First Look from Superbrothers: Sword & Sworcery on Vimeo
Adams’ distinct art style and Guthrie’s moody music are unlike anything you’ve ever seen or heard in a game before. The guys from Capy also shine, utilizing the tactile interface that Apple’s iPhone and iPad provide in a way that encourages and necessitates exploration by the player. In many case problems can be solved by literally feeling them out; poking and prodding the environment around you, listening for Guthrie’s sound cues or looking for subtle variations in the pixelated landscapes.
One of the sequences they showed off involved so-called “Sylvan Sprites” (or Space Babies as the developers affectionately nicknamed them) and I was completely enchanted as it played out. Enchanted is not a word I think I’ve ever used, but I cannot think of another verb to describe the experience. Having followed Sword & Sworcery since it was announced, I can safely say I have never looked forward to an iPhone game more. I can’t wait to have S&S in my pocket.