Running Shadow represents an evolutionary leap forward that combines the easy-to-learn, intuitive gameplay of running games with deep role-playing game elements, a dark, gothic art style, and an intricate plot full of twists and turns. The game’s majestic city of Hadrion was built upon the ruins of the now-submerged Old Town. Beneath the city lie the Dwarven Caves and the eerie Dungeon of the Old Ones. The city has survived the ruinous reign of the Old Gods, who were callous and indifferent to their people, as well as the massive disaster known as the Flood, and the conflict known as the Rebellion.
Long ago, Hadrion was split into two parts: the Upper City and the Lower City. An unscalable wall was erected between the two partitions, and guarded day and night by the Royal Guard. The Upper City belongs to rich and powerful clans, whose clandestine operations are steeped in vice and decadence. Life in this area has long been characterized by inhuman cruelty, treachery, and murder. Meanwhile, the sprawling Lower City is a home to vagabonds, beggars, and thieves. The power players here are the Fraternity of Shadows, an elite society of master thieves, ruthless assassins, and other mercenaries free of pity and principle.
Running Shadow will offer a deep story with unexpected plot twists and a dark, gothic fantasy world. The game will also include a variety of unique environments to explore, including bright landscapes and grim dungeons, as well as a varied cast of characters. The game will be released in early 2014 for Android devices and appear on additional platforms in the future. The future of running games is coming soon—stay tuned for more updates on Running Shadow.