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Rocket Racing Team leader Luke Muscat mentioned that the level of awesome was a risk, but one that was necessary for the quality of the game.
“Regular levels of awesome just weren't cutting it. I have been having sporadic doses of awesome multiple times a day for years now, and frankly I am desensitized. As a result, I decided to tread a thin line somewhere near the very edge of maximum awesome, and death by awesome overdose.”
The wise words of a video game genius, or demented ramblings of a crack addict? You decide!
Rocket Racing Team is working with Sony to ensure that appropriate calculated adjustments, using new Funkatron Mac Daddy Equations, will ensure Rocket Racing will be released on PS3 and PSP minis on March 11th in Europe and the US. With Challenge, Grand Prix and multiplayer Party modes in one mini for $4.99, the awesomeness compression technique will truly be a marvel of modern technology. Viva life!