This sequel again features the same unusual and innovative play mechanic as the original game. It's set in an unnerving atmosphere where players must guide themselves through sinister mazes, without seeing their surroundings they are forced to rely on their sensory understanding of sound waves.
With a second character to guide and dynamic split-screen each screen is pulled apart when the separate and gets back together as the finde each other. This game play adds a new dimension to puzzle solving where split-screen is not just a visualisation aid but part of the puzzle itself. Important parts of each level become visible with well-judged placement of both characters.
New beast types, wall types, and an increased focused on the use of the scream mechanic complete the new package. BlindGiRl2 fills the lack of simultaneous co-op puzzle solving games on the Xbox360 with two player options.
Some important parts of the level will never be fully revealed at all and requiring player estimation of the waves traveling through.
About BlindGiRl2
With a second character to guide and dynamic split-screen each screen is pulled apart when the separate and gets back together as the finde each other. This game play adds a new dimension to puzzle solving where split-screen is not just a visualisation aid but part of the puzzle itself. Important parts of each level become visible with well-judged placement of both characters.
New beast types, wall types, and an increased focused on the use of the scream mechanic complete the new package. BlindGiRl2 fills the lack of simultaneous co-op puzzle solving games on the Xbox360 with two player options.
Some important parts of the level will never be fully revealed at all and requiring player estimation of the waves traveling through.
About BlindGiRl2
- BlindGiRl2 is available via Xbox Live Indie Games marketplace for 80 Microsoft Points.
- Building upon the successful game play of the original BlindGiRl game.
- Co-op play for two simultaneous controllers plus single player mode.
- Dynamic split screen, based on player separation.
- Colour-blind simulation linked to player separation distance.
- 22 new levels with 90+ puzzle rooms.
- The additional power of blue screams, to wake, lure and break new obstacles.