Heroic Teams Fact Sheet
December 2011
The Council
The Council are the heart and soul of the Hero Academy – the oldest team and one of the most well-respected.
Drawing their members from multiple human kingdoms, they fight with honor and bravery. The Council’s teams are
always extremely well-balanced, with powerful area of effect attacks, good staying power, and the ability to keep
control of key positions on the field.
Knight (Fighter)
Heavily armored and an excellent defender. His attacks knock back enemies.
Archer (Shooter)
Marksman who does high damage to enemies at range. Weak melee attack.
Wizard (Caster)
Powerful spellcaster; damages groups of enemies with chain lightning.
Cleric (Support)
Spellcaster who revives and heal allies. Attacks enemies at range.
Ninja (Super Unit)
Strong melee attacker. He can teleport to allies.
Dark Elves
The sinister dark elves have travelled to the Hero Academy from their shadowy underground cities, fully prepared to unleash their mix of magic and battle prowess to the surface-dwellers. Dark elves possess the inherent ability to leech life from their enemies. A dark elf team will also raise phantoms from dead enemies to fight on their side; unwary opponents will soon find themselves overrun by a team that grows only more powerful as the contest progresses.
Void Monk (Fighter)
Strong magical melee fighter whose hits do splash damage.
Impaler (Shooter)
Wields a powerful harpoon that can pull enemies close.Necromancer (Caster)
Dark caster who can create Phantoms from fallen units.
Phantom (Summoned)
A summoned phantom from beyond.
Priestess (Support)
She can heal up to 3 tiles away, and weakens enemy attacks.
Wraith (Super Unit)
A terror who gains max health and power by draining K.O.'d units.