How it works – Players get an “Infinite Screen”
With traditional keyboard and mouse inputs intact, players using the Sentry with Assassin’s Creed Rogue will experience true gaming immersion when their gaze and that of Shay Patrick Cormac, the game’s protagonist, are one and the same. For example, as the player looks to the left of screen, Shay Patrick Cormac will look to the left of his environment and the scene camera will pan to accommodate the exploration of this new visual territory creating an “Infinite Screen” experience.
No longer will PC players be restricted to the size of their screen to orient Shay Patrick Cormac’s field of view and further explore the environment; the game auto-pans intuitively and in harmony with the player. Players can revert to their traditional mouse control by simply grabbing it. Assassin’s Creed Rogue will also pause and resume automatically if the player looks away from the screen and back again, preventing disruptions in gameplay.
Enter the Experience – Available with the SteelSeries Sentry
Starting today, gamers who purchase the SteelSeries Sentry, a 2015 International CES Innovations Honoree, will also be given the full version of Assassin’s Creed Rogue for PC for free when it ships in March. The offer is limited to the first 5,000 units. Those that want to be part of the next evolution in gaming and secure their free copy of Assassin’s Creed Rogue can do so on the SteelSeries or EMEA Uplay shop, the Ubisoft official store (excluding Russia, Australia and New Zealand).
· Multidimensional Movement – using traditional controls to shoot in one direction while using the player’s gaze to focus and throw an object, such as a grenade, in another.
· Eye Contact – characters in the game react based on eye contact from the player, just as they would in real life.
· Immersive Graphics and Sound – environmental elements of the game react with animation or sound based on eye contact from the player.