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Showing posts with label bungie. Show all posts
Showing posts with label bungie. Show all posts

Sunday, September 30, 2007

Don't Play Halo 3, Live It With a Real Warthog

I know. You were probably pretty disappointed when you were lining up at midnight the other day, anxious to get your hands on the Halo 3 Legendary Edition. Sure, the new first person shooter on the Xbox 360 is pretty hot and all the cool kids are playing it online with your friends, but it was that Master Chief helmet that captivated your interest. And then you found out that you couldn't wear it.



If you're a real Halo fan, you don't want to only play the game with a themed Xbox 360 controller. You want to recreate it in real life and now you can with a life-sized Halo Warthog vehicle. Created by the team at WETA, the working Warthog even has a replica machine gun mounted out back for when you want to go hunting for some nasty bad guys.

Play safe out there! This thing doesn't shoot blanks.

'Halo 3' does Microsoft proud - but will it be enough?


On Tuesday, the software maker released the first-person shoot-'em-up "Halo 3" for its Xbox 360 video game console. At stores in Indiana, like other parts of the country, gamers lined up Monday night, waiting to be the first to get their hands on the game at midnight.

Microsoft said it had 1.7 million pre-orders for "Halo 3" in the U.S. alone, although it didn't release actual sales figures. Still, the video game was expected to pull in more than $150 million in sales in 24 hours.
What's the big deal?

Well, there's Master Chief, the game's armor-clad, enigmatic superhero beating back angry aliens. The storyline is awesome. And so are the graphics - actually more so this time around because this is the first game in the "Halo" trilogy designed for high-definition televisions.

The video game also, arguably, makes the best use of Microsoft's service for online game play, Xbox Live.
With all that going for "Halo 3," too bad the launch wasn't flawless.
Hours after the launch, reports surfaced that a "small fraction" of the game discs were scratched. Microsoft blamed the packaging on the $69.99 limited-edition version of "Halo 3." It comes in a tin with a making-of-the-game documentary and behind-the-scenes features.

The scratches didn't seem to affect game play. With Microsoft's replacement program, customers can fill out a form and send in their scratched limited-edition disks for a free exchange through the end of December.
A regular copy of the game costs $59.99 and a "legendary" version, which comes with a replica of the helmet worn by Master Chief, costs $129.99.

But for all the popularity of "Halo 3," I seriously doubt it's going to be enough to convince casual gamers to pick up an Xbox 360 and let Microsoft take back the lead from Nintendo in terms of sales.

In August, according to Vgchartz.com, the Nintendo Wii passed the Xbox 360 in sales to consumers, not shipments to retailers. This is true even though the Wii was released in November 2006, a year after the Xbox 360

Saturday, September 29, 2007

Halo 3 Overwhelmed Xbox Live


If you've experienced trouble with Xbox Live the past few days, start shaking your fist at everyone playing Halo 3, because it's basically their fault.

The surge of activity on Live and Xbox.com that occurred after the game's release resulted in frozen screens, or simply being shut out of Live. Microsoft admits there was a bit of a hiccup, but says everything's fine now:
Xbox Live and Xbox.com experienced minor issues as a result of increased activity due to the launch of Halo 3.

The issues were quickly resolved and both Xbox Live and Xbox.com are now working fine.

The larger problem may have been dealt with, some are still experiencing freeze ups on Live as recently as yesterday afternoon.

The price of success...

Friday, September 28, 2007

That Halo Effect Halo3 takes over the media


Microsoft's media strategy drives Bungie's latest into the headlines.



There's almost a sense of festival around the launch of Bungie's long-awaited Xbox 360 iteration of the Halo franchise. We won't see official sales figures for the UK (or, indeed, most other territories) until next week, but Microsoft's Shane Kim already seems on the verge of exploding with joy over $170 million first day sales in the USA, with various retailers also being rolled out to express how ecstatic they are over the figures.

Suffice it to say, then, that Halo 3 has done really rather well - critically, it has scored over 90% from almost every specialist publication in the Western world, and commercially, it seems certain that its launch day is the biggest ever recorded by a videogame.

Consequentially, it may well be the biggest launch day for any media product in history - although the caveat here is that this applies only to the dollar figure. Halo 3's comparisons with other videogame products are eminently valid, but the success of the game in comparison with products in other mediums is inflated by the high price-tag of videogames.

Bring it back to actual unit sales, or the basic number of people who engage with the product on day one, and the figures don't hold up. It's wonderful that so many people are willing to go out and pay a large amount of money for a great game - but while back-slapping is certainly in order, let's not kid ourselves that this represents a "mass-market" phenomenon on the same scale as a huge movie or music release.

This is where the Halo message gets slightly confused. The game sits on a peculiar middle ground between Microsoft's two key ambitions for the Xbox platform. On one hand, the game itself is quite clearly a hardcore gamer's dream - wonderfully polished, crafted and presented it may be, but at heart it is still a heavily multiplayer focused first-person shooter where you play a space marine taking on an alien invasion. For the core audience of Xbox 360 owners, there couldn't be a finer product.

On the other hand, the "media event" status which Microsoft has carefully crafted for Halo 3 speaks volumes about the firm's desperation to break out to a more mainstream audience. Months of forward planning by the company's PR and marketing divisions has seen Halo 3 being widely reported upon in the mainstream press, with television, radio and newspaper reports focusing on launch events around the world.

In London and elsewhere, launch parties were arranged with a coterie of "celebrities" for the tabloid papers to take pictures of. The queues outside retailers were the subject of news reports, and major news outlets cast the net far and wide to try and find anyone who could explain something about the game on air. My own Halo 3 launch day started at 5am with an interview on the BBC's World Business Report - which ended with the rather bemused presenter asking earnestly (and, frankly, somewhat hopefully) whether videogames were "just a fad".

That, in a nutshell, is where the cracks start to show in the Halo 3 phenomenon. This is not a game for the mass market; it's not the kind of game that will encourage casual players or non-gamers to engage with the Xbox 360 or even with gaming in general. In fact, fantastic though it may be, it's not even really a game that will appeal to anyone who doesn't specifically enjoy the first-person shooter genre.

It is annoying, certainly, the much of the mass media has approached the launch of such an anticipated game with a "look at the crazy gamers!" tone in its coverage. It is frustrating to see features on the London launch which focus on the fact that Pharrell Williams looked "bored" rather than on the excitement of the gamers who turned up, referring to them only in condescending terms.

However, it's not surprising to see this reaction. Unlike last year's media frenzy around the Wii, the Halo 3 launch isn't something that can be easily expressed to the non-gamers who cover this subject for the mass media. The Wii is a genuinely mass-appeal product, simply because its appeal can be summed up in simple anecdotes that easily sell the features of the system to a wide audience. Halo 3, however, is a gamers' game; a refinement of a genre whose appeal is almost exclusively to existing players.

We fully understand Microsoft's desire to push the Xbox 360 into the mainstream - after all, this very column has been advocating for years the idea that the firm needs to broaden its appeal if the 360 is to break out of the market segment which the original Xbox carved. However, Halo 3 is the wrong product for the job. It is a game which will bring core gamers more firmly onto Microsoft's side than ever, but whose vast public exposure risks painting the 360 further into the "hardcore only need apply" corner.

What Microsoft needs is not more widespread exposure for an established, core gamer franchise like Halo 3. It needs a wider range of gaming experiences to engage with a wider audience - the kind of breadth and depth of software library which ultimately drove the PlayStation 2 to its immense sales in the last generation. On a positive note, we're seeing mounting evidence that this kind of software is on the way - but it remains to be seen how Microsoft plans to inform the public of this fact. Much will hinge on its ability to project a PR message effectively beyond its core audience.

In the meanwhile, none of this should detract from the undoubted enjoyment that hundreds of thousands of gamers will be experiencing this week from Halo 3. Whatever about the mixed media response or the Xbox 360's place in the market, the game itself is a triumph for Bungie, for Microsoft and for the core gaming public.

Anecdotally, we've never seen so many of our friends on Xbox Live at the same time, and all playing the same game (bar the occasional weird refusenik, of course). Gamers' enthusiasm for the franchise may leave the mainstream media cold - but that won't stop us from taking great pleasure in Finishing the Fight.


Digg!

Halo 3 reviews


Here’s what some of the top gaming sites said.

IGN.com: 9.5/10



The campaign, which is very good, is Halo 3's weakest point. It doesn't capture the cavalier spirit of the original Halo, but you'll still have fun playing through it. There's no first-person shooter on 360 that can equal Halo 3's blend of cinematic action, adrenaline-pumping shootouts, and male- (and female)-bonding gameplay. Look beyond the gameplay and you have a rich feature set unlike anything ever delivered in a videogame. The Forge and the replay functionality raise the bar for console shooters so high, it may never be surpassed this generation. There will be plenty of aspects for fans to nitpick, but it's hard to argue against Halo 3 as the most complete game available on any console.

GamePro.com: 5/5



Anyway you slice it, Halo 3 more than lives up to the high expectations set by gamers everywhere. It's solid gameplay, immense replayability, online functionality and incredible production values will ensure its place in video game history, and it is, without a doubt, a satisfying and fulfilling close to the beloved trilogy[?].

Gamespot.com: 9.5/10



On the surface, Halo 3 is every bit the sequel you would expect it to be, in that it delivers meaningful upgrades to both the story-driven and competitive sides of the package. However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here.

Eurogamer.net: 10/10



And yet, hype machine aside, cutting through the crap about console wars and the like, what we find in Halo 3 is quite simply this - the best game yet in one of the best FPS franchises of the era. Better than either of its predecessors, Halo 3 still can't quite escape the category of flawed masterpiece - but this time around, the flaws are so minor that even the most churlish of reviewers would be hard pressed to mark the game down.

Computer And Videogames: 9.7/10



Halo knows what it does best and it's done it. If you're one of those that is physically sick when even the world Halo is mentioned, we feel a little sorry for you. Don't cut off your nose to spite your face, as ours mums would say. You're genuinely going to miss out on an incredible gaming experience that offers many different ways to play it, alone with your mates, or against the global community.


Digg!

Halo 3 really breaking records?


Microsoft has hailed the £84m that Xbox 360 game Halo 3 made in the first 24 hours it was being sold as a record for an entertainment product.

Industry watchers are wary of declaring this as the start of a new era for computer and video games because many other sectors of the industry are larger.



More from BBC


Digg!

Halo 3 launch video




Digg!

Thursday, September 27, 2007

What exactly is a next generation game?



The term next-generation is used a lot in the video games industry but what does it actually mean? How are developers taking advantage of new gaming hardware and what are the challenges and next steps for the industry?
With each new iteration of games console hardware comes the promise of revolutionary game experiences.

When the Xbox 360 launched in November 2005, the then boss Peter Moore said: "Xbox 360 will deliver mind-blowing experiences."

Ahead of the launch of the PlayStation 3 (PS3) Sony gushed: "Gamers will literally be able to dive into the realistic world seen in large screen movies and experience the excitement in real-time."

More from the BBC

Halo 3 sales top £84m in 24 hours



Video game Halo 3 earned more than £84m ($170m) in sales in its first 24 hours on release, according to Microsoft.
The game sets the record for the most money earned in a day by an entertainment product, topping figures set by film Spiderman 3.

Thousands of shops opened at midnight on Monday in the United States as gamers queued for the Xbox 360 title.

But reports of scratched discs have marred the launch, with Microsoft offering to replace them for free.

More from BBC

Wednesday, September 26, 2007

Retail reports "record breaking" Halo 3 sales


Day one sales already rivaling DVD and CD products



UK retail has reported that copies of Halo 3 are flying off the shelves, with High Street outlet Woolworths praising the "record breaking" sales.

As numerous retailers up and down the company took advantage of the anticipated release by opening at midnight or early this morning, some are suggesting the game may even beat day one sales of the biggest DVD and CD releases.

"Halo 3 has been flying off the shelves this morning," said Gerry Berkley, trading manager for games at Woolworths.

"In the first two hours that our stores were open it sold thousands and thousands of copies, breaking all previous first morning sales records for a computer game.

"If sales continue at this rapid pace, it could end up being the biggest ever first day sales number for an entertainment product, beating any CD, DVD or book that has gone before it," he revealed.

Specialist retailer Gamestation also saw a successful launch, as it opened over 190 stores at midnight throughout the UK, and provided a link-up for customers in two different cities to play against each other.

"Our midnight openings were a great success. Big crowds showed up with customers and staff alike in great spirits," offered Jenny Leach, senior product manager for Gamestation.

"The live link-up between our Birmingham flagship and Edinburgh stores added another exciting new dimension to the launch, providing extra entertainment during the lead up to midnight."

Don McCabe, managing director of Chips, said that some stores were close to selling out already, and he expected to be ordering more before the weekend.

"It's gone very, very well indeed," he said.

"In hindsight I wish we'd ordered more. Quite a few shops are heading for a sell-out by the end of the day and we'll be restocking for the weekend.

"Microsoft and (distributor) Gem have done a very good job, they deserve praise for keeping the supply lines strong and giving us everything we've asked for," he added.

Following a successful launch in the US, Microsoft treated a select audience of UK gamers to a special red carpet screening of Halo 3 last night at London's iMAX cinema.

Source: Games industry

Halo 3 - videos and pictures



The biggest video game of the year has been launched and the reviews are coming in thick and fast. We are providing extensive coverage including news, videos and in-depth reviews.



Blown away


With its big guns and sci-fi plot, the Halo video game series is undeniably the province of the teenage boy, yet it is one of the most lucrative entertainment franchises of all time. Sam Leith meets the programmers and professional gamers to find out why.

Videos:
Watch the making of Halo 3 Telegraph
Watch the trailer for Halo 3 Telegraph
Halo 3 in pictures Telegraph

More from Telegraph

Halo 3 enters the fray in £19bn video games battle



At first sight it is just another fantasy-science fiction-shoot-em-up, the staple diet of teenage computer gamers. But the launch of Halo 3 at midnight last night represents the latest shot in what is becoming the entertainment industry's most lucrative battleground.

In just six years Halo has sold more than 15m copies worldwide and become the most profitable video game franchise in history. Thousands of gamers turned out at shops around the country overnight to get their hands on the final instalment in the series, underlining the growing importance of console games to the entertainment industry - and Halo's vital role in the war to control the £19bn market.

Just 24 hours after it went on sale in the US on Monday, the game had racked up $125m (£62m) in sales. By comparison, Spider-Man 3 - which broke box office records when it was released this summer - made $151m in its first three days.

The numbers underscore the growing value of the games industry, estimated to be worth $38bn worldwide. Although the movie business is still larger - thanks to DVD sales - profits made by gaming have quickly elevated its position. The launch of new games and consoles are now staples in the entertainment industry calendar.

More from Guardian

The Harry Potter of video games



This year's trio of box office big-hitters share a number of traits. They are all male, they all have special powers and they have fans across the globe. But while most of us have heard of a certain adolescent wizard and of a certain Spandex-clad arachnophile, the third member of this exclusive club is something of a mystery to most film fans and bookworms.

Everyone knows about Harry Potter and Spiderman; but Master Chief? The chances are that the name means nothing to you – even though, in commercial terms, he is as big as, if not bigger than, either of his rivals. The difference is that his fame is not down to a bestselling book or blockbuster movie but to a video game. But that game is, by any standards, a blockbuster.

More from Independent

Tuesday, September 25, 2007

Halo 3 gamers going ballistic over scratched game discs



Microsoft and Bungie pulled of what appears to be a successful launch of the third installment of Halo. However, by noon today, reports about scratched game discs were surfacing. Retailers confirmed the damaged DVDs to be a "known problem."

One of our readers pointed us to what appears to a slowly but surely developing issue for the first batch of Halo 3 copies: Some buyers of the Limited Edition silver tin box of Halo 3 are complaining about game disks that were scratched enough to prevent the game from loading. Pictures of the damaged disc have been posted on NeoGAF.

Three stores of three major retail chains confirmed to TG Daily that there in fact is a "known problem" with "damaged discs." As we were told, the DVDs are not mounted correctly inside the box, which causes the disc to "slide around" and scratch. The store managers declined to comment how widespread the problem is, but one employee told us that there in fact a "good portion" of all Limited Edition Halo 3 disks "is not functional".

All three stores said they are allowing buyers to open the tin box before a purchase to make sure the game disk is not damaged.

Microsoft confirmed the problems with the Limited Edition box and posted information about a replacement program on its Xbox website. The program covers the the Halo 3 Limited Edition disc and Essentials Disc until December 31 of this year.

XLEAGUE.TV Gets Ready For Halo 3 Launch

WORLD'S BIGGEST GAME NEARLY HERE!!




With everyone excited and anticipating the launch of Halo 3, it is clear to say XLEAGUE.TV cannot wait for the latest Bungie classic to hit the shops. Not only will gamers be able to take on the role of Master Chief once again, using the newly added “Man Cannon” and re-emergence of the “Assault Rifle” but they can also get the chance to pit their skills against the best, Live on Television, and win upwards of £10,000. Not bad eh?!

The whole world has been waiting for what seems like an eternity for this game to be unleashed, and XLEAGUE.TV is obviously no exception. The 4 vs 4 Team League registration opens on 26th September to coincide with the game’s release. “The launch of Halo 3 is a landmark in the gaming world. The prize fund of £10,000 is a significant increase to our previous prize funds, but we felt it necessary to give such a game the prominence it deserves” Ray Mia, XLEAGUE.TV Channel Manager.

The prize breakdown is as follows:

1st Place - £5000
2nd Place - £2500
3rd Place - £1500
4th Place – £1000

XLEAGUE.TV is the UK’s first dedicated eSports channel and fully integrated website launched in May 2007. The revolutionary channel, which broadcasts on Sky channel 279, offers a comprehensive range of services to its members including leagues and tournaments, customisable user profiles, match scheduling and club and team creation. By competing on www.xleague.tv, gamers can win the opportunity to be invited to the studio for the chance to play on television.

Check out www.XLEAGUE.TV or tune into Sky Channel 279.

About XLEAGUE.TV:

The channel was launched at a cost of £5 million and is part of the Portland Media Group. XLEAGUE.TV has a wealth of In-house facilities include production, post-production and play-out, as well as an advertising agency, a media buying and planning department and a modelling agency.

Halo 3 Last One Standing video

SORRY THIS VIDEO HAS BEEN REMOVED FROM YOUTUBE - you can still view it here on the Discovery Channel web site - SORRY nothing I can do...




A brand new live action Neill Blomkamp Halo 3 short available over at Discovery.com

Gamers scramble at Halo 3 launch


Halo 3, one of the most anticipated and heavily marketed video games in history, has gone on sale at thousands of stores across the US, Australia and New Zealand.
More than 10,000 US shops opened their doors to sell the title which is Microsoft's key weapon in the console wars with Sony and Nintendo.

More than 15m copies of the first two titles in the series have been sold.

Microsoft hopes day one sales of the game will top £70m ($140m).

If the game does bring in more than $140m, it will earn more in 24 hours than the opening box office takings of any movie in history.

However, sceptics point out that video games cost upwards of £40 ($80), while cinema tickets are much less.

In New York, about 500 people turned out for the midnight launch.

Gamer Alex Escobar, who was one of the first in the queue, told Reuters news agency: "It is worth it. It is time to finish this fight," echoing the tagline for the science fiction game.

Shane Kim, corporate vice president of Microsoft Game Studios, said the hoped for success of Halo 3 was an essential element in the competitive console market.

He said: "Halo 3 is the biggest franchise for Xbox. The game is going to drive a lot of Xbox 360 sales and Xbox Live subscriptions this Christmas."

More from the BBC

Monday, September 24, 2007

Starting at Midnight the Worldwide Wait for "Halo 3"


Highly anticipated game expected to register the biggest day in retail entertainment history.


Starting tonight “Halo® 3,” the final chapter of Microsoft Corp.’s epic video game trilogy, finally goes on sale around the world. By the end of the week, fans in 37 countries will be playing the game Wired magazine recently called “a cultural touchstone, a Star Wars for the thumb stick generation.”

In the United States, more than 10,000 retailers across the country are opening their doors at midnight tonight solely to sell copies of the game and accompanying Xbox 360® consoles and accessories. With nary a pirate, a spider or a wand in sight, day-one sales of the highly anticipated video game are expected to shatter entertainment sales records and top the biggest entertainment launches of all time.

“The excitement and demand for ‘Halo 3’ has transcended a typical video game release and we’re preparing dedicated registers for its midnight release in our 24-hour stores,” said Darin Dickson, video game merchandise buyer, Wal-Mart Stores Inc. “It’s clear that this is one of the most anticipated games of the year and that 12:01 am Sept. 25 will be a memorable moment for thousands of gamers.”

The conclusion of “Halo 2” left unanswered questions around the fates of the beloved protagonist Master Chief™ and his artificial intelligence sidekick Cortana® as they struggle to save humankind from destruction at the hands of the alien coalition known as the Covenant. The legions of dedicated fans lining the streets tonight are waiting for the chance to be among the first to own the coveted final chapter in the “Halo” trilogy and unearth the well-kept secrets of the storyline.

“Our customers have been waiting for ‘Halo 3’ since the day after ‘Halo 2’ launched in 2004,” said Jill Hamburger, vice president of movies and games at Best Buy. “‘Halo 3’ is going to bring the experience to new levels, and we are excited to help our customers get the best possible game playing experience.”

Developed by Bungie Studios, the “Halo” franchise is exclusive to the Xbox 360 video game and entertainment system and optimized for the Xbox LIVE® online entertainment network. The more than 7 million Xbox LIVE users will get a continually evolving gaming experience with “Halo 3” and its online multiplayer and cooperative gameplay for Xbox LIVE Gold users, the much-talked-about Saved Films feature that enables players to capture and save their favorite moments on their hard drives, and Forge, an innovative map editor that enables infinite customization options.

“With ‘Halo 3,’ Bungie Studios has further mastered the art of marrying fantastic gameplay with the intangibles that make the experience extraordinary for gamers, evoking incredible emotion through its story and character development,” said Shane Kim, corporate vice president of Microsoft Game Studios. “That emotion is at the heart of what makes this more than a game and why ‘Halo’ connects with its audience in the way other great stories like ‘Star Wars’ resonated with theirs. But unlike the static experiences of a great film or novel, ‘Halo 3’ offers a dynamic and social interactive entertainment experience that enables players to finish the fight themselves.”

Regional Marquee Events and Global Celebration

More than 10,000 retailers are planning events and opening their doors at midnight to celebrate this third installment in the billion-dollar franchise. In New York, Seattle, Miami and Los Angeles, Microsoft and retail partners are hosting marquee launch events that will feature contests and appearances by local celebrities and celebrities and professional athletes who are fanatical about the “Halo” franchise.

The marquee launch events will be held at the following stores:
• New York: Best Buy, 529 5th Ave, New York, N.Y. 10017
• Seattle: Best Buy, 457 120th Ave NE, Bellevue, Wash. 98005
• Los Angeles: GameStop, 1000 Universal Studios Blvd, Universal City, Calif. 91608
• Miami: Circuit City, 8575 Northwest 13th Terrace, Miami, Fla. 33126

A list of retail outlets opening at 12:01 a.m. can be found at http://www.xbox.com/unitetofight.

More than 1.5 million copies of “Halo 3” have been sold before a single store opens its doors at midnight, making this the fasting pre-selling game in history, surpassing the previous record-setting pre-sales of “Halo 2.” Well beyond just a U.S. phenomenon, the launch of “Halo 3” is a worldwide celebration that is releasing in 37 countries and available in 17 languages.

Made exclusively for Xbox 360, “Halo 3” will be made available in three versions: Standard Edition at $59.99 (U.S. ERP*), Limited Edition for $69.99 (U.S. ERP*), and the ultimate collector’s item, the Legendary Edition at $129.99 (U.S. ERP*). The Legendary Edition will be released in limited quantities and arrive in a highly collectible Spartan helmet case, along with two bonus discs full of exclusive content. The Limited Edition will ship in a sleek metal collector’s case and include the first bonus disc found in the Legendary Edition, as well as a special “Halo” fiction and art book. And for those who crave nothing more than the highly anticipated third chapter to one of the greatest gaming trilogies of all time, the Standard Edition will consist of the “Halo 3” game.

In November 2004 the world’s view of video games changed forever with the release of “Halo 2,” which generated a record-setting $125 million (U.S.) in sales within the first 24 hours and changed the way people think about interactive entertainment. Three years later, it remains the most-played game on Microsoft’s Xbox LIVE online gaming and entertainment network, with nearly 1 billion hours of online gaming logged to date.

Halo 3 (Xbox 360) - Review


GameSpot editors' review
Reviewed by: Jeff Gerstmann
Reviewed on 9/23/07 Updated on: 9/23/07 Release date: 9/25/07


Regardless of how you felt about its cliffhanger ending, there's no denying that Halo 2 was a gigantic success that raised the bar for what we, as a game-playing society, expect out of a good console-based first-person shooter. In the years that followed, plenty of games attempted to duplicate the Halo formula, with varying degrees of success. But there's still nothing quite like the genuine item. Luckily for all involved, Halo 3 is a positively amazing package that offers extreme satisfaction across all of its different parts. Maybe now you can finally retire your Halo 2 disc and really move into the next generation of games.

Halo 3 manages to feel familiar while also packing in a good amount of new material.
Halo 3 is an interesting mix of established protocol and intriguing new stuff. For example, the gameplay doesn't stray too far from Halo 2, which, in turn, didn't exactly reinvent the original Halo. Don't take that as a negative, because it means that Halo 3 plays extremely well, with the same types of light tactical considerations that have made the series stand apart from other, faster-paced shooters. The balance between your guns, your grenades, and your melee attack has always given Halo a unique feel in the genre, and those same considerations apply today, both in the campaign mode and in multiplayer. You'll also have new weapons and items to consider, such as a host of Brute weapons. One example is the spiker, which is an exciting automatic pistol that fires quickly and decimates opponents, especially if you're holding a pair of them. Another is the mauler, which is a one-handed shotgun that can level enemies up close. You'll even find weapons so huge that your movement speed slows when you carry them. When you use these weapons, the camera pulls out to a third-person perspective so you can see your missile pod, plasma cannon, or flamethrower as it fires. And then there's the gravity hammer. Originally shown in Halo 2 (where it wasn't usable by the player), the gravity hammer is a large melee weapon that will wipe out most regular enemies in one swipe. Needless to say, it can be especially fun in multiplayer settings. The end result is gameplay that feels wholly familiar without retreading the same ground too heavily.

The campaign is structured in much the same way as past Halo games, with multiple chapters and effective streaming that ensures you'll see load times only between chapters. There are also lengthy vehicle sequences to break up the on-foot action. You'll pilot the classic Halo vehicles, such as the Ghost, a hovering one-person craft that's fast and deadly, and the Warthog, a dune buggy with a turret mounted in the back. You'll also see new vehicles, such as the Brute Prowler, which is a two-person vehicle with turrets. Like in previous games, the vehicles are fun to use. Also similar to previous games, the artificial intelligence can't drive very well, so if you're playing alone, you'll usually want to grab the steering wheel rather than the weapons.

The concept of "equipment" is new to the series. These deployable special items have a variety of effects. The most obvious example is the bubble shield: You (and your enemies) can walk through it, but bullets and explosions bounce right off. It's especially entertaining when your enemies use it, given that you can just walk through and bash them with the butt of your gun. You'll also find items that make your shields regenerate more quickly, and others that drain enemy shields and stop their vehicles dead in their tracks. These items also show up in multiplayer, where they're a little more interesting.


Halo 2's ending was widely criticized for being too much of a cliffhanger and leaving you with no sense of progress or resolution whatsoever. It's good news, then, that Halo 3's story doesn't suffer from that problem at all. It opens immediately following the events of Halo 2: The Covenant is on its way to Earth, continuing its religious zealotry and attempting to activate the floating space weapons known as Halos, which could destroy civilization as we know it. The Master Chief and the other Earth forces of the UNSC are in hot pursuit to stop them, with newfound allies such as the Arbiter coming along for the ride. We'll spare you the specifics because they're quite compelling and should be seen firsthand. All you really need to know if you're on the fence about Halo 3's campaign is that it's a delicate balancing act that manages to provide satisfying closure for the trilogy, make perfect sense of all the cryptic events in Halo 2, and leave you filled with anticipation for more adventures set in the Halo universe. Not bad for a game that will take most players between 10 and 15 hours to finish on one of four difficulty settings.

But you'll probably go through the campaign more than once, thanks to the inclusion of a strong co-op mode. Previous Halo games have let two players go through the campaign; Halo 3 ups that number to four players and lets you do the whole thing over Xbox Live, if you so choose. This is a really fun way to experience the campaign's nine chapters, and you can choose to go through them in any order, provided you've already played through it alone. Furthermore, this method of play (which you can also do alone) lets you turn on scoring in campaign mode, in which you earn points for kills and lose them for dying. This adds a sense of competition to the co-op, and there are also achievements associated with finishing chapters with high point totals. You can also customize the experience a bit by turning on a series of unlockable modifiers that open up as you collect hidden skulls. The skulls are stashed around the game, and some of them do things such as increase the amount of damage you'll need to deal to take an enemy down, remove the heads-up display and make your weapon invisible, and so on. This gives the story-driven section of the game some more replay value, although it doesn't get significantly more difficult as you scale up the number of players. Consequently, finishing the game on legendary difficulty is a breeze if you're rolling through with three experienced fellow triggermen.


You can earn the campaign achievements in co-op mode, which makes the legendary difficulty a lot easier to manage.
In addition to the four-player co-op action, you can also play competitive solo and team-based multiplayer matches with up to 16 players on 11 different maps. There's a lot of depth to the multiplayer modes, ranging from simple stuff such as deathmatch and team deathmatch (still referred to as slayer and team slayer here), to more objective-based gameplay such as capture the flag. Another similar mode is called territories, in which the two teams fight to defend or attack various control points around the map. You'll also find a mode called infection, where a percentage of the players start as sword-wielding zombies and must convert the members of the other team by killing them, until only one non-zombie remains. Each of the maps can handle any of these game modes.

Like in Halo 2, you can customize these game types, and there's more to customize this time around. You can change things like starting weapons, the weapons that appear on the map, whether the motion sensor is active, the force of gravity, the game speed, whether the players all have active camouflage or not, and much, much more. The multiplayer is as strong as it has ever been thanks to the addition of new weapons and tweaks to old ones. Swords have been made much more interesting this time around: If two players run at one another with energy swords and attack at the same time, the swords clash and the players bounce off one another. This makes all-swords matches totally wild. The gravity hammer is also big fun in multiplayer matches, both because it crushes enemies that are foolish enough to get too close, and because you can smack incoming rockets to bat them away, which makes for an interesting game of baseball.

Halo 3 Review of Halo 3 (Xbox 360)


The weird thing about this last concept is that, with the addition of the Forge, you'll actually be able to build some sort of crude baseball variant if you want. Forge mode is a map editor, but not in the 3D modeling sense that you're used to seeing in PC shooters. You can't edit level geometry with Forge, but you can spawn, remove, and move objects and items around the level. All of the editing is done in real time, and you can pop in and out of edit mode by pushing up on the D pad. You can also play this mode with other players, letting everyone run around in edit mode to spawn Warthogs, rocket launchers, and whatever else is already on the map. On the surface, that doesn't sound so exciting. But in practice, it's a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended.

The Forge might not sound like much at first, but when you figure out how to play with it, it becomes one of the game's most impressive features.
For example, take the fusion core. It's Halo's version of the exploding barrel, and by default, it blows up when you shoot it or drop it from a significant height. It also takes 30 seconds to respawn. You can modify it to respawn every 10 seconds and, with help from another player's rifle fire, you can coax it into respawning in midair, where it tumbles to the ground and explodes every 10 seconds. Naturally, if you surround that spot with more stuff that explodes, you'll have a fun little physics-based bomb that respawns and explodes every 10 seconds. If you've ever messed around with Garry's Mod, a similar physics-based toolbox for Half-Life 2, then you'll recognize this as a simplified take on that idea when you start using it for more than simply adding a few weapons to a map or moving spawn points around. Though many players probably won't get hooked on Forge tinkering, it's an extremely powerful addition that may just take over your life.

You'll be able to easily share your Forge creations with other players via a handy file-sharing system that lets you quickly send map configurations and gameplay types to your friends. You can also set a certain number of items as publicly shared, and users can go to Bungie's Web site to browse and rate the shared items. Additionally, you can flag items for download on that Web page, and the next time you fire up Halo 3, it'll download the items you've marked. It's a very slick interface that makes moving stuff around very easy.

You can also use the file-sharing options to send screenshots and saved films. Saved films are replays of action from any of the modes in the game, from campaign to multiplayer to Forge sessions. The game automatically stores the last 25 or so sessions, and you can choose to save them more permanently from there. Once you've got them, you can edit them down to key kills, weird single-player behavior, or the strangest Forge stuff you can come up with, and then save them for sharing, just as you would with a map or game mode. Much like Forge, the saved-films feature doesn't really sound like much, but Halo 3 is a very replay-worthy game, and you'll probably run into plenty of little moments that you'll want to save for posterity. Another nice touch is that the films aren't locked to one perspective. You can detach the camera from your player and fly anywhere on the map, or change it to any other player's view, as well. The only real issue is that rewinding and fast-forwarding are a little clunky. So if you've got something you want to save that's at the end of a 45-minute session, you'll have to hold down the fast-forward button for a long time to get to that moment, and if you miss it, rewinding can be a real pain, too. Once you've figured out the little idiosyncrasies of footage manipulation, it's not so bad.

Halo has always had a very strong artistic vision, and the graphics have always been just good enough to convey the necessary imagery without becoming huge technical powerhouses. That's not to say that the game isn't technically impressive, because it maintains a smooth frame rate throughout, and looks very sharp overall with plenty of great lighting and other nice effects. But the visual design overpowers its technical side and really stands out. Given that the game takes place in a wider range of locales than the previous two games, you'll see a lot of different, colorful environments, including deserts, snow, jungle settings, great-looking building interiors, and more. The enemies, many of which are returning from past games, also look great.

The audiovisual portion of Halo 3 is definitely impressive, with great art, sharp effects, and terrific music.
The sound in Halo 3 is a good mix of old and new, much like the rest of the game. You'll hear the familiar Halo theme music and variants thereof. You'll also hear plenty of great new music, including one suspenseful track with a heartbeat-like sound that manages to get your heart pounding as well. Most of the voice cast from Halo 2 returns to voice their respective characters, and they again turn in terrific and believable performances. You'll also hear a ton of combat dialogue, both from the marines that fight by your side as well as the enemies you're fighting, who don't seem to appreciate it when you kill one of their comrades. Our favorite line from the Covenant was probably "You've killed my brother for the last time," which is pretty hilarious.

As games start to consider user-generated content, it's becoming clear that more and more games will be ready to give you back just as much as you're willing to put into them. On the surface, Halo 3 is every bit the sequel you would expect it to be, in that it delivers meaningful upgrades to both the story-driven and competitive sides of the package. However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here.

Source: GameSpot

Saturday, September 22, 2007

Halo 3' release could be bigger and badder than Potter?


You can make a case that 12:01 a.m. Tuesday marks another pivotal moment in American entertainment.
Millions of fans of the "Halo" video game series will pick up their copy of "Halo 3," the third installment of the sci-fi trilogy about man's battle against -- and alliances with -- alien species.

About 10,000 stores are to be open beyond normal hours in Michigan and around the country to sell it.
Many of the buyers -- people you know, not just stereotypical game-obsessed geeks -- will turn around and do nothing but play it for hours.
Some of them will play for days, both alone and with similarly devoted friends.
(Truant officers and human resource staffers: If absenteeism increases Tuesday, here's your reason.)
So, how big is this?
First, a thought on that pivotal moment:
"I'm no game guy," said Wayne State University professor and pop culture expert Jerry Herron. "But what we're seeing with 'Halo 3' is something fundamental about this country -- loving setting new standards and needing frontiers to exceed.
"We are desperately uninterested in the past, and we demolish anything that reminds us of what we used to be," Herron said. "Electronic gaming does what people used to do with Conestoga wagons -- gather up everything and start a new existence. It's very much frontier-like living in this new virtual world."
Second, the numbers:
At the end of what is to be a very long day, there's a very good chance that "Halo 3" will make history where it matters for a lot of folks -- beating sales revenue records for any type of media.
Ever.
"Halo 2" whomped movies, DVDs, books and music by selling $125 million on its first day a couple of years ago, and the hype and buzz and product affiliations that surround "Halo 3" virtually guarantee that it'll be a repeat performance.
The retail math is staggering. More than a million copies of the game already have been presold.
Up to 2.5 million eventually may sell on opening day, with different packages priced from $60 to $150.
But even if everyone buys the cheapest package, that's still $160 million in revenue in a single day.
That would top the $150 million take of "Spider-Man 3" over its first three days -- which in turn broke the record for the most movie money ever made in that period.
And it's proof that a popular game debut is right up there with opening day whoopee for blockbuster films like "Spider-Man" and "Pirates of the Caribbean," as well as the Harry Potter books.
The buyers and players are brothers, fathers, mothers and sisters -- the ordinary folks you live and work next to every day.
That's what makes this game so powerful -- its broad appeal.
For Frank O'Connor, content manager at Bungie, the Microsoft subsidiary that developed the game, it all comes down to the 7-Eleven plastic cup on his desk.
"I find that the most ultimate expression of consumer merchandising is having your own Slurpee," he said, gazing at the cup as he talked from the company's headquarters in Redmond, Wash.
But that's just one example.
The "Halo" name is being slapped on hundreds of products ranging from custom vehicles -- including a re-creation of the game's Jeep-like all-terrain vehicle, the Warthog -- to NASCAR.
This Sunday, a "Halo 3"-themed car -- No. 40, driven by David Stremme -- is to compete in the Dover 400 race in Delaware. The game and retailer Target are sponsoring the car.
There's even a British condom bearing the trademark. But, O'Connor says, "for me," the Slurpee is "the most exciting one."
If his tone is a bit bemused, he can be forgiven.
His team of 120 full-timers and innumerable part-timers has been laboring for three years to produce this sequel, and fan appetite for anything related to the game has been rabid.
" 'Halo' is one of my all-time favorite series for video games. I got 'Halo' on the first day it was released, same for 2 and of course 3!" said John Kamichitis, 16, of Macomb Township.
And he's only one of hundreds of people we heard from when we asked readers to submit their questions for the developers.
"We've been very good at insulating ourselves from that pressure," O'Connor said. "For some people it's amusing, for some people it's a little frightening, but for many it's exciting."
One nice side effect of being Microsoft's leading franchise -- and the one that has single-handedly sold more Xbox game consoles than any other -- is that "Halo" got the royal treatment this time around.
With a huge crew working on it, they managed to include everything they wanted to, including frills that O'Connor was sure would get scrapped when real-life deadlines loomed.
The ability to make, edit and share in-game movies? Check.
The ability to play through the single-player story but with three other friends online? Check.
A flexible map editor for multiplayer games that lets players set their own rules and tweak the geography where they shoot up their friends? Check.
Those features are virtually unheard of in console games, and frankly the combination even is fairly rare in PC games, where increased processing power typically means more goodies for players.
"Everything that we wanted in the game is in there," O'Connor said.
In return, Bungie is hoping for the same thing as its parent company: that the new "Halo" will sell a small mountain of the Xbox 360 consoles needed to run the game rated M for mature audiences because of violence.
There's even a special-edition "Halo 3" console that is to hit the market at the same time as the game.
There also are to be "Halo" controllers, "Halo" headsets, a "Halo" edition of Microsoft's Zune music player, "Halo" faceplates and bags for existing 360s, and so on.
"Most people who played 'Halo 2' on Xbox don't own a 360," O'Connor said.
So he and the team have their fingers crossed, especially as people consider gifts for the holidays.
"Hopefully ours is one of the ones they consider," he said.
Already, sales of the 360 console, the only one to feature the game, jumped by almost 50% in August.
"Halo 3" is advertised as the end of the "Halo" story -- but fans don't need to worry that it's the end of games set in the "Halo" universe.
First up are downloads for players to get online via Xbox Live, which could include additional maps for multiplayer matches and other extensions of the game.
Then there's that project, as yet unnamed, that the team is working on with "Lord of the Rings" director Peter Jackson.
After that, O'Connor said, they haven't announced their next project.
But it's already in the works.

Sourece: Freep