Seeds are transported past obstacles with gusts of wind, torrential downpours and bolts of lighting to reach various checkpoints throughout the game. Featuring 49 intriguing levels, players use three main elements and four secondary elements to maneuver five different kinds of seeds in each of the four seasons.
The three main elements include wind, lighting and rain. Wind moves seeds around. Lightning can break up rocks, set grass on fire and make seeds jump. Rain maneuvers seeds by filling up holes, extinguishing fires and creating bubbles. Secondary elements both complicate and enhance gameplay. Tornadoes strengthen wind, blowing seeds to higher ground. Bubbles also elevate seeds by enabling them to float, and can be used with wind to transport seeds across longer distances. Snow builds up, creating a cushion for seeds to access higher ground. Finally, ice provides a smooth sliding surface for seeds to move across.
Each level can be played in three unique game modes – adventure, challenge and spirit. Adventure mode allows untimed playthrough to unlock levels and progress in the game. Challenge mode has players finish unlocked levels to beat completion times and raise scores. Spirit mode features special orbs that are placed within the levels for players to collect as a means to rack up points and earn trophies.
Mind-bending yet relaxing, Storm is rated E for Everyone and will be available Summer 2011 at a MSRP of $9.99 for PSN and PC and 800 Microsoft Points for XBLA.