DUST 514 is a persistent shooter focused on brutal ground combat and strategic planetary conquest. It is set in, and directly connected to, the approximately 400,000 strong player-driven universe of EVE Online. Not only do they share the same backstory, but they are meaningfully interlinked, creating one massive universe.
DUST 514 is the first true cross-platform experience where conflict spans not just two games, but two entirely different gaming platforms and communities on the PlayStation 3 and PC.
On the PlayStation 3, mercenaries of DUST 514 engage in fierce firefights on planet surfaces for control of land, resources and riches, while above EVE Online pilots fight for interstellar control, creating a symbiotic link between the two games.
Every action has real consequences that ripple across a shared persistent universe.
Brandon Laurino
Executive Producer
For over a decade, Brandon has been a pioneer in the interactive entertainment space, forging new forms of video games and multimedia with highly acclaimed projects across web, mobile, social, virtual worlds and console platforms, for major brands such as Konami, Sega, Sony, HBO, MTV and many more. Brandon’s experience includes the successful development, launch and sustained operations of console based MMO games utilizing subscription and DLC based models, as well as item driven free to play MMO games with microtransactions. Brandon is also an experienced professional in the arenas of film/video, photography, music and graphic design, and is a two time Emmy award nominee for his innovative work with Flash for the web and broadcast animation.
Atli Már Sveinsson
Creative Director
Atli Már Sveinsson was instrumental in helping to grow CCP’s Shanghai office in 2006 and bringing EVE Online to the Chinese market. Once again, he is involved in breaking new ground with CCP as the Creative Director for DUST 514. A contributor to many projects during his time at EA Digital Illusions Creative Entertainment (DICE) and Ubisoft Shanghai, his most notable credits include Battlefield: Modern Combat 2 and EndWar. An avid EVE Online player since the game was in its alpha stage, Atli was a driving force within the player community, providing invaluable feedback to the developers and co-founding the first player alliance. Atli attributes those experiences in EVE as the inspiration for what was to become DUST 514.
Kjartan Pierre Emilsson
Principal Game Designer
Dr. Emilsson is responsible for directing the innovation and implementation of core virtual world game designs for the Company. Prior to this role, he oversaw the establishment of the CCP Asia office, serving in the capacity of Managing Director. Dr. Emilsson was the Lead Game Designer of EVE Online from 2001 through 2004, and formerly the Chief Technical Officer of OZ.com. He holds a Ph.D. in Mathematical Physics from the University of Nice - Sophia Antipolis, specializing in dynamical systems and pattern formation.
Eino Joas
Economist/ Game Designer
Eino Joas is an experienced virtual economy designer with a degree in economics. Since joining CCP in February 2010, he has been responsible for developing the virtual goods ecosystem and monetization strategy for DUST 514, as well as designing its virtual economy and how it links to EVE Online. Prior coming to CCP, Joas worked on various virtual economy consulting projects at Virtual Economists Ltd., as well as managed a user experience design program at Helsinki School of Economics. Joas is an avid gamer that has been involved in hardcore online gaming in form of FPSs and MMOs since 1997 and has experience leading some of the most competitive groups in Finland in both genres.
David Reid
Chief Marketing Officer
David Reid joined CCP in January 2012 with over a decade in video game marketing experience. Reid came to CCP from Trion Worlds, publisher of the best-selling fantasy MMORPG RIFT, where he managed an international team of 50 as Senior Vice President, Publishing. Reid led RIFT’s record-breaking launch, achieving 1 million paid activations faster than any Western MMO in history. Prior to Trion, Reid was President, Publishing for NCsoft West, leading North American and European publishing across a portfolio of titles including Aion, Guild Wars,City of Heroes and Lineage. Prior to NCsoft, Reid served as Vice President, Marketing for Turner Broadcasting’s GameTap, and launched the Xbox 360 as Microsoft’s Director of Xbox Global Platform Marketing. He has also served as a consultant at McKinsey & Company, a lieutenant in the US Army, and co-founder of an e-commerce startup acquired in 2000. Reid holds a Bachelors’ of Science degree in Electrical Engineering and Computer Science from Duke University, and an MBA from The Wharton School.
Thor Gunnarsson
Vice President of Business Development
Thor Gunnarsson was appointed Vice President of Business Development for CCP in the fall of 2007. An industry veteran of the Internet and entertainment software sectors since 1994, he was previously Vice President Business Development and General Manager at Ideaworks3D, the BAFTA award-winning mobile game developer and middleware provider. Mr. Gunnarsson’s professional involvement in the software industry spans sales, marketing and product management in the areas of mobile entertainment, wireless software, real-time 3D and multiplayer networked gaming.
Yohei Ishii
Senior Director of Business Development
At CCP, Yohei Ishii develops and manages new business initiatives and global partnerships across the media, technology and creative industries. In addition to driving opportunities with hardware and middleware platforms, he is collaborating with CCP’s economists and development teams to redefine how games are accessed and monetized. Prior to joining CCP in 2009, Yohei was a founding member of Live Gamer where he worked to establish a marketplace platform for publishers such as Sony Online, Funcom and NHN. He also served as the head of business development and strategy for Square Enix N.A., overseeing all new business initiatives related to Final Fantasy, Kingdom Hearts and others across console, online, and mobile. In a former life, he was also an equity research analyst covering the video game sector for Mizuho Securities. Yohei is a graduate of the London School of Economics and has conducted post graduate work at Columbia Business School.