In his keynote, “Postmortem: Castlevania: Lords of Shadow – How to Succeed and Not Die Trying,” Enric Alvarez, founder of Mercury Steam, and director and co-author of Castlevania: Lords of Shadow will share surprising and inspiring insights into how to create not one, but several AAA video game projects from a small studio in Spain. We will experience how a studio faced the possibility of updating one of the most beloved franchises by video game fans worldwide, Castlevania.
Alvarez will also discuss the dreaded relationships between publishers and developers, and how to successfully manage a project like Castlevania with a Japanese publisher from Europe. Alvarez will share what worked, and what didn’t work, in the development of the acclaimed update of the classic saga for consoles.
"Enric is an example of improvement and consistency, an example that with talent and persistence you can reach the place formerly occupied by your idols in the video game industry, and of course, that the creation of a AAA game has nothing to do with the location of the computer you are programming with," said Frank Sliwka, Vice President of European Business Development and Event Director GDC Europe.