o•mer•ta (-mûrt, mr-tä) - A rule or code that prohibits speaking or divulging information about certain activities, especially the activities of a criminal organisation.
It’s time to take a closer look at the combat in Omerta – City of Gangsters, the upcoming criminal empire-building game from Kalypso Media and Haemimont Games, makers of the popular Tropico 3 and Tropico 4 titles for the Xbox 360 and Windows PC. In the new screens, you’ll get an up-close look at the turn-based combat in Omerta, where gangsters duke it out for control of Prohibition-era Atlantic City. Molotov Cocktails, baseball bats and six-shooters all play a role in your success as a gangster in Omerta’s tactical battles. Omerta – City of Gangsters is scheduled for release on Windows PC and Xbox 360 in early 2013.
Omerta – City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-off-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City, New Jersey. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.
The player strategically manages his business and his minions in a real-time format, slowly but steadily increasing his influence over the city. The player sends his henchmen out on missions ranging from assassinating an informant, to raiding a warehouse, springing a friend from prison, robbing a bank or attacking a rival gang’s hideout. Nobody is above the law in Atlantic City, so it always helps to have a little cash handy to bribe a policeman or pay off a politician.
The turn-based combat in Omerta – City of Gangsters focuses on the tactical command of “The Boss” and his henchmen. Cover and stealth are essential parts of any shootout in the game. Finding the best vantage point to gun down an enemy, while taking cover from a hailstorm of bullets, can be just as satisfying as sneaking quietly behind a foe and taking him down.