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Thursday, October 10, 2013

CryENGINE-Powered SNOW Launches in Steam Early Access



The mountain featured in the game has been entirely hand-crafted by the three-person team at Poppermost Productions. Explore every inch (or centimeter) of the mountain and find your own lines or stick to the path.




It's built on CryENGINE. They already have a number of professional skiers and brands on board.

The next generation of action sports games starts today. Freeskiing has never felt so real.



SNOW’s first mountain, Sialia, is a massive 8km2 of open-world, mountain terrain that has been entirely hand-crafted by the studio. Sialia is an ideal playground to explore and compete in thanks to its epic lines, massive cliffs and carefully designed terrain parks. Players can freely explore this vast and varied terrain or attempt to prove themselves by setting high scores on SNOW’s leaderboards.


Poppermost has collaborated closely with freeskiing icons Tanner Hall, Tom Wallisch, and Russ Henshaw to ensure that the authenticity of the sport was fully recreated in every aspect of the game.


SNOW also offers a deep character customization system where players can equip their rider’s eleven different body areas with over 140 products from real life brands. Poppermost has also partnered with over a dozen of the biggest brands in winter sports to offer players the most popular products available from the most recent season. The team will update the contents of the catalogue continuously.



SNOW is powered by CryENGINE, which is known for its high production values and breathtaking graphics. “CryENGINE was a natural choice for us. We wanted to deliver a game with stunning visuals that would support our vision of an open-world. Crytek’s game technology is extremely powerful and really helps us create the world of our dreams”, said Alexander Bergendahl.

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