Microsoft’s new Wireless N Adapter for the Xbox 360 has been dated, as well as priced.
And the price has been set at $99 for it, the same as the current wireless adapter.
Showing posts with label microsoft XBox 360. Show all posts
Showing posts with label microsoft XBox 360. Show all posts
Tuesday, October 06, 2009
Monday, September 28, 2009
The Saboteur video game topless girls, Belle de Nuit nightclub artwork revealed - with video
Pandemic Studios invites you to experience the ultimate open-world action/adventure—as The Saboteur. Fight, climb, and race your way through a uniquely stylized version of Nazi-occupied France, and hunt down your sworn enemies who have taken everything from you. Enter the seedy underground world of a saboteur living in 1940s Paris, where the women are sexy, the missions are epic, and the revenge is satisfying.
Thursday, August 27, 2009
Xbox 360 teams up with puma for Forza Motorsport 3 racing video game
Microsoft today announced a global partnership with PUMA for the highly anticipated release of Forza Motorsport 3, out 23rd October 2009. This collaboration will ensure prominent PUMA branding within the “Forza Motorsport 3” game worldwide and includes a series of joint marketing initiatives across Europe and North America.
A leader in its own right, Microsoft’s Forza Motorsport franchise is among the top-selling racing games worldwide. Available exclusively on Xbox 360, “Forza Motorsport 3” is the only racing game that lets players collect, paint and tune more than 400 of the worlds’ most exotic and exquisite cars
then put them to the test on more than 100 tracks from around the globe. Best of all, whether you’re a first time player or seasoned racing game pro, “
Forza Motorsport 3” delivers an experience where everyone can have fun behind the wheel of their dream car. The Forza Motorsport 3 collaboration marks PUMA’s 10th anniversary in Motorsport. As a category leader for performance and lifestyle Motorsport footwear, apparel and accessories, PUMA sponsors some of Formula One and Moto GP's top teams, including Scuderia Ferrari, Red Bull Racing, BMW Sauber, Scuderia Toro Rosso and Ducati Corse.
The partnership includes a number of cross promotional elements, including the development of a limited edition Forza branded PUMA shoe, to coincide with the game launch. Exclusive gaming nights in selected PUMA Concept Stores will enable Forza Motorsport fans to preview Forza Motorsport 3 before launch. Regular Forza content will also feature on the recently re-launched PUMAMotorsport.com.
Further to this, Xbox recently has announced PUMA supplied driver Natacha Gachnang as the Face of Forza for a pan-European PR programme. PUMA outfits Gachnang for her professional role within the FIA Formula Two Championship, and will provide apparel and accessories to Microsoft event staff throughout the tour, and across all trade events and conferences at which Microsoft will exhibit “Forza Motorsport 3.”
Antonio Bertone, Chief Marketing Officer of PUMA AG said, “The Forza Motorsport association is the perfect fit for our brand. This partnership enables us to capitalize on the energy and excitement that accompanies a huge release such as Forza, and push the PUMA Motorsport brand into a new and exciting arena. We’re delighted to be working with Microsoft on this.”
Steve Beinner of Microsoft said “PUMA’s involvement in the release of Forza Motorsport 3 is testament to the anticipation that’s building among car lovers worldwide for the game’s October launch. The game has continued to grow in appeal with every edition we have launched, and we’re thrilled to have PUMA as an official partner of Forza Motorsport 3.”
A leader in its own right, Microsoft’s Forza Motorsport franchise is among the top-selling racing games worldwide. Available exclusively on Xbox 360, “Forza Motorsport 3” is the only racing game that lets players collect, paint and tune more than 400 of the worlds’ most exotic and exquisite cars
then put them to the test on more than 100 tracks from around the globe. Best of all, whether you’re a first time player or seasoned racing game pro, “
Forza Motorsport 3” delivers an experience where everyone can have fun behind the wheel of their dream car. The Forza Motorsport 3 collaboration marks PUMA’s 10th anniversary in Motorsport. As a category leader for performance and lifestyle Motorsport footwear, apparel and accessories, PUMA sponsors some of Formula One and Moto GP's top teams, including Scuderia Ferrari, Red Bull Racing, BMW Sauber, Scuderia Toro Rosso and Ducati Corse.
The partnership includes a number of cross promotional elements, including the development of a limited edition Forza branded PUMA shoe, to coincide with the game launch. Exclusive gaming nights in selected PUMA Concept Stores will enable Forza Motorsport fans to preview Forza Motorsport 3 before launch. Regular Forza content will also feature on the recently re-launched PUMAMotorsport.com.
Further to this, Xbox recently has announced PUMA supplied driver Natacha Gachnang as the Face of Forza for a pan-European PR programme. PUMA outfits Gachnang for her professional role within the FIA Formula Two Championship, and will provide apparel and accessories to Microsoft event staff throughout the tour, and across all trade events and conferences at which Microsoft will exhibit “Forza Motorsport 3.”
Antonio Bertone, Chief Marketing Officer of PUMA AG said, “The Forza Motorsport association is the perfect fit for our brand. This partnership enables us to capitalize on the energy and excitement that accompanies a huge release such as Forza, and push the PUMA Motorsport brand into a new and exciting arena. We’re delighted to be working with Microsoft on this.”
Steve Beinner of Microsoft said “PUMA’s involvement in the release of Forza Motorsport 3 is testament to the anticipation that’s building among car lovers worldwide for the game’s October launch. The game has continued to grow in appeal with every edition we have launched, and we’re thrilled to have PUMA as an official partner of Forza Motorsport 3.”
Wednesday, August 12, 2009
Xbox LIVE update - Netflix movie and TV streaming only available on Xbox 360 console
“This exclusive partnership offers you the ability to instantly stream movies and TV episodes from Netflix to the television via Xbox 360.
Xbox 360 will be the only game console to offer this movie-watching experience, available to Xbox LIVE Gold members who are also Netflix unlimited plan subscribers, at no additional cost” Microsoft.
Later this year...
Microsoft plan to add support for Zune HD content Facebook, Last.FM and Twitter.
Source: SlashGear
Xbox 360 will be the only game console to offer this movie-watching experience, available to Xbox LIVE Gold members who are also Netflix unlimited plan subscribers, at no additional cost” Microsoft.
Later this year...
Microsoft plan to add support for Zune HD content Facebook, Last.FM and Twitter.
Source: SlashGear
100 friend Xbox Live limit blamed on Halo 2 support - No easy fix
The 100-friend limit on Xbox Live is being blamed on users still playing Halo 2 on the original Xbox.
The Xbox Live online service, launched on the original Xbox, was designed to handle no more than 100 friends. More friends would not be a problem for the more robust service powering the Xbox 360, the continued popularity for Halo 2 demands continued legacy support for the original Live architecture, according to “a high-level Microsoft source” talking to website G4.
It’s not an issue that can be solved with a patch, “or else Microsoft would have released one ages ago.” Ending the friend limit means ending support for Halo 2.
Microsoft hasn’t stated when it will disable the original Xbox Live, but in the meantime Halo 2 will enjoy its top spot on the original Xbox usage charts.
The Xbox Live online service, launched on the original Xbox, was designed to handle no more than 100 friends. More friends would not be a problem for the more robust service powering the Xbox 360, the continued popularity for Halo 2 demands continued legacy support for the original Live architecture, according to “a high-level Microsoft source” talking to website G4.
It’s not an issue that can be solved with a patch, “or else Microsoft would have released one ages ago.” Ending the friend limit means ending support for Halo 2.
Microsoft hasn’t stated when it will disable the original Xbox Live, but in the meantime Halo 2 will enjoy its top spot on the original Xbox usage charts.
Tuesday, August 11, 2009
Snax Cooking Xbox Live Arcade Game available now in Japan
Snax Lite (Cooking Arcade Game) will be available for the Xbox Live Indie Games service. The game is priced at 80 microsoft points. The story behind Snax is that you're the chef at your barbecue and all your friends are dying just to get a piece of the grill action! Cook up and serve your guests in a limited time frame. It's a race against the clock and the grill!
Snax Lite (Cooking Arcade Game) features 6 Challenging levels of fast game play action and a Massive 80 Minute Marathon Mode. Do you have what it takes to become the Master Chef?
Formed in 2007, Phased Games has sought out to create games that are simple yet fun. We are an independent studio based in Toronto, Ontario. Our love for games and the development of them has led to our first major release: Snax Lite.
Here at Phased Games we believe that innovation, dedication, originality and enjoyment are at the heart of amazing games. That is why created Snax in the first place. We will continue developing more titles that follow the same principles.
We specialize in the development of games that are easy to play, easy to learn, and most importantly fun! We hope to captivate gamers of all ages from various backgrounds to enjoy the games we have to offer! We'd like to thank all of you for your current and future support!
Snax Lite (Cooking Arcade Game) features 6 Challenging levels of fast game play action and a Massive 80 Minute Marathon Mode. Do you have what it takes to become the Master Chef?
Formed in 2007, Phased Games has sought out to create games that are simple yet fun. We are an independent studio based in Toronto, Ontario. Our love for games and the development of them has led to our first major release: Snax Lite.
Here at Phased Games we believe that innovation, dedication, originality and enjoyment are at the heart of amazing games. That is why created Snax in the first place. We will continue developing more titles that follow the same principles.
We specialize in the development of games that are easy to play, easy to learn, and most importantly fun! We hope to captivate gamers of all ages from various backgrounds to enjoy the games we have to offer! We'd like to thank all of you for your current and future support!
Microsoft explain Games on Demand pricing - Mass Effect is 6000MS points in Australia but only 1600MS Points in the US
Kotaku asked the question on Microsoft GoD pricing...
Microsoft's Games on Demand pricing isn't exactly consistent across this orbiting ball of dirt we all call home. What costs $20 in one place costs $40 (or sometimes more) in another. So we asked Microsoft, why the discrepancy?
Microsoft HQ said the pricing decisions outside the US were the responsibility of that particular territory. So, for example, if Mass Effect is priced at 6000 Microsoft Points in Australia (as opposed to only 1600 MSP in the US), then that's Xbox Australia's decision. That's fine. So we asked Xbox Australia. Their response?
No one retailer has the lowest pricing for every product, and our program is about giving people 24 x 7 convenience and selection when shopping for Xbox 360 games.
We're incredibly excited about what Games on Demand means for digital distribution, and will continue to evaluate and evolve the service to meet market and consumer demands.
Microsoft's Games on Demand pricing isn't exactly consistent across this orbiting ball of dirt we all call home. What costs $20 in one place costs $40 (or sometimes more) in another. So we asked Microsoft, why the discrepancy?
Microsoft HQ said the pricing decisions outside the US were the responsibility of that particular territory. So, for example, if Mass Effect is priced at 6000 Microsoft Points in Australia (as opposed to only 1600 MSP in the US), then that's Xbox Australia's decision. That's fine. So we asked Xbox Australia. Their response?
No one retailer has the lowest pricing for every product, and our program is about giving people 24 x 7 convenience and selection when shopping for Xbox 360 games.
We're incredibly excited about what Games on Demand means for digital distribution, and will continue to evaluate and evolve the service to meet market and consumer demands.
Wednesday, July 29, 2009
Lady Gaga, Kanye West, Mariah Carey and More Join the Line-up for Lips Number One Hits video game
Latest game in the "Lips" franchise features 40 chart-topping hits, plus a five-song pack of your choice for free download from Xbox LIVE
One of the most incredible collections of the world’s hottest number one songs is about to launch this fall. Get the crowd singing and the party started with “Lips: Number One Hits,” the newest game in the “Lips” singing franchise exclusively for Xbox 360.
Show off your singing chops with friends, harmonize in a duet or belt out those high notes to a diverse collection of 40 global smash hits, spanning genres, generations and countries so that even the pickiest of singers can find their unique pitch.
Available worldwide this fall, “Lips: Number One Hits” features popular songs that have graced the # 1 position on major global charts. Joining previously announced hits from Coldplay, Rihanna, Tokio Hotel, Timbaland feat. OneRepublic, Extreme, Culture Club, MC Hammer, Roy Orbison and Marvin Gaye the full catalog also includes:
• California Love by 2Pac feat. Dr. Dre and Roger Troutman (U.S.): this song earned the late rapper a posthumous Grammy nomination for Best Rap Performance, Duo or Group in 1997
• Barbie Girl by Aqua (Denmark): a breakthrough international hit, this song featured the band’s lead singers as the toy couple Barbie and Ken in the music video
• Just Dance by Lady Gaga feat. Colby O’Donis (U.S.): the debut song of this theatrical pop singer became an international smash hit
• Everybody Wants to Rule the World by Tears for Fears (U.K.): this successful single was written and recorded in two weeks, becoming the band’s first Billboard Hot 100 #1 and peaking at #2 on the U.K. Top 40 chart
• The Fear by Lily Allen (U.K.): from her second album, this song is the artist’s social commentary about the dark side of celebrity and consumer culture
• Don’t Phunk With My Heart by Black Eyed Peas (U.S.): influenced by Indian music, this song sampled the Bollywood cult hit film “Don,” a movie about a man posing as the leader of a gang of international smugglers
• I Don’t Feel Like Dancin’ by Scissor Sisters (U.S.): this song was written with the legendary artist Elton John and features his piano playing in the melody
• Heartless by Kanye West (U.S.): this is the first single in “pop art” music, a new genre which West describes as making pop music in an "artistic" way
• Touch My Body by Mariah Carey (U.S.): this song was Carey's 18th #1 on the U.S. singles charts, which pushed her into second place behind the Beatles as the artist with the most chart-topping singles
• Hey There Delilah by Plain White T’s (U.S.): this song was written as an ode to a girl named Delilah that the band’s singer met only once by chance in NYC
• Always On My Mind by Pet Shop Boys (U.K.): the Daily Telegraph’s music critics ranked the band's cover of this Brenda Lee song as #2 of the all-time best cover songs
• I’m Yours by Jason Mraz (U.S.): while this artist’s music has appeared on the charts since 2003, this single is his first chart-topping hit
• Push the Button by Sugababes (U.K.): this song was the girl group’s fourth #1 single in the U.K. and topped the Eurochart Hot 100 Singles
The complete song listing of artists and songs available on “Lips: Number One Hits” can be found at xbox.com/lips.
In addition to the huge variety of songs available on disc, “Lips” fans will be able customize their “Number One Hits” set list with a theme pack of their choice containing five additional songs, available to download for free on Xbox LIVE. This summer, singers can help decide what themes will be available for “Lips: Number One Hits” by voting for their favorite themes at xbox.com/lips.
“Lips: Number One Hits” and the original “Lips” game combine to create the ultimate singing party, with more songs to keep the fun rocking all night long. But for singers with an insatiable appetite for variety, Xbox LIVE Marketplace has a vast library of tunes that can be downloaded for both titles. New tracks of all genres and artist-specific songs packs are added regularly each week, so personal catalogs can keep growing and growing. “Lips,” combined with the power of Xbox LIVE, makes Xbox 360 the best destination for music game fans.
“Lips,” Xbox 360’s first exclusive singing party game from iNiS, launched November 2008. The second title, “Lips: Number One Hits,” launches this October 2009. More information on “Lips” is available at xbox.com/lips.
One of the most incredible collections of the world’s hottest number one songs is about to launch this fall. Get the crowd singing and the party started with “Lips: Number One Hits,” the newest game in the “Lips” singing franchise exclusively for Xbox 360.
Show off your singing chops with friends, harmonize in a duet or belt out those high notes to a diverse collection of 40 global smash hits, spanning genres, generations and countries so that even the pickiest of singers can find their unique pitch.
Available worldwide this fall, “Lips: Number One Hits” features popular songs that have graced the # 1 position on major global charts. Joining previously announced hits from Coldplay, Rihanna, Tokio Hotel, Timbaland feat. OneRepublic, Extreme, Culture Club, MC Hammer, Roy Orbison and Marvin Gaye the full catalog also includes:
• California Love by 2Pac feat. Dr. Dre and Roger Troutman (U.S.): this song earned the late rapper a posthumous Grammy nomination for Best Rap Performance, Duo or Group in 1997
• Barbie Girl by Aqua (Denmark): a breakthrough international hit, this song featured the band’s lead singers as the toy couple Barbie and Ken in the music video
• Just Dance by Lady Gaga feat. Colby O’Donis (U.S.): the debut song of this theatrical pop singer became an international smash hit
• Everybody Wants to Rule the World by Tears for Fears (U.K.): this successful single was written and recorded in two weeks, becoming the band’s first Billboard Hot 100 #1 and peaking at #2 on the U.K. Top 40 chart
• The Fear by Lily Allen (U.K.): from her second album, this song is the artist’s social commentary about the dark side of celebrity and consumer culture
• Don’t Phunk With My Heart by Black Eyed Peas (U.S.): influenced by Indian music, this song sampled the Bollywood cult hit film “Don,” a movie about a man posing as the leader of a gang of international smugglers
• I Don’t Feel Like Dancin’ by Scissor Sisters (U.S.): this song was written with the legendary artist Elton John and features his piano playing in the melody
• Heartless by Kanye West (U.S.): this is the first single in “pop art” music, a new genre which West describes as making pop music in an "artistic" way
• Touch My Body by Mariah Carey (U.S.): this song was Carey's 18th #1 on the U.S. singles charts, which pushed her into second place behind the Beatles as the artist with the most chart-topping singles
• Hey There Delilah by Plain White T’s (U.S.): this song was written as an ode to a girl named Delilah that the band’s singer met only once by chance in NYC
• Always On My Mind by Pet Shop Boys (U.K.): the Daily Telegraph’s music critics ranked the band's cover of this Brenda Lee song as #2 of the all-time best cover songs
• I’m Yours by Jason Mraz (U.S.): while this artist’s music has appeared on the charts since 2003, this single is his first chart-topping hit
• Push the Button by Sugababes (U.K.): this song was the girl group’s fourth #1 single in the U.K. and topped the Eurochart Hot 100 Singles
The complete song listing of artists and songs available on “Lips: Number One Hits” can be found at xbox.com/lips.
In addition to the huge variety of songs available on disc, “Lips” fans will be able customize their “Number One Hits” set list with a theme pack of their choice containing five additional songs, available to download for free on Xbox LIVE. This summer, singers can help decide what themes will be available for “Lips: Number One Hits” by voting for their favorite themes at xbox.com/lips.
“Lips: Number One Hits” and the original “Lips” game combine to create the ultimate singing party, with more songs to keep the fun rocking all night long. But for singers with an insatiable appetite for variety, Xbox LIVE Marketplace has a vast library of tunes that can be downloaded for both titles. New tracks of all genres and artist-specific songs packs are added regularly each week, so personal catalogs can keep growing and growing. “Lips,” combined with the power of Xbox LIVE, makes Xbox 360 the best destination for music game fans.
“Lips,” Xbox 360’s first exclusive singing party game from iNiS, launched November 2008. The second title, “Lips: Number One Hits,” launches this October 2009. More information on “Lips” is available at xbox.com/lips.
Friday, July 03, 2009
Guilty Gear 2 Overture reborn exclusively on Xbox 360 this September
505 Games has announced the release of Guilty Gear 2: Overture exclusively for Xbox 360. The latest in the popular series launches on 4th September 2009 and will take fans in a bold new direction, borrowing elements from genres outside of the traditional one-on-one fighting action for which Guilty Gear has become famed.
Guilty Gear 2: Overture developer Arc System Works has blended action and real time strategy for their latest instalment, and for the first time have introduced 3D graphics to its most popular and enduring series. As well as taking control of their chosen character, players will command legions of loyal followers to crush all in their path. Battles are won and lost by destruction of opponents’ strongholds, known as ‘Masterghosts’ and by successfully defending one’s own from enemy attack. Effective and tactical use of support troops, or ‘servants’, to achieve these aims as well as sharp fighting technique are the keys to victory.
Offering a full single player campaign, four way multiplayer over Xbox LIVE! or two player local multiplayer, Guilty Gear 2: Overture will also feature 50 unique units designed by famed series artist Daisuke Ishiwatari. Many familiar characters return to the game, including Sol Badguy, Ky Kiske and the mysterious That Man, all of whom have their signature special attacks recreated for the first time in glorious 3D.
Guilty Gear 2: Overture will be published exclusively for Xbox 360 on 4th September 2009 by 505 Games.
Guilty Gear 2: Overture developer Arc System Works has blended action and real time strategy for their latest instalment, and for the first time have introduced 3D graphics to its most popular and enduring series. As well as taking control of their chosen character, players will command legions of loyal followers to crush all in their path. Battles are won and lost by destruction of opponents’ strongholds, known as ‘Masterghosts’ and by successfully defending one’s own from enemy attack. Effective and tactical use of support troops, or ‘servants’, to achieve these aims as well as sharp fighting technique are the keys to victory.
Offering a full single player campaign, four way multiplayer over Xbox LIVE! or two player local multiplayer, Guilty Gear 2: Overture will also feature 50 unique units designed by famed series artist Daisuke Ishiwatari. Many familiar characters return to the game, including Sol Badguy, Ky Kiske and the mysterious That Man, all of whom have their signature special attacks recreated for the first time in glorious 3D.
Guilty Gear 2: Overture will be published exclusively for Xbox 360 on 4th September 2009 by 505 Games.
Wednesday, July 01, 2009
Create your own Xbox 360 video game with KODU Little Big Planet killer for 400 Microsoft points - with video
Microsoft's Kodu Game Lab is now available to buy on the Xbox LIVE Community Games store, allowing all Xbox 360 users to create their own games using a visual programming language.
The game's been dubbed the Xbox 360's LittleBigPlanet - although comparisons seem a little unfair - and has been designed to be accessible for children and enjoyed by anyone.
The XBL Marketplace blurb states: "The visual programming environment allows rapid design iteration using only a game controller for input. Share your creations with friends over Xbox LIVE."
Looks like it could be worth your 400 MS Points.
Having shipped last night, Kodu is now available for purchase after two and half years, when the game was first conceived. There are already countless player-made levels more "sophistocated" than what the dev team could dream up, apparently.
So there shouldn't be any worry about lack of content, for those more interested in playing than creating. First, make sure you've got 400 Microsoft Points to spare.
The Xbox LIVE Marketplace description states: "The visual programming environment allows rapid design iteration using only a game controller for input. Share your creations with friends over Xbox LIVE."
It should be noted that Kodu has been experiencing problems with purchase links online, so you may want to buy through your console for the time being. Just to be on the safe side.
The game's been dubbed the Xbox 360's LittleBigPlanet - although comparisons seem a little unfair - and has been designed to be accessible for children and enjoyed by anyone.
The XBL Marketplace blurb states: "The visual programming environment allows rapid design iteration using only a game controller for input. Share your creations with friends over Xbox LIVE."
Looks like it could be worth your 400 MS Points.
Having shipped last night, Kodu is now available for purchase after two and half years, when the game was first conceived. There are already countless player-made levels more "sophistocated" than what the dev team could dream up, apparently.
So there shouldn't be any worry about lack of content, for those more interested in playing than creating. First, make sure you've got 400 Microsoft Points to spare.
The Xbox LIVE Marketplace description states: "The visual programming environment allows rapid design iteration using only a game controller for input. Share your creations with friends over Xbox LIVE."
It should be noted that Kodu has been experiencing problems with purchase links online, so you may want to buy through your console for the time being. Just to be on the safe side.
Saturday, June 27, 2009
Xbox 360 Pro to be replaced with Xbox 360 Elite console it's White to Black say AT
Microsoft are also said to have a range of bundles to tempt buyer to the Xbox 360 platform. The Xbox Elite is basically the pro but in Black with a larger 120gb hard drive. If it's made available for the same price that's a win, win for the consumer.
Use gamezplay in your Google games searches.
Thursday, June 25, 2009
Plenty of goodies in Xbox 360 update, Facebook, Twitter plus loads of new content
Major Nelson from Xbox Live has divulged new information on his podcast saying the next update will include 'plenty of goodies' in the next dashboard update.
He says lots of new content will join Facebook, Twitter, Last.fm and Sky integration. The next update (NXE)will be 'a lot better with a load of new features it will be faster, smoother and the guide will run smoother'.
Expect it to be released in the Autumn.
He says lots of new content will join Facebook, Twitter, Last.fm and Sky integration. The next update (NXE)will be 'a lot better with a load of new features it will be faster, smoother and the guide will run smoother'.
Expect it to be released in the Autumn.
Monday, June 15, 2009
Project Natal will NOT be released as an add-on for Xbox 360
The report emerges from discussions on the site's podcast and concludes, "Microsoft will not only release Natal as an add-on for the Xbox 360, it will come standard with the next Xbox console.
"Yes, there will be a new Xbox console next fall."
To be so assured either means that either there is some serious inside information being fed via the kind of leak so hated by SCEA head, Jack Tretton, or rumour and speculation following E3 has reached fever pitch in one part of the world.
Adding flesh to the bone of the new Xbox Natal story, we're informed, "...we wouldn't be talking about the sort of hardware leap we've seen with Xbox (or most other) platforms in the past, and we're not talking about Microsoft ending one console cycle and starting another.
"The new Xbox console is said to be aimed directly at a mainstream audience -- and will launch before Nintendo is able to release its Wii HD. "
Read the full post at 1UP here...
Gamezplay comment - From the stills at the end of the video I doubt this information!
Saturday, June 13, 2009
Alan Wake video game Fact Sheet and trailer
Bringing a new style of storytelling to Xbox 360, "Alan Wake" is a psychological action thriller from Remedy, the renowned developers of the successful "Max Payne" series. In this dynamic new title exclusively for Xbox 360, players assume the role of Alan Wake, a best-selling suspense author suffering from writer's block, who escapes to a small town only to experience the mysterious disappearance of his fiancƩe.
Set in the deceptively idyllic town of Bright Falls, Wash., "Alan Wake" immerses players in an intense and expansive cinematic world that enables players to explore the hyper-realistic and interactive environments. "Alan Wake" is mission-based with a deeply engaging and suspenseful storyline unveiling new twists and profound character revelations at every turn.
Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against terrifying enemies. In this nightmarish world, where fantasy and reality collide, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the darkness — light itself.
Features:
* Intense psychological thriller. "Alan Wake" delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of "Alan Wake" is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values.
* Light as a combat element. As Wake journeys deeper into the mystery of Bright Falls, the shadows close in around him. When darkness descends, light becomes his only ally as he fights his way to daybreak. . This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long, light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance.
* Realistic, interactive environment. Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in "Alan Wake." The game's advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of "Alan Wake" is alive and real.
* Episodic narrative. The mission-based structure of "Alan Wake" creates an episodic narrative similar to a deeply structured dramatic television series, such as Twin Peak and X-Files. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.
Monday, June 08, 2009
Interactive 3D TV take gaming to new level with Project Natal-style body control of games
A revolutionary interactive 3DTV system is being created by De Montfort University Leicester (DMU) researchers.
The €4.2 million (roughly £3.7 million) project aims to develop a television that can recognise where somebody is sitting in a room and what they wish to view and interact with on their television.
Researchers believe it is a step towards truly interactive 3D video games where gamers use their bodies to control the action without the need for a controller.
The project, called HELIUM3D (high efficiency, laser-based, multi-user, multi-modal 3D display) is also exploring ways of allowing viewers who are watching the same television to each view a different channel at the same time and could even let them choose different viewing positions within the image.
For example, groups of people watching a football match in the same room could each pick the part of the stadium from which they would like to experience the action.
The 3D effect will be seen without special glasses and will use head-tracking technology developed during previous 3DTV research projects led by DMU to deliver the perfect image to every viewer.
The system will not only display standard 3DTV, it will also allow viewers to experience an effect known as motion parallax or the ‘look-around effect’. This is where the image has a ‘holographic’ quality, giving it a greater sense of depth and movement than standard 3D.
Researchers at DMU’s Imaging and Displays Research Group (IDRG) are leading the work, with partners from: Fraunhofer Heinrich-Hertz-Institut; Philips Consumer Lifestyle; Eindhoven University of Technology; Nanjing University in China; Barco, a display hardware manufacturer in Belgium; University College London; and KoƧ University in Turkey.
The project is supported by £2.8 million funding from the European Commission’s Framework 7 programme.
Researchers working on HELIUM3D will also be exploring the display’s potential in professional applications, including medical imaging, video conferencing, engineering design and oil and gas exploration.
DMU’s Dr Ian Sexton, Head of the Imaging and Displays Research Group, said: “The inherent flexibility of the HELIUM display takes it beyond mere 3D and will open up a whole new world of exciting interactive possibilities.
“The display will give gamers a new freedom to enjoy interactive 3D television and games – for example viewers or gamers will be able to see 3D on the HELIUM TV and also interact with the game through the viewer sensing built into the system wherever they are in the room and without 3D glasses. This will make 3D games more natural, exciting and ‘real’.”
He added: “The system will also be used for more serious uses such as medical imaging; doctors and surgeons will be able to intuitively ‘fly’ through a 3D scan of a person to make a diagnosis or to prepare for an operation, making a 3D display that will be useful to a wide audience.”
Previous 3D systems have used flat panel displays in their design but HELIUM3D will use a new type of front screen.
The Gabor superlens screen used by DMU researchers replaces the usual LCD screen found on commercial television sets and is much more efficient than other technologies.
This will allow brighter whites and darker blacks, meaning the resulting image will be much more vivid than in previous 3D projects due to the use of a novel red, green and blue laser illumination source.
The HELIUM3D funding from the European Commission is the latest in a string of projects which the IDRG has worked on over the past seven years, worth nearly £14 million in total.
HELIUM3D runs until 2010 and researchers hope the system will lead to commercial production of interactive 3DTV sets within the next decade.
The €4.2 million (roughly £3.7 million) project aims to develop a television that can recognise where somebody is sitting in a room and what they wish to view and interact with on their television.
Researchers believe it is a step towards truly interactive 3D video games where gamers use their bodies to control the action without the need for a controller.
The project, called HELIUM3D (high efficiency, laser-based, multi-user, multi-modal 3D display) is also exploring ways of allowing viewers who are watching the same television to each view a different channel at the same time and could even let them choose different viewing positions within the image.
For example, groups of people watching a football match in the same room could each pick the part of the stadium from which they would like to experience the action.
The 3D effect will be seen without special glasses and will use head-tracking technology developed during previous 3DTV research projects led by DMU to deliver the perfect image to every viewer.
The system will not only display standard 3DTV, it will also allow viewers to experience an effect known as motion parallax or the ‘look-around effect’. This is where the image has a ‘holographic’ quality, giving it a greater sense of depth and movement than standard 3D.
Researchers at DMU’s Imaging and Displays Research Group (IDRG) are leading the work, with partners from: Fraunhofer Heinrich-Hertz-Institut; Philips Consumer Lifestyle; Eindhoven University of Technology; Nanjing University in China; Barco, a display hardware manufacturer in Belgium; University College London; and KoƧ University in Turkey.
The project is supported by £2.8 million funding from the European Commission’s Framework 7 programme.
Researchers working on HELIUM3D will also be exploring the display’s potential in professional applications, including medical imaging, video conferencing, engineering design and oil and gas exploration.
DMU’s Dr Ian Sexton, Head of the Imaging and Displays Research Group, said: “The inherent flexibility of the HELIUM display takes it beyond mere 3D and will open up a whole new world of exciting interactive possibilities.
“The display will give gamers a new freedom to enjoy interactive 3D television and games – for example viewers or gamers will be able to see 3D on the HELIUM TV and also interact with the game through the viewer sensing built into the system wherever they are in the room and without 3D glasses. This will make 3D games more natural, exciting and ‘real’.”
He added: “The system will also be used for more serious uses such as medical imaging; doctors and surgeons will be able to intuitively ‘fly’ through a 3D scan of a person to make a diagnosis or to prepare for an operation, making a 3D display that will be useful to a wide audience.”
Previous 3D systems have used flat panel displays in their design but HELIUM3D will use a new type of front screen.
The Gabor superlens screen used by DMU researchers replaces the usual LCD screen found on commercial television sets and is much more efficient than other technologies.
This will allow brighter whites and darker blacks, meaning the resulting image will be much more vivid than in previous 3D projects due to the use of a novel red, green and blue laser illumination source.
The HELIUM3D funding from the European Commission is the latest in a string of projects which the IDRG has worked on over the past seven years, worth nearly £14 million in total.
HELIUM3D runs until 2010 and researchers hope the system will lead to commercial production of interactive 3DTV sets within the next decade.
Sunday, June 07, 2009
Rare bring Nintendo 64 classic Perfect Dark to Xbox LIVE
Rare's Nintendo 64 first-person shooter Perfect Dark is coming to Xbox Live Arcade later this year. Winter, says Microsoft. This is what it looks like.
In a word, Perfect Dark looks sharper, thanks to its high-definition upgrades and "sporting a silkier frame rate than ever before."
In hard numbers, that translates to 1080p resolution and 60 frames-per-second. The official Xbox.com product page also touts "All the original game features are included plus new Xbox LIVE ones."
Source: Kotaku
Play Xbox 360 games online for free – without a Live account
That you have to pay a subscription for online gaming, something that's free on other consoles and on the PC, is perhaps the 360's greatest bugbear. Stage your own form of peaceful process by playing online without paying a penny.
You'll need XLink Kai, a free app you run from a PC on the same network as the console that tricks the 360 into thinking the internet is a LAN.
So it'll treat remote opponents as though they're in the same room as you – and you don't have to pay for local multiplayer. Clever! One snag – Microsoft has set the 360 to boot out anyone with a ping higher than 30ms, so you'll have to be selective about who you play with. Local chums are best, not your Chinese penpal.
Nine more tips from TechRadar here...
You'll need XLink Kai, a free app you run from a PC on the same network as the console that tricks the 360 into thinking the internet is a LAN.
So it'll treat remote opponents as though they're in the same room as you – and you don't have to pay for local multiplayer. Clever! One snag – Microsoft has set the 360 to boot out anyone with a ping higher than 30ms, so you'll have to be selective about who you play with. Local chums are best, not your Chinese penpal.
Nine more tips from TechRadar here...
Saturday, June 06, 2009
Wednesday, June 03, 2009
Raiden Stars in the First Metal Gear Solid Game on Xbox 360 - Metal Gear Solid Rising
Konami announced Metal Gear Solid: Rising is currently in development for the Xbox 360 video game and entertainment system from Microsoft - the first Metal Gear Solid game to launch on the Xbox 360. Raiden, one of the most popular characters in the Metal Gear Solid universe, will star in the all-new title from Hideo Kojima. Raiden first debuted in Metal Gear Solid 2: Sons of Liberty PlayStation 2 computer entertainment system as a playable character and appeared as a non-playable cyborg in Metal Gear Solid 4: Guns of the Patriots for the PLAYSTATION 3 computer entertainment system.
"The Metal Gear Solid series is one of the most highly acclaimed video game franchises of all time," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "With Metal Gear Solid: Rising, the Xbox 360 community will finally get a chance to enjoy the action and excitement that this popular franchise is known to offer."
"The Metal Gear Solid series is one of the most highly acclaimed video game franchises of all time," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "With Metal Gear Solid: Rising, the Xbox 360 community will finally get a chance to enjoy the action and excitement that this popular franchise is known to offer."
Monday, June 01, 2009
Xbox 360 Project Natal explained... with video
“Project Natal,” pronounced “nuh-tall,” is a code name for a revolutionary new way to play, no controller required. See a ball? Kick it, hit it, trap it or catch it. Unlike 2-D cameras and controllers, “Project Natal” tracks your full body movement in 3-D, while responding to commands, directions, even a difference of emotion in your voice.
When “Project Natal” is ready, it will work with every Xbox 360 console so people who have never picked up a controller can finally join the fun.
See below for “Project Natal” 101, a list of terms and concepts to help explain this transformation in home entertainment.
What is “Project Natal”?
“Project Natal” (pronounced na-tall) is the code name for the new controller-free gaming and entertainment experience from Xbox 360. The name “Project Natal” has several sources. Microsoft Corp. traditionally uses cities as code names. As a result, Alex Kipman, who incubated the project and is from Brazil, chose Natal, a city along the northeastern coast of Brazil, as a tribute to his country. In addition, he knew that Natal also means “to be born” in Latin. Given the new audiences “Project Natal” will bring to Xbox 360, this felt right.
How Will “Project Natal” Change the Way I Play?
• Controller-free gaming and entertainment. “Project Natal” provides a whole new way to play — no controller required. It uses a sensor to track your body movement and recognize your face, even listen to your voice. If you know how to move your hands, shake your hips, or speak, you and your friends will be able to jump instantly into any “Project Natal” experience.
• Full-body play. “Project Natal” provides a new way to play where you use all parts of your body — head, hands, feet and torso. With controller-free gaming you don’t just control the superhero, you are the superhero. Full-body tracking allows the “Project Natal” sensor to capture every move, from head to toe, to give players a full-body gaming experience.
• Personalized play. “Project Natal” provides an in-game experience in which the player’s face and voice are recognized. Greet and speak to characters in the game, or simply step into view of the sensor to log into Xbox LIVE and connect with friends. Only “Project Natal” is smart enough to remember voices and faces. Fun has never been so personalized.
• Off-the-couch play. “Project Natal” provides gameplay that gets you off the couch, on your feet and in the fun. Each “Project Natal” experience is designed to get players moving, laughing, cheering and playing together. “Project Natal” makes social gaming off-the-couch fun.
• Easy-to-play fun. “Project Natal” makes sharing in the fun a snap. Talk or watch a movie in the same living room or on the other side of the world — no headset, no keyboard and no controllers required. It’s just you, your friends, your family and a whole new way to play.
How Does “Project Natal” Work?
• “Project Natal” sensor. “Project Natal” is the world’s first system to combine an RGB camera, depth sensor, multiarray microphone and custom processor running proprietary software that brings “Project Natal” experiences to every Xbox 360 console. The “Project Natal” sensor tracks full-body movement and individual voices, creating controller-free fun and social entertainment available only on Xbox 360.
• RGB camera. “Project Natal” has a video camera that delivers the three basic color components. As part of the “Project Natal” sensor, the RGB camera helps enable facial recognition and more.
• Depth sensor. An infrared projector combined with a monochrome CMOS sensor allows “Project Natal” to see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions.
• Multiarray microphone. “Project Natal” has a microphone that will be able to locate voices by sound and extract ambient noise. The multiarray microphone will enable headset-free Xbox LIVE party chat and more.
• Custom processor (running Microsoft proprietary software layer). A proprietary software layer makes the magic of “Project Natal” possible. This layer differentiates “Project Natal” from any other technology on the market through its ability to enable human body recognition and extract other visual noise.
Use 'gamezplay' in your games searches for the latest info - it works
Subscribe to:
Posts (Atom)