Assassin's Creed Syndicate has a 37GB pre-load and a 2.37GB patch before you can start playing.
Below are the day one patches v1.10 and v1.11 from the console updates.
Version 1.10 patch
Stability & Performance
- Improved performance and stabilityAudio
- Fixed some persistent SFX during gameplayVehicles
- Fixed wrong audio files that were played
- Fixed issues where the player could get stuck between the train and the train station platformsAI/NPC
- Fixed a camera glitch when the player was in a vehicle
- Fixed loading issues with vehicles
- Fixed collisions issues with other vehicles
- Fixed navigation issues on vehicles
- Fixed issues where NPSs may have problems with their animationsGame System
- Fixed issues where the NPSs might have the wrong reaction
- Fixed navigation issues with the NPCs
- Fixed an issue in the mission “A night to Remember” where the Royal Guards cannot be killed after being affected by a voltaic bomb
- Fixed issues where NPCs may get stuck
- Fixed an issue where crowd of NPC would spawn after having the game left idle for more than 30 minutes
- Fixed other NPC spawn issues
- Fixed issues with some trophiesWorld/3D/Menu/HUD
- Fixed issues on save/load
- Fixed an issue where doors can be lock picked without previously acquiring lock pick II skill
- Fixed issues where items/mission would not unlock after completing the conditions
- Fixed texts issuesFight
- Fixed issues with props in the world
- Fixed an issue where changing the menu language will reset all options settings
- Fixed issues where the menu/progression log was not matching the actual progression
- Fixed issues with icons and FX being missing or misplaced
- Fixed Animus Mission Debriefing messages showing when they should not
- Fixed issues when entering/exiting the map menu
- Fixed issues where the animation would not fit the weapon/reactionMission
- Fixed offset animation on moving platforms
- Fixed issues with the multi-kills
- Fixed camera issues while fighting
- Fixed an issue where the main character’s weapons disappear after a finisher move if he or she was in stealth prior to the fight
- Fixed an issue where some of the Blighters are not in the Gang Stronghold areaBehavior
- Fixed issues in cinematics where the player or some props were offset or missing
- Fixed issues with the objectives
- Fixed issues with fast travel
- Fixed navigation/parkour issues on specific spotsVersion 1.11 patch
- Fixed camera issues when navigating
- Fixed some NPC interaction issues
- Fixed issues where the player would be able to use tools when he or she shouldn’t
Stability & Performance
- Improved performances and stabilityAudio
- Fixed audio missing at the beginning of the introduction cinematic of the “Strange Bedfellows” missionWorld/3D/Menu/HUD
- Fixed an issue with water visual effects on boats and bargesFight
- Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combatMission
- Fixed an issue where a de-synch loop could happen in the “Change of Plans” mission durring the escape part of the missionBehavior
- Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in the “A Thorne in the Side” mission
- Fixed navigation/parkour issues on specific spots