Rogue Operatives is an online multiplayer game based on the old favourite ‘Hide and Seek’. A team of rogue agents attempts to evade a team of operatives.
The rogue agents play as objects that are level specific and can change their appearance at any time; for example a rogue may start the level disguised as a barrel, however he may be seen and in an attempt to evade the operatives he may decide to change into a hay bale while on the run. The operative’s objective is to locate and shoot all the rogues. Once a rogue has been shot he is now an operative.
Here is a link to the greenlight page: http://steamcommunity.com/ sharedfiles/filedetails/?id= 477023625
As a rogue you will be able to move freely around the levels. The idea is that you will position yourself amongst clutter trying to blend with your surroundings thus hiding from the operatives. The operatives have an experimental energy weapon which they use to convert the rogues.
Within each of the maps traps are in place that can be triggered either by the rogues or the operatives alongside collectable powerups.
The game is made in the Unity 5 engine and will be made primarily for Windows PC. The player limit for the servers is 16 players and there is the ability for private and public sessions.
Development is progressing well with 2 maps nearly complete and we plan on posting regular updates on progress.
The rogue agents play as objects that are level specific and can change their appearance at any time; for example a rogue may start the level disguised as a barrel, however he may be seen and in an attempt to evade the operatives he may decide to change into a hay bale while on the run. The operative’s objective is to locate and shoot all the rogues. Once a rogue has been shot he is now an operative.
Here is a link to the greenlight page: http://steamcommunity.com/
As a rogue you will be able to move freely around the levels. The idea is that you will position yourself amongst clutter trying to blend with your surroundings thus hiding from the operatives. The operatives have an experimental energy weapon which they use to convert the rogues.
Within each of the maps traps are in place that can be triggered either by the rogues or the operatives alongside collectable powerups.
The game is made in the Unity 5 engine and will be made primarily for Windows PC. The player limit for the servers is 16 players and there is the ability for private and public sessions.
Development is progressing well with 2 maps nearly complete and we plan on posting regular updates on progress.