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Tuesday, March 23, 2010

Combat Video Released for Distant Worlds Ship-to-ship combat, bombarding planets, landing troops and more detailed in the latest video!

Matrix Games and CodeFore release another video for their highly anticipated space 4X game, Distant Worlds! This latest video details all things destructive in Distant Worlds as it shows off some fleet tactics and space battles, the mechanics behind planetary invasion and planetary bombardment, fleet resupply ships, and more!

David Heath, Director of Operations at Matrix Games, said “Rich customization features, near limitless replayability, a very unique and engaging game system – Distant Worlds has so much going for it. There’s no wonder why a vibrant community of fans has been steadily growing from the early stages of development and this video is another preview of one of the most anticipated 4x releases to date!”

Distant Worlds is a vast, real-time, 4X space strategy game. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy! You can run the game as slow or as fast as you like, with intelligent advisors and many different settings for warnings and auto-pause triggers to help you manage your empire at your own pace.