Demonschool, the school-life tactics RPG with hints of Persona, Shin Megami Tensei, and Italian horror cinema, will be postponed until early 2025 to allow for additional development time.
After discussing with Ysbryd, we realized we have a couple of paths forward. We could:
Ship the game in the state it’ll be in on 13 September. We’re proud of the game as it stands, but we want to make this world feel even livelier.
Ship the game in early 2025, which would allow us to manifest our bigger dreams into reality.
We believe the second option would be better for everyone for everyone who has followed our work so far. So we are delaying the game to make sure it's as chock full of Things To Do as we had hoped. Realistically, the player would never have known. It still would've been a finished product. But we would have known that the game could have been more, and that's the game we want to share. Ysbryd gave us the flexibility to do this, which is very unusual for a publisher these days, and we’re thankful for the opportunity to do this right. Since we’ll be taking extra time, we plan to create short dev diaries up until launch to offer more insight into the work we have ahead. We hope you look forward to these deeper dives into our process.
We're sorry for those who are eagerly awaiting the game, but are very hopeful that all the extra content will be worth the wait. 2024 has been a very trying year for the team, so we appreciate your understanding.” - Necrosoft Games
In addition, Necrosoft Games has committed to a series of written and video devlogs to provide regular development updates from now until launch.
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