In “Billions,” players compete for high scores with friends and other Facebook users. By assuming the role of a Glow Agent, players navigate through increasingly difficult levels to save Mogaloos, a race of cuddly, cube-like creatures. Puzzle-solving skills are a must to reach checkpoints quickly, saving as many Mogaloos as possible while building bridges with as few cubes as possible.
“‘Billions’ is an excellent example of what 3DVIA Studio is capable of and supports our mission to empower anyone to create and communicate in 3D,” said Lynne Wilson, CEO, 3DVIA, Dassault Systèmes. “In just a few short months, a very small development team built and published a visually-stunning, fully 3D application that runs in real-time on Facebook Platform. This is the future of game development.”
3DVIA Studio brings the power of an AAA engine to an easy-to-use framework. With rapid prototyping, development and publishing capabilities, as well as seamless integration with 3DVIA.com for hosting, distribution and access to a community of more than 190,000 users who can test and promote applications, 3DVIA Studio is a perfect tool for indie developers. In addition, user-generated applications created with 3DVIA software and hosted on 3DVIA.com can easily be published straight to Facebook Platform and played through a dedicated, sharable Facebook URL.
“From a development perspective, ‘Billions’ was a great experience,” said Klaus Lyngeled, creative director, ZOINK Games, the studio responsible for “Billions.” “When dealing with browser-based, real-time 3D, making sacrifices for performance sake is expected. With 3DVIA Studio there was very little of this. The engine is designed to optimize for the Web, which allowed us to focus on gameplay and art without worrying about visual quality. Completing projects with 3DVIA is just unbelievably fast.”
“Billions” can be played on Facebook at http://apps.facebook.com/playbillions. To learn more about “Billions,” visit the game’s official Web site at http://billions.3dvia.com.