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Wednesday, June 30, 2010

Total War returns to Samurai warfare

Total War returns to Samurai warfareShogun 2: Total War, the sixth installment of The Creative Assembly’s multi award-winning Total War strategy franchise on PC. Shogun 2: Total War returns to Feudal Japan 10 years after the release of the original Shogun: Total War, and sees Creative Assembly using a wealth of new ideas and development experience to make Shogun 2 the revolutionary strategy game that their first title has proven to be.

http://www.totalwar.com/shogun2/videos


It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Players take on the role of one Daimyo, the clan leader, and will use military engagements, economics and diplomacy to achieve the ultimate goal, re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation.

Shogun 2: Total War will feature enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Shogun 2: Total War. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay.

“Developing Shogun 2: Total War gives us the opportunity to use recent technology to portray one of history’s most exciting civil wars.” commented Mike Simpson, Creative Director at The Creative Assembly and father of the Total War franchise. “Ever since we developed Shogun: Total War 10 years ago, the team at The Creative Assembly has always dreamt of using our accumulated experience to revisit Total War in Feudal Japan.”