect for the Arbiter.
O’Donnell sees celebrities are a boon for the gaming industry, because there are a lot of great actors out there not currently working on the latest triple-A film.”

Roughly 1,200 to 1,500 lines of dialogue per character are recorded for story-driven games. “Halo 3″ had more than 35,000 total lines of dialogue, according to O’Donnell.

With blockbusters like Halo 3, it’s clear that residuals in games will be a major bargaining issue in upcoming SAG negotiations.
Residuals are payments to actors for subsequent showings of their work, such as when a movie is shown on TV.
Currently, voice actors don’t get residuals for games, and it’s an issue that echoes the complaints of Hollywood’s striking writers that they should be paid more for digital distribution of their works.

Source: Reuters

Saturday, February 02, 2008

StarCraft Online rumoured for Chinese operator

Report suggests NetEase working with Blizzard on new MMO

Chinese online games operator NetEase is said to be breaking into the overseas market backed with a huge MMO licence – StarCraft Online.

According to a report on Tradingmarkets.com, NetEase will be operating StarCraft Online, a title developed by World of Warcraft team Blizzard.

Blizzard has not confirmed the existence of any such game, although it has advertised for staff for a new MMO title, currently under wraps at the US developer.

Last May Blizzard revealed a sequel to the popular PC real-time strategy title StarCraft, saying it had been working on the game since 2003.

NetEase operates Fantasy Westward Journey in China, an internally developed MMORPG, which recorded 25 million registered users in April 2005.

According to Tradingmarkets.com NetEase CEO Ding Li has said the company has not signed any contracts, but the company is seeking foreign partners for licensing and co-development deals.

Source: Games Industry

Halo energy Sword sells for $525 on EBay


Link to listing here

"Initally thought to be purely cerimonial. Few has been seen in combat, but they are invariably carried by high ranking elites. We don't understand how if functions, but it cuts through any armor with ease."

Energy Sword Specs:

Overall Length: 36" (3 feet)

Width : 14"

Custom handle fit for any elite

Solid Stainless Steel Blade with mirrored finish

An Energy Sword Collector's Card that will feature Master Chief, Arbiter, Grunt, White Elite, Red Spartan or White Spartan. You may choose any character or I can send you one at random.

A Solid Wood Walnut Wall Plaque to display your Energy Sword anywhere.

Certificate of Originality. This will certify that you are receiving a high quality original sword from Lionheartsrealm, not some cheap knockoff.

World of Warcraft WoW Mana Energy Potion now available


Taking into account that WoW has over 100.4 gizillion subscribers at last count, we surmise that a drink based on mana potions in the game should sell incredibly well. It's hard to tell how this thing will taste without actually drinking and subsequently puking it up, but it's supposed to give you 5-8 hours of uninterrupted "jitter-free energy".

This translates into 5-8 hours of grinding for gold in Warcraft, something you could pay an Asian kid $2 to do for you. Combine this with the Final Fantasy Potion, and you'll get both your HP and MP back—plus a free trip to the hospital.

Source: Gizmodo

PlayStation makes a profit but Sony cuts full year sales targets


4.9m PS3 units sold from October to December

PlayStation 3 cost reductions have helped Sony's game division turn a profit for the third quarter ended December 31, but the company has slashed sales targets for the full year from 11 million to 9.5 million units.

Profit for the PlayStation business was JPY 12.9 billion (USD 121 million), compared to loss of JPY 54.2 billion (USD 509 million) for the same period in 2006, with improvement attributed to hardware reduction costs and strong sales of the PSP handheld.

Sales for the game division were JPY 581.2 billion (USD 5.46 billion), a 31.2 per cent increase over 2006's JPY 442.8 billion (USD 4.16 billion)

However, the company has lowered its full year sales targets for the PlayStation 3, from 11 million units to 9.5 million, while revealing it sold 4.9 million PS3's during the October to December period.

Software sales for the PlayStation 3 reached 26 million units during the three month period.

Following the success of the PlayStation Portable during the quarter, Sony has raised sales targets for the handheld from 10 million to 13 million units.

The company also said that while profit from the PlayStation 2 business decreased, hardware and software sales for the ageing console contributed to operating profit.

Net income for the entire Sony business rose 25 per cent to JPY 200.2 billion (USD 1.88 billion), up from JPY 159.9 billion (USD 1.50 billion) the previous year. Sales were also up 9.6 per cent to JPY 2.86 trillion (USD 26.8 billion).

With the PlayStation business making a profit, the company raised its full year net income target by 3 per cent to JPY 340 billion (USD 3.19 billion), while lowering yearly operating profit forecasts to JPY 410 billion (USD 3.85 billion), down from the previous JPY 450 billion (USD 4.22 billion) estimate.

Hardware sales for the PSP during the third quarter reached 5.76 million units, an increase of 22 per cent, while software sales for the handheld slipped 14 per cent to 18.3 million units.

Source: Games Industry

LEGO is 50 here's the top five LEGO video games

50 years ago today the Lego brick as we know it was born, allowing generation after generation of parents to stand in the toy aisle at their favorite retail establishment exclaiming, "How the hell do these cost so much? They're just Legos for chrissakes!" Seriously, I'd be ass-deep in Star Wars Lego crap if the price point weren't so insane. Still, 50 years of Lego history has given us countless Lego video games (if you can't count to 33), so I figured I would take a moment to check out the top five Lego video games of all time, in honor of this special day.

5.

Lego Digital Designer




Not so much a game as it was the updating of Lego to the digital age, allowing you to use your Mac or PC online to create your own Lego design and then order the blocks online, bringing your virtual creation to life. For those of us who can't afford the millions of Lego bricks it would take to build their own Lego home, this is as good as it gets.

4.

Lego Racers

(PC)


Number four would have to be sublime mixture of racing and building that was Lego Racers. While some reviewers thought it rather average, for me it was a lovely combination of two of my favorite pastimes, allowing me to build my own car and driver and then run them through a rather impressive series of tracks. Simple, sure, but I was pretty simple back in 1999 too.

3.

Lego Chess

(PC)


Oh sure, it's pretty much just Battlechess with Legos, but I'm a big fan of any game that mixes my deep love of strategic thinking with the torturing of tiny Lego beings.

2.

Lego Island

(PC)


The closest you're ever likely to get to my dream game, Grand Theft Lego, Lego Island was an open-ended PC game that allowed you to customize an entire island to your liking and explore using any number of vehicles you found or created to explore what your inventive mind had wrought. While it didn't let you stab prostitutes, you could always imagine it...Lego is all about using your imagination.

1.

Lego Star Wars: The Video Game




You knew this was coming, didn't you? I wouldn't be the geek I am today if not for both Lego and Star Wars, so the combination of the two is almost like merging my parents together into one amazing, half-dead parental unit, which while creepy really is the essence of the Lego brand. Putting things together using your imagination. I choose the first game because it was the success of it that led not only to the sequel and repack, but Lego Batman, Lego Indiana Jones, and - if I had my way - Grand Theft Lego.

A short list you might not all agree with, but that's the beauty of lists now, isn't it? Honestly the franchise has had a rather rocky start in the video games industry, but with Lego Batman, Lego Indiana Jones, and the upcoming MMO Lego Universe on the way, things are looking brighter every day for those little clickable building blocks. Happy 50th, Lego!

Source: Kotaku

Silent Hill Origins video game returns to Sony PlayStation 2


Konami's acclaimed prequel heads to PlayStation 2 in enhanced form
Konami Digital Entertainment GmbH has announced that its hugely popular Silent Hill Origins title is to be released for PlayStation 2 in May following its enormous success as a PSP (PlayStationPortable) title.

Due for release in May, Silent Hill Origins acts as a prequel to the popular horror series, and follows troubled truck driver, Travis Grady, who gets stuck in the terrifying town while making a routine delivery. He quickly discovers that all is not well in the fog-smothered town, and that its shrouded streets hide grotesque creatures and dark secrets. Moreover, as he explores the seemingly abandoned town, Grady is confronted by crippling memories from his troubled past and it becomes clear he must escape from Silent Hill while resolving the memories that have plagued him since childhood.

The PlayStation 2 version offers a visually enhanced version of the PSP game, with a host of elements that are new to the franchise and provide the player with an enhanced sensation of isolation. While the game retains the cinematic experience of the previous games, it also has an intuitive ‘Cineractive System’ that allows players to face down horrifying monsters while the control scheme changes intuitively for each situation. Players also have an enhanced camera system that actively tracks Travis, while fans of the series will revel in Silent Hill Origins’ original soundtrack by series composer Akira Yamaoka.

"It is fantastic to bring the Silent Hill series back to the format that was so integral to its success,”, said Hans-Joachim Amann, Head of European Product Management for Konami Digital Entertainment GmbH. “Silent Hill Origins is a stunning prelude that explains some of the mystery and mythos of the series, and we look forward to inviting Silent Hill’s many fans back to its doom-laden streets.”

Nintendo DS the world's most popular video games system gets a face lift with cobalt blue and black version


The best-selling video game system in the world is adding a cool new color scheme to its wardrobe on Feb. 10. Like a black T-shirt with a splash of color, the new Cobalt/Black version of the portable Nintendo DS™ grabs your attention. It looks good whether it's toted in your school backpack, pulled from your purse or riding with you on a family trip.

Cobalt/Black marks the seventh color in the Nintendo DS Lite palette. It joins Polar White, Coral Pink, Onyx, Crimson/Black and the limited-edition Gold and Metallic Rose. Now there's a Nintendo DS color to complement any outfit.

Nintendo DS just finished 2007 as the best-selling video game system in the United States, with more than 8.5 million sold last year alone. Since it launched in November 2004, Nintendo DS has sold more than 17.6 million in the United States. Its smart looks, innovative touch screen and voice recognition features, and remarkable software have reinvented the way people think about video games while attracting girls, women, baby boomers and seniors to the world of video games in record numbers.

The new Cobalt/Black version will be available starting Feb. 10 wherever video game systems are sold. For more information about Nintendo DS, please visit www.nintendo.com/ds.

Friday, February 01, 2008

Sudoku on Microsoft Xbox LIVE Arcade


Sudoku to launch on Xbox LIVE Arcade Q2 2008 with innovative multi-player

Merscom announced it will be publishing this Spring Buku Sudoku, the first Sudoku game for the Xbox LIVE Arcade system. The first, and only, Sudoku title for the Xbox LIVE Arcade, Buku Sudoku brings the worldwide Sudoku phenomenon to the Xbox LIVE Arcade while adding innovative competitive and cooperative play features.

Buku Sudoku uses three key features of the XBLA platform to create the best console Sudoku experience. First, the native HD resolution of the 360 allows for an easy to read grid with pencil marks. Secondly, the controller’s triggers and thumbsticks make for a very fast entry method, a usual barrier with electronic Sudoku games. Thirdly, the unique XBLA service allows for multiplayer experiences never before witnessed in a Sudoku game. All of this is wrapped up in a cohesive graphical style that manages to offer something for all users. In a similar fashion, multiple puzzle sizes, difficulties, control schemes, and tutorials offer appeal to any player whether totally new or a veteran.
“We are really excited about the release of Buku Sudoku, as it takes the proven and popular gameplay of Sudoku to a new level. It will appeal not only to Sudoku fans but anyone who loves a great gameplay experience,” said Kirk Owen, CEO at Merscom. “Given the popularity of Sudoku on other platforms and the quality of this game, we expect Buku Sudoku to be a phenomenal hit.”
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S.T.A.L.K.E.R. : Clear Sky publisher announced


GSC Game World, computer games developer, its publishing subdivision GSC World Publishing and Koch Media, a leading marketer of games and application software, today announced the conclusion of a publishing agreement concerning the title S.T.A.L.K.E.R.: Clear Sky. Under the terms of this contract, Koch Media is guaranteed worldwide publishing rights - with the exception of the territories Lithuania, Latvia, Estonia and the Commonwealth of Independent States. S.T.A.L.K.E.R.: Clear Sky will be published by the games labels Deep Silver and GSC World Publishing.

"The unique atmosphere of S.T.A.L.K.E.R. caused a sensation among gamers, while the sales have demonstrated the brand's enormous potential. We are delighted with this chance to publish the prequel together with GSC under the Deep Silver label," said Craig McNicol, Managing Director of Koch Media.

«Publishing the game Heroes of Annihilated Empires worldwide together with Koch Media distribution, we were happy of the cooperation and are glad to continue it with S.T.A.L.K.E.R.: Clear Sky project», - said Sergiy Grygorovych, CEO of GSC World Publishing.

S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011 and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R.

Official game site: www.stalker-game.com

Major Minor's Majestic March on Nintendo Wii - Fact Sheet


March to the beat of your own drum as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Major Minor’s Majestic March for the Wii™ home video game console. Developed by NanaOn-Sha, Major Minor’s Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat.

“There’s something magical about marching bands that truly captures the imagination. The concept of leading a virtual band that’s reliant on your musicianship is a perfect fit for the interactive capabilities of Wii,” said John Merchant, Marketing Manager, Majesco Europe. “The combined musical and artistic superiority of Matsuura and Greenblat make them a natural choice to deliver this innovative title exclusively to the Wii audience.”

Major Minor’s Majestic March turns the Wii Remote™ into a “special” baton that the bandleader, Major Minor, uses to keep tempo, recruit new band members and pick up valuable items. While marching through eight whimsical locations that contain various hair-raising events, Major Minor strives to create the most impressive parade ever. Players can add up to 15 different instruments to their dynamic procession—including brass, woodwinds, and percussion—to alter its composition and resulting performance. Players are scored on how well their band maintains its rhythm and manages obstacles that could otherwise throw the procession into disarray. The band keeps tempo to more than 25 popular marching band songs from around the world, composed into original medleys for each stage.

Publisher: Majesco Entertainment

Developer: NanaOn-Sha

Platform: Wii

Genre: Music/Rhythm

Storyline

In a town where marching bands are prevalent and everyone is looking to be the best, Major Mike Minor is fairly ambivalent towards marches despite hailing from a long line of illustrious Drum Majors. After his parents present him with a “special” baton that magically attracts band members to fall into rhythm behind the leader, will Major Minor finally fulfill his potential and share the joy of marching with the world?

Features

Major Minor’s Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat.
Your Wii Remote is Major Minor’s “special” bandleader baton, used to keep tempo, recruit new band members and pick-up valuable items. If your rhythm is unstable confusion will result; band members will drop out and you could ultimately fail the stage.

March in 8 different whimsical locations that contain various hair-raising events. Use your best efforts to create the most impressive parade ever whilst nimbly avoiding obstacles.
Add 15 different instruments to your procession, from brass to woodwinds to percussion.

As the makeup of the band changes, so does the performance; it all depends on which members you select! Try different combinations each time you play.

Numerous modes of play.

March and keep tempo to more than 30 well-known marching band tunes from around the world, composed into original medleys for each unique stage.

Dazzle the crowd with your incredible baton-twirling displays during brief intermissions.

LATEST ADDITION TO HIGH SCHOOL MUSICAL VIDEO GAME ON NINTENDO DS


Disney has shipped 3.8 million units of "High School Musical" themed video games worldwide

Disney Interactive Studios announced today that the newest video game in the “High School Musical” franchise – High School Musical: Work This Out! for Nintendo DS will be available April 2008. High School Musical: Work This Out! allows fans of the popular Disney Channel movies to dive into the world of the Lava Springs Resort in an all new musical adventure game, featuring storylines extending beyond “High School Musical 2.” For the first time on Nintendo DS, High School Musical: Work This Out! features all 10 songs from the movie, and allows players to take their favorite songs from the film on-the-go by using the Nintendo DS as a music player. This unique feature lets players listen to their favorite “High School Musical 2” songs even while the Nintendo DS is closed.

High School Musical: Work This Out! follows the extremely successful launch of High School Musical: Sing It!, High School Musical: Makin’ the Cut and High School Musical: Living the Dream this past holiday season. Across all titles and platforms in the franchise, Disney Interactive Studios has shipped 3.8 million copies of the video games worldwide. According to NPD data for the U.S., the “High School Musical” video games achieved Top 20 positions on each published platform for the month of December 2007. High School Musical: Sing It!, a karaoke-themed video game featuring songs from both “High School Musical” films, ranked as the No6 top selling Wii home video game system title and No11 selling PlayStation 2 computer entertainment system title. High School Musical: Makin’ the Cut, a rhythm-based music and adventure game, ranked No10 for Nintendo DS. High School Musical: Living the Dream ranked No5 among the GameBoy Advance titles for the same month.

“The phenomenon of ‘High School Musical’ goes beyond simply watching the movies,” said Craig Relyea, senior vice president, global marketing, Disney Interactive Studios. “The success of the video game franchise proves that fans want to immerse themselves in the world of ‘High School Musical,’ whether they are singing the songs or embarking on adventures with the cast. This new experience once again underscores Disney’s passion to provide fans with unparalleled entertainment as they wait for ‘High School Musical 3’ to arrive, which will also usher in a new generation of video games this holiday season.”

High School Musical: Work This Out!, due out in April, is the only musical adventure game allowing fans to immerse themselves in the world of “High School Musical 2.” Fans can play as their favorite High School Musical characters Troy, Gabriella, Sharpay, Ryan, Chad and Taylor to explore the Lava Springs Resort as seen in the movie. Throughout the game, players go on various adventures at the resort, compete in time-based challenges and play different rhythm games, all while listening to the hit songs from “High School Musical 2.”

High School Musical: Work This Out!, rated E for Everyone PEGI 3+ and, will be available in April 2008 exclusively for Nintendo DS for $29.99.

Download Demo-Version of Speedball 2 – Tournament available


A singleplayer demo version of Speedball 2 – Tournament is now available for download. Tigers vs. Brutal Deluxe: Who is going to kick the opponent out of the arena? PC players choose one of the two tough teams to play in single player knock-out mode against CPU opponents. With two controllers plugged in to one computer, sports fans even jump into 1-on-1 matches against human opponents.

The full retail version is coming to stores soon. It features all 32 teams, team editor, team management, the singleplayer modes knock-out, cup and tournament as well as the full multiplayer mode via LAN and internet. The demo package consists of a 440 MB zip file and can be downloaded here:

http://www.fip-publishing.de/downloads68!1!435,1.html.

Jumpgate Evolution at forthcoming Codemasters Online Connect event.


Codemasters Online today revealed that their next MMORPG set for release in 2008, Jumpgate will be fully playable at their forthcoming 2-day community event, Codemasters Online Connect.

Available to play across 400+ machines this will be the first chance players have to get hands on with Codemasters Online's latest blockbuster MMORPG set for release in Winter 2008. Lucky attendees to Connect will also walk away with an exclusive BETA key for Jumpgate as part of the gift pack being distributed to all attendees at the show.

'We are excited to be unveiling Jumpgate to the press and public at Connect," commented Edward Relf, Director of Marketing, Codemasters Online. "Connect is the perfect platform for us to demonstrate this amazing next generation MMORPG and look forward to letting gamers get hands on with this twitch-based space epic."

Recently unveiled as Codemasters Online's next MMORPG, Jumpgate is the definitive space combat MMO immersing players in an intense action-packed universe. Embarking on an immersive and accessible space adventure, players can trade valuable commodities, take part in dangerous outer-space raids, meet and play with friends and live out the dream to become an elite hero or infamous space pirate. The game features both a rich and varied universe to explore and has been designed for experienced and novice MMO players alike.

Developed by the US-based MMOG developer NetDevil, Jumpgate is a space-based MMO incorporating all-new action style gameplay like never seen before in any previous online game.

For more information on Codemasters Online Connect visit www.codemastersconnect.com

For more information on Jumpgate visit www.jumpgateevolution.com

Kicks available in French and Italian


Kicks now available also in French and Italian

Great news for all the French and Italian players!

GameTribe has released an updated version of the Kicks’ game client which includes a Multilanguage feature: now you’ll be able to enjoy this game also in French and Italian in addition to English!

To enjoy this feature all you have to do is to change settings in the option area.

1) If you are already playing Kicks Online, you will not need to reinstall the client: just launch the game and you’ll automatically download a patch that includes the new Multilanguage feature! Then go to the Options section and change your language preferences.

2) If you are not yet a Kicks player, you just need to create a GameTribe account, download the game here and then set the favorite language in option menu after logging into the game.

It’s football time!

Start playing!!!

Gametribe.com,

www.gametribe.com