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Wednesday, November 27, 2019

What update 1.0.3 brings to Planet Zoo Over 400 fixes/update

In one of the largest updates for Planet Zoo since launch, Frontier has now set live Update 1.0.3, which contains over 400 fixes and updates.



Planet Zoo - 1.0.3 Update Notes - This update contains over 400 fixes and updates.

Stability

  • Further crash and stability fixes.
  • Fixed crash on frontend.

Sandbox

  • Added a series of new options to customise your play -
  • Power usage
  • Water treatment
  • Fence degradation
  • Predation/fear
  • Death by old age
  • Staff happiness degradation
  • Staff energy degradation
  • Animal welfare needs
  • Maximise guest happiness
  • Freeze guest needs
  • Guest limit setting now added to sandbox and challenge mode too.
  • Unlocked assets in scenarios when they are loaded in sandbox and challenge mode.
  • Fixed issue with assets grouped with guest entrances not being able to be deleted.


Facilities

  • Balanced water treatment facilities. They should now clean dirty water more effectively.

Inspector

  • Fixed bug with the inspector incorrectly reporting dehydrated and starving animals.

Animals

  • Fixed animals being able to be dehydrated whilst swimming.
  • Fixed bug when cancelling an animal move from the vet surgery which could cause the animal to become stuck.
  • Fixed bug whereby small animals navigating over scenery could end up inside it.
  • Fixed issue where animals could become stuck in vet surgery when player cancels moving them whilst they are receiving treatment.
  • Balanced exhibit animal defecation rates.
  • Various animation fixes and polish.
  • Fixed issue when entering and exiting Ansel whilst in orbit camera the camera could relocate to a distant point.

Feeders

  • Suspended high grazer occupancy increased from 1 to 4 animals.

Staff

  • Fixed bug with small barrel feeder which could cause the keeper to flip upside down when refilling it.
  • Added staff thought for staff that can't reach their work zone.
  • Fixed further staff animation issues.
  • Fix for vendor becoming stuck when undoing deletion of a shop.

Guests

  • Fixed protesters and some guests in queues not fleeing escaped animals.
  • Fixed bug causing guests to sometimes pop in to the air whilst walking.

Scenarios

  • Updated the layout of scenario 4, adding staff buildings, staff and path layout, and lowered objective requirements.
  • Updated work zones in scenario 5 and reduced gold objective requirements.
  • Further balancing of scenario 7.

UI

  • Fixed further instance that could cause pressing 'X' to stop toggling between rotate and movement modes.
  • Added notifications for keepers in workzones which don't contain exhibits or habitats.
  • Fixed 'Release to wild' option being available on animal info panel for animals that have been bought for cash.
  • Fixed bug causing the time/weather UI close 'X' button to become unresponsive.
  • Fixed issue where 'Navigable Area' would not update on an animal's info panel whilst it was climbing.
  • Fixed bug where typing in the loan repayment amount was being reset to the lowest repayments.
  • Reduced amount of notifications for exhibit animals mating.
  • Added option to hide blueprints in browser categories.
  • Updated 'sort' setting in various UI to be retained when switching between tabs.
  • Fixed bug when selecting certain areas of the globe in the frontend could cause the globe to flip upside-down.
  • Fixed missing 'Call Mechanic' button on transport station info panel.
  • Fixed bug with 'Send to Storage' button sometimes being inactive in animal info panel.
  • Fixed misreporting of food costs on habitat info panel.

Franchise Mode

  • Added fanfare for community challenge rewards.

Editing

  • Improved performance when moving train via multi select button.
  • Bins and donation boxes should now be easier to place on undulating terrain.

Avatars

  • Fixed missing torso when using avatar costumes on slim female avatars.

Audio

  • Various bug fixes and polish, including -
  • Added new ambient music tracks.
  • Tweaked the “eeuw” reaction behaviour to pooping.
  • Added a sub mix for headphones / stereo.
  • More crowd variations and individual reactions.
  • UI mix pass and additional audio.
  • Fixed an issue with ambient speakers self-obstructing and muffling the sound.
  • More variations to animal sounds

Localisation

  • Various localisation fixes.


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