The console, which broke onto the games scene in January of this year following a hugely successful Kickstarter campaign, has moved from paper to production in just 9 months. Originally slated for release earlier in June, the company has pushed back launch twice to meet it´s own stringent QA targets and to ensure it´s Kickstarter backers were the first to take delivery of the product before it hits the shelves.
“While to myself and the team at PlayJam the journey seems longer, we have in fact come a significant way in a very short period of time with GameStick,” says Smith, PlayJam CEO, “The challenge of bringing affordable gaming to the big screen has always sat at the heart of everything we do and GameStick represents a huge step forward in reaching that goal. We’re extremely proud of what we have achieved and look forward to families getting their hands on devices in the run up to Christmas.”
PlayJam has remained firm in its commitment to honour its promise to their Kickstarter backers to fulfil their units ahead of the retail launch. Those units will ship out at the end of the month with retail following thereafter.