Siegecraft Commander is a re-imagining of a game concept that should have inspired a new subgenre in the strategy stable. A combination of twitch skill and positional tactics, players build a fortress in a branching structure of specialised towers interconnected with indestructible walls in a game where almost everything, including constructing new buildings, is performed by adjusting the angle and trajectory of projectiles. Fans of Moonbase Commander will appreciate the key improvements and fresh take on a cult classic. New fans will discover a colourful and uniquely accessible approach to strategy in which even first-time players have a fair shot at giving veterans a run for their money.
Key Features:
- In the Single-Player Campaign players can learn the ropes and then select the Human, Lizard or later Undead race storyline. Each campaign storyline sheds light on the world’s history of endless conflict and is designed to explore the full potential of the game’s flinging mechanics and construction trees with a mix of puzzle levels and challenging AI battles in a beautiful medieval fantasy setting.
- In Multiplayer players participate in matches with other players around the world and optionally AI opponents. Multiplayer is hugely configurable with a variety of maps, objectives, and optional rules such as teams or unit restrictions. Multiple Online Multiplayer modes exist, including simultaneous turn-based play, turn-based asynchronous play, salvo-based asynchronous play, and for those who seek pure action and chaos: simultaneous real-time mode in which all players can attack as fast as they can fling. Most modes can also be played in Local Hotseat Multiplayer, satisfying as many local players as each map will allow on the same Xbox One console.
- The process of building a base, locating resources and dispatching units, along with fierce positional tactics and earthshaking cascades of destruction lend the game a feeling not unlike most RTS titles. Uncommonly however among most comparable strategy games Siegecraft Commander is ideal for console play, being designed from the ground up to work with the Xbox One controller.
- Genuinely easy to learn, hard to master; once players grasp the flinging mechanic the emergent tactical interrelationships between the relatively constrained tree of game units becomes intuitive. A first-time player can be a credible opponent: a second-time player is a deadly threat.