A Vast Vocabulary and Quick Wits Will Help Players Square Off In A War of Words With The Ultimate Goal of World Domination
UTV Ignition Games today announced at the Electronic Entertainment Expo (E3), that Quarrel will launch on iOS platforms this summer, and then march onward to home console downloadable platforms later in 2011. First introduced to the press by developer Denki with a sneak peek in 2010, Quarrel is a fresh and original take on the classic word game format. Combining gameplay elements similar to the likes of Scrabble, Jumble and Risk, strategy is key to becoming the vocabulary victor in order to take over the opposition’s territories and achieve world domination!
In Quarrel, players control territories filled with various troops – including a caveman, ninja, pirate, G.I, robot, alien, and more - who they must use in battle to create high-scoring words out of an eight-letter anagram. The word they create can only be as many letters as the number of troops the player has in his army (i.e. if the player has five cavemen, ninjas, etc, then the word can be five letters long). The key to victory is simple. Whomever’s word scores more points wins the battle and takes control of the land. The person who wins the most battles, achieves domination of the entire map and wins the game.
Quarrel features multiple game modes such as Quick Match and Showdown that provide for countless hours of wordplay fun. Prepare to challenge tricky A.I. opponents on 12 different maps - each specific to the size of the match and number of quarrellers- that take them across four magical worlds. In each world, the player will face off against humorous and unforgettable characters – each with different skills, word IQ and ways of playing - that will keep them coming back for more.
Esteemed Scottish developer Denki is suitably proud to finally unleash their addictive creation upon the masses. “Quarrel is a deceptive beast--sure it's a classy word game but there’s an equally suave strategic soul, a depth of personality that unfolds the more you play against the disarmingly human A.I. opponents,” explains Creative Director Gary Penn (Grand Theft Auto, Crackdown) “Its distinctively endearing style, and charm makes it unique. Whether you play word games or not, it's packed with moments you have to share.”