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Thursday, May 14, 2009

Overlord Dark Legend - Nintendo Wii game

Overlord Dark Legend Prepare to lead a horde of mischievous and destructive Minions through a enchanted land that’s steeped in fairytale lore and loaded with sinister and satirical twists in Overlord Dark Legend, coming June 26th exclusively to Nintendo Wii. Preview the magic and mayhem that awaits in the ‘When Fairytales Go Bad’ trailer video, now available from www.codemasters.com/darklegend.

Overlord Dark Legend is an all-new Overlord action adventure that has players taking the role of a younger Overlord. Growing up in the Cinderella-esque Castle Gromgard, this teenage Overlord soon discovers the power at his disposal and that he has the support of anarchic army in the form of the Minion horde. As he revels in command of the mischievously malicious and downright destructive Minions, our trainee tyrant heads off to take his growing pains out on the local fairytale inhabitants as he protects his castle and lands.

Penned by renowned games writer, Rhianna Pratchett, the game features Overlord favourites including Halflings, trolls, elves, dwarves and introduces fairytale favourites that include wicked witches, gingerbread men, the Tooth Fairy and Lil’ Red, the seeming sweet girl with a very personal lupine secret.

Designed from the ground up specifically for Wii, in Overlord Dark Legend the Wii Remote becomes a true extension of the Overlord’s evil will. Whether swishing the remote to sweep the minion horde into battle or pointing at enemies to zap them with magic spells and fireballs, the action is always intuitive and fluid. Players simply point or sweep the minions to their target and watch as they scramble over themselves to bring mayhem and destruction to everything they touch.

Ever loyal, but ultimately predisposed to violence, the Minions can also be individually picked up by the Overlord with a simple flick of the wrist and, by vigorously shaking the Wii Remote, throttled! With their volatile lifeforce excited and a now-explosive body, the impish critter is transformed into a manic minion missile that can be guided into enemies with fatal consequences for both sides, gibbering all the way. With different coloured minions exploding in different ways, even the belligerent bandits are in for a bad day.

With a story and characters that poke playful fun at fantasy cliché, Overlord Dark Legend will be published by Codemasters on June 26th, exclusively for Wii.

Monster Hunter - Encyclopedia Gigantica

monster hunter gigantica
This book is written by Monster-Hunters for Monster Hunters and, whether you are a Veteran or a Newcomer, we hope you will find it a useful and ever-growing resource.

We have added some initial content to set things rolling and, over the coming months, we hope that you also add your knowledge and findings about the world of Monster Hunter to help other hunters and grow the Encyclopedia further.

We hope you enjoy using the Encyclopedia Gigantica both as a resource to find out information on the game and as a place to share knowledge and strategies about Monster Hunting.

See the new site here...

Science Papa video game is coming to Wii and Nintendo DS this July

Science PapaActivision today announced Science Papa is coming to Nintendo Wii and Nintendo DS this July. Using fundamentals from a wide variety of sciences as a basis for fun skill-based experiments, Science Papa will turn living rooms into virtual laboratories that will fuel kids' curiosity.

“With Science Papa, we’re taking real-world elements of science and giving players the chance to interact with them in safe and creative ways,” said David Oxford, Activision Publishing. “While the focus here is clearly family fun, the game can stimulate interest and discussion about science.”

In Science Papa, the player is the newest member of Science Papa’s research team, looking to become the greatest scientist in the world. It won’t be easy, however, as players must prove their scientific worth against a crazy cast of rival scientists in intense competitions. Science Papa features over 30 different experiments for players, and by utilizing motion controls or Nintendo DS stylus, players will pour and mix chemicals, pound objects into dust, monitor Bunsen burners, fix and use lab equipment and more. Players can also invite their friends into the lab, and compete against each other in split screen science competitions to see who can finish an experiment first, and with the most precision.

Star Wars The Clone Wars: Republic Heroes Comes to the Rescue video game September

Star Wars The Clone Wars: Republic HeroesJedi and Clone Trooper Action Along With All-New Gameplay Bring the Adventure of the Hit TV Series Home

Fans of the popular Star Wars: The Clone Wars TV series can continue the battle for galactic peace this September in an all-new videogame from LucasArts and Krome Studios.

Based on the Cartoon Network series and utilizing materials straight from Lucasfilm Animation, Star Wars The Clone Wars: Republic Heroes allows players to take up arms on behalf of the noble Galactic Republic, while pursuing the mysterious bounty hunter Cad Bane and combating the all-new Skakoan super villain Kul Teska.

Star Wars The Clone Wars: Republic Heroes allows players to fight as both Jedi Knights and clone troopers through over 30 unique missions, all created from shared visual assets from the TV series. Featuring a brand-new storyline, players will get the chance to take part in the key events that lead directly into the highly anticipated second season of Star Wars: The Clone Wars. Jedi characters can slice and dice their way through countless enemies, commandeer droids and show off their combat prowess on foot and in a variety of vehicles. Clone troopers fire things up with a heavy weapons armament that includes rocket launchers, thermal detonators and even jet packs in levels built specifically to take run-and-gun gameplay to exciting levels.

Star Wars The Clone Wars: Republic Heroes supports two-player online and offline cooperative play with seamless drop-in and drop-out multiplayer on the Xbox 360 video game system and PLAYSTATION®3 computer entertainment systems.

In addition, the LucasArts Singapore team — in conjunction with The Clone Wars experts at Lucasfilm Animation — is developing an experience on Nintendo DS™ that takes full advantage of the platform’s touch-screen technology. That version will include an expanded storyline that offers players the chance to take part in key events and battles from season one while also featuring intuitive touch-screen controls for movement, attacks and puzzle solving.

“The Clone Wars franchise has struck a chord with viewers and gamers around the world with its action-packed storyline and memorable heroes,” said Darrell Rodriguez, president of LucasArts. “With its Jedi and clone trooper gameplay and all-new storyline, Star Wars The Clone Wars: Republic Heroes takes the franchise into a truly exciting and interactive direction.”

Star Wars The Clone Wars: Republic Heroes will release this September for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system, Wii, PlayStation 2 computer entertainment system, PSP (PlayStation Portable) system, Nintendo DS and PC.

Ubisoft New Might & Magic Experience For Nintendo DS Players

New Might & Magic ExperienceToday Ubisoft announced that it will launch a new title in the Might & Magic universe. Might & Magic Clash of Heroes, a puzzle RPG that was developed by Capybara Games, creators of award-winning handheld and mobile games, will be available on Nintendo DS and it will be released in August 2009.

Through five unique and epic quests, players will alternate exploration and turn-based puzzle battles in the game to save the world of Ashan from demonic chaos. Might & Magic Clash of Heroes also adopts a brand new manga-style art design that is perfectly suited to Nintendo DS. In a world populated by knights, elves, wizards, necromancers and demons, gamers can manage their own hero, customize their army and lead campaigns in the mythic Might & Magic world.

"Our fans have always appreciated the depth and richness of the Might & Magic universe," said Romain de Waubert de Genlis, senior producer at Ubisoft. "The teams at Ubisoft and Capybara were inspired to extend that universe in a unique way onto the DS, creating an engaging new game experience."

Created for Might & Magic fans, while also attracting new audiences, Might & Magic Clash of Heroes can be played in solo mode or shared with a friend in two-player peer-versus-peer mode.

Low Grav Racer and Stuck Genie video games on iPhone and iPod Touchn

low grav racer iphoneAward-winning developer Cobra Mobile today announced a distribution agreement with Warner Bros. Digital Distribution (WBDD) for their popular iPhone apps. WBDD will release two highly original titles that will provide hours of entertainment – the brain melting strategy game “Stuck Genie” and the imaginative painting app “Color Now.”

“We chose to work with WBDD over other distributors because of their iPhone app marketing team and their ability to create innovative campaigns,” said Mark Ettle, managing director of Cobra Mobile. “They are a strategic partner with Apple which further helps in getting visibility for our titles. We’re looking forward to bringing these titles to market.”

From the developer of the best selling game “Low Grav Racer,” comes “Stuck Genie” an addictive puzzle game for the iPhone and iPod Touch available now on the App Store. The game takes players to a world where previous brave puzzlers have become part of an evil Genie’s labyrinth. By solving mind-blowing puzzles and outwitting the Genie, gamers can free their fellow puzzlers. They do this by guiding a ball around a puzzle board and sticking additional balls together in the quickest time possible. There are more than 70 energetic levels and a nerve-racking scoring system that will keep players engrossed for hours.

This month WBDD will also release “Color Now,” a unique application that brings coloring books to the digital era. Kids and kids-at-heart will be able to add color to artistic images using a vibrant palate of paints. Once they’re finished, consumers can save their finished masterpiece and use it as wallpaper on their iPhone, print it or send it to friends via email.

First in game screenshot from Pro Evolution soccer 2010

PES 2010_messiKonami has released the first in-game image of its forthcoming sports title Pro Evolution Soccer 2010. Demonstrating the stunning new level of detail and graphical refinement, the work in progress image shows cover star Lionel Messi in action in the new game, and showcases a massive advance in aesthetic detail.

PES 2010 will feature all-new dynamic lighting effects, where the position of the sun or the illumination from the floodlights is reflected in real time within the shadows cast both on the pitch, stadium, the ball and players.


The newly-expanded Tokyo-based PES Productions team has also worked hard to create the most vivid player recreations to date. Player expressions are now fully implemented, while the level of detail has been extended to individual skin textures and different weaves for the various kits (jerseys) to mimic the breathable material that many manufacturers use today.

PES 2010 is scheduled for release on the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system, PlayStation 2 computer entertainment system, Windows PC and PSP (PlayStation Portable) system this fall.

Witch Doctor on the way to Eversun Free-to-Play games is offering brand new contents to the DOMO fans


The Witch Doctor is coming on May 27th!

GameTribe knows well that DOMO players are longing to become Witch Doctor, but they won’t have to wait too much!

Witch Doctors belong to one of the most mysterious classes. They usually don't show up in public and people know them only from rumors and guessing. Stay tuned for more details…

In the meanwhile, check the in-game item shop for these brand new permanent items:

• Big Magic Giftbox
Open it to get Big Mysterious Package. It can store 8 different items.
• Magical Accessories Box
Open it to receive the Magical Accessories Box. Holds costumes, necklaces, charms, accessories, rings and back, face or mouth items. Holds up to 4 time-limited items.
• Mysterious Stone Box
Open to receive Magical Stones Box. Holds 8 stones.
• Amazing Accessories Gift Box
Open to receive Super Suitcase. Can hold 8 costumes, necklaces, charms, accessories, rings, back, face and mouth equipment. Only for permanent items.
• Excellent Materials Gift Box
Open to receive Supremely Superior Material Pack. Holds 8 types of excellent materials. Stacks up to 60,000 items of each type.
• Excellent Eggsploiter Gift Box
Open to receive Excellent Eggsploiter Box. Holds 16 Eggsploiters.

You will also find new goodie bags and permanent costume and accessories!

• Leather Goodie Bag (boys and girls versions available)
Try your luck to get Leather Clothing and sunglasses, 15 day, 30 day or permanent.
• Permanent Crimson Mecha costume and accessories (helmet and jetpack)
Available until May 27th.

The new update will be available to players after the weekly Wednesday maintenance window on May 13rd.

DOMO is a Free-to-Play social MMORPG based on ancient Chinese mythology. Join with thousands of other gamers in an amazing anime-inspired world where you can socialize, form friendships, craft and master a variety of jobs, all within the underlying quest of trying to solve the riddles of the ancient myth of the Kunlun Mirror.

To download and play DOMO visit the game’s official website through www.gametribe.com.

Wednesday, May 13, 2009

Duality ZF dual play 2D shooter video game on Xbox 360

Duality ZF xbox 360 video gameDuality ZF is upcoming dual play 2D shooter (shoot'em up / shmup) for the Xbox 360. Release date - Summer 2009. Price: 400 Microsoft Points.

Duality Innovation: Duality ZF introduces a few innovative duality features:
DUAL-SL, a weapon system with spread and laser features. It morphs from spread to laser and back via trigger controls.
DUAL PLAY allows you to control two players at once. Its an underground concept born in Japanese arcades by expert gamers. DUAL PLAY offers double the firepower. It suits newcomers in easy modes and allows experts to challenge extended expert modes.
DUAL-HL, a prototype weapon system in development; may not make launch date.





Firsts:
Duality ZF is the first video game to support DUAL PLAY natively.*
Duality ZF is the first 2D shooter (shoot'em up, shmup) video game to support eight independently controlled fighters simultaneously.


Game Modes (NEW):
Duality ZF features multiple games modes:

HOME
ARCADE
BULLET HELL
SURVIVAL
SCORE RUSH
BOSS RUSH
HOME is the regular game. ARCADE is what Duality ZF would have been had it been an arcade. It is more exciting, more intense, and more difficult. If you are a hardcore "shmup" fan, ARCADE was born for you, but will be enjoyed by all.

Each game mode has online scoreboards.

Gameplay:
Duality ZF has high-action, intense, quick-reflex gameplay.

Simplicity:
Duality ZF has simple gameplay. Move and shoot. No bombs that blow up everything on the screen. No powerups that power you down or switch weapons against your wishes, only powerups that improve your 32-stage spread/laser weapon. Move and shoot. That's it. Playing is about skill of missing enemy bullets with skill of shooting enemies down. There are no complex controls or weapons to master. Move and shoot.

Weapons and Powerups:
Duality ZF features two massively upgradeable weapons in one: a dual spread/laser weapon that can be switched to spread or laser, or various hybrids, at will. It has 32 stages. If you can stay alive long to experience the maximum firepower, it shoots 65 individual bullets per shot, all calculated independently of one another. With a maximum of four shots onscreen at once, that's 260 individual bullets per fighter, for more than 2,000 individually calculated bullets onscreen at once with eight fighters.

The powerups have an artificial intelligence system that lures them to the players most in need, to always promote a balance of power. These are guidelines only, and do not need to be followed. Upon final death, the remaining powerups you would have had, had you had an extra life, spit out to all remaining fighters and friends. The final fighter left standing will have be boosted in powerups to help battle out the remaining fight on its own. (Also read the "revival" section.)

Revival:
Lost fighters and friends are revived at the beginning of each stage, so when you are the last fighter standing, try to beat the stage and kill the end boss to bring everyone back.

Control:
The Duality ZF fighter has the maximum and most responsive control possible. It is extremely agile and powerful. When you die, it is your fault, not because of poor controls or a slow fighter. We challenge you with challenging stages, not with an inferior fighter with inferior controls, to realize your true 2D shooter potential.

Release Date (NEW):
Summer 2009 in Xbox LIVE Community Games (XBLCG), available to all Xbox LIVE users in the New Xbox Experience (NXE).

Philosophy:
Duality ZF is a 2D shooter made by 2D shooter fans. It is the 2D shooter that we have always wanted to play. It gives us great pleasure to realize this goal and (soon) share our dream with other 2D shooter fans around the world.

Scoring System (NEW):
Duality ZF's scoring system matches how much you dominate the game. It is the most fair scoring system possible. It cannot be exploited by tricky means. The more you dominate the game, the higher your score. Kill everything as fast as possible. Kick the game's ass to get the highest score.

The scoring system awards points proportional to the enemy strength and attack. The same formula is used everywhere in the game, across difficulty modes and even across game modes. If the enemy is twice as hard to kill, you get twice the points. The scoring system does not "care" about the difficulty mode or the game mode, only how tough the enemies are.

There is no maximum score or scoring caps. If it were possible to kill an enemy one million times faster, you would get one million times the points.

Online Scoreboards (NEW):
Xbox LIVE Community Games does not permit us leaderboards, yet. However...
Duality ZF uses a clever peer-to-peer score sharing system to implement online scoreboards, but peer-to-peer only works with Xbox LIVE Gold subscriptions. We highly recommend subscribing to Xbox LIVE Gold to fully appreciate Duality ZF's scoreboards.

Soundtrack (NEW):
Duality ZF features a beautiful Imphenzia soundtrack, strong in club, trance, goa, and dance music. It is a perfect unity to our hyper action gameplay. Imphenzia tracks have exceeded one million downloads. The Duality ZF Soundtrack will be made available for purchase and download on www.imphenzia.com upon release.

More here...

CITIES XL Each player gets a profile page to make their very own

cities xl player profileThere’s more to Cities XL than ‘just’ a game, there’s also an extensive website at the center of which is your page. Your Profile page is your personal space on the Cities XL website; it reflects you, your activities, your friends, and as part of the Planet Offer, your cities of course.

Solo players?... Not that alone!
The Cities XL website and many other community websites demonstrated how devoted city builder fans are, so we decided that it would be great if we could continue to support this community after the release of the game. Therefore, every Cities XL player, including Solo players, will have his/her own profile page on the Cities XL website.

This page is first and foremost designed to identify you and differentiate yourself from other players. So when you'll create your Avatar with the Avatar Studio to visit your cities, it will be automatically uploaded to your page as well as each time you’ll modify it. Right below you’ll find a dedicated space to write a short text that describes you, your mood of the day, or simply express what you are currently doing in the game…

You will then be part of the Cities XL community and a community is no use if you don't communicate with other players. You’ll then be free to create your own friends network as you would do with any other Social Network website such as Facebook or Myspace.This friends list will help you find their profile page easily to read what's happening to them in the game and contact them via private messages.

...And if you want, there's more!
So, now you know that we will be offering a profile page to every Cities XL player even for Solo players. Now, Solo players will have their cities hosted on their own computer, in their harddrive while players that subscribe to the Planet Offer will have their cities in our servers to ensure all the visit, trade and other MMO features.

Therefore, players who will subscribe to the Planet Offer will have some other information and features available on their profile page: it will be your permanent link to the game.

It allows you not only to take part in the community’s life, along with the Solo players, but also to play even when you are not in front of the PC on which you installed the game. If you are part of the Planet Offer, whether you are on holidays, in a cybercafe or at work, you can join the community and act on your cities in a matter of minutes.

You will be informed in real time of everything that is happening around your game. That way, if one of the contracts signed with your friends somehow becomes invalid because one of the cities involved is unable to provide the required resources, you will be notified right away and will be able to react directly from your profile page. For instance by contacting your friend and having him solve the situation , or by obtaining another contract from another city to make up for the lack of resources.

With this page we wanted to give players a full set of information and tools that will allow them to interact with their cities and with other players from anywhere and at any time.

Whether you have to stay in contact with your friends, manage your Blueprints and Megastructures, manage your contracts or publish your City Journal, the web site will be your daily friend in the Cities XL community.

We will soon talk in detail about all these functionalities in an upcoming blog entry. Until then, we invite you to share your comments and suggestions with us.