Thursday, June 18, 2009
MyBrute Launch Updated Application With iPhone OS 3.0 features
Bulkypix and Motion Twin today announced the availability of an updated version of their MyBrute application that incorporates iPhone OS 3.0 features. With over 1.7 million visits per day throughout the world and over 70 million Brutes created MyBrute is a crazy, off-the-wall game of combat that gives players the chance to challenge fighters from all over the world with new competition and regular and exclusive content for iPhone and iPod touch.
The updated version of MyBrute gives players the option to access their iPod library so they can listen to their own music while throwing blows, kicks and punches to become the most feared brute of all. MyBrute features include:
- Listen to your own music (requires the iPhone OS 3.0 update).
- Create and personalize up to 8 brutes.
- Invite other players to become your pupils.
- Open your own dojo and find yourself a master worthy of this title.
- Fight up to 5 opponents a day.
- Discover and master more than 70 skills and weapons.
- Unlock up to 8 battle arenas
- Have discussions with other players from around the world via Open Feint
- Challenge your friends on Facebook Connect
MyBrute offers discussion forums included in the game to exchange ideas and challenge other players, and also so that the community can suggest improvements to the game (service provided by OpenFeint 2.0). Players can also share their feats and challenge friends on Facebook.
MyBrute is available for US$4.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/
Ten years in the making EXOD Intervention video game for Xbox 360
WXP Games presents our first independent game development effort: Exod Intervention. Hit http://exod.wxpgames.com to follow our progress and learn more about the development team behind this new indie FPS for Xbox 360.
Exod Intervention (formerly entitled "Experience") Has been a work in progress for over 10 years, and has been in full production for the last 2 years with a team of only 9 people. It's a fast paced FPS that focuses on tight controls, analog snap shooting, and arcade style action with light RPG elements.
Mankind finds itself with 5 years to live, The top scientists create "Project EXOD" - a genetic ark that would seek out a new planet to continue our species. After a century of floating through space, a planet known as "Dagoth" has met the criteria, and the first stage of the EXOD system has been triggered. You are the Planetary Custodian, Grown through a bio-engineering master plan on an alien planet and designed to prepare and cleanse the surface for the resurrection of humanity. Aware of possible threats, the Bio-Code has equipped you with an incredible bug like weapon that evolves over time. But, there is another alien life form on this planet, and it wishes only to destroy all living things, can you overcome the odds to terraform the planet in time?
Exod Intervention (formerly entitled "Experience") Has been a work in progress for over 10 years, and has been in full production for the last 2 years with a team of only 9 people. It's a fast paced FPS that focuses on tight controls, analog snap shooting, and arcade style action with light RPG elements.
Mankind finds itself with 5 years to live, The top scientists create "Project EXOD" - a genetic ark that would seek out a new planet to continue our species. After a century of floating through space, a planet known as "Dagoth" has met the criteria, and the first stage of the EXOD system has been triggered. You are the Planetary Custodian, Grown through a bio-engineering master plan on an alien planet and designed to prepare and cleanse the surface for the resurrection of humanity. Aware of possible threats, the Bio-Code has equipped you with an incredible bug like weapon that evolves over time. But, there is another alien life form on this planet, and it wishes only to destroy all living things, can you overcome the odds to terraform the planet in time?
Tales Runner Launches Brand New Farming System in Chapter 3!
Tales Runner will launch Chapter 3 on June 18th! Tales Runner is a fast, fun, free to play MMO action adventure game that gives you the chance to compete or cooperate with your friends and gives you tons of customization options for your character and now your very own island farm!
The release of Tales Runner Chapter 3: Harvest Your Dreams on June 17th marks the arrival of the much anticipated Farm System. The Farm system gives each player a customizable island farm where they can grow trees, raise rideable animals, and invite their friends to hang out!
A strong community is a key part in any great MMO. The Farm System promotes community ties by allowing players to fully express themselves and share their creation with everyone. Players are not limited to experiencing just their own farms or even their friends' farms, but can also explore public farms.
Visually the Farm is a masterpiece, with a huge variety of visual styles to choose. You can choose anything from a vibrant spring paradise to a serene winter wonderland and even a haunted Halloween theme. With all these choices your farm can have exactly the style you're looking for.
The flexibility and creativity involved with the Farm System offers players more chances to meet and befriend other players. This game continually surprises us with each new chapter by displaying more innovative and interesting concepts. With the close of Chapter 2 (The Alchemist) and the beginning of Chapter 3 (Harvest Your Dreams), Tales Runner is definitely a game that will develop into something special due to its ingenious approach towards gaming.
To celebrate the release of Chapter 3: Harvest Your Dreams, Tales Runner has a special, limited time promotion. They want everyone to experience the new farm system, so they're making the farm and farm items completely FREE to try! This offer is only good from June 17th to July 15th. A free farm and the unlimited farm items that will be yours to keep after the event... Come experience the fun and excitement of decorating your fantasy island for free. Build your paradise now!
Flyff, gPotato's Illustrious Flying MMO, to Launch V13 June 18th!
Gala Net, Inc. will launch Flyff V13 this Thursday, June 18th. The long-awaited V13, will hit stateside this Thursday, bringing a slew of updates sure to please current Flyff users and new comers alike. This new version includes Coral Island, providing for fresh and challenging content for mid level users. This brand new area will yield double the XP and drop rates for users looking to boost their stats at an expedited rate.
V13 brings a couple system that rewards players for playing together. Once two players form a bond, Flyff rewards couples with bonuses simply for playing together. In this update, each player will get their very own home, to decorate with as they wish. In addition, players will be able to invite friends into their homes to hang out and show off their new digs.
For the glory seekers, V13 brings a new achievement system and a Rainbow Race to satiate the thrill seekers. The achievement system instantly recognizes users for in game feats and accomplishments while the Rainbow Race sets a competitive setting challenging users’ speed and problem solving skills in game!
This new version brings a slew of features that focus on the user experience and interaction in game. “I’m proud to present V13 to our users. The new features bring our players together to foster a stronger community. Not only does it encourage players to play together, V13 brings new and challenging content to seasoned Flyffer’s,” says Senior Producer, Keehwan Her. “Flyff has been a pioneer in the free to play MMO space ever since its launch, the game continues to be a trailblazer in the space—offering new innovations in features and game-play. We can’t wait for everyone to experience V13!”
Major update for Star Defense version 3 release for iPhone and iPod touch
exclusively for iPhone and iPod touch, today announced the launch of a major update for Star Defense (http://stardefense.ngmoco.com) including content designed for the powerful new iPhone OS 3.0.
With the advent of 3.0, Star Defense allows players to expand their campaigns and compete with friends via Direct Challenges. In addition to Twitter, Facebook & email, players can send Direct Challenges via Push Notification Service to their friends over the Plus+ network, a free service for the iPhone gaming community.
After registering for Plus+, gamers can challenge & play against the world, earn rewards, and discover more of the games they like.
“ngmoco is excited by the new opportunities for gameplay afforded by iPhone OS 3.0,” said Neil Young, CEO and founder of ngmoco. “Direct Challenges via Push Notification Service provide a compelling, new way for Star Defense fans to stay connected anytime, anywhere.”
In addition to 3.0 support and Plus+ network integration, the latest Star Defense update also includes a new planet in Challenge Mode. Players can track their challenge scores on live leaderboards and compare their rankings with players across the globe.
Developed in collaboration with Rough Cookie, ngmoco released Star Defense on June 8 to great critical acclaim. An innovative take on the classic strategy genre, Star Defense evolves the tower defense category with incredible, dynamic 3D environments, Multi-Touch user interface controls and innovative gameplay.
With seven unique planets, two different game modes, more than 50 Medals and Commendations to be earned on the field, and three different difficulty settings available at launch, Star Defense offers endless replayability for newcomers and war-hardened veterans alike.
Star Defense is available now for $5.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/
Madballs Invade E3 2009: Popular Toy Icons Back with a Vengeance!
Upcoming Xbox LIVE Game and Much More on Horizon
Playbrains, an independent game development studio specializing in the digital download arena, is set to introduce those freaky-looking rubber balls with the grossly sculpted faces into the videogame console arena this summer via Xbox LIVE Arcade in Madballs in...Babo:Invasion.
Unleashed upon an unsuspecting world in 1986, Madballs were the gross-out phenomenon of the decade. Aimed at younger and older boys alike, Madballs featured such evocatively named characters as Oculus Orbus™ and Horn Head. Extending their gleefully outrageous reach beyond toys, Madballs sparked a merchandising craze that included action figures, t-shirts, comic books and animated entertainment. This summer, two popular Madballs characters are set to invade the world of videogames for the first time, bouncing fearlessly onto the Xbox LIVE platform.
Madballs in...Babo:Invasion is an arena-based 3D shooter featuring Oculus Orbus, a slimy mass of bloodshot veins who possesses an ultra-deadly "Ramming Speed" superpower that allows him to stun attack his enemies, and a super-speedy "Fast Forward" ability, which he uses to escape danger and any incoming fatal blows. Also up for the Babo:Invasion challenge is Horn Head™, a bodiless Cyclops with a massive horn jutting out of his forehead who can spin his nose chain with his "Psycho Slash" power to inflict pain, or taking it to the next level, can become an insane "Psyclone" of slobber and destruction. Both characters are fully loaded with weapons, unlockable weapon modes and plenty of Madballs' attitude.
About Madballs in...Babo:Invasion
A gameplay rich, feature laden "casually hardcore" action shooter, Madballs in...Babo:Invasion (MiBI) is that rarest of gaming commodities: a genuinely unique title. Featuring the recently re-released Madballs characters, Oculus Orbus and Horn Head, from the popular 1980's toys best remembered for their outrageously bad looks and graphically colorful names, MiBI is an arena-based 3D shooter where players are able to design their own combat maps almost instantaneously by placing a combination of map tiles to create a never-before-seen map before gameplay starts. Truly, no two games are ever the same.
Offering players a satisfying and immersive experience in both single-player and multiplayer, Madballs in...Babo:Invasion has a plethora of features and game modes such as 4-player online co-op along with, never-before-seen in an Xbox LIVE Arcade title, being able to incorporate your Xbox LIVE Avatar into multiplayer combat via the 'Avatar Attack' mode. Yes, Xbox LIVE Arcade combat just got personal. And with up to 16-player multiplayer support, MiBI will be one of the few Xbox LIVE Arcade games to support more than 8 players at a time, and the only avatar-based game to support 16 players.
Playbrains, an independent game development studio specializing in the digital download arena, is set to introduce those freaky-looking rubber balls with the grossly sculpted faces into the videogame console arena this summer via Xbox LIVE Arcade in Madballs in...Babo:Invasion.
Unleashed upon an unsuspecting world in 1986, Madballs were the gross-out phenomenon of the decade. Aimed at younger and older boys alike, Madballs featured such evocatively named characters as Oculus Orbus™ and Horn Head. Extending their gleefully outrageous reach beyond toys, Madballs sparked a merchandising craze that included action figures, t-shirts, comic books and animated entertainment. This summer, two popular Madballs characters are set to invade the world of videogames for the first time, bouncing fearlessly onto the Xbox LIVE platform.
Madballs in...Babo:Invasion is an arena-based 3D shooter featuring Oculus Orbus, a slimy mass of bloodshot veins who possesses an ultra-deadly "Ramming Speed" superpower that allows him to stun attack his enemies, and a super-speedy "Fast Forward" ability, which he uses to escape danger and any incoming fatal blows. Also up for the Babo:Invasion challenge is Horn Head™, a bodiless Cyclops with a massive horn jutting out of his forehead who can spin his nose chain with his "Psycho Slash" power to inflict pain, or taking it to the next level, can become an insane "Psyclone" of slobber and destruction. Both characters are fully loaded with weapons, unlockable weapon modes and plenty of Madballs' attitude.
About Madballs in...Babo:Invasion
A gameplay rich, feature laden "casually hardcore" action shooter, Madballs in...Babo:Invasion (MiBI) is that rarest of gaming commodities: a genuinely unique title. Featuring the recently re-released Madballs characters, Oculus Orbus and Horn Head, from the popular 1980's toys best remembered for their outrageously bad looks and graphically colorful names, MiBI is an arena-based 3D shooter where players are able to design their own combat maps almost instantaneously by placing a combination of map tiles to create a never-before-seen map before gameplay starts. Truly, no two games are ever the same.
Offering players a satisfying and immersive experience in both single-player and multiplayer, Madballs in...Babo:Invasion has a plethora of features and game modes such as 4-player online co-op along with, never-before-seen in an Xbox LIVE Arcade title, being able to incorporate your Xbox LIVE Avatar into multiplayer combat via the 'Avatar Attack' mode. Yes, Xbox LIVE Arcade combat just got personal. And with up to 16-player multiplayer support, MiBI will be one of the few Xbox LIVE Arcade games to support more than 8 players at a time, and the only avatar-based game to support 16 players.
GigaMedia and Mythic Entertainment to Launch Warhammer Online: Age of Reckoning in Taiwan on June 25th
GigaMedia Ltd (GIGM) and Mythic Entertainment, a studio of Electronic Arts, today announced that the highly acclaimed fantasy MMORPG Warhammer Online: Age of Reckoning (WAR) will launch in Taiwan on June 25th. The game will be available on GigaMedia’s game platform, FunTown, in Taiwan, Hong Kong, and Macau, where players will now be able to choose a side in the growing battle between Order and Destruction and help decide the outcome of the WAR across the globe!
“Since launching WAR last fall, we've been dedicated to introducing the Warhammer Online universe to gamers the world over,” said Jeff Hickman, executive producer for Mythic Entertainment. “We are pleased to invite Taiwanese recruits into the fight between Order and Destruction - the battle is far from over, so choose a side and join the WAR!”
“We are thrilled to bring the exciting world of WAR to Taiwan and have had great success introducing the game,” said Yautian Chen, General Manager of FunTown. “Now that the Realm War is finally here, we look forward to lots of fun special events as players jump in and the action builds.”
Launched in North America, Europe and Oceania in September of 2008 and in Russia in February of 2009, Warhammer Online: Age of Reckoning is an epic fantasy MMORPG based on the popular tabletop game from Games Workshop. Featuring innovative Realm vs. Realm™ gameplay and Public Quests™, players are immersed in a world of perpetual conflict between the armies of Order and Destruction. Novice MMO players and veterans alike will appreciate the incredible depth and variety available in WAR.
Subscription Rates:
* Monthly Subscription: 450 NTD
* Hourly Time Deduction Fee: 5 NTD
For more information about the Taiwanese launch of WAR visit: www.warhammeronline.com.tw
Warhammer Online: Age of Reckoning features revolutionary Realm vs. Realm conflict that will provide players with an engaging battleground for years to come. Available now for PC, WAR is rated “T” for Teen by the ESRB. For more information about the game, visit www.warhammeronline.com.
About Warhammer Online: Age of Reckoning
Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning, the new MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. Enter a grim fantasy world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the infinite secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and unleash your inner mutation; the Age of Reckoning has begun and WAR IS EVERYWHERE!
About GigaMedia
GigaMedia Limited (Singapore registration number:199905474H) is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and one of Taiwan’s largest online MahJong game sites, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from www.gigamedia.com.tw.
About FunTown
FunTown is one of the leading casual game platforms in Asia, with over four million registered users and a wide variety of fun and exciting games, including one of Taiwan’s largest online MahJong game sites. FunTown was acquired by GigaMedia in 2006.
About WarTown
WarTown is a leading game brand in Taiwan launched by FunTown in 2007 to support its exciting portfolio of MMORPGs. Based on a distinctive gold and brown logo, WarTown means the best in online entertainment.
“Since launching WAR last fall, we've been dedicated to introducing the Warhammer Online universe to gamers the world over,” said Jeff Hickman, executive producer for Mythic Entertainment. “We are pleased to invite Taiwanese recruits into the fight between Order and Destruction - the battle is far from over, so choose a side and join the WAR!”
“We are thrilled to bring the exciting world of WAR to Taiwan and have had great success introducing the game,” said Yautian Chen, General Manager of FunTown. “Now that the Realm War is finally here, we look forward to lots of fun special events as players jump in and the action builds.”
Launched in North America, Europe and Oceania in September of 2008 and in Russia in February of 2009, Warhammer Online: Age of Reckoning is an epic fantasy MMORPG based on the popular tabletop game from Games Workshop. Featuring innovative Realm vs. Realm™ gameplay and Public Quests™, players are immersed in a world of perpetual conflict between the armies of Order and Destruction. Novice MMO players and veterans alike will appreciate the incredible depth and variety available in WAR.
Subscription Rates:
* Monthly Subscription: 450 NTD
* Hourly Time Deduction Fee: 5 NTD
For more information about the Taiwanese launch of WAR visit: www.warhammeronline.com.tw
Warhammer Online: Age of Reckoning features revolutionary Realm vs. Realm conflict that will provide players with an engaging battleground for years to come. Available now for PC, WAR is rated “T” for Teen by the ESRB. For more information about the game, visit www.warhammeronline.com.
About Warhammer Online: Age of Reckoning
Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning, the new MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. Enter a grim fantasy world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the infinite secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and unleash your inner mutation; the Age of Reckoning has begun and WAR IS EVERYWHERE!
About GigaMedia
GigaMedia Limited (Singapore registration number:199905474H) is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and one of Taiwan’s largest online MahJong game sites, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from www.gigamedia.com.tw.
About FunTown
FunTown is one of the leading casual game platforms in Asia, with over four million registered users and a wide variety of fun and exciting games, including one of Taiwan’s largest online MahJong game sites. FunTown was acquired by GigaMedia in 2006.
About WarTown
WarTown is a leading game brand in Taiwan launched by FunTown in 2007 to support its exciting portfolio of MMORPGs. Based on a distinctive gold and brown logo, WarTown means the best in online entertainment.
Moto GP 09/10 for 2010 season
MotoGP 09/10 is scheduled for release in March 2010 on the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. This exciting new entry to the series is currently in development with Monumental Games, a team new to Capcom’s MotoGP series made of previous MotoGP game developers.
“We are thrilled that Capcom fans will have an opportunity to enjoy MotoGP with the freshest content running parallel to the real world GP season,” said Mona Hamilton, Vice President of Marketing for Capcom Entertainment. “This is an exciting development for the series.”
As the most comprehensive MotoGP game to date, MotoGP 09/10 will not only deliver all the bikes, riders and tracks from the 2009 championship, but brand new gameplay modes that offer rewards to the rider for their riding style. Furthermore, players will have the ability to update the game with accurate real-time content from the 2010 championship at no extra cost. MotoGP 09/10 will see the introduction of a fully realized Career Mode where players take part in the ultimate MotoGP world championship, competing in actual races and managing all aspects of their team. Gamers will hire engineers, team managers and press officers, all of which have a real impact on their career as a racing pro.
Complementing Career Mode, MotoGP09/10 will feature three additional gameplay modes to deliver the richest MotoGP experience ever. Arcade Mode is not limited to simply crossing the finish line, but adds a variety of challenges where players can earn and steal points from their opponents, encouraging a risk element for those who feel that simply leading the pack isn’t enough. As the only officially licensed MotoGP videogame title, MotoGP 09/10 will naturally allow gamers to compete in a full championship season across any of MotoGP’s three bike classes. For those who like to pit their skills against fellow racers from around the globe, MotoGP 09/10 offers a robust online mode with leader boards and spectator mode.
“We are thrilled that Capcom fans will have an opportunity to enjoy MotoGP with the freshest content running parallel to the real world GP season,” said Mona Hamilton, Vice President of Marketing for Capcom Entertainment. “This is an exciting development for the series.”
As the most comprehensive MotoGP game to date, MotoGP 09/10 will not only deliver all the bikes, riders and tracks from the 2009 championship, but brand new gameplay modes that offer rewards to the rider for their riding style. Furthermore, players will have the ability to update the game with accurate real-time content from the 2010 championship at no extra cost. MotoGP 09/10 will see the introduction of a fully realized Career Mode where players take part in the ultimate MotoGP world championship, competing in actual races and managing all aspects of their team. Gamers will hire engineers, team managers and press officers, all of which have a real impact on their career as a racing pro.
Complementing Career Mode, MotoGP09/10 will feature three additional gameplay modes to deliver the richest MotoGP experience ever. Arcade Mode is not limited to simply crossing the finish line, but adds a variety of challenges where players can earn and steal points from their opponents, encouraging a risk element for those who feel that simply leading the pack isn’t enough. As the only officially licensed MotoGP videogame title, MotoGP 09/10 will naturally allow gamers to compete in a full championship season across any of MotoGP’s three bike classes. For those who like to pit their skills against fellow racers from around the globe, MotoGP 09/10 offers a robust online mode with leader boards and spectator mode.
U.S. Army launch America's Army 3 action video game - waht's new
New Game in Hit Series Features New Missions, Training and Gameplay
The U.S. Army today launched America's Army 3, the only action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, actions, and career advancement of a Soldier within an exciting, free game experience. Players can download the teen-rated game from Steam, as well as from partners listed at the America's Army website. As with previous versions of America's Army, AA3 will be constantly updated to include new features and missions and to highlight new technologies being incorporated in today's Army.
In America's Army 3, Every Detail Counts and as a result, the game has more authentic military elements including training, technology, weapons, and audio than any other military game. Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America's Army players can experience how Soldiers train, live, and advance in the Army. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force-on-force operations. In the game, a player's actions and demonstrated Army values are integral to successful mission accomplishment and affect a player's career progression.
The game is launching with five different environments, each with three different mission scenario options for a total of 15 different map/mission combinations. Initially, the core of the gameplay focuses on an Infantry Soldier (11B). Players first complete Basic Combat Training and then progress to Advanced Individual Training for a variety of specialized roles that the Infantry Soldier performs, such as Advanced Rifleman, Automatic Rifleman, Squad Designated Marksman, and Grenadier. This advanced training allows players to unlock new abilities and gear, customize their gear and equipment loads, increase their in-game skill level, and progress in their Army careers.
The America's Army 3 game offers a number of new features including:
• New Scoring System - In this new Army values-based scoring system, a player's "Honor" score is a combination of his/her scores from subcategories that represent the seven core Army Values: Loyalty, Duty, Respect, Selfless-Service, Honor, Integrity, and Personal Courage. The values are matched with certain game behaviors, and demonstrating these values contributes to successful gameplay and accomplishments. For example, personal courage can be demonstrated by accomplishing the mission objectives even if the player is the last teammate to remain in the game. Selfless service is demonstrated by aiding an injured Soldier even though it may put the player in harm's way. Other players will be able to select teammates based on their Soldier profiles, which reflect how players have progressed in the game as well as their player roles/gameplay style preferences.
• Detailed Statistics - AA3's extremely detailed statistics give players immediate feedback at the end of rounds and matches in online play, in addition to summarizing player behaviors. Players can accrue a number of stats including marksmanship accuracy; time played; time played by class role; total score; rounds won, lost, and survived; objectives captured, and teammates treated as a combat lifesaver. Players can also monitor where their hits are landing on other players, as well as where they are taking hits. These statistics are used to drive a player achievement system through which players can earn a variety of awards including coins, ribbons, and medals.
• Character Movements - In addition to basic movements such as running, sprinting, and crouching, the game supports tactical and combat movement types. A tactical movement is a more methodical, slower movement that reduces the noise associated with the player's motion. The combat movement is louder but faster. Combat movements include the combat roll, a full roll either to the left or to the right in the prone position, the combat slide in which players can slide into a crouch position from a sprint, and the combat dive in which players dive face first into a prone position. These movements enable players to evade the enemy or better position themselves to incapacitate the enemy. When moving throughout the maps, players can vault (place a foot on the object and leap or climb over it) as well as mantle (place a hand down to get over larger objects than the vault would support).
• Player Damage Model - The player damage system has a high level of detail that tracks a number of the player's health metrics and divides the player's body into distinct areas that can each be damaged separately. The type and location of a player's injury will affect the player's abilities. For example, injuries in the lower body, such as the legs, will slow the player down, while injuries in the upper body, such as the torso and arms, will hinder accuracy but not movement speed. When players are affected by injuries they can be revived in some cases by their teammates. All players will have Combat Life Saving (CLS) training as part of Basic Combat Training so they can assist and stabilize an injured or incapacitated teammate. However, players must make the right decisions about medical treatment in order to heal, and not hurt, the injured player.
• Mission Planning - Squad and Fire Team leaders now have strategic choices to make before a mission. The Squad Leader will assign the fire teams to an objective, and the Fire Team leaders will in turn determine where on the map their fire team will spawn. The individual Soldiers will make decisions about whether they carry heavy, medium, or light ammunition loads. The flexibility of mission preplanning gives players a variety of customization options and greater replayability.
• Authenticity of Weapons and Weapons Effects
Players can customize their weapon configuration and load (gear) with attachable modifications as well as select the type and number of ammunition cartridges and grenades they'll need to accomplish their mission. These choices affect gameplay, as heavy loads negatively affect speed and endurance while lighter loads negatively affect fire power. The game's ballistics models are also highly detailed. Bullets in the game operate as they would in real life, requiring players to be aware of their surroundings. The game demonstrates a realistic interaction between bullets and materials, allowing penetration through wood and drywall and ricochets off metal and stone. Even the material that a bullet ricochets off will create different angles of bullet movement. In this reactive environment, players will have to quickly learn the difference between cover and concealment.
• Lighting and Sound - The development team paid great attention to the realism of the lighting and sounds within the America's Army 3 game to make them part of tactical gameplay. Players can use high fidelity audio clues to assess a combat situation. For example, they can determine the proximity of the bullet to their location based on the sound it makes. If the bullet is in close proximity to the player, the player will hear an explosive sound from the sonic boom that the bullet makes as it whizzes by the player. If the bullet is farther away, the player will hear the muzzle shot and the cavitation sounds the bullet makes as it echoes in the distance. These sounds were recorded in a live-fire scenario by the developers with the help of Army Subject Matter Experts. Sound occlusion and reverberation are other game features that make the AA3 audio experience more realistic than any other military game.
The AA3 team used Illuminate Lab's Beast Lighting Solution to enhance the visual quality of the game. Beast is a global illumination package that, coupled with America's Army, allowed the developers to design more realistic lighting and shadowing within the game. The realistic environments in AA3 reproduce the natural effects that occur when lighting reflects and bounces off materials and characters in the virtual world, making camouflage very important for the Soldier in the game. AA3's lighting also simulates realistic eye adjustments when a player moves from indoors (dark areas) to outside (lighter areas) and vice versa.
These sound and light effects work together in situations, such as when a player throws a grenade in a small enclosed area and players who are close to the grenade's point of impact feel the effects of overpressure, which can cause ear ringing, dizziness, and pain. A flash bang can cause the player to experience temporary blindness and hearing loss. Together, the high fidelity sound and lighting contribute to the overall realism and authenticity of AA3.
Players can also enjoy America's Army - The Graphic Novel, a free online graphic novel based on America's Army 3. The graphic novel, which can be easily viewed without download, is live on the America's Army website (www.americasarmy.com/graphicnovel/). America's Army - The Graphic Novel begins at the start of a conflict with a story arc from the perspective of a Soldier who is a member of a U.S. Army Long Range Surveillance (LRS) team, and will intertwine that Soldier's story along with the stories of others Soldiers whose occupational specialties include Military Intelligence, Medic, UAV Operator, Infantryman, and Helicopter Pilot. Through the episodic releases of the graphic novel, viewers will discover the main Soldiers' stories and accompany them on missions as they experience the Army's technologies and equipment, Army Values, different MOSs and Army life.
About America's Army
The Army creates and distributes America's Army so that young Americans can virtually explore Soldiering in the U.S. Army like Soldiers experience it – as individuals and as members of teams. Through the Game's virtual experiences, young Americans can explore the Army from basic training at Fort Benning, Georgia, and medic training at Fort Sam Houston, Texas, to operations in defense of freedom. Along the way, they can join elite Army units and experience the strength of Army teamwork, values, and technology within an engaging environment. The game has become an online phenomenon, consistently ranking among the most popular PC action games played online. The games are rated T for Teen and can be downloaded free from Steam (www.americasarmy.com/steam) and from various partners listed on the www.americasarmy.com website. They are also distributed at local Army Recruitin g stations, ROTC Detachments, and Army events.
In the America's Army game, players are bound by Rules of Engagement (ROE) and grow in experience as they navigate challenges in team-based, multiplayer, force-on-force operations. In the game, as in the Army, accomplishing missions requires teamwork and adherence to the Army's core Values. Through its emphasis on team play, the game demonstrates these Values of Loyalty, Duty, Respect, Selfless Service, Honor, Integrity, and Personal Courage and makes them integral to success in America's Army.
The Army launched America's Army in July of 2002, and has released major updates to the game every few months. These releases feature new technologies, missions, Army units, and occupations. In keeping with the dynamic nature of Soldiering, the America's Army game will continue to expand and allow players to explore the Army of today, tomorrow and the future.
The U.S. Army today launched America's Army 3, the only action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, actions, and career advancement of a Soldier within an exciting, free game experience. Players can download the teen-rated game from Steam, as well as from partners listed at the America's Army website. As with previous versions of America's Army, AA3 will be constantly updated to include new features and missions and to highlight new technologies being incorporated in today's Army.
In America's Army 3, Every Detail Counts and as a result, the game has more authentic military elements including training, technology, weapons, and audio than any other military game. Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America's Army players can experience how Soldiers train, live, and advance in the Army. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force-on-force operations. In the game, a player's actions and demonstrated Army values are integral to successful mission accomplishment and affect a player's career progression.
The game is launching with five different environments, each with three different mission scenario options for a total of 15 different map/mission combinations. Initially, the core of the gameplay focuses on an Infantry Soldier (11B). Players first complete Basic Combat Training and then progress to Advanced Individual Training for a variety of specialized roles that the Infantry Soldier performs, such as Advanced Rifleman, Automatic Rifleman, Squad Designated Marksman, and Grenadier. This advanced training allows players to unlock new abilities and gear, customize their gear and equipment loads, increase their in-game skill level, and progress in their Army careers.
The America's Army 3 game offers a number of new features including:
• New Scoring System - In this new Army values-based scoring system, a player's "Honor" score is a combination of his/her scores from subcategories that represent the seven core Army Values: Loyalty, Duty, Respect, Selfless-Service, Honor, Integrity, and Personal Courage. The values are matched with certain game behaviors, and demonstrating these values contributes to successful gameplay and accomplishments. For example, personal courage can be demonstrated by accomplishing the mission objectives even if the player is the last teammate to remain in the game. Selfless service is demonstrated by aiding an injured Soldier even though it may put the player in harm's way. Other players will be able to select teammates based on their Soldier profiles, which reflect how players have progressed in the game as well as their player roles/gameplay style preferences.
• Detailed Statistics - AA3's extremely detailed statistics give players immediate feedback at the end of rounds and matches in online play, in addition to summarizing player behaviors. Players can accrue a number of stats including marksmanship accuracy; time played; time played by class role; total score; rounds won, lost, and survived; objectives captured, and teammates treated as a combat lifesaver. Players can also monitor where their hits are landing on other players, as well as where they are taking hits. These statistics are used to drive a player achievement system through which players can earn a variety of awards including coins, ribbons, and medals.
• Character Movements - In addition to basic movements such as running, sprinting, and crouching, the game supports tactical and combat movement types. A tactical movement is a more methodical, slower movement that reduces the noise associated with the player's motion. The combat movement is louder but faster. Combat movements include the combat roll, a full roll either to the left or to the right in the prone position, the combat slide in which players can slide into a crouch position from a sprint, and the combat dive in which players dive face first into a prone position. These movements enable players to evade the enemy or better position themselves to incapacitate the enemy. When moving throughout the maps, players can vault (place a foot on the object and leap or climb over it) as well as mantle (place a hand down to get over larger objects than the vault would support).
• Player Damage Model - The player damage system has a high level of detail that tracks a number of the player's health metrics and divides the player's body into distinct areas that can each be damaged separately. The type and location of a player's injury will affect the player's abilities. For example, injuries in the lower body, such as the legs, will slow the player down, while injuries in the upper body, such as the torso and arms, will hinder accuracy but not movement speed. When players are affected by injuries they can be revived in some cases by their teammates. All players will have Combat Life Saving (CLS) training as part of Basic Combat Training so they can assist and stabilize an injured or incapacitated teammate. However, players must make the right decisions about medical treatment in order to heal, and not hurt, the injured player.
• Mission Planning - Squad and Fire Team leaders now have strategic choices to make before a mission. The Squad Leader will assign the fire teams to an objective, and the Fire Team leaders will in turn determine where on the map their fire team will spawn. The individual Soldiers will make decisions about whether they carry heavy, medium, or light ammunition loads. The flexibility of mission preplanning gives players a variety of customization options and greater replayability.
• Authenticity of Weapons and Weapons Effects
Players can customize their weapon configuration and load (gear) with attachable modifications as well as select the type and number of ammunition cartridges and grenades they'll need to accomplish their mission. These choices affect gameplay, as heavy loads negatively affect speed and endurance while lighter loads negatively affect fire power. The game's ballistics models are also highly detailed. Bullets in the game operate as they would in real life, requiring players to be aware of their surroundings. The game demonstrates a realistic interaction between bullets and materials, allowing penetration through wood and drywall and ricochets off metal and stone. Even the material that a bullet ricochets off will create different angles of bullet movement. In this reactive environment, players will have to quickly learn the difference between cover and concealment.
• Lighting and Sound - The development team paid great attention to the realism of the lighting and sounds within the America's Army 3 game to make them part of tactical gameplay. Players can use high fidelity audio clues to assess a combat situation. For example, they can determine the proximity of the bullet to their location based on the sound it makes. If the bullet is in close proximity to the player, the player will hear an explosive sound from the sonic boom that the bullet makes as it whizzes by the player. If the bullet is farther away, the player will hear the muzzle shot and the cavitation sounds the bullet makes as it echoes in the distance. These sounds were recorded in a live-fire scenario by the developers with the help of Army Subject Matter Experts. Sound occlusion and reverberation are other game features that make the AA3 audio experience more realistic than any other military game.
The AA3 team used Illuminate Lab's Beast Lighting Solution to enhance the visual quality of the game. Beast is a global illumination package that, coupled with America's Army, allowed the developers to design more realistic lighting and shadowing within the game. The realistic environments in AA3 reproduce the natural effects that occur when lighting reflects and bounces off materials and characters in the virtual world, making camouflage very important for the Soldier in the game. AA3's lighting also simulates realistic eye adjustments when a player moves from indoors (dark areas) to outside (lighter areas) and vice versa.
These sound and light effects work together in situations, such as when a player throws a grenade in a small enclosed area and players who are close to the grenade's point of impact feel the effects of overpressure, which can cause ear ringing, dizziness, and pain. A flash bang can cause the player to experience temporary blindness and hearing loss. Together, the high fidelity sound and lighting contribute to the overall realism and authenticity of AA3.
Players can also enjoy America's Army - The Graphic Novel, a free online graphic novel based on America's Army 3. The graphic novel, which can be easily viewed without download, is live on the America's Army website (www.americasarmy.com/graphicnovel/). America's Army - The Graphic Novel begins at the start of a conflict with a story arc from the perspective of a Soldier who is a member of a U.S. Army Long Range Surveillance (LRS) team, and will intertwine that Soldier's story along with the stories of others Soldiers whose occupational specialties include Military Intelligence, Medic, UAV Operator, Infantryman, and Helicopter Pilot. Through the episodic releases of the graphic novel, viewers will discover the main Soldiers' stories and accompany them on missions as they experience the Army's technologies and equipment, Army Values, different MOSs and Army life.
About America's Army
The Army creates and distributes America's Army so that young Americans can virtually explore Soldiering in the U.S. Army like Soldiers experience it – as individuals and as members of teams. Through the Game's virtual experiences, young Americans can explore the Army from basic training at Fort Benning, Georgia, and medic training at Fort Sam Houston, Texas, to operations in defense of freedom. Along the way, they can join elite Army units and experience the strength of Army teamwork, values, and technology within an engaging environment. The game has become an online phenomenon, consistently ranking among the most popular PC action games played online. The games are rated T for Teen and can be downloaded free from Steam (www.americasarmy.com/steam) and from various partners listed on the www.americasarmy.com website. They are also distributed at local Army Recruitin g stations, ROTC Detachments, and Army events.
In the America's Army game, players are bound by Rules of Engagement (ROE) and grow in experience as they navigate challenges in team-based, multiplayer, force-on-force operations. In the game, as in the Army, accomplishing missions requires teamwork and adherence to the Army's core Values. Through its emphasis on team play, the game demonstrates these Values of Loyalty, Duty, Respect, Selfless Service, Honor, Integrity, and Personal Courage and makes them integral to success in America's Army.
The Army launched America's Army in July of 2002, and has released major updates to the game every few months. These releases feature new technologies, missions, Army units, and occupations. In keeping with the dynamic nature of Soldiering, the America's Army game will continue to expand and allow players to explore the Army of today, tomorrow and the future.
Baseball Slugger - Home Run Race 3D on Apple App Store for iPhone and iPod touch
Com2uS, a leading developer and publisher of mobile games, today announced its stunning Baseball Slugger: Home Run Race 3D is now available on the Apple App Store. In Baseball Slugger: Home Run Race 3D for iPhone and iPod touch, players can challenge their friends and rivals to head-to-head online match-ups via any available network including Wi-Fi, EDGE and 3G. The virtual home-run competition take place in real time, for an action-packed baseball experience players can enjoy with friends near and far.
"We believe games are always more fun when you can enjoy them with your friends," said Don Lim, general manager of Com2uS America, "We wanted to make Baseball Slugger: Home Run Race 3D not just a high-energy, engaging game, but one that can be shared with others, and the feature-packed iPhone and iPod touch allow us to do that like no other devices."
Baseball Slugger: Home Run Race 3D takes full advantage of the innovative Multi-Touch user interface of iPhone and iPod touch, creating an intuitive gameplay experience. In addition to the player vs. player online derby at the heart of the game, arcade, training and classic modes accommodate single-person gameplay. Players can also customize characters' appearances and improve their clothing and gear as they progress through the home-run competition and earn points. Points can even be spent on authentic baseball equipment brands featured in the game.
Baseball Slugger: Home Run Race 3D is a next-generation game, compatible with iPhone OS 3.0. The head-to-head baseball game supports the new iPod Library Access function, which lets players enjoy their favorite music while they race to home-run victory.
Baseball Slugger: Home Run Race 3D is now available from Apple's App Store on iPhone and iPod touch or at www.itunes.com/appstore/ for the special price of $2.99 (normally $4.99).
"We believe games are always more fun when you can enjoy them with your friends," said Don Lim, general manager of Com2uS America, "We wanted to make Baseball Slugger: Home Run Race 3D not just a high-energy, engaging game, but one that can be shared with others, and the feature-packed iPhone and iPod touch allow us to do that like no other devices."
Baseball Slugger: Home Run Race 3D takes full advantage of the innovative Multi-Touch user interface of iPhone and iPod touch, creating an intuitive gameplay experience. In addition to the player vs. player online derby at the heart of the game, arcade, training and classic modes accommodate single-person gameplay. Players can also customize characters' appearances and improve their clothing and gear as they progress through the home-run competition and earn points. Points can even be spent on authentic baseball equipment brands featured in the game.
Baseball Slugger: Home Run Race 3D is a next-generation game, compatible with iPhone OS 3.0. The head-to-head baseball game supports the new iPod Library Access function, which lets players enjoy their favorite music while they race to home-run victory.
Baseball Slugger: Home Run Race 3D is now available from Apple's App Store on iPhone and iPod touch or at www.itunes.com/appstore/ for the special price of $2.99 (normally $4.99).
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