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Wednesday, October 23, 2013

Proteus Arriving On PlayStation Consoles on October 29th, ‘Premiering’ in London West End Cinema


Award winning PC indie title explores new frontiers on Sony consoles next week, live action trailer to be shown in West End Cinema.


The PlayStation version of Proteus comes with additional features not found in the PC version, including taking advantage of the Vita’s portability to allow users to generate the games island worlds based on their location in the real world. Players will also be able to effect the environment directly for the first time in the game, giving new depth and immersion into the dreamlike worlds they can explore in game.


Key said: “It’s been exciting working with Curve and Sony to bring Proteus to consoles. Only a few years ago the idea of designers like David and I being able to bring their creations to a console audience would have been a nearly impossible goal. I’m very proud to be able to bring the game across to a brand new audience.”

Proteus has been in development for six months at Curve Studios, the team responsible for developing the PlayStation versions Lone Survivor and Thomas Was Alone earlier this year. It also marks the fourth title in a year published by Curve Digital, the studio’s recently formed publishing arm.



Curve Digital Managing Director, Jason Perkins, commented: “Proteus is something very unlike every other title we’ve worked on so far, and it really is something special. We’ve been working hard to add features to the PlayStation game that enhance the experience without moving away from the exploration, discovery and mystery that Proteus is all about.”

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