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Monday, March 08, 2010

Softkinetic Integrates NaturalMotion's morpheme Engine to Produce Advanced Animation with Gesture Recognition Interfaces

Combination of iisu 3D Gesture Recognition Middleware with morpheme Animation System Offers Extensive Flexibility to Developers.

Softkinetic, the leading 3D gesture recognition solutions provider, today announced that it has integrated NaturalMotion’s morpheme animation engine and toolchain into Softkinetic’s 3D gesture recognition iisu middleware to enable game developers to create advanced, fluid and realistic character animations controlled directly by the player’s motion, without any controllers.

“Combining natural, gesture-based interfaces with advanced character animation technology will provide game developers with unprecedented control and flexibility in the creation of interactive content,” said Eric Krzeslo, chief strategy officer, Softkinetic. “We are thrilled to work with NaturalMotion’s morpheme engine to bring these capabilities to our customers.”

Since 2007, Softkinetic has revolutionized the way people interact with digital content by removing the need for a controller and allowing them to command experiences with their body movements through advanced 3D imaging technologies. Softkinetic’s solutions enable new methods of digital interaction.

“We were encouraged and excited to see the initial results of Softkinetic’s integration of morpheme with their iisu middleware,” said Torsten Reil, chief executive officer, NaturalMotion. “We believe gesture-controlled input systems will become pervasive across a significant number of applications and are delighted that Softkinetic has chosen our morpheme animation engine for this rapidly growing market.”

As a demonstrator of the combined technologies, Softkinetic has adapted a PC version of NaturalMotion’s Backbreaker Football: Tackle Alley mini-game to be controlled by the player’s movements, without any controllers. An advance preview of the gesture-controlled Tackle Alley will be shown for the first time behind closed doors at the Game Developers Conference in San Francisco, March 11–13.